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Macintosh
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Apple's Remarkable
New Personal
Computer
“a
|
B43 Sf
The Macintosh Magazine
An Exclusive
Look Inside the
Macintosh
Word Processing
Tips for
Mac Writers
MacPaint’s
Amazing
Electronic
Easel
Steven Jobs,
Chairman of the Board,
|
!
|
| Apple Computer
Programming Preview
Macintosh Art Gallery
~~ The Making of the Macintosh
are now playing on Macintosh.
ath Treasury bills
Set Completion Test
Select Completion Test
CHART. The first truly sophisticated and flexible graphics
system for personal computers.
file fait Find _charact ¢_file_tat_form_ote_eecors MINIS
THE WORD YOUVE BEEN MAUTING FOR,
Iv tne writing system that ives you thebestof both worlds As easy to 3 {sr38 se: Asrd st: Sel 'Sae
De igpeeriter More Hexbie tnd povetel than tke mom expensive dedated
ors prossors. With teatres tite
‘See what you get character formats ~ botdtace, serine.
“raics even PeTxipt an aanstpl, eplayed onthe seeen WIDOML
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«undo ~ pve: you the freedom to experiment and the abit to recover fom
rat mista
‘Simpson
Peters
wooden
+ fuditionel formatting capabilities ~ weslaa, Keanr, et aps
pus multipe fonts ana sizes.
“support ~ an cay o-se and eticient pointing device tat
word process ask
fe you tan ae and eat mode than one document at
FILE. Finally, a data manager advanced enough to be simple.
Microsoft was founded on the idea that computers should
; be simple, easy and intuitive. The new Macintosh environ-
Move Ns i ment gives us a great opportunity to prove that idea.
We'll start with four of our high performance programs
to make the most of your Mac. And there are more to come.
Lots more.
Pioneering like this is nothing new for us. We wrote the first
microcomputer BASIC in 1975 and developed the operating
system for the IBM* PC.
If you'd like to make the most of your Mac, call 800-426-9400
(in Washington state, call 206-828-8088) for a free brochure
and the name of your nearest Microsoft dealer.
MICROSOFT" BASIC. The industry standard. Plus special
commands for the mouse and bit-mapped graphics.
Microsoft and Multiplan are
tered trademarks of Microsoft Corpor:
IBM is a registered tradematk of Inter
Business Machines Corpor
Macintosh is a trademark of Apple Computer, Inc
\
(TECMAR’S CANDY"
BEGINS HERE WITH
APPLE JACK™ WINCHESTER
Relax with more disk storage.
5 MByte Removable Cartridge Winchester.
APPLE FRITTER™ MODEM
A delicious addition to your Apple.
300 or 300/1200 baud modem with touch-
tone decoding, pulse/tone automatic
dialer and full voice interface so all the
features of a full-feature telephone and
modem are provided in one MacIntosh
peripheral.
APPLE COBBLER™
PRINT BUFFER
To sweeten the end of a job.
The user no longer needs to wait for a print-
out before beginning to program again.
CANDY APPLE™ IEEE488
Interface to the GPIB.
For use in industrial control applications.
“Trademark of Apple Computer, Inc.
Above products will be available in the spring of 1984.
TEQWAR secs
TecmarInc. 6225 CochranRoad Solon (Cleveland), Ohio 44139-3377 Phone: (216)349-0600 Telex: 466692
MACWORLD
The Macintosh Magazine
i State of the Art fA Review
16 A Tour of the Mac Desktop 50 MacPaint: the Electronic Easel
Lon Poole Jeffrey S. Young
An introduction to the Mac’s uniform The Mac's versatile graphics program
working environment. allows even beginners to draw upon
28 A Mouse in the Hand their creativity.
Daniel Farber 62 Word Processing’s New Look
Meet the electronic device that Andrew Fluegelman
communicates your commands to An extensive review of the capabilities
the Mac. of MacWrite, the Mac’s native word
34 Inside the Mac processing program.
Matthew Douglas 72 Multiplan Meets the Mac
A close-up look at the hardware that Andrew T. Williams
gives the Mac its amazing power and The Macintosh teams up with
speed. Microsoft's venerable spreadsheet
42 Polishing the Mac program.
David Bunnell 80 Apple's Imagewriter Printer
Microsoft's Bill Gates discusses the Lon Poole
development of the Macintosh. What you see is what you get with the
Imagewriter.
86 Macware News
2 Volume 1, Number 1
Edited by Janet McCandless
Announcements of the latest
developments in Macintosh hardware
and software.
Premier Issue
W, Hands On
9:
4.
104
110
116
122
Investing with Multiplan
Andrew T. Williams
Constructing a simple stock portfolio
valuation worksheet.
Tips for Mac Writers
Andrew Fluegelman
Twenty-five word processing hints to
help you use MacWrite more
efficiently.
SimpleSketch
Lon Poole
Programming the Mac in BASIC and
Pascal.
The 64K Treasure Chest
Lon Poole
The Macintosh Toolbox units provide
application programmers with a
flexible, standard user interface.
Open Window
Edited by Andrew Fluegelman
An exchange of Macintosh discoveries.
Photo/illustration credits: Apple Computer, 37,
38, 127; David Bishop, 11, 17, 30, 35, 73, 80, 117:
Susan Kare, 29, 57, 136-140; Ed Kashi, 10, 13,
14, 42, 44; Will Mosgrove, cover; Phil
Schermeister, 128-135; Mick Wiggins, 51
@ Community
126
136
The Making of the Macintosh
Edited by Andrew Fluegelman
Reminiscences of the people who
created the Mac.
Macworld Gallery
Edited by Jeffrey S. Young
An exhibition of Macintosh graphics.
Columns
10 ANew World
Andrew Fluegelman
13 ALetter from the Publisher
David Bunnell
14 NotePad
Index
142
Jeffrey S. Young
Zooming through the Macintosh
Window
Advertisers Index
Macworld = 3
MACWORLD
Editorial
Editor-in-Chief: Andrew Fluegelman
Associate Editor: Daniel Farber
Editorial Manager: Janet McCandless
Contributing Editors: Steve Lambert,
Jonathan Littman, Lon Poole, Jeffrey S. Young
Copy Editors: Jeffrey Bartlett, Erfert Nielson,
Evelyn Spire
Art & Production
Associate Publisher: Jacqueline Poitier
Designer: Marjorie Speigelman
Senior Production Manager: Frances Mann
Assistant Production Manager:
Lee R. Trevino
Art Director: Bruce Charonnat
Editorial Production Manager:
Ellyn Hament
Associate Designers: Dennis McLeod,
Monica Thorsnes
Design Associates: Darcy Blake, Molly
Windsor-McLeod, Donna Sharee
Telecommunications Manager: Att Wilcox
Advertising Traffic Coordinator: Clare
Bouey
Publishing & Sales
Publisher: David Bunnell
Advertising Sales Manager: Penny Rigby
Circulation
Associate Publisher: Cheryl Woodard
Director Single Copy Sales: George Clark
Subscription Director: Carma Winfrey-Hayes
Dealer Sales Manager: Bill Cox
Communications
Manager: Noreen A. Browning
Special Projects
Director: Susan Keller
Administration Director: Janet McGinnis
Corporate
PC World Communications, Inc.
David Bunnell Chairman
Bartlett R. Rhoades President
Andrew Fluegelman Vice President
Jacqueline Poitier Vice President
Cheryl Woodard Vice President
Volume 1, Number 2
May/June, 1984
Macworld™ (ISSN 0741-8647) is published 6
times a year: February, May/June, July/August,
September/October, November, and
December by PC World Communications,
Inc., 555 De Haro St., San Francisco, CA
94107. Effective November 1984 Macworld
will be published monthly. Subscription rates
for the US. and Canada are $30 for 12 issues,
$50 for 24 issues, and $70 for 36 issues.
4 May/June 1984
Canadian orders must be paid in US. funds
Outside the U.S. and Canada subscriptions
must be prepaid in US. funds with additional
postage at $12 per 12 issues for surface mail
or $60 per 12 issues for airmail. For
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800/247-5470 (in Iowa 800/532-1272) or
write: Subscriber Services, PO. Box 20300,
Bergenfield, NJ 07621. Application to mail at
Second Class pending at San Francisco.
POSTMASTER: Send address changes to
Macworld, PO. Box 20300, Bergenfield, NJ
07621.
Editorial and business offices: 555 De Haro
St., San Francisco, CA 94107, 415/861-3861.
Macworld is a publication of PC World
Communications, Inc.
Macworld is an independent journal, not
affiliated in any way with Apple Computer,
Inc.
Apple and Mac are trademarks of Apple
‘Computer, Inc. Macintosh is a trademark
licensed to Apple Computer, Inc.
The following are trademarks of PC World
‘Communications, Inc: NotePad, Macware
News, Open Window, Macworld Gallery,
Macworld View. Macworld is a member of the
CW Communications/Inc. group, the world’s
largest publisher of computer-related
information. The group publishes 42
computer publications in 18 major countries.
Nine million people read one or more of the
group's publications each month. Members
of the publication group include: Argentina:
Computerworld/Argentina; Australia
Australasian Computerworld, Micro
Computer Magazine, Brazil: DataNews,
MicroMundo; Denmark: Computerworld!
Danmark, MikroData; France: Le Monde
Informatique; Germany: Computerwoche,
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Computerworld Japan; Mexico:
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Computerworld Norge, MikroData;
People’s Republic of China: China
Computerworld; Saudi Arabia: Saudi
Computerworld; Spain: Computerworld!
Espana, MicroSistemas; Sweden:
ComputerSweden, MileoDatorn, Min
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Management, Computer Business Europe;
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Computing, Hot CoCo, InGider, InfoWorld,
Micro Marketworld, Microcomputing, PC
World, 80-Micro,
Printed in the United States of America
Copr. ©1984 PC World Communications, Inc.
°
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SELLING MR. JR. °
WHAT TO EXPECT:
You will find many interactions
with Mr. J.R. difficult. You are
involved with plans and ideas. Mr. o
J.R. is concerned with his own
inadequacies. You perform well
under stress while his performance ©
deteriorates markedly. You think up
projects and use initiative to
carry them through. He will worry
excessively over difficulties and
be unable to take action. You
welcome the opportunity to be
creative and work independently.
Mir. J.R. prefers to work under an
authority with daily routines
involving concrete details. You
enjoy status and monetary rewards. ©
He prefers to be recognized for
hard work.
Exercise caution when dealing with
this person. Behave in a reserved
manner, use a soft voice and
always avoid threats or criticism.
Remember, Mr. J.R. is uncomfortable
in groups. He is a hard worker, °
but needs quiet praise.
CUSTOMER PREPARATION STRATEGY °
PREPARE INFORMATION IN DETAIL:
You tend to focus on the "big
picture" while Mr. J.R. is more
concerned with details. Prepare to 0
give a relatively detailed
Presentation. The actual amount
of detail you present depends on the °
level of detail Mr. J.R. introduces
in the needs analysis phase of your
meeting.
CUSTOMER CLOSING STRATEGIES
IT'S THE LITTLE THINGS:
Get your customer to agree on the
details and minor points of the
sales agreement. It is not
necessary to ever mention tl
itself. Focus on delivery,
and color choice as a way to close
the deal.
The reason for using the "it’s the
little things” strategy with Mr. ©
J.R. is that he is very sensitive
to establishing a sense of
agreement. By agreeing, even on a
relatively small aspect of your
business, he will feel more secure
and more ready to closi
Additionally, because Mr. J.R.
becomes over~anxious in response to °
major decisions, working on
peripheral details will help him be
more relaxed...
Personal power
in a printout.
That’s what Human
Edge™ Software gives you °
(see full story at right). é
This typical excerpt from
The Sales Edge™ gives you
specific strategies to make »
every sales call count. The
complete printout is a
detailed 3-10 page analysis ©
of your business situation.
°
The Sales Edge is available for the
Macintosh® computer.
™Human Edge and The Sales Edge are trade-
marks of Human Edge Software Corporation.
"Macintosh is a registered trademark of Apple ©
Computer Inc.
Introducing Business Strategy Software:
Personal power with a stroke of genius.
It takes more than hard work to stay on the
fast track. It takes personal power. Power to
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Personal power isn’t just a job-skill It’s
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Tactics, not numbers.
Introducing Human Edge™ the first soft-
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Because it helps you manage people, not just
words and numbers.
Guided_by.a-vast-bank of research-on
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business.decisions-will involve.It-can-actually-
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stack those factors.in-your favor.
Can software get you a raise?
It even lets you practice with simulated
situations, testing different tactics and com-
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You can't get personal with a cassette.
Human Edge isn’t just the floppy disk
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ERE BEE ES
bf
Congratulations Macworld
from the Macintosh Team
qapple
Macintosh isa trademark licensed to Apple Computer, In
How to
get your Macintosh
programs to market.
Quickly.
= STS ES eros:
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COMPUTERS
Call Data Encore. We're already = Wee |
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a Verbatim Company
©1984 Data Encore. Apple and Macintosh are trademarks of Apple Computer, Inc.
The
Apple
Macintosh
Book
SHARE
THE
MAC
EXPERIENCE!
Whether you already own
an Apple Macintosh or are
thinking about buying one,
The Apple Macintosh Book
provides you with a unique
insider's view to this historic
advance in computer
technology.
Cary Lu, formerly executive
editor of High Technology
magazine, takes you
behind the scenes with this
step-by-step guide to how
| the Mac and its software
work. You see exactly what
get—all in the friendly
Coming in March to your local book and computer store.
Andrew Fluegelman
A New World
10
Imagine how the fifteenth-cen-
tury explorers felt as the first
news from the newly dis-
covered Western Hemisphere
trickled back to Europe. That is
the only analogy that approxi-
mates the excitement and won-
der that I feel about the
launching of the Macintosh
computer.
As a computer journalist and
adventurer, I've had the good
fortune to serve as an explorer,
historian, and guide during the
recent unprecedented expan-
sion of the personal computer
world. When I had my first ex-
perience with the Macintosh,
however, I realized that all my
previous explorations had cov-
ered only one continent.
No machine has ever been
scaled so perfectly for the indi-
vidual user and for the adven-
turesome spirit in such an
accessible form. I confidently
predict that the Mac will
change forever our ideas about
work and creativity—as well as
the way we think about com-
puters. The Mac represents a
new frontier in computing, and
it’s open for all of us to explore,
whether we're computer
novices or experts.
Volume 1, Number 1
We've created Macworld to
guide us in our journeys of dis-
covery. In each issue we'll or-
ganize that guide in four
sections. In State of the Art
we'll take a look at the technol-
ogy that makes the Mac such a
remarkable machine and re-
port on new developments that
make it even more capable and
useful. This issue begins with
Lon Poole’s “Tour of the Mac
Desktop” and Dan Farber’s re-
port on the Macintosh mouse.
Matthew Douglas’ “Inside the
Mac” describes the ingenious
engineering that enables the
Mac to be so compact and
powerful, while Microsoft's Bill
Gates offers his perspective on
the Mac’s place in computer
history.
Our Review section presents
in-depth evaluations of Macin-
tosh application programs. In
this issue I put MacWrite, the
Mac’s first word processor,
through its paces, and Andrew
Williams describes how Multi-
plan, a well-known electronic
spreadsheet program, fares
when translated into the Macin-
tosh idiom. There is almost no
precedent for MacPaint, the
Mac’s innovative drawing pro-
gram. Our review of MacPaint
is by Jeffrey Young, who brings
the perspective of a perceptive
computer novice to bear on
this unique program. As with
all Macworld reviews, you'll
see that we're not embarrassed
at expressing enthusiasm nor
inhibited from making
criticisms.
At the end of the Review sec-
tion you'll find a preview of
three programming languages
and “Macware News,” a Mac-
world department that in-
cludes descriptions of new
hardware and software prod-
ucts for the Mac.
Hands On, the third section
of Macworld, shows you how
to be more productive and cre-
ative with your Mac. In this is-
sue we present some tips for
streamlining your word pro-
cessing, a short tutorial in for-
matting spreadsheets, and
some easy exercises in BASIC
and Pascal.
Aregular part of the Hands
On section will be “Open Win-
dow,” which provides a forum
for readers to contribute their
applications tips and other
computing insights. In this is-
sue Lon Poole shows how he
created a custom letterhead
using MacPaint and MacWrite.
We're looking forward to the
“Open Window” expanding as
you, our readers, extend the
limits of what is possible with
the Mac.
Our final section, Commu-
nity includes reports on the
ways in which Mac owners
make use of their machines
and the ways in which the Mac
changes the way we work,
study, and express ourselves.
For our inaugural issue, we've
taken the opportunity to pre-
sent the story of “The Making
of the Mac,” as told by some of
the people on Apple’s Macin-
tosh development team.
A regular part of the Com-
muinity section will be “Mac-
world Gallery,” a continuing
exhibition of Macintosh art
contributed by readers. Our
first exhibitor is Susan Kare, the
resident Macintosh artist at Ap-
ple who designed many of the
graphic images and type fonts
that are part of the Macintosh
environment. We encourage
everyone to take mouse in
hand and send us your
creations.
Does all this sound exciting?
Frankly, I think we've barely
established a beachhead
in this new world.
Beyond the beach
are forests to clear,
mountains to cross,
and wonders awaiting
us that we can hardly
imagine. In practical terms, I
suspect that there are going to
be more people using the Mac
more creatively to enhance
their lives than any computer yet
invented. That's what's got me so
excited about the Macintosh
and the rare opportunity of
bringing it to you through the
pages of Macworld.
Macworld
i
Learn to use
your Macintosh
almostas fastas you
can eatone.
8Es
qi =e ia
Soon after Macintosh joins the Apple Congratulations Macintosh! Together
family tree we'll have an ATI training we’ ll help users- and dealers- bear fruit fast.
program ready to teach you how to use it. Contact ATI, 12638 Beatrice Street,
ATI’s “How to Use Your Macintosh” Los Angeles, CA 90066 (213) 546-5579.
training disk and handbook will join our Dealers: Call (213) 546-4725.
rapidly growing “how-to” series. We'll
also have training programs for all the best
software available for Macintosh.
All ATI training programs take you
through the basics, step-by-step. Our
interactive simulation method lets you ;
practice as you learn. It’s simple and fun! ATI Training Power" isa trademark of American Training International
EY ATI Training Power"
Learn software the natural way.
David Bunnell
Letter from the Publisher
Dear Reader,
Welcome to Macworld and
to anew dimension in personal
computing.
Ideally, computer technology
should serve the practical and
intellectual needs of people.
The Macintosh takes a major
step toward that goal. It is an in-
triguingly elegant machine to
which users become attached
almost from the moment they
switch it on. The Mac reflects
the people-oriented perspec-
tive of the individuals who cre-
ated it, and it will have a
revolutionary impact on the in-
dustry in terms of both hard-
ware and software design.
Not since the introduction of
the IBM Personal Computer
(and the Apple II before it) has
the personal computing scene
been so strongly stimulated by
anew computer. Before long,
there will be thousands of Mac
programs and hundreds of pe-
ripherals as well as books,
training programs, user groups,
and even Mac trade shows.
We believe that the only way
to provide you with the high-
quality publication you deserve
as a participant in the Mac revo-
lution is to participate fully
ourselves. For the staff of
Macworld, this is an oppor-
tunity to explore the uncharted
potential of the Mac, to share
our expertise with Mac users,
and to join what surely will be a
huge Mac support industry.
Macworld, the magazine for
Macintosh users, will be your
guide through the world of
Macintosh computing. We are
an autonomous part of the
world’s largest group of com-
puter publications, including 32
personal computer magazines
around the world. As such, we
are independent of Apple Com-
puter and have absolute free-
dom to report both the good
and the bad experiences of Mac
users. We'll tell you when prod-
ucts don’t work as advertised as
well as when they do, and
we'll keep you up to date on
the latest developments in
Macintosh technology and
applications.
In fulfilling this assignment,
we need your help. As much as
possible we want Macworld to
be a reader-interactive maga-
zine. Not only will we be
providing you with hands-on
tips, product reviews, profiles,
and other informative features,
we'll also invite you to partici-
pate in Mac polls, telecom-
munication conferences, and
other special events. We wel-
come your letters even when
you blast us for something we
said or how we said it.
The bottom line is that we
are producing this magazine
because we believe in it. Thus,
if we get lots of letters from
you, we'll know we're doing
our job, and that can only spur
us on to serve Mac users better.
Sincerely,
Tine met
Publisher
Letters should be mailed
to Letters, Macworld, 555
De Haro St., San Francisco,
CA 94107, or electronically
to CompuServe 74055, 415
or The Source STE908.
Macworld 13
as
NotePad: Jeffrey S. Young
Zooming through
Note Pad
the Macintosh Window
First impressions of the Mac by a
computer novice
Let me start by presenting my
credentials for writing this col-
umn: I’m a novice when it
comes to computers. Sound
odd? Perhaps, but only if you've
never encountered Apple’s
Macintosh computer. They've
done their job so well at Apple
that within five minutes of sit-
ting in front of the Mac, I was
creating documents, pulling
down menus, and opening win-
dows on top of windows. And
not only that, I was having fun
while I did it.
That's right, fun. For me, an
outsider to the computer gen-
eration, the word fun seems
more suited to the world of ar-
cade-style computer games, not
to a computer capable of per-
forming serious applications.
Well, the first time you use
the FatBits feature in the Mac-
Paint graphics program, see
your drawing expanded on
screen to the dot-by-dot level,
and watch a reduced image of
the entire drawing in the cor-
ner of the window change as
you replace each dot, I guaran-
tee that you'll be having fun. Or
maybe you'd prefer to select
one of the many type fonts
available in MacWrite to write
your next memo—I can’t wait
to send someone a memo in
Old English. And perhaps you'd
like to place a drawing of your
dog or cat in the middle of a
Volume 1, Number 1
note. Whatever your prefer-
ence, the horizons of what is
possible with a computer have
suddenly expanded.
Most computers I've seen
that are capable of useful ap-
plications are “solemn ma-
chines,” with a busine ike
look and no-nonsense ap-
proach to life. You have to be
extremely motivated (usually
by a job, or perhaps by a pro-
found fascination with gadgetry
and technology) to memorize
the multiple commands and
procedures necessary to make
the machine work. And maybe
once in a while you can runa
clunky imitation of a video-ar-
cade game, pretending that you
are having fun while knowing
that if this entertainment were
from the not-too-distant past, it
would have come packaged in a
nice cardboard box with the
ominous phrase “fun for all
ages” emblazoned upon it.
You don’t need an en-
cyclopedic manual to get
started with the Mac. Basic
word processing operations,
such as changing the line spac-
ing of a document, are so sim-
ple and efficient that even the
most computerphobic people
will feel less intimidated by the
machine.
With other computers I’ve
used, changing the line spacing
of a document involves typing a
series of cryptic commands.
Forget those nightmares when
you use the Mac. With the Mac-
intosh mouse in hand, you just
drag the pointer across the
screen to the small icons above
the document that graphically
depict either single-, double-,
or line-and-a-half spaced text,
and click on the icon with the
spacing you want—the docu-
ment is instantly formatted ac-
cording to your selection.
Don't like that format after
you're through with the letter?
Want to go from double to sin-
gle spacing? No big deal—you
select the text by clicking the
mouse button at the start of the
letter and dragging the pointer
to the end of the letter. Next,
drag the pointer to the icon
showing the format you now
want and click the mouse but-
ton. The entire body of text is
rearranged before you can
blink. Perhaps you don’t like
the new arrangement once you
see it. No problem, just click
the mouse button on the icon
representing the original for-
mat or choose the Undo com-
mand from the Edit menu, and
the document instantly reap-
pears in its original format.
Sound too easy? Maybe, but I
for one always figured that
some of those brilliant com-
puter people would eventually
come up with a way for all of us
noncomputer types to use
these machines without dras-
tically changing our lives—that
is, without learning some
new language of keyboard
hieroglyphics.
The Macintosh concept of
the desktop environment, with
files and folders, windows on
top of other windows, and
commands that can be acti-
vated with a simple action of
your wrist and the mouse, is a
powerful analogy to the way
those of us still living in the
precomputer age organize in-
formation. I have files in draw-
ers and others scattered across
the top of my desk (more on
top than I care to admit). I have
a large collection of pens, pen-
cils, scissors, glues, paper clips,
thumbtacks, cellophane tape,
erasers, rubber bands, and di-
verse notepads cluttering my
desk. I open or close files as
they are needed, take informa-
tion from one file and put it into
another, create new files, and
throw files in the trash.
The overall organization of
the Mac desktop is similar to
my work habits, and it replaces
many of those archaic desk ac-
cessories with more efficient
electronic devices. I feel more
organized and comfortable
with my “electronic” desktop,
especially the way in which I
can control the entire set of op-
erations on the screen with the
mouse and one hand—I lean
back, stretch out my arm, and
edit with ease. No more
hunkering over the keyboard
and typing draft after draft of
not-quite-perfect prose.
And perhaps more impor-
tantly, I feel in command of the
Mac. I don’t think I can make
that point strongly enough:
from the moment I switched on
the computer (without the aid
of any instructions) and en-
countered its desktop-like
screen, I knew that I was in the
presence, not of an enemy ma-
chine to be saddle broken and
conquered, but of an intellec-
tual friend that was going to
take care of certain heretofore
monotonous and unwieldy
tasks.
What I didn’t know (and cer-
tainly didn’t expect from a
computer) was that the ma-
chine would also stimulate my
creative juices in a way I hadn't
encountered since I first dis-
covered the opposite sex in the
eighth grade. For me, using the
Mac is like wandering into an
overstocked playpen of the
mind, where each path leads to
another path and each discov-
ery produces more avenues to
explore.
By expanding the skills I
have at hand and the tools I
use, the Mac has expanded my
artistic and intellectual bound-
aries. For instance, I haven't
drawn a picture for years, pri-
marily because I'm so hopeless
an artist. Using MacPaint, how-
ever, I'm rediscovering the lan-
guage of graphic images—I
feel like an electronic Picasso.
What will be the final result
of that new perspective? I don't
know, and the ingrained habit
of thinking in mostly verbal
terms will take time to reverse.
But I'll venture a guess that
within a year I'll be thinking
“visually,” taking into account
the possibilities for graphics in
all my work. That expansion of
my “mental palette” is an excit-
ing prospect. Where it will lead
is the kind of open-ended
question that the Mac asks so
well—and so far refuses to an-
swer with any finite limit.
The Mac may
become the first
truly mass-mar-
ket computer.
The Mac may become the
first truly mass-market com-
puter simply because it doesn’t
take any special language to
make it work. Whoever you are,
whatever you do, you don’t
need to be computer literate to
use it. And yet the simplicity of
the Mac hides a more advanced
computer than has ever before
made it to the personal com-
puter consumer marketplace.
What do the innovations of
the Mac portend for the future?
What are kids going to be like
when they never have to learn
how to use a pencil or an
eraser? Will the Macintosh or
its successors make any lasting
difference, or is the Mac just an-
other mutation of the glorified
electronic beast of the late
twentieth century? These are
questions that will be answered
in the years to come.
However, my intuition tells
me that the Mac will change the
way people think about com-
puters. There are millions of
people like me who don’t want
to have to go very far out of
their way to use a computer.
The Mac will work for us be-
cause at its root, it’s more
powerful than most of those
other personal computers (sim-
ple elegance, such as the ease
with which the Mac works, is
always the most difficult thing
to produce), and it reflects the
practical needs of people, not
technically oriented designers.
Let’s see, if I select the
paintbrush from the tool pal-
ette, choose that herringbone
pattern I love so much, and
start to fill in the series of con-
centric circles I just created...
well, I don’t know if it will give
Picasso a run for his money, but
it is certainly all mine.
Drag the pointer, open a new
window, and take a look out
into the future. Maybe even
climb through that window.
The Macintosh computer has
arrived.
Macworld 15
G7 If State of the Art: Systems
BZ" (Our Of the
BB '#s ~ NAC. LCSKtO
Lon Poole
With the Macintosh, Imagine driving a car that has no steering wheel, ac-
Apple bas added a celerator, brake pedal, turn signal lever, or gear selec-
new dimension to tor. In place of all the familiar manual controls, you
computing. Based have only a typewriter keyboard.
on the concept of Any time you want to turn a corner, change lanes,
a desktop working slow down, speed up, honk your horn, or back up, you
environment, the have to type a command sequence on the keyboard.
Mac allows you to Unfortunately, the car can’t understand English sen-
do more with a tences. Instead, you must hold down a special key with
personal com- one finger and type in some letters and numbers, such
puter—and more as “S20:TL:A35,” which means, “Slow to 20, turn left,
importantly, do it and accelerate to 35.”
more easily and If you make typing mistakes, one of three things
naturally— than will happen. If you type an unknown command, the
ever before. car radio will bleat and you will have to type the com-
mand again. If what you type happens to be wrong but
is nevertheless a valid command, the car will blindly
obey. (Imagine typing A95 instead of A35.) If you type
something the manufacturer didn’t anticipate, the car
will screech to a halt and shut itself off.
No doubt you could learn to drive such a car if
you had sufficient motivation and determination. But
why bother, when so many cars use familiar controls?
Most people wouldn't.
Most people don’t bother to use a personal com-
puter for the same reasons they wouldn't bother with a
keyboard-controlled car. Working on a computer isn’t a
natural skill, and the benefits hardly seem worth the
hassle of learning how to get work done in an un-
familiar environment. If you make a typing mistake,
the computer may do nothing, tell you it doesn’t un-
derstand, do the wrong thing, shut itself down, or de-
stroy all the work you've done and then shut itself
down. Who cares if the machine is theoretically thou-
sands of times more efficient than pencil and paper?
If using the machine rattles you so much that you can’t
get anything done, it is in fact less efficient and may
waste more time than it saves.
16 Volume 1, Number 1
sunseeeoeee
The Mac desktop con-
tains small pictures, or
icons, that represent
the programs and doc-
uments stored on the
disk inserted in the
Mac’s disk drive.
Macworld = 17
IB State of the Art
What if a computer could let you work in a famil-
iar environment, similar to the way you work at your
desk? You could put things you wanted to work with on
top of the “desk,” move them around, put documents
into folders or files, and even throw things into the
trash. This description accurately fits the working en-
vironment of Apple’s Macintosh computer. The things
you work with on your desk appear not as words and
numbers in regimented lines, but as graphic objects
located on the Mac screen.
"@ File Edit View Special
Icons
The Mac desktop, being somewhat smaller than
the average desk it models, doesn’t have room enough
for life-sized objects. At first, objects appear on the
Mac desktop as small pictures called icons. On the
Mac, an icon is a symbol for some concept or object. Figure 1
For example, when you switch on the Mac and inserta — The Mac desktop. The Write/Paint disk icon represents the doc-
disk, the screen shows two disk-shaped icons and a uments and programs stored on the current disk; the Alter-
trash can (see Figure 1). As a graphic image, an icon nate Disk icon is used for copying files from one disk to
can remind you about what it represents better than another; and the trash can icon holds discarded documents.
words alone.
" @ File Edit View Special
Each icon represents a specific collection of infor-
mation. To avoid ambiguity, icons also have labels. The
disk icon (labeled Write/Paint in Figure 1) represents
the documents and programs stored on the disk in-
serted into the Mac’s disk drive. The dimmed disk icon
labeled Alternate Disk is used for copying files from
one disk to another, and the trash can icon labeled
Trash holds documents and programs waiting to be
purged from the disk.
Pointers and the Mouse
On a real desktop, you move things around. You
may work with one document or file for a while,
switch to another, do some minor calculations, check
the time, and then create a new file. When you finish
working on something, you want to put it away some-
where convenient (such as ina file drawer) so youcan Fégure2
retrieve it later. The Mac lets you do all these things, Dragging an icon. As you hold down the mouse button and
but the things you work with exist as graphic images move the pointer, an outline of the selected icon moves across
on the Mac’s electronic desktop. the screen
Since you can’t touch things on the Mac desktop,
you need some form of remote control. The mouse is
" ¢ EFM eait view special
the key to working on the Mac desktop. Sliding the ue
mouse on a smooth surface moves a pointer on the Getinfo #1
screen. Slide the mouse in any direction—up, down, Hur eek
sideways, or diagonally—and the on-screen pointer Close
will move the same distance in the same direction (see Close All
“A Mouse in the Hand” for an in-depth view of the Mac- pant
intosh mouse). Eject
Moving the mouse moves the pointer, but press-
ing the mouse button makes things happen. For exam-
ple, you can move an icon by placing the pointer over
it, pressing and holding down the mouse button, and
then dragging the icon to a new location. The moment
Figure 3
The File menu. To select a command, drag the pointer down
the menu and release the mouse button when the command is
highlighted.
18 Volume 1, Number 1
@ File Edit View Special
Oi: Write/Paint
11 items 322K in disk
68K available
Write /Paint
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System Folder Empty Folder
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Drafts
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Figure 4
The disk window. The icons represent the documents and pro-
grams on the current disk.
you press the mouse button, the icon is highlighted. As
the pointer moves, it drags an outline of the icon and
its label along. The outline shows you where the icon
will appear when you release the mouse button (see
Figure 2).
Moving the pointer over an icon and pressing and
releasing the mouse button highlights the icon. This
mouse action, called clicking, selects the object but
does nothing except highlight it; you still must specify
an action. In other words, you must give a command.
Menus
On most computer systems, you issue a command
yping arcane words or symbols on the keyboard.
Remembering such commands is difficult enough
from day to day. Go to Hawaii for a week, and you can
plan on a session with the manual when you return.
The Mac never forces you to remember command
words or type commands on the keyboard. All Mac
commands are listed in menus, and you choose them
with the mouse. Don't let other menus you have seen
or heard about prejudice you against Mac menus. Most
people say menus are great when you're learning
something, but they slow you down too much when
you know the ropes. Not on the Mac. Most people com-
plain that menus take over the screen, making the in-
formation they're acting on invisible. Not on the Mac.
Most people say even with a menu you still end up typ-
ing in a code number or letter. Not on the Mac. Mac
menus are unobtrusive and fast, and require no typing.
The Mac desktop has five primary menus—Apple,
File, Edit, View, and Special—that stretch across the
top of the screen. These menus provide all the com-
mands for organizing and working on the desktop. You
can do everything from opening and closing files to
rearranging icons. The Mac hides its menu commands
under the menu titles. When you move the pointer
over one of the menu titles and press the mouse but-
ton, a list of commands drops down from the menu
bar, temporarily overlaying a small part of the screen.
The Apple menu (represented by the apple sym-
bol) contains a selection of desktop accessories and
controls (see “Desktop Accessories” for a comprehen-
sive look at the Apple menu options). The File menu
lists commands for working with files (see Figure 3),
Macworld 19
@ State of the Art
Desktop Accessories
Daniel Farber " @ File Edit View Special na
You've probably noticed the apple in the
upper-left corner of the desktop menu bar
and wondered what it does. If you press
and hold down the mouse button on this
icon, a list of options will appear instantly
These are the soon-to-be-well-known Mac
O Clock
Thu, Dec 15, 1983
06:03:05 Prt
Puzzle
intosh desk accessories, which are manipu-
lated with the mouse and are available as
part of any application program for the
Mac. The desk accessories provide a num-
ber of useful functions similar to those
performed by objects on your “real” desk-
top. The Mac also allows you to create your
own desk accessories. The following are
brief descriptions of each accessory. The NotePad, Clock, Puzzle, and Calculator have functions
© Calculator. The hand-held cal- similar to those “real” objects on your desktop.
culator rose to prominence in the 1970s,
joining pencil and paper as necessary tools
of every student, consumer, and bus
nessperson. The Mac partially replaces
those “concrete” objects, not only by re-
ducing the need for pencil and paper, but
also by providing a basic four-function,
hand-held calculator. You can use the
mouse to click on the numbers and func-
tion symbols, or you can perform calcula-
tions using the keyboard or the numeric
keypad. Results of calculations can be cut
and pasted into another desk accessory or
into any document, and numbers from a
document can be pasted into the calcula-
tor's display.
© Clock. We live in a time-conscious
era; we have clocks on our desks, walls, Key Caps displays the Mac’s optional character set.
stoves, cars, and wrists. The Mac also has a
clock that can be placed on the desktop. It
gives you the current date and time and has S File Edit View special
an alarm that can be set with the mouse.
You can copy the date and time and paste SSS 0 2 |
them into other documents or accessories.
@ Key Caps. The Macintosh comes
with a set of optional characters. The Key This speed torrent
Caps accessory shows the characters you
can type while holding down either the
Option, Shift, or Caps Lock key, To get the
character you want, you can click it while
you are in the Key Caps accessory or type
the particular key combination on the key-
board. Characters typed in the Key Caps
window can be edited, and you can cut and
paste them into any document or desk
je Edit View Special
The Scrapbook stores images or text that you use frequently.
20 Volume 1, Number 1
© Puzzle. When you need some re-
lief from a difficult computing task, you can
select the Puzzle option. The Apple menu
puzzle is an electronic simulation of the fa-
miliar plastic tile number scramble. You
click on the “titles” to move the numbers
into sequential positions. Whenever you
close the Puzzle the titles are rescrambled.
© NotePad. Taking notes or memos
has become an essential action in our fast-
paced society. People carry around scraps
of paper covered with phone numbers and
financial figures, and appointment books
stuffed with daily reminders. You may not
be able to carry your Mac around, but you
can keep your notes and messages in the
NotePad. It holds up to eight numbered
pages of text that are automatically saved
on the disk in a special NotePad file. Note-
Pad text is editable, and you can cut and
paste text into and out of it. Clicking on the
turned-back corner of a page brings up the
next page, and clicking on the bottom-left
corner brings up the previous page. This
accessory is handy for jotting down notes
that you want to keep separate from a doc-
ument you're working on. If you are in the
midst of a spreadsheet application and sud-
denly get an idea for the final chapter of
your mystery novel, jot it down in the
NotePad.
© Scrapbook. People often use a
graphic image or a portion of text for sev-
eral purposes. The Mac has a Scrapbook
file for collecting images and text you want
to keep available. For example, if you have
a standard letterhead or logo you use fre-
quently, you can copy or cut it into the
Scrapbook. When you want to paste that el-
ement into a document, scroll through the
contents of the Scrapbook file until the im-
age you want appears and then click the
Paste button in the window.
© Control Panel. If any feature typ-
ifies this machine's design as a user-scaled
computer, it’s the set of custom options
available in the Control Panel. Calling up
this subprogram permits you to control
nine system functions at any time. Two of
them are fairly straightforward; one lets
you adjust the volume of the internal
speaker, and another resets the time and
date on the Control Panel clock.
Some of the other controls are truly
innovative. You can specify both the rate at
which the keys repeat (clicking the lower
clock
mouse
tracking
desktop
pattern
speaker
volume
command
blinking
insertion point
blinking
keyboard
repeat rate
keyboard
response rate
double-click
speed
The Control Panel allows you to control nine system functions at any time.
numbers causes a slower repeat rate) and
the keyboard response rate (the length of
time a key must be held down before it
produces a repeating character). Clicking a
low number means you'll have to hold
down the key longer to get a repeating
character; clicking 0 disables the character
repeat feature.
You can also control the blinking rate
of the insertion point (vertical bar) and the
command selection bar. When you drag
the pointer over a command in a pull-
down menu, for example, the command is
highlighted. When you release the mouse
button, the highlighted command blinks
according to the level set in the Control
Panel. (Setting the blinking rate at 0 dis-
ables the feature.) These two options help
users to control the visual cues on the
desktop.
‘wo controls govern the actions of the
mouse. The mouse tracking control deter-
mines whether the movement of the
mouse on the desktop will produce a
corresponding one-for-one, dot-by-dot
movement of the pointer on the screen.
Setting the mouse tracking control at 0
maintains a constant, dot-by-dot pointer
speed. Setting the control at 1 causes the
pointer to move farther, skipping every
other dot on the screen, but only when you
speed up the mouse movement. Having
the faster mouse tracking speed in opera-
tion facilitates taking action on the screen
The other mouse control determines
what time span qualifies as a double-click.
This may sound like an abstract concept,
but being able to control double-clicking
speed lets users adjust the computer to
their styles, rather than vice versa. The set-
ting with the arrows closest together is the
most rapid double-clicking speed.
The desktop pattern control feature
has a purely aesthetic function. It allows
you to specify the pattern used for the
desktop. The default setting is a neutral,
50-percent gray pattern. You can scroll
through more than 30 patterns, ranging
from solid black or white to crosshatch-
ings, brick patterns, and wave forms. You
can even customize your own pattern by
editing the pattern in the FatBits portion of
the pattern window.
The Macintosh might well have been
successful without the Control Panel. The
fact that Apple programmer Andy Hertzfeld
took the time to design it—and that Apple
put his creation into the final product—re-
flects the overall concept of the Macintosh
style of computing.
aene wana Daniel Farber is
the Assistant Editor of Macworld.
Macworld = 21
"@ File Edit
Hl State of the Art
and the Edit menu contains basic editing commands.
The View menu lets you organize your files by icon,
name, date, size, or kind on the desktop. The Special
menu includes two options: Clean Up arranges the
icons in orderly rows and columns, and Empty Trash
deletes files permanently from the disk.
Menus operate as if they were spring-loaded. As
long as you hold down the mouse button, the menu
choices (commands) stay in view; when you release
the mouse button, the menu choices disappear back
under the menu bar. While you hold down the mouse
button, you can drag the pointer down the menu. Each
menu choice is highlighted temporarily as the pointer
passes over it. You choose a command from the menu
by releasing the mouse button when the command
you want is highlighted. Also, some of the menu com-
mands have keyboard equivalents, which are listed
next to the corresponding command.
All of the available commands appear in black
type. Sometimes it doesn’t make sense to use some of
the commands. Commands that are out of context in
any particular situation appear in gray, or dimmed,
type. They are not highlighted when you move the
pointer over them, and you cannot choose them. In
the File menu, for example, you cannot Close or Print
a document unless you first Open it.
View Speci
es ——r |
“44K available
H
ry
Figure 5
A window showing the
contents of a folder.
Each folder contains
documents and pro-
grams, which in turn
can contain other
documents and
folders.
22 Volume 1, Number 1
Windows
When you want to look at the information that
one of the icons represents, you open a window. To
open the disk icon, for example, you first select the
icon by clicking the mouse button while the pointer is
over the disk icon. The icon is highlighted to confirm
that you have selected it. Next, you choose the Open
command from the File menu. An outline zooms out of
the icon and the screen almost fills up with a rectangu-
lar “window” containing icons that represent the docu-
ments and programs on the disk (see Figure 4). The
selected icon becomes hollow (all white) to show that
you have opened it, and the disk icon’s name appears
ina title bar at the top of the window. The line below
the title bar gives information including the number of
files, the amount of disk space they take up, and the
amount of disk space available.
Amore efficient way to open an icon is to double-
click the mouse button (quickly press and release
it twice); this action selects the icon and opens a
window.
Some of the icons represent folders that can con-
tain other programs and documents, similar to file
folders on your office desk that combine separate files.
You can see the contents of a folder by selecting and
opening that folder. A new window will appear on the
desktop, displaying the icons that represent the
files stored in the folder (see Figure 5). You can store
folders within folders and use them to organize your
files so that windows don’t get cluttered with too many
documents.
@ File Edit View Special
Write/Paint
340K in disk
LB
Miscellaneous Index
Draft 1/17 Deaf
Draft 1/24 Draft 2/3
Figure 6
Overlapping windows.
You can open several
windows at once; the
topmost window is the
active window,
The Mac lets you open several windows simul-
taneously. Select another icon, choose the Open com-
mand from the File menu or double-click on the
selected icon, and another window zooms into exis-
tence. Each new window you open overlaps the exist-
ing windows. You may see the edges of existing
windows sticking out underneath the new window, or
the new window may completely hide everything un-
der it. Windows can also cover up the icons on the Mac
desktop (see Figure 6).
The window on top, or frontmost window, is
called the active window. You can bring any window to
the top and make it the active window by putting the
pointer anywhere on it (even an edge that’s sticking
out behind another window) and clicking the mouse
button. You can remove the active window from the
Mac desktop by choosing the Close command from
the File menu. The icon that the window came from
sucks the information back, the window disappears,
and the icon resumes its normal appearance.
You can also move windows around on the Mac
desktop. If you place the pointer over the title bar of a
window, press and hold down the mouse button, and
slide the mouse, a flickering outline of the window is
dragged on the desktop. Let go of the mouse button,
and the window jumps to the new location. When you
move a window by this method, it becomes the top-
most window. However, holding down the 3 key
while you drag a window allows you to move the win-
dow without disturbing its relative position in the pile.
This feature is an example of an “advanced” desktop
management skill that you soon learn after a few work
sessions with the Mac.
Sometimes windows get buried. Unfortunately,
there’s no way to get a side view of the Mac desktop to
see what might be under the frontmost window. But
you can always relocate windows or change their sizes
to uncover the ones underneath.
Window Controls
Think about the appliances you use. They have
pushbuttons, knobs, dials, and other types of controls.
Because the Mac desktop is a general purpose infor-
mation processing appliance, it needs many different
controls. You've seen the way elaborate stereo systems
bristle with knobs, buttons, and dials. Imagine adding
a television, telephone, and pocket calculator to that
collection. Pretty intimidating, but nothing compared
to what the Mac would look like if it had séparate con-
trols for everything it did.
Most computers handle the control problem by
overworking the keyboard. A few add some so-called
function keys, but you have to be a double-jointed
NASA rocket control specialist to use them effectively.
The Mac displays controls to suit the situation. You use
the mouse to activate buttons and adjust control knobs
displayed on the screen. For example, the disk win-
dow, like most windows, has several controls built in
(see Figure 7). The Mac displays the controls only
when the window is active, however. To close an active
window, you can click the mouse button while the
pointer is over the close box at the left side of the title
bar. Clicking in this displayed box has the same effect
as choosing the Close command from the File menu.
(Savvy Mac users will quickly discover many time-
saving shortcuts. )
The small box displayed in the lower-right corner
of most active windows gives you control over the size
of the window. To make the window narrower, use the
mouse to drag this size box to the left. To make the
window wider, drag the size box to the right. Drag the
size box up and the window gets shorter; drag it down
and the window gets taller. Drag the size box on a di-
agonal to change both height and width simultaneous-
close box title bar
=e Write/Paint
11 items 323K in disk ‘69K available | /UP arrow
&
Maswrite — MooPoint Meme 1/24 Letter bre |
‘scroll
COORD YT”
System Folder Empty Folder invite Loge
Drafts Piotures |
| down
Ly arrow
size
left arrow right arrow’ bor
Ll |
horizontal scroll bar
Figure 7
Window controls en-
able you to change a
window's size, scroll
vertically or horizon-
tally within it, or close
an active window
using the mouse.
Macworld — 23
€ File Edit View Special
i State of the Art
ly. Changing the window size does not change the size
of what’s displayed, it just changes the amount of infor-
mation you can see at once (see Figure 8).
Sometimes a window doesn’t show all of its con-
tents, even if you've fully extended its size. Fortunately,
the scroll bar controls let you scan back and forth over
the available information. Most windows have two
scroll bars. One, located on the left edge of the win-
dow, controls up-and-down movement. The other, lo-
cated at the bottom of the window, controls side-to-
side movement.
Of the many ways to use scroll bars, the simplest
is to click the arrow that points in the direction you
want the window to move over the information. (Actu-
ally, the window stays put on the screen and the infor-
mation moves under it, but the effect is the same as if
the window had moved in the direction of the arrow
used.) If you press and hold the mouse button instead
of just clicking it, the window keeps moving. As the
window moves, a small white box, the scroll box, also
moves. The scroll box gauges the window’s position
relative to the top and bottom, left and right edges of
the screen.
Write/Paint i
11 items: ‘340K in disk 44K available s
Write /Point
Drafts
= a items 24K in folder 44K
Memo 1/24 Letter
geo
Miscellaneous
MocWrite
aoe
System Folder Empty Folder Mop
ie OO
Drafts
MocPoint
Pictures
Figure 8
Small and large win-
dows. Changing a win-
dow’s size affects the
amount of informa-
tion visible at one
time.
24 Volume 1, Number 1
Dialog and Alert Boxes
The Mac takes the unexpected in stride. When
something unusual happens, it displays a special win-
dow to inform you of the exceptional circumstances.
You may have to click some buttons to cancel or con-
tinue an action, manipulate some other controls, or
even type a name on the keyboard. These special win-
dows, called dialog boxes, appear only for the pur-
pose of getting supplemental information from you,
information needed to proceed with the task at hand
(see Figure 9). If the special window appears because
of some potentially dangerous situation (such as when
your disk is almost full), it is called an alert box (see
Figure 10). The appearance of an alert box may be ac-
companied by one or two beeps from the Mac’s
speaker.
"MBB cait_search_Format_Font_styte
Draft 2/3
Chapter IV
TH] Seve current documentas | write/Pai... || years to a time
Draft 2/4
wl | Cate) tha in ctimate-
Cave) u ern
HEntire Document Tent Only
hosely or as
some kind of electronic Einstein that put man into space. The
development of personal computers has somewhat modified that
Figure 9
A dialog box appears
when the Mac needs
additional informa-
tion to proceed.
Application Programs
The commands available from the menu bar and
the controls displayed on the screen vary depending
on the program you use. Every program has an icon,
and opening that icon starts the program. Starting a
program opens a window in which you can display a
document of your choice. You can create a new docu-
ment or call up an existing document from the disk.
The program also displays its own menu bar and con-
trols that you can use to inspect and change the
document.
Generally speaking, you can also start a program
by opening a document that you created with it. You
can start the MacWrite word processing program, for
example, by opening a letter you wrote using it. You do
this by double-clicking on the icon representing that
document.
On the Mac, however, you can run only one pro-
gram at a time; you can’t open a MacWrite window at
the same time you have a MacPaint window open. Ap-
ple had to leave something for the Lisa to do better.
(You can, however, open and use a desk accessory pro-
gram while you are using another program, and you
can place MacPaint drawings into MacWrite docu-
ments as explained below.)
"«¢ Fite MEZIM search _Format_Font_ style
Draft 274
dehumanized society by monitoring tax returns too closely or as
some kind of electronic Einstein that put man into space. The
Almost out of memory! Is it OK if you can't Undo or repeat
Paste?
Figure 10
Analert box warns
of a potentially dan-
gerous situation.
The Universal Interface
Although the specific commands and controls are
different from one program to the next, all Mac pro-
grams adhere to certain conventions, including the
use of icons, windows, menus, and the mouse. Once
you discover a way to do something in one program,
you can apply the same principles in other Mac pro-
grams (see “The Mac Way” for more information about
the Macintosh user interface). For example, the
method for moving information from one part of a
document to another is uniform, no matter what kind
of information is involved. That procedure, called cut
and paste, is done entirely with the mouse and the
Edit menu (see Figure 11). The steps are as follows:
1. Select the information to be moved.
2. Choose the Cut command from the Edit menu
3. Select the insertion point.
4. Choose the Paste command from the Edit
menu.
"@ File BTM view special
Undo
z
88S |
on pag Write/Paint
copy mal 247K in disk
Paste eu >
Clear
Select All A
Memo 1/28
RB
Loge
Letter tee
Show Clipboard
fystem Folder Empty Foiser
=: Co
Pictures
Drotte
Figure 1
The Edit menu. The
Cut and Paste com-
mands are used to
move text or graphics
from one part of a
document to another.
Macworld = 25
Il State of the Art
You can copy information by choosing the Copy
command instead of the Cut command in step 2. Copy
and paste is completely analogous to cut and paste but
does not delete the original information. Either way,
the procedure works if the information comes from
one document and goes to another, even if the docu-
ments were created by different programs. It doesn’t
matter whether you transfer text to text, text to a draw-
ing, a drawing to a drawing, or a drawing to text.
A Personable Computer
The popular notion of computers dates back 15 or
20 years to a time when computers studded with flash-
ing lights hunkered in climate-controlled rooms.
People viewed computers either as a force that de-
humanized society by monitoring tax returns too
closely or as some kind of electronic Einstein that put
man into space. The development of personal comput-
ers has somewhat modified that perception. Progres-
sive thinkers now regard computers as impersonal
machines, just so many keys to press and commands to
remember. Rudeness is probably the only characteris-
tic anyone would anthropomorphically attribute to
them.
The Mac, on the other hand, is a responsive, ac-
tive, engaging information processing appliance that is
incidentally a computer. It doesn’t intrude. It is quiet,
takes little space, and doesn’t ask you to remember
anything. When you insert a disk, the screen fills with
icons representing objects you find on or around your
desk. These graphic images soon become very famil-
iar to you, like the actual papers, folders, trash can,
and documents they imitate. You copy a document,
choose a command, drag an icon, cut and paste a para-
graph, sketch an illustration, sum a column of num-
bers, all by manipulating objects on the screen with
the mouse. You tell the Mac what to do and it reacts,
not the other way around. You think, “This electronic
desktop may not be so absurd or useless after all”
Finally, a computer that doesn’t act like one.
aonen
Macintosh
Apple Computer, Inc.
20525 Mariani Ave.
Cupertino, CA 95014
800/538-9696; in California
800/662-9238
List price: $2495 (includes Macintosh,
keyboard, mouse, owner's manual,
system disk, blank disk, power cord,
programmer's switch, two Apple
decals, and tutorial disk and audio
cassette)
26 Volume 1, Number 1
The Mac Way
Most computers don’t have a uniform
working environment, or universal inter-
face, like the Macintosh. Consequently,
every application ends up with a different
way of doing the same thing. Trying to re-
member those various ways can be very
frustrating. All of the applications currently
available on the Mac share the same work-
ing environment. If you learn how to edit
text using MacWrite, for example, you can
expect the same basic techniques to work
in MacPaint and Multiplan. Of course,
MacWrite will allow you to do more with
text than will MacPaint or Multiplan, but
all Mac applications have a uniform ap-
proach to fundamental tasks.
Exploring a new application will not
be an intimidating or frustrating experi-
ence because you will be able to apply
what you already know from working with
other applications. You may start by learn-
ing how to draw using MacPaint and find it
so entertaining that you will actually pro-
duce something useful, such as a map to
your house or a letterhead for your per-
sonal stationery. That success will encour-
age you to try writing letters and memos
using MacWrite. Because that experience
was so painless, you'll brave Multiplan to
create a budget or an expense account. The
working atmosphere is so familiar and con-
sistent from one application to the next that
you will find yourself doing things you
never thought you would even try, with or
without a computer.
All this talk may seem a bit odd or
even pointless if you already use another
personal computer and feel comfortable
with it. You probably have some handy ref-
erence cards listing all the commands for
the programs you use, so if something
should slip your mind, you can easily look
it up.
But admit it, aren’t there times when
you growl in anguish as your computer
deletes the wrong file because of a typo-
graphical error? (Such errors are impos-
sible on the Mac because you never need
to type commands.) Don’t you wish you
could move the cursor diagonally, not just
up, down, and sideways? (With the mouse
you can move quickly from one point di-
rectly to another.) Wouldn't you like to get
rid of the pencil and paper you use to re-
mind yourself of which seven cells you
want to add together for a total in a spread-
All of the ap-
plications currently
available on the Mac
share the same work-
ing environment.
sheet? (All you do on the Mac is point at
each cell or at a range of cells, and the pro-
gram remembers for you.) And suppose
you had a word processor you could use
without having to remember dozens of
control codes. Who knows, you might be
tempted to type your own letters and
memos, rather than writing them out long-
hand and having someone else type and
retype them. (You never have to use a con-
trol code in MacWrite. )
Switching to the Mac from another
computer will be far less trouble than try-
ing to remember the multitude of com-
mands for the applications you have
already learned. You have a head start over
computer newcomers because you know
word processing concepts such as word
wrap, page headers, boldface characters,
and justified margins, or spreadsheet con-
cepts such as column replication, summing
a range of cells, and dollar formats. All you
have to do is learn how to get around on
the electronic desktop. (Don’t forget that
what you learn about in one application
will stand you in good stead in another.)
It's not surprising that the first applica-
tions for the Mac use consistent methods
and can share information. What about the
applications to come? Apple is encouraging
independent program developers to create
new applications for the Mac. It will be up
to the programmers who develop new ap-
plications to observe the rules and provide
Mac users with a consistent, familiar work-
ing environment. Fortunately, they have at
least three good reasons to do so:
® Mac owners will be more likely to
buy software that they find familiar and
consistent and hence easy to learn. Given
the choice between two programs with
comparable features, people will always
pick the one that is similar to the programs
they already have. MacPaint, MacWrite,
and Multiplan will set the de facto stan-
dard working environment against which
all other programs will be measured.
© Program developers will not have to
invent, describe, and justify their own
unique operating environment. Apple has
already put years of research, development,
and testing into the design of the Mac desk-
top model. It is general and flexible
enough to work in almost any application.
© The tools that programmers need to
create the prescribed settings and trap-
pings of the desktop environment are built
into the Mac. It costs programmers nothing
to use them. In fact, using them means less
programming, not more, and a more reli-
able program that uses less memory can be
finished and bring in revenue sooner.
If program developers use their imag-
inations to come up with innovative ap-
plications while staying consistently within
the Mac working environment, Apple’s
dream of a universal interface will become
a reality, and the computing power of the
Mac will be accessible to a wider range of
users.
Macworld
27
SS
A
WS State of the Art: Hardware
Daniel Farber
The Macintosh desktop en-
vironment was designed to
make working on a personal
computer easier and more
productive. And the key to
working in that environment
is the mouse. This little, hand-
held device puts you in con-
trol of all the Mac’s unique
features.
28 Volume 1, Number 1
The juxtaposition of a mouse and a com-
puter on a modern office desktop or your
cozy office at home might seem strange in-
deed. Is it some kind of marriage between
high technology and the rodent popula-
tion, or an example of the arcane Silicon
Valley sense of humor?
Actually, the mouse is not new to com-
puters. It has been around since the early
1960s when Douglas Engelbart, an associ-
ate at the Stanford Research Institute (SRI),
created a small, mouse-shaped device
with three protruding control buttons
that looked like ears and a cable connect-
ing the device to the main unit of the
computer that looked like a mouse tail.
Engelbart’s objective was to design interac-
tive computer aids that made using the
machine more natural and less alienating.
Basically, the mouse works as a com-
bination cursor-movement and all-purpose
function key that allows you to operate a
computer independent of the keyboard.
With the Macintosh mouse, for example,
you slide the device over a smooth surface
with your hand, and the graphic pointer on
the screen precisely follows its movement.
Asingle button on top of the mouse allows
you to select information or objects and ac-
tivate commands. Essentially, the keyboard
is a supplement to the mouse in the Macin-
tosh desktop environment.
The Desktop Mouse
Most people's first reaction to the
mouse or even the idea of a mouse-driven
menu system is skepticism; they are leery
of the mouse and cannot conceive of a
computer without the noble keyboard and
the familiar alphabet, numerals, and other
symbols engraved on the keytops. No crea-
Mouse in the Hand
ture from the lower end of the evolution-
ary tree (or a mechanized gimmick) can
replace the human intelligence embodied
in a typewriterlike machine.
But after you spend a few minutes
moving the mouse around and performing
simple operations on a computer like the
Mac, the thought of a standard cursor and
the familiar keyboard seems less appeal-
ing. At first you may have problems coordi-
nating your hand and eyes as you move the
mouse and simultaneously watch the
pointer move on the screen. You may end
up playing “chicken” with the mouse and
the end of your desk as you try to figure
out how to reach the topmost cell of a
worksheet without sliding the mouse off
the desk (just pick up the mouse and try
again, and you'll get your bearings). But
after a few hours, you'll feel like an expert
as you edit a letter or work on your budget
with newfound ease and speed.
Using a mouse draws on an innate
human skill: pointing. It’s as natural as
throwing a ball, but more importantly, it in-
creases your productivity and frees you
from the constraints of the keyboard. Be-
cause the mouse minimizes use of the key-
board, you can concentrate on what’s
happening on the screen, and you won't
have to memorize or look up all sorts of
keyboard command codes to do your
work. For tasks that don’t require extensive
typing, a mouse in the hand is an efficient
device.
A MacPaint portrait of the Macintosh mouse
Mouse Lingo
As with other practical tools, specific
terms are used to describe the actions of a
mouse. Initially, you will focus on sliding
the mouse on the desktop. However, once
you get accustomed to working with the
mouse, your reference point will be the
screen. Rather than concentrating on slid-
ing the mouse, you'll be thinking in terms
of selecting or dragging objects on the
screen; if you press and hold down the
mouse button when the pointer is over an
icon, you can drag the icon to a new loca-
tion. Clicking (pressing and releasing) the
mouse button selects a location within a
document or activates an object.
Double-clicking (pressing and releas-
ing the mouse button twice in rapid suc-
cession) is a shortcut method you'll quickly
master; for example, instead of selecting an
icon and then moving the pointer to the
File menu to choose a command, you can
double-click the mouse button in most
instances. This action cuts down on the
amount of mouse movement and the num-
ber of steps you need to complete certain
tasks.
Anatomy ofa Mouse
The plastic casing of the mouse hides
a rather sophisticated piece of technology.
If you look at the bottom of the mouse,
you'll see a small rubber-encased steel
tracking ball surrounded by a circular ring.
When you slide the mouse across a desk,
the ball mechanically stimulates two
orthogonal shafts that drive signals in two
corresponding channels: an x channel that
monitors horizontal movement, and ay
channel that monitors vertical movement.
The movement of the mouse is ini-
tially detected by optical sensors on each
channel. There are two light-emitting
sources and two light-detecting sensors for
each channel. An optical wheel at the end
of each shaft has slots, or apertures, in the
optical signal paths. When the wheel ro-
tates, it breaks and releases the beams of
infrared light. The optical signals are in
turn converted to electrical quadrature
signals (x1, x2, y1, y2) by means of the
sensors. These electrical pulses generate
interrupts in the computer. Depending on
the status of the x and y quadrature signals,
the interrupt handler will either increment
or decrement the x and y locations in
memory.
The computer picks up the speed of
the mouse by the number of times the in-
frared beam is broken or unbroken. The
Macworld — 29
NW State of the Art
maximum speed that you can move the
mouse without losing pulses (interrupt sig-
nals) is ten inches per second. That speed
is very quick; however, if you exceed that
limit, the pointer may not perfectly track
the movement of the mouse.
The Mac allows you to modify certain
aspects of the mouse’s operation. The Con-
trol Panel option in the Apple menu has
two mouse-related control features. You
can choose from among three settings to
determine the length of time between
clicks that will effect a double-click.
The other mouse control feature, scal-
ing, involves the relationship between the
speed of mouse movement and the dis-
tance covered by the pointer on the screen.
You can set the mouse scaling so that the
The Macintosh mouse
30 Volume 1, Number 1
pointer addresses each dot on the screen,
or you can speed up mouse movement by
setting the mouse scaling so that the
pointer skips over every other dot on the
screen. However, the scaling feature will
not work unless you move the mouse
rather quickly; moving the mouse slowly
will address each dot no matter which op-
tion is selected.
Apple's research showed that the one-
button configuration makes it easier and
less confusing for people learning to use
the mouse. For more expert usage, the
mouse can be used in conjunction with the
keyboard. In MacPaint, for example, hold-
ing down the Option key while you drag a
selected part of a drawing will “stretch” the
image.
The mouse is a sturdy beast, but don’t
let it fall off the table or allow your dog or
cat to chew on it. Having your workspace
as free of dust as possible helps to keep the
mouse in good working condition. You
should also clean the mouse periodically.
The Macintosh owner’s manual gives
detailed instructions for this simple
procedure.
The bottom of the
mouse. The two rollers
within the tracking-
ball shell rotate when
the mouse (tracking
ball) moves, sending
signals down two
channels that monitor
mouse movement.
It’s in the Software
The mouse will come of age in the
1980s because the software developers at
Apple have created a working environment
that superbly implements mouse technol-
ogy. The mouse did not become a part of
the Mac system as an afterthought, but, as
in the design for the Lisa, was part of the
overall concept from the beginning. The
Mac's mouse-driven, uniform working en-
vironment allows users to concentrate on
their tasks, rather than on memorizing the
keyboard commands and eccentricities of
various application programs.
As the community of Mac users multi-
plies, and as other computer manufactur-
ers adopt similar mouse-based working
environments, the mouse will become a
constant companion of the keyboard, tak-
ing over many of its functions. The mouse
may not be the ultimate device for interfac-
ing with computers, but for the time being
it’s the best system yet devised for making
computers more compatible with the
people who use them.
seeseeneeee Daniel Farber is
the Assistant Editor of Macworld.
The tracking ball is
easily removed for
cleaning the mouse.
Guess what Microtek
is doing for the Mac?
Just ask us! Microtek, the company that has been
supporting the II-++ and Ile for nearly 5 years. After all...
Look what we did for the lle...
Printer Interfaces
Parallel Printer Card
Serial Printer Card
Graphics Printer Card
Buffered Printer Card
Disk Emulation
128K Disk Emulators
CP/M Disk Emulators
PASCAL Disk Emulators
Video Expansion
80 Column Video Cards for the Il-+
80 Column Video Cards for the lle
80 Column w/64K Memory
Color Enhancement
46 Color RGB Drivers
256 Color Programmable
RGB Drivers
Communications
Serial Interfaces for Modems
Memory Expansion
46K Memory Expansion Cards
64—128K Memory Expansion Cards
512K Memory Expansion Systems
with software support
Utilities & Software
Memory Management
VisiCalc Expansion
Color Monitor Programming
CP/M Enhancers
PASCAL Enhancers
Bundled MAGICALC by ArtSci
For information and to get on our "Mac Mailing” list
Call Toll Free (800) 854-1081 or write to:
SLOTWARE Dy
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(619) 569-0900/TLX: 910-335-1269
Congratulations Apple!...Mac!
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Introducing
MACWORLD
The Macintosh Magazine
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———ThinkTank——\_—
YOU'LL NEVER
LOSE A GOOD IDEA
EVER LOST A GOOD IDEA?
With ThinkTank it's almost impossible. Sit at the keyboard and brainstorm. When an idea
comes, put it in your ThinkTank. Relax, then think some more. Another idea comes to
mind, then another—but you're prepared.
Elaborate as much as you want on any particular idea. ThinkTank will store it on-screen or
“collapse” it into memory off-screen. If, at a later time, you want to edit your “collapsed”
information, you can simply “expand” the heading, bringing the detail back into view.
AN ENTIRELY NEW CATEGORY OF COMPUTER SOFTWARE
Idea processing—fragmented thinking, expanding, revising, deleting . . . limitless
changing and updating of data; this is how the human mind conceptualizes, creates and
stores its refined data.
ThinkTank, available for Apple and IBM personal computers, is a tool which you can use
to capture and organize ideas. It adds to your efficiency as a thinker, and helps you refine
the presentation of ideas.
YOU NEED FLEXIBILITY
Thanks to ThinkTank, personal computers from coast to coast are helping people get the
most out of their ideas. ThinkTank will be your file cabinet, your daily planner, your elec-
tronic secretary . . . Flexible, accessible, and constantly updated, ThinkTank js the first
IDEA PROCESSOR.
WHAT DO THE PROS THINK?
We didn't have to ask. They told us in glowing reviews nationwide.
INFOWORLD (July 25, 1983): “an amazing tool” . . . “your screen becomes a dynamic
arena for your ideas.”
SOFTALK (August 1983): “get more out of your thinking” . . . “limitless permission
to change your mind.”
THE NEW YORK TIMES (May 17, 1983): “ThinkTank is so easy to use, and so rela-
tively errorproof that even a first-timer feels as if he’s in control of the computer,
instead of the other way around.”
SCIENCE DIGEST (August, 1983): “you may well find yourself hooked.”
Available for Apple’s Macintosh early in the
second quarter of 1984.
See ThinkTank performing on the revolutionary
new Macintosh at SOFTCON, Booth A931.
ThinkTank and “the first idea processor” are trademarks of Living Videotext, Inc.
Apple is a registered trademark of Apple Computer, Inc.
IBM and IBM PC are registered trademarks of International Business Machines
Corporation.
Living Videotext Inc., 1000 Elwell Court, Palo Alto, CA 94303 (415) 964-6300
THINKTANK
The First Idea Processor
Matthew Douglas
The Macintosh’s hardware is every bit as
marvelous as its software. You're probably
not surprised. But this fact may surprise
you: any competent hardware engineer
could have designed the Mac's hardware.
Simply take a Motorola 68000 micro-
processor, throw in 64K of ROM, add 128K
of RAM, slap on a couple of high-speed se-
rial ports, cram in a few additional good-
ies, and voila—a Macintosh computer.
Such a computer would have only two
flaws: it would be the size of a large win-
dow air conditioner and would cost thou-
sands of dollars more than the Mac.
The Art of Design
Good design, whether in buildings,
bridges, or computers, is a combination of
craft and art. Great design is great art, and
great art seldom comes from a team pro-
duction. One man, Burrell Smith, is pri-
marily responsible for the awesome speed,
amazing size, and low cost of the Mac.
Hardware engineers are fond of saying
that anything can be designed if you're
willing to pay the price of high-cost com-
ponents and mammoth power supplies.
Just divide the engineering problem into
sections, and then “throw chips” at each
section. Four-voice sound? Throw a big
glob of chips on the board. High-resolution
monitor? Cram a bunch of chips on a big
card and shove it in an expansion slot. Disk
drives? Add another big card full of chips.
Serial ports for the printers, modems, or
networks? More chips, more chips, more
chips, and crank up the power supply. The
result? Bigger size, greater power con-
sumption, greater cost to manufacture, and
bigger price stickers for buyers.
Brilliant engineers, on the other hand,
take a different approach. They create de-
signs that squeeze maximum function
34 Volume 1, Number 1
@ State of the Art: Hardware
Inside the Mac
A close-up view of the Mac’s
internal hardware
from a minimum of chips. The result is
small, fast machines that sip few watts, are
simple and inexpensive to build, and offer
great reliability.
When hardware engineers gather to
pore over the Mac’s hardware specifica-
tions, they are invariably impressed—and
with good reason. Until Burrell Smith de-
signed the Mac, no one believed it was pos-
sible to fit this much computer onto two
small circuit boards stuck into a compact,
lightweight case.
The 68000
The heart of the Mac is the digital
motherboard, home of the 68000 micro-
processor, read-only (ROM) and random-
access (RAM) memory, and six amazing
chips called PAL (Programmable Array
Logic) chips. The motherboard is located
horizontally at the bottom of the main unit,
in line with the connectors at the rear. An
analog board, containing the power supply,
speaker, and circuitry needed by the video
monitor, is placed vertically along the left,
inside edge (when viewed from the front)
of the main unit. The monitor tube takes
up the inside-middle area, with the Apple/
Sony micro-floppy disk drive tucked
underneath
The motherboard is where the actual
processing takes place. At the center of
this activity is the Motorola 68000 micro-
processor, a 16-bit minicomputer on a
single chip. If you could peek inside the
68000, you'd notice that the chip can easily
work with 32-bit chunks of information,
what Motorola calls a ong word of data.
By comparison, the Apple Ile, the Ap-
ple III, Z-80 computers, and most CP/M ma-
chines are 8-bit machines. Their internal
unit of information consists of eight binary
digits:
00100100
The 68000 thinks nothing of processing
data chunks like this:
11001100101011001101010111001010
Processing bigger chunks of information
means larger numbers and more complex
instructions can be held within the micro-
processor and then swapped and manipu-
lated between on-chip data and address
registers. The 68000 has 17 on-chip regis-
ters to hold addresses, results, and inter-
mediate calculations.
The 68000 communicates with every-
thing else along an address bus 16 bits
EERE
The 68000 chip
can easily work with
32-bit chunks of
information.
wide. Data is slammed in and out 16 bits
at a time, unlike the 8-bit maximum for
8-bit microprocessors. The key word is
throughput; throughput for the 68000 is
about double that of 8-bit processors, or
8/16-bit processors crippled by only eight
lines to the outside world.
Microprocessors do their work in fre-
quency cycles, similar to the ticks of a met-
ronome. For most 8-bit microprocessors,
Inside the Macintosh
system unit
1 CRT (cathode ray tube) 6 Power switch
2 Yoke 7 Power input
3 Disk drive 8 Sound jack
4 Analog printed circuit hoard 9 Serial ports
5 Clock battery 10 External disk drive connector
11 Mouse connector
12 Digital printed circuit board
Macworld 35
@ State of the Art
the metronome thuds away at 1 or 2 mega-
hertz (MHz). The 8088 processor within
the IBM Personal Computer steps along at
4.7 MHz. The 68000 within the Mac sprints
at an impressive 8 MHz.
The combination of wide data, a 16-bit
bus, 17 registers, and a fast clock speed
translates into a chip that processes from
one to two million instructions each sec-
ond. That's some fast thinking.
Memorabilia
The Mac comes to life fairly intelligent,
even when the disk drive is empty. That in-
telligence is contained on two high-density
chips that hold 64K of ROM—memory that
contains almost 500 separate programs,
many of them accessible by other software.
The ROM contents are frozen on silicon;
they can be used or read by other pro-
grams, but can't be written to or changed.
Most microcomputers have between
2K and 32K of ROM. While the Mac's 64K of
ROM is impressive, it might be more accu-
EEE
While the Mac’s
64K of ROM is impres-
sive, it might be more
accurate to imagine it
as 96K or even 128K
of ROM.
rate to imagine it as 96K or even 128K of
ROM. The reason is the incredible optim-
ization of program segments within ROM.
Apple's software engineers put enormous
effort into making each Mac routine as
small and fast as possible, coding, recod-
ing, squeezing, polishing, and refining
every routine until it was lightning fast and
incredibly small. It's the type of work that
high-level language compilers aren’t smart
enough to do; you've got to get down to the
gritty level of assembly language and
thrash it out with the BSETs, RORs, and
SUBQs of assembler.
The ROM chips are a treasure chest for
programmers. Inside are some of the tradi-
tional operating system components such
36 Volume 1, Number 1
as interrupt handlers, device drivers, an
asynchronous I/O system, a memory man-
ager, a file system, a segment loader, and
various utilities. Other parts of the Mac’s
ROM are taken up by Bill Atkinson’s Quick-
Draw graphics programs and the Macin-
tosh User Interface Toolbox, a group of
“managers” and services intended to help
program developers conform to the Mac
way of doing applications. The Toolbox
includes routines for handling windows,
menus, dialogs, text editing, controls, and
system resources (see “The 64K Treasure
Chest” for an overview of program devel-
opment on the Mac and the Toolbox units).
The Mac’s RAM is comprised of two
banks of 8 chips each: 128K of RAM on 16
chips. Like the ROM chips, the RAM chips
are “late-model,” high-density integrated
circuits. Although memory can't be ex-
panded (yet), programs are free to use
ROM code. In effect, application program-
mers will find that the tedious parts of
their programs are prewritten for them
by Apple’s programmers. The attitude
of “making it easy for application
programmers” should result in Mac
programs that look and behave like all
other Mac programs.
The mass of ROM programs takes the
pressure off the Mac's 128K of RAM. Since
the routines to create menus and dialog
boxes, handle files, and open windows are
already written in ROM, the 128K of RAM
can be used for more specific purposes.
Is 128K enough RAM? Of course not—
there’s no such thing as enough RAM. A
Mac with 256K would be better, 512K bet-
ter still, and even a full megabyte of mem-
ory would certainly be fully consumed by
RAM-hungry programs, help files, RAM
disks, integrated programs, and innumera-
ble crafty utilities.
Expect the 128K limit to be stretched
and pulled in a variety of ways: programs
that shuttle chunks of code in and out of
RAM, files in RAM merged and overlaid on
other files, and virtual memory, which
fools the Mac into believing that disk space
is just so much more RAM.
Another chip, the 6522 Versatile
Interface Adapter, handles the Macintosh
mouse, keyboard, and real-time clock. The
clock is powered by a pen-light battery
accessible from a small panel at the rear
of the main unit. Even when the Mac is
turned off or unplugged, the battery keeps
the time and date constantly updated.
PALs
Possibly the most magical aspects of
the Mac’s hardware are contained in the six
special PAL chips. The PALs achieved a
measure of fame from their starring role in
Tracy Kidder's Soul of a New Machine
(Avon, New York, 1982), in which they
played a crucial role in the development of
a minicomputer.
The PALs also play a crucial role in
the Mac. They are the equivalent of entire
circuit boards placed on a single chip.
Hardware designers determine the pro-
gramming of a PAL much like they go
about designing entire boards of chips.
Each PAL takes the place of several discrete
components. How many? Again, it depends
on the skill of the designer. The 6 PAL
chips on the Mac motherboard replace,
conservatively, 30 or more conventional in-
tegrated circuits.
The PALs work with the 68000 pro-
cessor, generate different bus and timing
signals, and mediate between the mother-
board and the video display. It’s safe to say
that without the PALs and Burrell Smith’s
inventive PAL programming, the Mac
would have had a radically different
appearance.
A Graphic Display
Appearances can be deceiving. Most
computers display text on one of 24 or 25
“invisible” horizontal lines on the screen.
This display is called text mode. To display
graphics, the software switches to graph-
ics mode, and the display becomes a field
of dots. Each dot, or pixel, is either off (in-
visible) or on (visible). Of course, a com-
puter may have more than one text mode
or two or more graphics modes, or it may
be a mixed mode of graphics and text.
The Mac display has only one mode:
graphics. The entire screen is made up of
dots: 512 dots horizontally and 342 dots
vertically, a total of 175,104 dots that com-
bine to display everything you'll ever see
on a Mac screen. (Now you know the secret
behind the incredible range of type fonts,
attributes, and type sizes.)
ver
The heart of the Macintosh:
the digital motherboard
© 1se3
SNAWAGN A
CLD @appie’tomputer
630-0108
Video counters
System timing and control (PALs)
15.6672 MHz oscillator
Reset ich
Interrupt switch
Sound-out jack
RAM address multiplexors
68000 microprocessor
9 Imerters
10 row
pas
12
13
14
15
16
17
ideo connector
Serial port
RAM array (64K X 16)
ROM (32K X 16)
Serial receiver
Serial driver
Disk controller
Internal drive connector
18 External drive connector
19 keyboard connector
20 Video shift re
21 Bus control
22. Sound/disk speed control
23 Serial communications controller
24 6522 versatile interface adapter
25 Real-time clock
26 Mouse connector
fers
Macworld 37
Wl State of the Art
Zapplie comput
ces
Fy
The Macintosh analog User-accessible brightness control Width coil 12 Powe
switch
circuit board Speaker
Power transformer 13 Video connector
Voltage adjust 8 Processor connector 14 Battery bolder
Height control 9 Flyback transformei 15 Focus control
Yoke connector 10 Line filter components 16 Cut-off control
11 Power input
38 Volume 1, Number 1
Serial Speed
The main link between the 68000 and
the Mac’s two high-speed serial ports is
the serial communications controller, the
8530. These serial ports link accessories,
such as a printer, to the main unit. The se-
rial ports are side by side on the rear panel;
one is marked by an icon representing a
telephone receiver, the other by a printer
icon. But don’t be misled, the ports are
identical; you can plug a printer or a mo-
dem into either port.
‘Typically, computers have either a par-
allel port, a serial port, or one of each. The
serial ports are usually termed RS-232 se-
rial ports. The RS-232 designation refers to
a communications convention detailing
how to send electronic pulses down a line.
Unfortunately, RS-232 comes from the days
of slow, clunky teletype machines that were
linked to slow computers. Imagine blowing
big peas through a small straw.
Parallel ports are faster but more com-
plicated. Using a parallel port, you can
transmit data in chunks instead of as a
EERE
The Mac display
has only one mode:
graphics.
stream of individual bits. Until now, you
needed a college degree (or an excep-
tional salesperson) to determine the
proper serial or parallel printer that would
work with the proper serial or parallel port
and the proper serial or parallel card. Don’t
forget trying to find the right cable.
The Mac does away with the confu-
sion by adopting a new serial convention:
RS-422. The beauty of the RS-422 is four-
fold: it is fairly uncomplicated; it has a high
bandwidth (which, loosely speaking,
means it can pack lots of information, in-
cluding voice, into a cable); it is the new
national standard for serial communica-
tions, meaning that other computers will
eventually have RS-422 ports; and it is fast.
Just how fast is difficult to pinpoint. In
most cases, the serial port handles data
faster than the computer can process it,
which is very fast indeed. Roughly, the
RS-422 hardware can transfer 4 megabytes
of information per second—more than
enough for typical (and untypical) uses.
Four megabytes per second is the hard-
ware limit; software slows the rate down a
good deal. Still, it leaves the old RS-232
ports eating dust.
At the top of the soon-to-come list is
networking—a Mac on every desk, each
with the ability to send messages, mail,
programs, and documents to other Macs.
When networking arrives—and it won't be
long—making the connection will be
mostly a matter of plugging a cable into an
RS-422 port.
Sony’s Contribution
The Mac’s 3%-inch micro-floppy disk
drive adds another chapter to the speed
and storage story. Apple buys its Mac disk
drives from Sony. Although 3%-inch disk
drives are somewhat new to most buyers,
Sony disk drives have been available in
computers from Hewlett-Packard (HP), and
they've proved to be fast and dependable.
The micro-floppy disks are also sturdy,
but they’re not floppy, despite the “Micro
Floppydisk” label on the package. Each
disk is contained in a rigid plastic cover. A
spring-loaded shutter opens when the disk
is inserted to expose the disk’s delicate
recording surface. You'll never have to
worry about getting fingerprints on the
surface of your disks.
Micro-floppy disks are so small that six
or seven will fit easily into a shirt pocket.
They are sturdy enough to survive being
dropped onto the floor, and sail with ease
through the hazards inflicted by the US.
Postal Service. If the Mac is your first com-
puter, you're going to like these disks. If
the Mac isn’t your first computer, you're
going to love them.
The HP disk drives, like those in the
Mac, are Sony single-sided drives. The HP/
Sony drives store 270,000 bytes on each
disk, while the Macintosh/Sony drives have
a formatted capacity of 410,000 bytes. The
difference is in the hardware. The Mac uses
an Apple-designed, variable-speed disk
controller. Depending on what disk area is
under the read/write drive head, the disk
motor spins the disk at between 400 and
600 revolutions per minute (rpm). The
varying speed increases reliability and sim-
plifies the analog read/write electronics.
Most 5%-inch disks, by comparison, poke
along at 300 rpm, hold from 80K to 320K of
information, and are noisy.
Disk ejection is automatic—no little
doors, no fumbling inside the drive. Go to
the File menu, drag down to the Eject com-
EEEREE
Macintosh/
Sony drives have a
Jormatted capacity
of 410,000 bytes.
mand, and release the mouse button. A
good two inches of the disk pops out of
the slot.
“But what if I can’t make the software
give me the disk?” you ask. Apple thought
of that. In the absolute worst case imagin-
able, you can switch off the Mac, hold
down the mouse button, and switch on the
machine again. This procedure always
ejects the disk.
For additional storage, an external
disk drive can be plugged into a connector
alongside the serial ports. Currently, Apple
supports only one additional disk drive.
The operating system software, however,
supports up to four disk drives and will
also support double-sided disk drives
when they become available. Double-sided
drives would allow not 410K, but 800,000
bytes per disk.
Analog Bored
Analog electronics are often over-
looked. They're just not as glamorous as
high-speed microproces S|
snazzy disk drives. But they're important
nonetheless. The Mac’s analog circuit
board contains the power supply, power
Macworld 39
i State of the Art
Janet McCandless
You don’t need any technical
knowledge to operate the Mac-
intosh. You can design compli-
cated electronic spreadsheets,
write memos and letters, or
create an elaborate drawing
without being bothered by the
computer's bits, bytes, RAM, or
ROM. However, if you want to
know how the Mac is able to
perform your computing tasks,
you'll need a basic understand-
ing of the technical jargon. The
following glossary briefly ex-
plains some of the terms re-
ferred to in “Inside the Mac.”
© Address bus: a transport
and identification system
whereby circuits route (bus)
information from a memory
location where information is
stored (an address) to another
location.
© Analog circuit: a circuit
that handles information as a
continuous range of physical
values such as voltage, light, or
temperature.
© Bit: a contraction of bi-
nary digit. The computer iden-
tifies each unit of information
as on or off voltage in a circuit.
Bits are grouped together to
form larger units of informa-
tion such as a nibble (4 bits) or
a byte (8 bits).
© Byte: an 8-bit unit of infor-
mation that represents one
character of data.
© Chip: an integrated circuit
formed by thousands of elec-
tronic components etched onto
the surface of a silicon wafer.
40 Volume 1, Number 1
Computer Jargon
© Digital circuit: a circuit
that handles information as
distinct, separate values, most
frequen
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