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BEST GAMES FOR THE NEW APPLE TV
THE WORLD’S BEST-SELLING APPLE MAGAZINE |
APPLE:
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=IDG FEBRUARY 2016
PAGES
INSIDE
Smart Keyboard
& Pencil
We try out Apple’s
iPad Pro tools
Become an expert
with these tricks
Contents
3 Welcome...
News
4 Apple to hold event in March
7 Apple’s hits, misses and surprises of 2015
16 Smart Battery Case extends iPhone's life
Mac Features
19 Guide to the Retina display
24 Best Mac for graphic design
32 Guide to Apple’s Magic peripherals
35 Set up an iTunes library on a server
95 Predictions for 2016
104 Best Apple TV games
Reviews
42 Six months with the Apple Watch
46 iPad Pro Smart Keyboard
51 Apple Pencil
Group Test
57 Speakers
Opinions
78 Apple TV won’t revolutionise gaming
84 Questioning Apple’s battery case
88 Apple should ditch 3.5mm headphone jack
iOS Features
117 20 tips for your iPhone
134 40 tricks for your iPad
Macworld
Welcome...
s is customary at this point in the year,
this issue we are looking at what we think
Apple has planned for 2016. With an event
rumoured for March, we might just be seeing a new
Apple Watch, the long awaited 4in iPhone 6c, and
rumour has it, anew MacBook Air. We don’t think
we'll be seeing the mythical Apple iCar any time
soon, though. Find out what to expect on page 95.
We also have an overview of the biggest wins,
fails and surprises of 2015 (page 7) including the
arrival of the iPhone 6s, the new Apple TV, the
Retina MacBook, the Apple Watch, Apple Music. It’s
was actually quite a busy year for Apple, can the &
company maintain the momentum in 2016?
If you have already got yourself a new Apple TV
you'll be wanting to take a look at our round up of
best Apple TV Games on page 104.
This month we've been testing the iPad Pro Smart
Keyboard and Pencil. We're a bit disappointed by
the keyboard which typically has a US layout, but we
are impressed by the pressure sensitive Pencil, just
frustrated that it can’t be used with the other iPads.
Finally we have amassed some iPad and iPhone
tips because let’s face it, no matter how well you
think you know how to use your device there are
always handy tricks that can make your life easier.
Find out more on page 117.
We hope you've enjoy the issue. Feel free
to send us your feedback via facebook.com/
MacworldUK or email karen_haslam@idg.co.uk.
— Lill
Macworld
@ Apple Watch 2,iPhone6c = «¢
and iPad Air 3 launch event
Rumours suggest Apple to unveil new products in March
pple will hold its next event in March 2016,
A at which it will unveil the Apple Watch 2,
alongside the rumoured iPhone 6c and the
iPad Air 3, according to reports.
Rumours suggest that the Apple Watch 2 will
appear at that event but that it won’t ship until April,
a year after the first Apple Watch went on sale.
Apple has held events in March over the years,
including the launch of the Apple Watch and
MacBook in 2015 and the launch of the iPad 3
back in 2012. It seems likely that the Apple Watch
2 won't be the only new product to launch at the
March event. A number of Apple products are due
Macworld
an update around that time. We think we may see
the following new Apple products at the rumoured
March 2016 Apple event.
Apple Watch 2
In April it will be a year since the Apple Watch
launched, so perfect time for a new model to appear.
The new Watch is said to offer sleep tracking and
better health sensor technologies. It may also offer
better battery life, a FaceTime camera, and crucially
that it will be less reliant on the iPhone.
iPhone 6c
According to a Macworld survey, 20 percent of
people polled want a smaller 4in iPhone and it
looks like they may get their wish. Rumour has it that
an 6c is coming and that it could arrive in the spring. &
With this in mind, it seems likely that an Apple
Watch event would also include a launch of the
new 4in iPhone, which is said to come in a colourful
metallic case (rather than the iPhone 5c plastic case).
It’s also expected that the new phone will offer
an improved camera compared to the iPhone 5s.
The A8 processor is likely to be Apple’s choice for
powering this new iPhone, rather than the AQ in the
iPhone 6s and 6s Plus. While it’s not thought that it
will include 3D touch found in the IPhone 6s and 6s
Plus, it is expected that the 6c will include Touch ID
for use with Apple Pay.
iPad Air 3
The iPad Air wasn’t updated in September 2015, so
we expect to see an update soon, and the rumoured
March event would be perfect for this launch.
Macworld
Rumours suggest that the iPad Air 3 will be even
thinner than the iPad Air 2, that the aluminium it is
crafted from will be even stronger than the current
model, that a rose gold version might make an
appearance, and that the megapixel count on the
camera might improve.
We also expect that A9X chip (as found in the
iPad Pro) might appear in the new iPad Air 3.
MacBook Air
Another product rumoured to be in the pipeline is
an update to the MacBook Air with the 11in model
disappearing from the line up and a new 15in
model being added.
There have been some rumours it may gain a
Retina screen, but it seems unlikely as that would
& put it in competition with the MacBook Pro and the &
MacBook, and we imagine Apple wants to keep the
price down. It is likely the new MacBook Air will gain
Force Touch features, however. Karen Haslam
Apple’s hits, misses and
surprises of 2015 ®
We round up the company’s biggest moments of 2015
s Apple makes more and more money by
A selling more and more iPhones, it seems
like the company barely has to try to
remain at the top of the heap. And yet 2015 was
one of Cupertino’s biggest years ever in terms of
innovation, with product refreshes almost across
the board (sorry, Mac Pro), a new device category
(hey, Apple Watch), and a streaming service to
rival Spotify (Apple Music).
But the shiny patina of new devices didn’t distract
anyone when Apple missed the mark this year, as it
sometimes does. From the weird staggered rollouts
of the Apple Watch in spring and Apple Pencil in
fall to Apple Music’s iCloud disaster, Apple wasn’t
without its missteps in 2015.
Macworld
Then there were the head-scratching rumours,
the indecipherable product decisions, and more
moments that made us go, “Wait, what?”
Let’s recap Apple’s big year.
Record-breaking iPhone sales
Apple made $32.2 billion by selling 48 million
iPhones in the last quarter of 2015, capping
off what CEO Tim Cook called Apple’s “most
successful year ever.” The company’s revenue
grew to almost $234 billion in the fiscal year,
which included just two days of iPhone 6s and 6s
Plus sales. Apple sold 13 million iPhones during
that launch weekend, and is expecting to make
between $75.5bn and $77.5bn when it reports
holiday quarter earnings at the end of January.
The iPhone has been on the market for eight &
years, so how does Apple continue to sell so
many? It’s thanks in part to China — the Chinese
continue to buy iPhones in droves, and this time
around, the country was one of the latest model’s
launch day markets.
(Almost) everything is new
Apple didn’t just put out new iPhones, as it does
every fall. Practically every product in the company’s
lineup was refreshed in 2015. We got new
MacBooks, including a 12in gold model, iMacs, the
long-awaited 12.9in Pro and a high-powered iPad
mini, a completely overhauled fourth-generation
Apple TV, an entirely new product category with
the Apple Watch.
These hardware updates weren’t minor ones,
like the lackluster iPad mini 3 released last fall. The
new iPhone’s flagship features include 3D Touch
and a revamped camera; the iPad mini 4 is now as
powerful as an iPad Air 2, the new MacBook is the
most portable laptop around; and the Apple TV has
a full-fledged App Store and Siri integration.
This year was huge for Apple hardware.
Apple TV’s long-awaited reboot
The new Apple TV deserves a separate shout-out for
being a really, really good set-top box. Apple waited
three years to overhaul the TV, and in that time it
was left in the dust by rivals Roku, Amazon Fire TV,
and even Google’s Chromecast streaming stick.
That ended in November with the new Apple TV,
which has its own App Store and a healthy roster of
must-have apps, plus a brand new touchpad remote
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Macworld
with Siri integration. It can even support games,
with the touchpad remote substituting for a game
x controller (unless you want to shell out more for an
MFi game controller like this one).
The Apple TV isn’t perfect — although it’s
gotten better after a key software update — and
more tvOS apps are desperately needed. Plus,
we still have hope that Apple will cut through the
red tape and pull off a live TV streaming service
that will let us finally cut the cord. But the fourth-
generation TV is better than ever, and its £129
starting price tag isn’t too bad, either.
Apple wins over Taylor Swift
Apple Music ran into trouble before it even launched
(and then some more trouble afterward, which we'll
get into later), but the company managed to get the
world’s biggest pop star on its side.
Apple was planning to withhold royalties
during the free three-month trials offered to Apple
Macworld
Music subscribers, and when Taylor Swift caught
wind of this, she took to Tumblr to post a gently
admonishing open letter to the company. They
listened, promising to pay royalties during the free
trials after all, and Swift endorsed the service by
offering up her 1989 album to stream for the first
time, then giving Apple the exclusive rights to her
1989 World Tour Live documentary, which aired on
20 December. (Apple paid Swift for that pleasure.)
It was a win for all involved.
Apple Music and the scrambled libraries
Apple rolled out Apple Music on desktops with
iTunes 12.2, bundling its streaming library with
your iTunes purchases with the help of iCloud
Music Library. But when iTunes users enabled
iCloud Music Library to merge streaming tracks &
with purchased ones, they watched iTunes mangle
their existing libraries.
In some cases, there were minor problems
like album artwork gone wrong. In other, more
serious circumstances, iTunes wiped or corrupted
thousands of tracks from some libraries, resulting in
hundreds of angry Apple support forum complaints
and one very high-profile rant.
Apple Music managed to rack up 15 million
listeners in spite of the ruckus, though who knows
how many more subscribers would've stuck around
if their libraries had remained intact?
Where’s the Apple Pencil?
The 12.9in iPad Pro launched in November with
two complementary accessories, the new Smart
Keyboard and Apple Pencil, the company’s first
|Proweesteinas 2
iPad stylus. Without the stylus, the new tablet is
just a really, really big iPad. With it, creatives have
a tool that makes the most of all that screen real
estate. So when the iPad Pro went on sale and its
accessories, specifically the long-awaited Pencil,
were in short supply, Pro buyers were more than a
little unhappy. While the Smart Keyboard was also on
back order, Apple was also selling an excellent third-
party option, Logitech’s Create. Apple Pencil has no
equivalent, so its absence was a frustrating one for
Pro users who had to wait weeks to use the giant
tablet to its full potential.
For its most personal device ever, Apple restricted
purchases to online only. Buyers couldn’t line up at
Apple stores to snag an Apple Watch at the height of
ovoveo16 144 |
the hype, and some watch models were on back-
order for weeks after launch.
Not being able to buy Apple’s latest device
anywhere but online at Apple.com was a bit of a
shock for buyers used to finding the latest gadgets
in retail stores, too. In fact, as Macworld columnist
Jason Snell said, the real Apple Watch party didn’t
start until six months after its release, when Apple
finally was able to fulfil demand in launch countries
and widened the watch’s availability to include
third-party retailers.
Malware hits iOS App Store
2015 will be remembered as the year malware
finally penetrated the iOS App Store, proving that
Apple’s walled garden isn’t impervious to infection.
Before this year, you mainly had to worry about
malware on jailbroken devices, because Apple’s
App Store approval process is notoriously tough.
But this year, the iOS App Store was hit twice with
malware scares, both times in China. Apps infected
with malware managed to bypass the company’s
security safeguards by using a modified, sketchy
version of Xcode, the code used to write apps for
Macworld
iOS, OS X, watchOS, and tvOS. Developers in
China downloaded XcodeGhost, an infected
version of the code, from Chinese servers
because the process was faster. Then those
apps distributed the malware after gaining
entry to the App Store. YiSpecter, another
malware strain, popped up just weeks
later, also in China, but was less severe
than XcodeGhost.
XcodeGhost didn’t have a huge
impact on apps, but it proved that
‘ sometimes developers will take
shortcuts that Apple didn’t foresee,
jeopardizing the safety of your
devices in the process. The going rate
for hacking iOS is $1 million, so Apple’s
software is still incredibly secure, but the
scares this year prove it’s not perfect.
The new MacBook
Apple’s lithe 12in MacBook
combines technologies that
aren't yet standard, but could
be one day. The Force Touch
trackpad, super thin keyboard
with reduced key travel, and
lone USB-C port make the
new MacBook a truly next-
generation laptop, which is
awesome in theory. In reality,
the keyboard isn’t the easiest
to type on, and the USB-C
connector makes the new
MacBook incompatible with
basically every other device you own. It’s frustrating
for now, because the USB-C ecosystem is still so
small. That will change in the future, but people who
drop £1,049 on the 12in MacBook will face struggles
that buyers of other MacBook models don't, at least
for awhile longer.
The Apple Car rumours
This one is a head-scratcher for sure. Earlier in 2015,
rumours began to swirl that Apple was recruiting
a slew of car experts to join the company. At the
same time, Apple CEO Tim Cook and design chief
Jony lve began hinting in press interviews that the
automobile space was an interesting one. Of course,
Apple hasn't come out and said, “Hey, world, we’re
building an electric car.” But all signs point to a
secret auto project in the works at 1 Infinite Loop.
Let’s review the evidence: Apple has hired not
just car experts, but specialists in deep learning and
artificial intelligence. It’s unclear if Apple is exploring
an electric car or a self-driving one, but over the
summer, documents revealed that Apple was on
the hunt for a private facility to test something
— presumably a car, since that facility is a former
naval station where other self-driving vehicles have
been tested. Then in August, Apple execs met with
California Department of Motor Vehicles reps to
discuss the state’s self-driving vehicle regulations.
Apple has been interested in cars for some
time — that’s why the company developed CarPlay,
which puts the iPhone experience in your car’s
dashboard. We wouldn't be surprised if lve
designed the coolest car on the block — we're just
not expecting it anytime soon. Caitlin McGarry
Macworld
|Proweest6inas se
Case boosts iPhone’s battery life by 80 percent
ure, it’s just an iPhone battery case, but what
marks this one out from the many others is
the manufacturer: Apple. The £79 iPhone
6s Smart Battery Case is the first sign that Apple is
ready to acknowledge that its phones are too thin
to contain adequate batteries. The case adds 80
ovoveo16 144 |
percent to the battery life — and about 100 percent
to the thickness — of an iPhone 6 or 6s.
Unlike most third-party battery add-ons, the
back of the case isn’t flat, but has a bulge in the
middle housing the battery.
Apple claims the iPhone 6s allows you to surf the
Internet on LTE for “up to” 10 hours, a figure that
could reach up to 18 hours with the external battery.
The battery could also boost talk time from
up to 14 hours to around 25, while video
could play for up to 20 hours rather than 11.
The catch is in the words “up to”— and
Apple is by no means unique in using
them: Pretty much every electronic device
manufacturer does the same.
If you spend your days in an office
& with subdued designer lighting in
hyper-connected Silicon Valley, where
the nearest cell tower is no more than a
few hundred meters away, you’re going
to get something close to the maximum
theoretical battery life as your screen
dims and the phone whispers to the
nearby network.
For the rest of us, lighting is harsher and
cell towers more distant, so our phones
crank up the brightness and shout to the
network, draining their batteries all the
faster. That “all-day” battery can often be
empty long before it’s time to go home.
It used to be possible to keep a spare
phone battery for situations like that, but
one of Apple’s innovations with the first
iPhone in 2007 was to make the battery
non-removable, a feature it has
replicated in every model since, and
which other manufacturers have
since adopted, too.
One justification given for
using non-removable batteries
is that without the need for a
removable protective cover and
clips to hold it in place, the phone
can be made thinner — or the
battery can be bigger for a given
thickness of phone.
Until now, Apple has chosen
the former course (as have other
manufacturers), making phones
ever thinner, frustrating many who
would like to be able to use their
phones for longer and who would
barely notice if their phones were a
millimetre thicker.
They'll certainly notice the
additional thickness of the iPhone
6s Smart Battery Case, which
appears to add about 7 mm to the
71 mm iPhone 6s, to judge by the
photos Apple has released. Had
Apple chosen to make the iPhone 6s that much
thicker to begin with, it may well have been able
to boost the phone’s battery life by 400 percent,
not 80 percent.
Maybe it just wants a slice of the profit that the
many other manufacturers of external battery cases
are making — or maybe Apple is testing customer
acceptance of a thicker new phone. Peter Sayer
— EPwecsteines 18
ovoveo16 144 |
a
Macworld
@ Guide to the Retina display «¢«
We reveal the pros and cons of Apple’s Retina display
ut simply, a Retina display is any display to
_ which Apple has decided to apply the name.
Retina is an Apple brand for which there’s no
specific definition. There are however, features that
set Retina displays apart from non-Retina screens.
The first, and most important is pixel density.
When Steve Jobs launched the iPhone 4, and
with it the first Retina display, he described it as
having a screen with so many pixels packed closely
together that they were imperceptible to the
human eye at a distance of twelve inches. He went
to great lengths to explain that, because the iPhone
4’s screen packed in 300 pixels per inch, most
people wouldn’t see them at all when the phone
was a foot from their eyes.
Macworld
Since then, Apple has launched several devices
with Retina displays. Some have pixel densities of
more than 300 pixels per inch, some with less. How
can they all be called Retina? Because there are
two crucial elements to whether or not pixels are
perceptible: density and distance. The further your
eyes are from the screen, the lower the pixel density
needed to make the pixels ‘disappear.
Generally speaking, the bigger the screen, the
further your eyes are likely to be from it and so the
lower the pixel density required to ‘qualify’ as a
Retina display. So, for example, iPhones from 4 to
5s had a pixel density of 326 pixels per inch, while
the current 27in iMac has only 218 pixels per inch.
Given that, for most of us, the distance we sit from
a 27in screen is more than one and a half times the
distance at which we hold an iPhone from our eyes, &
the lower pixel density is irrelevant.
How does a Retina
display compare to non-Retina?
In simple terms, Apple ‘converts’ a device’s display
to Retina by doubling the number of pixels vertically
and horizontal, meaning it has four times as many
pixels as its non-Retina counterpart.
If it did that and nothing else, however, there
would be a problem. User interface elements like
menus and icons would look tiny. To compensate for
this, Apple created what it calls HiDPI mode, where
each interface element is doubled in size vertically
and horizontally and so appears at the same size as
it would on a non-Retina display.
The effect of a Retina display is to make
everything look more crisp. Text, especially,
]
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Macworld
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Non-Retina (left) and Retina iPad displays:
a small but noticeable difference on text
benefits from Retina — it looks smoother, with the
curves on characters looking like curves instead
of jagged steps.
What’s Retina HD and Retina 4K/5K?
& Steve Jobs painted Apple into something of a corner &
when he described the pixels in the iPhone 4 as
imperceptible to the human eye. Where do you go
from there? How do you describe a screen that’s
even better? Apple’s answer has been to borrow
terminology from the video and broadcast industries.
When the iPhone 6 came out in 2014, it hada
vertical resolution of 750 pixels, a little more than the
720 pixels which forms one of the standards for HD
video. The 6 Plus had a vertical resolution of 1080
pixels, exactly the number of pixels needed for the
higher of the two HD video standards. Never one to
miss an opportunity for a catchy label, Apple labelled
the iPhone 6 and 6 Plus’ displays ‘Retina HD.’ It did
the same in 2015 with the 6s and 6s Plus when they
launched in 2015 with the same screen resolutions.
HD, however, is relatively old news in the world
of video. Today, the highest quality TV screens have
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Macworld
4K displays, which have 4000 pixels horizontally.
So when Apple launched a 27in iMac with 5120
horizontal pixels in 2014, it used the same naming
convention and called it ‘Retina 5K’ In October 2015,
it launched a 21in iMac with a horizontal resolution
of 4096 pixels (and a pixel density of 218ppi), and
called its display ‘Retina 4K’
Which Macs, iPads and
iPhones have Retina displays?
As of the end of 2015, the only Apple device (iPod
nano excepted) with a built-in display that doesn’t
have Retina, at least as an option, is the MacBook
Air. That may be rectified in 2016, or it may be
that, following the launch of the MacBook earlier
in 2015, the MacBook Air is phased out. There are
also a 21.5in non-Retina iMac and the now-ancient
MacBook Pro with SuperDrive (which hasn’t been
updated since 2012).
What about the Thunderbolt display?
Sadly, despite having launched a 27in iMac with a
Retina display in 2014, Apple has yet to upgrade
Macworld
its Thunderbolt display to Retina. Its resolution is
2560x1440 pixels. To put that in context, it has
the same number of pixels horizontally as a 13in
MacBook Pro and horizontally as the 12in MacBook.
While Apple still sells the Thunderbolt display
on its website, it’s failure to upgrade it in more than
four years would seem to indicate that it has no
enthusiasm for promoting it, making it unlikely it
will be upgraded to Retina soon, if at all.
Do other manufacturers use Retina?
No other manufacturers use the name Retina —
Apple’s lawyers would soon have something to
say if they did. But several makers of smartphones
and tablets, in particular, have displays with pixel
densities which are at least a match for Apple’s
devices, and in some cases far exceed it. &
Examples include Sony's Xperia Z5 Premium
which has a resolution of 3860x2160 pixels —
just shy of 4K — on a 5.5in screen, giving it a pixel
density of a monstrous 806ppi. And Samsung’s
Galaxy S6 has a resolution of 1440x2560 pixels —
known as Quad HD or QHD — ona 5.lin screen,
giving it a pixel density of 577ppi.
Whether there’s any point in having 4K and
QHD resolutions on a smartphone is debatable.
If Steve Jobs’ assertion was right and 300ppi on
a smartphone is enough to make pixels invisible,
then squeezing in more pixels would seem to
be redundant.
A Retina display then is not one with the highest
resolution available, but may be the optimal
balance between image sharpness and the power
needed to provide those images. Kenny Hemphill
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Macworld
Buying advice: Best
Mac for graphic design
How to pick the right Mac for creative design work
acs were at the forefront of the desktop
publishing revolution, bettering PC rivals
when it came to colour accuracy and
typography. The differences between OS X and
Windows systems are less pronounced these days,
and file compatibility is typically strong when using
suites available on both systems, such as Adobe’s
Creative Cloud.
Nonetheless, the Mac still finds favour with
the majority of designers. This is down to several
factors: reliability; excellent niche apps only
available for Mac (such as Sketch); and, frankly,
Macs looking a lot nicer than PCs. (Designers aren’t
shallow, but they do like style.)
So you want a Mac, but is right for you? We’ve
gone through Apple’s range and figured out the best
Macworld
machine for certain types of designers, but first want
to cover some general tips you should be mindful of
when buying a new Mac.
What you design affects the Mac you buy
The further you go back in time, the more defined
and focussed creative roles were. But these
days, a designer may work across many fields.
That’s not to say there aren’t still people solely
working up magazine layouts in InDesign, but the
modern designer is just as likely to be delving into
illustration, interface design, and 3D.
The extremely rapid shift towards digital further
complicates matters. A decade ago, perfect colour
reproduction might have been the main concern
for a designer when it came to buying new kit. But
today, designers are increasingly likely to be working &
on screen-based design. The nature of employment
may also require them to be more mobile.
RAM and storage for graphic design Macs
Two things that haven't really changed over the
years is the tendency for design applications to be
RAM-hungry, and for the majority of design projects
to require a fairly hefty amount of storage. In both
cases, you need to be careful, because Apple now
largely considers Macs sealed units. In most cases,
you can no longer later add extra RAM or storage.
With storage, you can at least utilise external
drives for housing weighty folders and archives.
With RAM, there’s nothing you can do; our advice is
to order extra RAM with your Mac, even if Apple’s
pricing for this is akin to having your wallet mugged.
(If you buy a Mac where you can still add RAM at
Macworld
a later point, such as the Mac Pro or 27in iMac, go
third-party instead.)
The best displays for graphic design
We touched on this earlier, but design has become
more complicated of late from a displays standpoint.
Once, you'd have wanted a high-end matte display
from a company like Eizo, with almost perfect colour
reproduction. Some traditional graphic designers
reel when confronted by the glossy displays
found on an iMac (although it has to be said that
these displays aren’t as glossy as they were a few
generations ago).
But things aren’t so simple. Many designers
work primarily on projects intended entirely for
screen, including digital magazines, websites,
& and app interfaces. High-res displays are a further &
consideration. Apple’s mobile devices all now boast
Retina displays, as do a great many Android and
Macworld
Windows Phone equivalents; on the desktop, the
rise of ‘Retina’ is slower, but seemingly inevitable.
You therefore must consider whether your role will
primarily entail creating content for such displays,
and buy a Mac accordingly. (Also consider future-
proofing. If your Mac’s going to last a few years, buy
for the present and future, not the present and past.)
Desktops vs portable Macs for designers
What kind of designer are you when it comes to the
jobs you do? Are you the type that never leaves the
office, in which case a desktop system might suit?
Are you a roving freelancer, augmenting a different
in-house team on a month-to-month basis? If so,
you probably don’t want to be lugging a 27in iMac
around on a train.
Often, notebooks are seen as the best &
compromise regardless, due to providing flexibility.
Even if you only rarely visit clients or work away from
an office, you can take a portable Mac with you. But
they're also more expensive than broadly equivalent
desktops. For example, the mid-range 13in MacBook
Pro (2.7GHz i5; 256GB SSD; 8MB RAM; Intel Iris
Graphics 6100; 2560x1600 resolution) costs £1,199,
the same as the priciest 4K 21.5in iMac (3.1GHz
i5, 1TB HDD; 8GB RAM; Intel Iris Graphics 6200;
4096x2304 resolution).
But now let’s get down to business: the best Macs
for specific kinds of designers...
Best Mac for print design: 27in iMac 5K
Once you get beyond business cards and tiny flyers,
print projects tend to benefit from a large canvas
on which to design. If you’re working on magazines,
Macworld
you want to be able to have a double-page spread
before your eyes, as close to full-size as possible.
When designing larger fare, you don’t want to be
navigating it on a tiny notebook display.
You don’t get bigger than the 27in 5K iMac,
which boasts a screen resolution up to a mammoth
5120x2880. Some designers might still be a bit sniffy
about the glossy display, but those in modern iMacs
are vastly improved over previous generations, and
can be successfully colour-calibrated if you’re not
happy with what you get out of the box.
Any of the existing models will do the job
for print design. Pay more, you get processing
power boosts and improved graphics cards, but
the £1,449 model should be fine. For a more
responsive system, you might consider swapping
out the hard drive for an SSD, though. RAM can &
be upgraded at a later date.
Best Mac for web design:
MacBook Pro with Retina display
Web design canvases now vary wildly (in the sense
responsive sites must support anything from a
watch face up to a massive telly), but so too do work
environments. While it’s undoubtedly advantageous
for web designers to have a big display, it’s even
more important to be mobile, in order to take on new
jobs at a moment's notice.
A MacBook Air would be sufficient for web
design tasks, but if you’ve got the money, go for
the MacBook Pro with Retina display. The high-
res screen gives you a better impression of how
your work will look on mobile devices and modern
notebooks, a Pro isn’t much heavier than an Air, and
Macworld
a Pro can be configured to be far more powerful.
We'd recommend going for the mid-range 13in
model (£1,199), which has a 256GB SSD - anything
smaller is miserly. Consider increasing the RAM to
16GB on purchase, too.
Best Mac for interface design:
® 27in iMac 5K ¢
Interface design can of course encompass web
design, but with this option we’re thinking more
in terms of apps. Many designers these days are
creating interfaces for iPad, iPhone and Android
apps, along with content for smart televisions
and games consoles.
The ideal Mac here would give you a 1:1
impression of what you’re designing, at full size.
The 27in 5K iMac’s 5120x2880 display just about
manages that, even enabling you to squeeze
in an iPad Pro interface in portrait (2048x2732).
A cheaper alternative would be the 21.5in 4K
iMac (from £1,199), which boasts a resolution of
4096x2304 — enough for an iPad Air display in
either orientation or an iPad Pro in landscape.
With the 21.5in model, be mindful you cannot
upgrade the RAM at a later date, so start with 16GB.
Macworld
Best Mac for 3D design work:
Mac Pro
The Mac Pro is colossally expensive. At its cheapest,
with no added extras, you're talking £2,499, for
which you could buy two 21.5in 4K iMacs and still
have change. But for certain kinds of work — notably
high-end 3D design — you need all the power you
can get, and the Mac Pro has that in spades.
Do be mindful of the small amount of internal
storage (256MB SSD) — the unit is primarily designed
to be used with external drives. And since the Mac
Pro hasn’t had a refresh in two years, it might be
worth hanging on, if possible, to see what transpires
update-wise in 2016.
Best Mac for designers on a budget:
oe Mac mini &
Realistically, any modern Mac is broadly suitable
for the majority of design work — it’s just less
powerful machines will slow you down. Any Mac is
also an investment in your career, but if you’re just
starting and really can’t afford to splash out on the
more expensive fare recommended elsewhere, a
Mac mini will do.
Macworld
The low-end model is best avoided, but the mid-
range Mac mini 2.6GHz i5 with 16GB of RAM will set
you back £729. You can then add a perfectly decent
third-party display from the likes of Dell for around
£150. The advantage with this kind of system is its
modularity — should one component fail, you can
replace just that part rather than everything.
Best Mac accessories
for graphic designers
There are far too many specific accessories to
recommend in a feature like this, and so we’re going
to offer some general tips.
Regardless of the Mac you buy, ergonomics
should be a priority. Designers tend to burn the
midnight oil, and that can wreck your back and neck
if you don’t have a decent working position. Get &
a good chair, and ensure your eye meets a point
roughly a third of the way down your display. If using
a notebook, do not sit hunched over it for hours —
consider buying a separate display, keyboard and
pointer device when working in an office.
Alternate input devices are worth checking out.
Apple’s Magic Trackpad 2 is fine for the occasional
bit of doodling, but really you want a stylus-
based tablet system for drawing. Even the smaller
consumer-oriented Wacom tablets are fine as a
starting point — an A6 will be small enough to use
alongside a keyboard, and can also double as a
general pointing device, enabling you to ‘snap’ the
cursor across a large display (rather than mouse
or trackpad ‘scrubbing’). For illustrators, though,
a larger tablet will be more beneficial in terms of
precision and responsiveness. Craig Grannell
Macworld
Buying advice: Guide to
Apple’s Magic peripherals «
We explain which Macs are compatible with Apple’s extras
pple updated its iMac lineup, and a set of
A new peripherals alongside: a new Magic
Mouse, a Magic Keyboard and an updated
Magic Trackpad 2. These peripherals can be bought
as part of the new iMac bundles, but they are also
available separately, and work with some older
Macs. The question is, how old can your Mac be and
still work with the Magic Trackpad 2?
In fact, the important factor is the version of
Mac OS you're running rather than the age of your
hardware. We’ll look at the system requirements of
the three new peripherals individually, but they’re
pretty much the same: we just find that the Magic
Trackpad 2 is a little stricter about the version of
Bluetooth that it requires.
Macworld
Magic Trackpad 2
The official documentation warns that the Magic
Trackpad requires a “Bluetooth 4.0-enabled Mac
with OS X v10.11 or later.” That’s El Capitan, of course
— the most recent version of Mac OS X. It’s a free
upgrade from Yosemite — and from any version
of OS X going back to Snow Leopard — but a fair
few people haven't made the update yet, so this is
something to bear in mind. So you need El Capitan.
Here’s a list of the Macs that can make the upgrade:
iMac (mid-2007 or later)
° MacBook (13in Aluminium, late 2008),
(13in, early 2009 or later)
* MacBook Pro (13in, mid-2009 or later), (15in,
mid/late 2007 or later), (17in, late 2007 or later)
© MacBook Air (late 2008 or later) &
° Mac Mini (early 2009 or later)
° Mac Pro (early 2008 or later)
° Xserve (early 2009)
To see how strict the requirements are, we tried
pairing the trackpad with a Mac running Yosemite
(OS X 1010) and sure enough, it didn’t work properly
— although, oddly enough, it did work with a wired
connection, so you’ve got that option in a pinch. It
was only when we unplugged the Lightning cable
that it stopped working.
Clearly the problem is related to the wireless
pairing process — and this isn’t simply an issue
with the version of Bluetooth, which was 4.3 on
this particular Mac. In other words, expect to have
to upgrade your Mac to El Capitan, if you haven’t
already, in order to be able to use this device.
Macworld
Magic Mouse 2
Like the Magic Trackpad 2, the Magic Mouse only
works with Macs running El Capitan. If you’ve not
upgraded yet, take a look at the list of El Cap-
compatible Macs above to see if your machine is
able to do so.
Beyond that, you just need to have Bluetooth
to be able to set up a wireless connection with
the Magic Mouse 2. Whereas the Magic Trackpad
2 specifies Bluetooth version 4.0, the mouse isn’t
anywhere near as fussy: it just requires a “Bluetooth-
enabled Mac computer with OS X v10.11 or later”. &
Magic Keyboard
The system requirements are the same as those
for the Magic Mouse 2: any Mac that’s running OS
X El Capitan (check the list above for Macs that
are compatible with El Capitan) and equipped with
some version of Bluetooth. It doesn’t need to be
Bluetooth 4.0. David Price
|
Macworld
MUMEDRD &
¢ Setup an iTunes library on
a network-attached server
Free your iTunes media from the shackles of your Mac
reached the point where you need to offload
some of your media files to another drive. There
are several ways you can do this. You can connect
an external hard drive to your Mac, and use that
to store your iTunes Media folder. If you use an
iMac, this is probably the easiest choice. However,
if you use a laptop, you may not want the hassle
of connecting and disconnecting an external drive
whenever you want to use iTunes.
Another option is to use a network attached
storage device, or NAS. This is a storage device that
your Mac connects to over your network — usually
f you have a large iTunes library, you may have
DEE
Macworld
via Wi-Fi, but you can also use ethernet — and that
can give you vastly more storage, especially if your
Mac has an internal SSD.
If you use both iTunes and another network
device or app — such as Plex, a hi-fi media streamer,
or Sonos’ wireless home audio system — you can
use the NAS to store media that other devices can
access too. You won't need to ensure that your Mac
is always on. In this article, I'll discuss how you can
set up iTunes to use a NAS, and I'll point out some
issues you need to be aware of to ensure that iTunes
works correctly.
Choosing a NAS
There is a plethora of NAS devices available, from
simple, single-drive units to larger, multi-drive RAID-
x capable storage devices. Depending on your needs,
you may spend a couple hundred dollars for a
simple NAS without drives (you may have some hard
drives you can recycle), or much more for a unit with
five drives and RAID capabilities.
Remember that if you get a simple
NAS with a single drive, you
still need to consider adding an
additional external hard drive to
back up the files on the NAS itself.
| recently bought a WD
MyCloud Ex2 NAS. This two-bay
device is available without drives,
selling for around £130, and it
allowed me to use two 2TB hard
drives | had in a closet, having
upgraded another storage device
to 4TB drives. (The MyCloud
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is also available in versions with drives, with
capacities from 4- to 10TB.)
If you’re going to choose a NAS to store your
iTunes library, first consider what other way you
can use the device. | use one of the hard drives on
my NAS for my MacBook’s iTunes library, and the
other for Time Machine backups. Many NAS devices
support Time Machine backups, so if you want a
device for this purpose, check its specs.
The MyCloud, like some other NAS devices, also
has an iTunes server feature, which lets you stream
music from the device to a computer running iTunes
or to an Apple TV. This means that any computer in
your house can stream your media files, without the
Mac whose library is stored on the NAS running.
Moving your iTunes library &
When you've chosen your device and set it up, it’s
time to move your iTunes library. There are two ways
you can do this, and each option has pros and cons.
« You can move just your media files to the NAS, and
keep your iTunes library files on your Mac
e You can move all your iTunes files (media and
library files) to the NAS
Move just your media files
In your home folder is a Music folder, and, in that, an
iTunes folder. This contains a number of files, such
as your actual iTunes library file, and some support
files. There’s also an Album Artwork folder (which
caches artwork from your media files), and an iTunes
Media folder, which contains sub-folders for different
types of media: Music, Movies, TV Shows, and so on.
owsar =
Site « | mcaean se eae
—— These are the files i
your iTunes folder
If you move just your media files, then your Mac
retains your iTunes library file, as well as some other
files; all those in the screenshot above, other than
the iTunes Media folder. The advantage to keeping
these files on your Mac is that when iTunes updates &
its library file - which happens any time you make
changes to any files in your iTunes library — this
process won’t be slowed down by your network.
However, if you have a fast Wi-Fi router, such as a
recent AirPort Extreme, you shouldn’t notice any lag.
However, if you move just your media files, you
must ensure that your NAS (or any external drive) is
mounted when iTunes launches. If iTunes doesn’t
see that drive, it will search in your Music folder for
your media, and won't find it. It will then switch the
location of the media folder in its preferences to that
local folder, and copy any new files there. And this
gets messy.
If you want to move just the media files, you'll
need to follow these steps:
1. Back up all your files; because accidents happen.
2. Ensure that the NAS is mounted in the Finder.
©) Keep iTunes Media folder organized
‘Places files into album and artis folders, and names the fies based on
‘the disc number, track number, and the song tte.
© Copy files to iTunes Media folder when adding to library
(@ Share iTunes Library XML with other applications:
Reset all dialog warnings: _ Reset warnings
Reset iTunes Store cache: Reset cache
Keep MiniPlayer on top of all other windows
Keep movie window on top ofall other windows
Gi Check for new software updates automatically
2 coc
& Change the location of ©
your iTunes Media folder
in the iTunes preferences
ba
Create a new folder on the NAS; call it iTunes, or
something similar.
. Launch iTunes, choose iTunes > Preferences, and
then click Advanced.
. In the iTunes Media folder location section, click
Change.
. Navigate to the folder you created in Step 2 and
click Open, and then click OK.
7. Choose File > Library > Organize Library, and
check Consolidate files. This tells iTunes to copy
all the media files currently on your Mac to the
new location. This may take a while, depending
on how many files you have, and how fast your
network is. This may mean allowing the copy to
run overnight.
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Macworld
Organize Library
Consolidate files
Puts copies of all media files used by iTunes in the iTunes Media folder, and
leaves the original files in their current locations.
) Reorganize files in the folder “iTunes”
Your iTunes media files are already organized into subfolders (Music,
Movies, TV Shows, Podcasts, Audiobooks, and so on).
When the copy is finished,
you can play music, watch
movies, and listen to
podcasts from your copy of
iTunes as if the content was
on your Mac
One tip for this scenario: when the NAS is
mounted in the Finder, open System Preferences >
Users & Groups, and click your account. Click Login
Items, and drag the NAS volume to that list. This
ensures that your Mac mounts the volume when you
start up your Mac and log in.
Move your entire iTunes folder
This is a simpler process. Just copy the iTunes folder
in your home folder’s Music folder to the NAS. As
above, this may take a long time.
The first time you launch iTunes after the move
has completed, press the Option key immediately
after clicking the iTunes icon. Click Choose Library,
and then navigate to the iTunes folder on the
NAS. iTunes will then use this library, and, if it’s not
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available on the network, will alert you. It won’t
revert its settings to your local drive.
However, if you have a slow network, you may
have issues with searches and you may see a bit of
lag when making changes to files or their tags. Also,
you need to ensure that not only your media files
but your iTunes Library file gets backed up regularly.
Leaving the non-media files on your Mac ensures
that Time Machine backs them up; putting all these
files on the NAS means that you need to set up
another backup routine.
What’s next?
Once your iTunes media files (or all your iTunes
files) are on the NAS, you use iTunes exactly as
before. As long as the NAS is mounted, iTunes
uses that library. The only difference you'll see is &
when you copy files to your iTunes libraries. You
won't notice much delay with music files, but you'll
definitely see that movies take a lot longer to copy
to the NAS over your network.
Syncing to iOS devices will also be slower. Again,
you won't notice this if you’re only syncing some
new music, but if you set up a new iOS device, and
sync a lot of content, this will take quite a while.
Using a NAS, you can have a large iTunes library
accessible from a laptop with a compact SSD, and,
as | pointed out earlier, also access that content
easily from other hi-fi streaming devices that can
read files from a network volume. Just remember to
back up your iTunes library on the NAS, especially if
you’ve moved all your files to the device. If not, and
you lose files, you may have trouble rebuilding your
iTunes library and playlists. Kirk McElhearn
Review: Apple Watch
oe We reveal how watch has integrated itself into our lives ce
From £299 inc VAT - apple.com/uk KAKA
n all the hubbub of the iPad Pro, Apple TV, and
iPhone 6s launches, you could be excused
for forgetting about this year’s previous Apple
darling, the Apple Watch.
There’s been a lot of discussion of late over the
Watch, in particular how it’s doing and whether or
not it’s a flop. As someone who’s been wearing
one pretty much daily for eight months now, | feel
like I’ve finally integrated it into my life enough that
I've got a good idea of both its capabilities and its
limitations. And believe me, it’s got plenty of both.
Watch this
I've worn watches on and off for my life — | even
went through a brief phase, and I’m not proud of this,
HW
Macworld
where | toted a pocket watch. | know. It was the late
’90s, a lifetime ago. The Apple Watch wasn’t even
my first foray into the smartwatch arena; that came
with the original Pebble, of which | was a Kickstarter
backer. But by the time the Apple Watch came
around, I'd already consigned my Pebble to the
pile of outdated gadgets and gizmos in my office for
a year or more.
All of this is to say that in its use as, first and
foremost, a watch, the Apple Watch has been a
success. | wear it pretty much every day, it tells the
time: done. But when it comes to the smart side of
the equation, well, that’s a different story entirely.
Let’s take one of the Apple Watch’s core pieces
of functionality: notifications. This is ostensibly the
simplest smart feature on the Watch: your phone
gets a notification, it pops up on the Watch with &
a subtle vibration. Most of the time, this feature
is great. It’s nice to get notification unobtrusively,
rather than having a phone buzz or chime, and I’ve
found that it actually tends to not disrupt personal
conversations that much, because | can generally
check my Watch later at a less obtrusive time.
But it’s not without problems. The other day |
got a notification on my watch of a text message
I'd received the previous night, which had already
shown up on Messages on my Mac. And which I'd
already responded to. Since notifications are routed
through the Watch, | frequently see an email pop
up on my iPhone or my Mac twenty or 30 seconds
before seeing the notification for that email on my
watch. And in a bizarre glitch — my friend, Panic
designer Neven Mrgan, dubbed it The Black Plague
Bug — one of my conversations constantly shows
Macworld
the same two really old message bubbles at the top
when | receive a new notification.
And this is all in regards to one of the Watch’s
simpler features, one which | use pretty much every
single day. Aside from telling the time, it’s the least
of what the Apple Watch does, because the Apple
Watch does a whole lot. The sad part is most of it
not very well.
Looking smart
At this point, I've removed most of the third-party
apps and glances from my Apple Watch. Even
with the native apps ushered in by watchOS 2,
launching an application and waiting for it to load
data is just too slow to be useful except in cases
where | can’t get to my phone. (The speediness of
the Touch ID sensor on the iPhone 6s, in particular, &
has made a mockery of how much faster it is to
unlock my phone and launch an app than wait for
it to load on the Watch.)
Glances are likewise kind of sluggish, and
having more than a few has made it largely
unmanageable: there’s no indication of which Glance
is where, which means swiping through a bunch of
them to find the one you want, only to have to wait
for it to update. In watchOS2 2, you can use Siri
to open a Glance, but that feels a bit like using a
crowbar to open a jar of pickles.
Third-party complications, another of watchOS.
2’s hallmark features, was something | was looking
forward to greatly, but it’s ultimately ended up
being a bit underwhelming. | installed Dark Sky’s,
but most of the time it looks much like the built-in
weather complication, and it doesn’t seem to update
Macworld
consistently, which means | have to load the app
to get an accurate temperature reading... and then
we're back to waiting for that to load.
Time will tell
Eight months into the Apple Watch, it seems clear
to me that it’s a cool device, but it’s got a long
way to go. I’m looking forward to seeing what
watchOS 3 brings, but I’m starting to think that it
will take until the second-generation Apple Watch
for the whole thing to really come into its own.
Because performance is definitely the biggest
impediment right now, and there’s only so much
that software engineering can do to make up for
slow hardware.
Despite all of my complaints, nitpicks, and
criticisms, I’m still bullish on the Apple Watch. &
As smartphones and tablets become more and
more people’s primary computing devices, smart
wearables are going to start taking over some of
the more casual uses that those categories have
abandoned. The slope of technology tends towards
the more personal: from desktop, to laptop, to
smartphone. Wearables strikes me as the next
logical progression, the Apple Watch is already
stakina out around on the wrist. Dan Moren
Review:
Without a UK layout, it’s hard to justify the price tag
£139 inc VAT - apple.com/uk
he iPad Pro launched on 11 November, and
with it came a new and Apple Pencil stylus
and Smart Keyboard accessory designed
specifically for the iPad Pro review. We've spent time
with all three, but here we’re focusing on the Smart
Keyboard, which is not only a keyboard to help bring
laptop functionality to the 12in iPad, but also acts as
a stand and a case to protect the iPad’s screen.
|P enweesr6inas 46
ovoveo16 144 |
Macworld
Typing experience
I'm writing this review using the iPad Pro Smart
Keyboard, and am surprised to find that it’s suitably
speedy once you get the hang of it. To begin with,
| was making mistakes in almost every word, but
it only took a few paragraphs to figure out the
positioning of the keys and the amount of pressure
required, after which my typing speed came back
naturally and | almost forgot | was using it.
That’s while I’m sitting at a desk though. One of
the big issues with the iPad Pro keyboard is that
it can’t be used on your lap. It’s not sturdy like the
keyboard on a MacBook, so you'll need to find a
solid surface to rest it on.
Each letter key is slightly concave — the centre
of every individual key is a tiny bit lower than the
outer edges. This helps your finger find the its place &
on the key quickly and easily, to prevent you from
making mistakes and to help speed up your typing.
The bigger keys like the shift and delete keys
aren't dipped, but you'll still find that they’re easy
to tap when required, and you'll find that there are
all of the keys you’d expect from a normal full-
size keyboard. You'll also find a dedicated key for
switching to other iOS keyboards like the emoji
keyboards or a third-party option you've installed.
What's surprising, though, is that there are no
dedicated iOS keys on Apple’s Smart Keyboard.
Third-party keyboard makers have been including
buttons as shortcuts for the Home button, search,
brightness and media controls.
Apple has designed iOS 9 to work with the Smart
Keyboard, meaning you can use several shortcuts
to get things done faster like you can with your Mac.
Macworld
You can find out what the shortcuts are in any app by
holding down the Command, Option or Control key.
Design
You'll find that the Smart Keyboard can hold your
iPad at an ideal angle for use while typing, and
that it’s sturdy even when you need to use the
touchscreen of the iPad itself. It’s also ideal for
watching movies or FaceTime calls even when you
don’t need to use the keyboard itself. The stand can
only be used in landscape mode, of course, as the
keyboard is connected to the longer edge of the
cover, but that should suit most users.
| really liked feel of the Smart Keyboard’s material,
too. It’s smooth to type on but it’s also durable,
made with custom-woven fabric that we imagine
& will hold up against grimy fingers small spillages &
thanks to its seamless design. When being used as
a case, all parts of the Smart Keyboard that touch
the screen are covered in a soft microfibre material,
and the outside is a polyurethane material. It’s a
bit disappointing that it’s not made with leather
considering the price of the case, and we know from
experience that the polyurethane looks well-worn
after a few months of being carried around in a bag.
It’s also only available in a dark grey colour at the
moment — we'd have liked a navy blue option too.
Plus, the cover only protects the front of the iPad
so the back is vulnerable to dents and scratches.
You'll need to invest in an additional Smart Keyboard
compatible shell case to protect the aluminium back.
Apple’s own offering costs £65.
Where the Smart Keyboard’s design does shine is
in its low profile. It’s only 4mm thick, which is pretty
Macworld
impressive, so you'll hardly be adding any bulk to &
the iPad. It does weigh 336g, though so you'll find
that it adds a bit of weight.
One of the biggest downfalls of the iPad Pro’s
Smart Keyboard for us here in the UK is the lack of
a UK keyboard layout. The only option you'll get is a
US English keyboard layout, which means no pound
key. That’s disappointing when you consider how
much money you'll be spending on the keyboard.
It costs a whopping #(there’s an example of the
problem with that lack of a pound key)139, which is
a hefty sum once you've already shelled out for the
iPad Pro itself, which will set you back over £600.
Battery
You'll never need to charge the iPad Pro’s Smart
Keyboard. Instead, it connects to the tablet
using magnets in the Smart Connector and uses
Macworld
conductive material to pass data from the keyboard
to the iPad and power from the iPad to the keyboard.
Price
As mentioned, the iPad Pro will cost you £139.
That’s a lot of cash to spend on an iPad accessory,
particularly when you consider that you can get
the Magic Keyboard for £79 from Apple and that’s
compatible with your Mac as well as iOS devices,
and offers an overall better typing experience. Of
course, the Magic Keyboard isn’t as convenient
to carry around and lacks the stand and cover
functionality, but if the Smart Keyboard was around
that price point we’d be much more likely to buy
it. For £139 we'd like to see a back cover, backlit
keys and the butterfly key design, as well as colour
& options and a UK keyboard layout, too. Maybe we're &
asking a bit much, but Apple is asking for a bit much
from us, too, we think.
Additionally, you'll find it tricky to get your hands
on a Smart Keyboard at the moment. On Apple’s
online store it’s suggesting you'll have a wait of three
to four weeks at time of writing.
Macworld buying advice
We're torn about the iPad Pro Smart Keyboard. It
has potential, but there are things that need to be
sorted before we’d recommend spending £139 on
it. We need to see a UK layout, more colour options
and protection for the back of the iPad Pro. For
now, there are third-party options like Logitech’s
Create case, which is not only cheaper at £110 but
also includes dedicated iOS keys, backlit keys and
protection for the back of the iPad. Ashleigh Allsopp
°
Review:
Much sharper than the average smart stylus
£79 inc VAT - apple.com/uk
pple’s pressure-sensitive Pencil is a home
run, exhibiting remarkable performance
‘on the new iPad Pro, but that should not
come as a shock. The two were engineered to work
together and only with each other.
The iPad screen recognises when you are using
the Pencil, and in response, dynamically boosts
its scan rate to 240 times per second (twice the
speed it scans for your finger) to minimise latency,
the time between the Pencil’s point touching
the glass and a mark appearing on the canvas.
__s | MWEEBIGinds 51 Oviosre016 Hc84 |
Macworld
Simultaneously, the Pencil’s sensors work with the
display to detect its position, force, and tilt via APIs
in iOS 9.1 that not only register current location but
predict future movement.
Press lightly to get a thin stroke, press harder to
get a thicker stroke, and rub lightly with the side of
the Pencil’s tip to get shading action, just like using
a regular pencil, though the quality of that shading
depends on the app and the brush you choose.
Sketching and writing
Straight out of the box, Apple’s Pencil is a joy to
use. You don’t need to do any elaborate pairing or
visit the Settings app — just plug the Pencil in to the
iPad Pro’s Lightning port to pair it, then go to town.
It works as a stylus with any app, letting you launch,
& navigate, scroll, and complete basic operations. You &
can even trace over a regular sheet of paper.
But Pencil doesn’t do everything. Edge gestures
to access Notifications or the Control Center don’t
work, and you can’t use it to open a second app in
Slide Over or resize apps in Split View. You must still
use your finger for those functions, and I’m good
with that because it’s not necessary, and you don’t
want to accidentally invoke functions with Pencil.
| tested the Pencil with Evernote, Notability,
Adobe Photoshop Mix, Fix and Sketch, Complete
Anatomy, LiquidText, Pixelmator, Procreate, Paper,
Notes, Apple Photos, and iMovie, along with the
iPad’s built-in apps. Remarkably, each app performed
as advertised, and in accordance with its own
conventions, including Notes’ nifty onscreen ruler
that helps you draw a straight line. The only anomaly
was the reference app Complete Anatomy, aimed
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at medical students, which suffered from a slight lag
time when | used the Pencil to annotate the text.
Cursive handwriting and printing can be a
heartbreak with many styluses, and performance
varies widely. However, | have yet to see a
handwriting function that works quite as well
as Pencil. (It reproduces my poor penmanship
flawlessly.) Pencil is a totally natural notetaker and
such a pleasure to use, that I’m almost tempted
to lug the iPad Pro around for the sheer joy of
writing with it. And just for the record, | thoroughly
enjoyed sketching with it too, though I’m far from
a freehand artist.
Use and handling
Styluses are a personal thing. What feels right to
one paw doesn’t necessarily translate to another. &
Apple’s Pencil has just the right amount of balance
and heft so that | can use it for long periods of time
without feeling hand strain, just like a traditional
pencil. That’s actually a bigger deal than it sounds.
Only one other stylus I've used competes, and that’s
Adobe's Ink. Most other styluses wear out my hand
in a surprisingly short period of time.
me |
Macworld
That said, | would have appreciated the
instrument to have more of a matte feel, as opposed
to the slick plastic surface. It was not hard to grip,
nor did it slip from my fingers, but it would feel
even better with an ever-so-slight degree of velvety
friction on the surface.
That’s also related to the diameter. Being a
pencil, it’s thin. And for drawing, that’s great. But
& when I’m taking notes with it, I’m reminded of how &
| tend to go for pens with a bit of a thicker barrel
to ease the strain on my hand as the words fly
from by brain to my fingertips. I’m not advocating
Apple make the Pencil barrel thicker, but rather
expressing that the variety of tasks the Pencil
affords will offer different experiences.
The Pencil is pencil-like in length, so my small
hand was just about able to handle it in a natural
way. It edges toward being a bit too long, and I’m
glad Apple decided not to use the end tip as an
eraser, like traditional pencils, because at that length,
it might feel awkward.
Most styluses are an either-or affair: You’re using
your finger or you're using the stylus. Thanks to a
new touch subsystem in the tablet, the iPad Pro can
recognize both inputs simultaneously and accurately
differentiate between the two.
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Automatic and accurate palm rejection makes the
Pencil convenient because | can actually park my fist
directly on the iPad’s glass while writing, drawing, or
painting without having to worry about errant marks
showing up on the canvas.
And that brings me to the screw-on tip. Most
high-quality styluses advertise their presence with a
clicky little sound that gets old really fast. When I’m
stressed or frustrated with a project, the last thing
| want to hear is a clickety-clack. The Pencil has a
point, but its materials make a very muted sound,
which is much more agreeable. Apple thoughtfully
includes a replacement tip in the box, just in case.
The only problem is losing tiny things. The second
tip can stay in the box until you need it, but take care
not to lose the adapter that connects the Pencil to
your Mac or an AC power adapter for charging, or &
the little cap that covers the Lightning connector, as
you cannot park both on the Pencil at the same time.
Limited use cases
To use the Pencil, which at £79 | consider reasonably
priced, though on the high end of the spectrum, you
also need the iPad Pro, which starts at £679 and
goes up to £899. The Pencil is totally useless on any
other iOS device.
It’s a little disappointing that Apple limits the
Pencil to iPad Pro users, when it could potentially
engage a larger audience of late-model iPad users.
Apple appears intent on creating a uniquely superior
experience with the Pencil, so that a different kind
of interaction, with perhaps more latency and less
pressure sensitivity and tilt awareness, would defeat
the purpose. Nonetheless, some people will stick
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with their laptops and smaller iPads and never need
the iPad Pro. Depriving them of the Pencil doesn’t
seem quite fair.
Both the Pencil and the iPad Pro hold up well
in terms of battery life, and the when the Pencil’s
charge does drain, it takes almost no time to get it
up and running again. The initial charge lasts about
12 hours, but 15 seconds plugged into the Lightning
connector of the iPad Pro gets you back to work
for another half hour.
Getting a quick battery boost directly from the
host device — without having to get up out of your
chair to hunt for a cord or charger — is the way we all
should work. Charging the Pencil is easier and faster
than sharpening a regular pencil.
Battery life, in this case, is academic, and the
Pencil has no onboard indicator. However, you can &
check the battery level by enabling a Batteries
widget in Notification Center; plus, an onscreen alert
flashes when the battery hits 5 percent.
Macworld buying advice
If you’re an iPad Pro owner, should you buy the
Pencil? That’s a no-brainer — Apple hit it out of the
ballpark in terms of ease of use and performance.
Even those who feel they have no specific use for
it right now will likely find it makes life easier in
various, unexpected ways.
If you are an iPad owner that does not need an
iPad Pro, it’s okay to be annoyed that you can’t use
the Pencil with the rest of the iPad line-up. | think
Apple should democratize the Pencil, upgrading
the next generation of iPads to take advantage of at
least some of its charms. Jackie Dove
TTT TT) 6 |
Group Test:
Give the audio on your iPhone and iPad a boost
he iPhone 6s and 6s Plus provide up to
128GB of storage, which makes them ideal
for home entertainment and storing all
your music and video files — even those with 16GB
devices can stream the latest music through the likes
of Apple Music and Spotify. With music becoming
more easily available, you'll need a good speaker
system to go with them, and you're really spoilt for
choice these days.
There are dozens of speaker manufacturers
fighting for a slice of the Apple pie, with speakers
in all shapes and sizes, designed for both indoor
and outdoor use. Many speakers talk the talk — but
— Fo wecsteines 57
ovoveo16 144 |
Macworld
do they walk the walk? Here we explain various
features you should look out for when in the market
for a new speaker for your device, including the
compression technology used by the speaker, and
360-degree audio.
Compression technology
By default, every Bluetooth audio-capable device
must be able to use an agreed basic compression
system, known as SBC. Sub-band coding is a
psychoacoustic lossy codec — that is it discards
music information deemed not so important to our
ears, to greatly reduce the number of bits that must
be sent in a digital music stream.
The quality of SBC varies and it runs at various
bitrates, depending on how fine and deep the
slices are made into separate frequency bands &
known as ‘bins’. Actually quality depends on how
the sending device has been configured by its
maker. But SBC typically runs at around 200kb/s,
and has the subjective quality of MP3 at 128kb/s
- which is to say, not at all good.
Alternatives are now in use thankfully. Top dog
is aptX, a British invention that forms the basis of
DTS cinema sound. It’s still lossy and compressed
sound but amazingly nearly transparent to CD
resolution at its fixed bitrate of 350kb/s. Samsung
invested heavily in current aptX license holder
CSR plc and now fits aptX compatibility into most
of its Google phones.
Apple does not include aptX in any of its iOS
devices, although Macs since Snow Leopard can
use aptX Bluetooth audio. Instead, the iPhone and
iPad will try to beam out Bluetooth audio using the
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AAC codec, which is part of the MPEG-4 standard.
Results are always better than SBC, but not quite
so good as aptX.
Amp classification
The second hindrance to Bluetooth speaker sound
is the current reliance on low-fidelity amplification
technology, in common with other budget consumer
electronics. While natural sounding hi-fi amplifiers
still use a linear system known as Class A or Class
B (more typically both, to form Class AB), cheap and
portable audio devices use a fast-switching PWM
system to drive speakers, known as Class D.
Class D is a clever way to make amplifiers far
more efficient, turning more precious mains or
battery power into usable amp output power. That’s
particularly noteworthy in a mobile age dependent &
on batteries. Class D amps run cold so don’t
require massive heatsinks to vent unwanted heat.
A complete powerful 2OW amp module can be built
around a small microchip, saving much space and
cost. The technology has everything going for it —
except sound quality, which is typically grainy, harsh,
lifeless and stripped of the natural essence of music.
The smallest of speakers with a single mid-range
speaker and limited volume can hide some of these
issues; the challenge for the designer is to make a
full-range speaker system that makes you actually
want to listen to it.
Battery life and additional capabilities
So, what should you look for when in the market for
a Bluetooth speaker? A popular feature of Bluetooth
speakers is “360-degree audio” — but what is
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360-degree audio? Generally speaking, speakers
that offer 360-degree audio are usually cylindrical
or circular in design and feature drivers facing every
direction, opposed to the traditional front-facing
speaker setup. This produces ‘room filling audio’
which waves goodbye to the audio ‘sweet spot’ that
you'll find on traditional speakers, where audio will
sound best when facing a certain direction. Though
it's not a deal breaker, it’s usually something we look
for when in the market for a new speaker.
What about battery life? While not too long ago,
the standard battery life for a Bluetooth speaker was
a slightly disappointing five hours, we’ve come along
way with regards to Bluetooth accessory battery life
and with many budget speakers offering upwards
of 10 hours per charge, we wouldn’t recommend
& buying a speaker that offers anything dramatically &
less. Also, it’s worth keeping an eye out for speakers
that double up as portable battery chargers, as
it'll probably come in handy when using your
smartphone to play music.
Some Bluetooth speakers also offer Wi-Fi
connectivity, so which connection should you opt
for? Traditionally, using a Bluetooth connection
gives you a 10m range, which means that you'll
only be able to play music from a speaker in the
same room as you - any further and you'll probably
experience the audio cutting out. However, Wi-Fi
has a much wider reach, and could allow you to
play music from anywhere in the house. With this
being said, the Wi-Fi setup process can be quite
stressful and require users to install a specific app
on their smartphone in order to operate the speaker,
whereas Bluetooth setup takes 30 seconds.
Macworld
GEAR4 SoundWave
portable Bluetooth speaker
Price: £40
Another great Bluetooth speaker for the money
is the GEAR4 SoundWave, the company’s latest
portable Bluetooth speaker. Black in design with a
smooth-to-the-touch silicon finish, the SoundWave
certainly doesn’t fall into the category of ugly
Bluetooth speakers, though it is pretty bulky when
compared to other portable Bluetooth speakers,
measuring in at 22.5x6x8cm and weighing
496g. However, with this being said, its larger-
than-usual size means it can pack some serious
audio equipment under the hood, which provides
surprisingly decent audio — but we'll come to that.
On top of the Bluetooth speaker, you'll find a
number of controls that not only allows you to
change the volume, but also allows you to skip to
the next track, skip back to the previous track and
even pause the music completely. Though these
buttons may not sound ground-breaking, a number
of manufacturers are moving away from physical
Bluetooth controls in favour of exclusive control via
Macworld
the device playing music, but that’s not always ideal
and we like to have the option to control playback
via the speaker.
The GEAR4 SoundWave features twin speakers
that, when coupled with a passive radiator for
additional bass, produces audio that’s both room
filling and full of bass. However, the bass isn’t too
overpowering — it’s subtle enough to make its’
presence known without drowning out the midrange.
The power of the SoundWave is pretty impressive
as it can reach high volumes without the distortion
that you'll find with many other budget Bluetooth
speakers, making it an ideal companion for those
trips to the beach or the park.
With regards to battery life, you should get around
six hours on a single charge of its rechargeable
& lithium-ion battery. You can connect to the speaker &
via Bluetooth with a range of 10m, although it also
has an auxiliary input to be used with older devices
that don’t feature Bluetooth connectivity.
UE Boom 2
Price: £169.99
Ultimate Ears’ UE Boom 2 is the second generation
BOOM, bringing with it a number of improvements
when compared to the original (and hugely popular)
UE Boom. The main selling point of the UE Boom
2 is its 360-degree audio, providing truly room
filling audio and waving goodbye to the speaker
audio ‘sweet spot’. It’s not just audio projection
that makes the UE Boom 2 the speaker that it is
though, it’s shock and dirt proof with IPX7 rated
water resistance, meaning it'll survive any journey
you take it on.
Macworld
The UE Boom 2 also boasts a 15-hour
battery life, has a 100ft wireless range and
can connect to two devices at once, providing
a musical switch-over without having to
disconnect from the speaker and stop the
music from playing. It helps to make listening
to music a more sociable experience, rather
than having one person deciding what’s
played. Users can also download the UE
Boom app to tweak the EQ of the speaker and
even pair up with a second UE Boom 2 fora
true stereo experience.
It’s available in a range of colours, from
a rather modest black and grey to a more
outlandish orange and purple combo. The
best part about the UE Boom 2 is that the
company is constantly updating the speaker
and adding new features, all of which can be
installed via regular OTA updates, making the
speaker future-proof (to a certain extent, anyway).
Marsboy Orb portable Bluetooth speaker
Price: £38.99
Marsboy’s Orb, the 5W Bluetooth-enabled budget
speaker will turn your bedroom into your own private
disco, thanks to its built-in colour changing LEDs.
Circular in design, this black plastic speaker is half
mesh and half soft-touch plastic. Below the meshed
surface a series of LEDs can transmit a range of
colours, creating a disco-like effect in your bedroom.
Rather than pulsating to the music, the LEDs are
controlled by choosing one of seven programmes.
The button to control this is found on the
speaker's rim. Also here are the various controls:
— DEE $ EZ _
Macworld
play/pause, skip track, volume up/down and answer
call when the speaker is connected via Bluetooth to
a smartphone. You can also hook it up using an AUX &
cable, or take advantage of the built-in microSD card
slot - the Marsboy supports MP3, WMA, WAV, APE
and FLAC. Removable memory card support is not at
all a given on cheap Bluetooth speakers.
There’s also an option that allows you to pair two
Marsboy Bluetooth speakers to create surround
sound from your iPhone or iPad — which is handy, as
the Orb isn’t the loudest Bluetooth speaker we’ve
ever heard. While audio isn’t of the crystal clear
variety you'd find in true audiophile equipment — and
neither would you expect it to be at this price — the
Marsboy was able to handle everything we threw at
it, from rock to pop and everything in between. For
the money, you certainly can’t complain about the
performance. And with a built-in 3000mAh battery,
you should see around 12 hours of battery life ona
single charge.
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Cowin Ark
Price: £149.99
The Cowin Ark is unlike many other Bluetooth
speakers as its formed of two parts; a portable
Bluetooth speaker/soundbar that sits on top,
nicknamed Cruze, and the wired base, nicknamed
Ark. The mixture of brushed metal sides and a mirror
finish on top means that the Cowin Ark demands
attention — if you’re looking for a Bluetooth speaker
system that'll be ‘invisible’ in its surroundings, the
Ark isn’t the best option for you.
Though the Cowin Ark comes as a two-piece
Bluetooth speaker system, the Cruze can be taken
to the beach or the park and be used by itself,
thanks to its built-in rechargeable battery. The Ark
features Magnatec technology, which syncs the
two parts of your system ready for playback, while &
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also keeping the Cruze securely attached to the
Ark whenever its placed on top — but that’s not its
only functionality. The Magnatec technology also
provides wireless charging for the soundbar, which
means the Cruze is fully charged and ready to go
whenever you are. Oh, and the Ark can also be used
to charge up your smartphone too, if it supports
wireless charging.
We were really surprised by the audio quality of
the Cowin Ark, especially with regards to its bass
output. The levels of bass are nothing short of
phenomenal and when paired with a soundbar that
can produce 35W of room-filling audio, the result is
a well rounded sound perfect for a variety of tasks,
from background audio when you're relaxing to
playing tunes full blast in your living room with your
& mates. This is thanks to its two speaker drivers, two &
passive radiators and a 5in ported subwoofer.
Edifier Bric Connect
Price: £65 on Amazon
The sophisticated design of the Edifier Bric Connect
is suited more to the home than outdoors in our
opinion, especially with no kind of water, dust or
shock resistance provided with the speaker. It
certainly isn’t on a par with the likes of the UE Roll in
terms of its indestructibility, but with this being said,
it'll suit many users both at home and away — as long
as you don’t plan on going swimming with it!
Unlike many other Bluetooth speakers, the Bric
Connect offers two ways to power the speaker, one
suited for home and one suited for the outdoors.
The first option is to plug the speaker directly into
the mains, which is ideal for those of us that want
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to use the Bric Connect as a stationary Bluetooth
speaker within the home. But what happens when
you want to venture out with the Bric Connect? The
good news is that the speaker can also be powered
via batteries, but not the lithium-ion rechargeable
ones that you’re probably expecting. Instead, the
& Bric Connect requires six AA batteries to power the &
speaker wherever a plug isn’t available.
The Bric Connect produces well rounded, room
filling audio that we think is well above the Bric
Connect’s £65 price tag. The main cause of shock
was the levels of bass produced by the speaker
(thanks to its bass reflect port at the rear), as we’d
only heard a similar level of bass produced by two-
piece systems. It doesn’t drown out the mid range
either, which is an issue we've experienced with
Bluetooth speakers in the past. Vocals sound rich,
and the speaker performs as well playing acoustic
music as it does playing Dubstep.
Cambridge Audio Bluetone
Price: £199.95
The Bluetone’s matte black casing isn’t much to
look at, but it packs a serious punch for speaker
DEE
Macworld
costing just under £200. With 100W output, the
Bluetone is powerful enough to really fill a room with
sound, and provides a more solid bass sound than
24 many compact speakers of this size. It measures
182x354x118mm and weighs 4.1kg so isn’t quite
as portable as some of the other speakers in this
round-up. It only runs off mains power, but there’s
a carrying handle built into the back of the speaker
and it’s light enough to easily carry from room to
room at home.
It uses Bluetooth for wireless connectivity — with
the option of Apt-X for devices that support it — and
there are two inputs for non-wireless devices as well.
Denon Envaya Mini
Price: £99.
The Denon Envaya Mini is a gorgeous little Bluetooth
speaker ready for use with your iPhone, iPad or Mac.
It measures in at just 20.9x5.4x5.1cm, but it weighs
a surprisingly hefty 558g, which makes it a little less
portable than we'd like.
But where this speaker really excels is the audio,
so there’s a bit of good news for you. It boasts dual
40mm full range drivers with a 40x83mm passive
radiator, which produces both crisp sound and
impressive bass.
Maxell MXSP-BTO3
Price: £44.99
This petite portable speaker from Maxell will
appeal to those who value style, ease of use and
true portability above audio quality. It’s by no
means a bad little speaker set for your iPhone
or iPad. It comes in a variety of colours including
DEE
Macworld
white, blue and black. Weighing just 278g and just
154x59x46mm in size, it’s well put together and
should survive most tumbles thanks to its durable
build. It’s a 6W output wireless speaker set with two
cones and no subwoofer so don’t expect amazing
audio quality, but for its affordability and portability
it’s a price some will be willing to pay.
There’s Bluetooth 4.0 or you can plug in via the
3.5mm cable, and it’s loud enough to fill a room.
There's a built-in DC 6V 12000mAh rechargeable
Li-ion battery, too.
Bayan Audio SoundBook Go
Price: £62.99
Third in the series, the Bayan Audio SoundBook GO
is a Bluetooth portable speaker worth reading about.
24 It’s an affordable little speaker that bucks the trend
for many of its Bluetooth breed by being a delight
to listen to. Plus, it’s a neat design that provides
some protection to the front perforated grille if you
should travel with it.
Inside the SoundBook Go is a pair of 35mm
full-range drivers powered by a 7.5 watt stereo
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Class D chip amplifier. You'll get reliable Bluetooth
connection or the option of a 3.5mm minijack for
improved sound performance.
Scosche BoomBOTTLE
Price: £119
The Scosche BoomBOTTLE is a portable speaker
ideal for those who enjoy the outdoors. As the name
suggests, it’s designed in the shape of a drinks
bottle, which is actually designed to fit in the bottle
holder on your bike. It’s able to pair with an iPhone
or iPad via Bluetooth, USB or 3.5mm jack.
Using the BoomBOTTLE in your bike’s bottle
holder is not exactly ideal, but thankfully it’s not
limited to just that. It lends itself to other outdoor
situations and it’s robust, too. The cylindrical speaker
shape means it offers omni-directional sound, &
provided by two 3W 40mm speakers.
Plus, it weighs a surprisingly light 443g and is
70mm across and 205mm long.
aa
Macworld
Pure Jongo S3X
Price: £129.99
Pure’s Jongo speakers have been really popular,
& and the company recently added the portable S3X &
model to the range. Admittedly, the S3X is a little
heavier than many of its portable rivals — at 1.25kg
it weighs almost as much as the 13in MacBook Air —
but its rechargeable battery lasts for up to 15 hours
and its 20W output is powerful enough to get things
going at an outdoor party or BBQ.
The S3X includes both Wi-Fi and Bluetooth for
streaming your music. And, like all the other Jongo
models, the S3X can be used on its own, paired
with another Jongo for two-channel stereo, or as
part of a multi-room system that beams music all
around your home.
Bowers & Wilkins A7
Price: £699.99
The Zeppelin from Bowers & Wilkins was one of
the first speakers to support Apple’s AirPlay, but
the company has released a number of other
AirPlay speakers since then and the A7 is its current
flagship model. The £699 price tag is pretty steep,
but the A7 can earn its keep, with five separate
drivers — including a proper sub-woofer — that
provide terrific clarity and detail, along with a good,
firm bass sound. And with 100W total output the A7
can fill a small hall with sound, let alone your front
room at home. There’s no Bluetooth but, as you’d
expect, the A7 supports AirPlay for your iOS devices,
and provides both Wi-Fi and Ethernet for connecting
to your home network.
Creative Roar
Price: £129.99
It's a while since we’ve heard from Creative, but its
Roar speaker deserves to get your attention. It’s a
relatively compact speaker, about the size of a thick
paperback, and finished off with a smart metallic
grille. However, Creative’s engineers have managed
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to cram in five separate drivers and two amps,
including a proper sub-woofer that gives it a nice
firm kick in the bass.
Creative doesn’t quote a figure for the amp
& output, but it really does create a big sound for such &
a small speaker system. It’s a little heavy at 1.1kg,
but the sound quality, eight-hour battery, and extras
such as a microphone for voice calls make the Roar
one of the best portable speakers we’ve seen in this
price range. There’s Bluetooth, 3.5mm line-in, Micro-
USB and a microSD slot to boot.
Jabra Solemate Max
Price: £249.99
The rugged design and attractive sound of the
original Solemate speaker earned it a lot of fans,
so Jabra recently followed it up with the larger
Solemate Max.
Admittedly, a weight of almost 3kg means that
you probably won't be carrying the Solemate Max
around in your backpack, but it does have its own
carrying handle to help you out, and the extra size
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and weight means that it can include a big battery
that lasts for up to 14 hours.
It produces a big sound too — the bass could be a
bit stronger, but its 9OW output is powerful enough
& to get the party going when you're on holiday or out &
in the garden. The £250 price tag is a bit steep, but
it’s dust, dirt and water-resistant, so it'll earn its keep
if you need a speaker system that can cope with the
British weather.
Monster Superstar
Price: £99.99
Most speakers of this size sacrifice sound quality for
portability, but the modestly named SuperStar claims
to be the ‘world’s smallest audiophile’ speaker.
It really is a pocket-sized little speaker, measuring
just 48mm thick and 206mm long. However, it’s
splash-resistant and sturdy enough to cope with life
on the move. The sound quality, inevitably, isn’t up
to true audiophile standard, but the bass radiator
gives it a firmer sound than many of its ultra-compact
rivals. It kicks out a decent volume too — noisier rock
|Praweest6inas 76
and dance music can distort a bit at high volume, but
it'll still do the trick for listening to a few tunes when
you're out and about with your friends.
Price: £124.99
It’s not as portable as its little brother, the Trax, but
the Max makes up for it with really good sound
quality and a competitive price. The Max measures
almost a foot long and weighs about 2kg, so it’s a
oveve0%6 1442 |
Macworld
bit big and heavy for a backpack. However, it’s light
enough to carry around indoors or to take out into
the garden, and big enough to pack a decent punch
as well. The 30W output won't have the roof rattling,
but it’s more than loud enough for listening to music
in your bedroom, or for a dinner party or BBQ, and
the inclusion of a bass radiator lends it a firmer, fuller
sound than you normally get from mid-size speakers
such as this.
iClever IC-BTSO2
Price: £22.99
iClever’s Bluetooth Wireless Speaker is one of the
best cheap Bluetooth speakers we've tried. It looks
great and it’s affordable. It’s surprising just how
much sound emanates from this tiny zinc-alloy box.
Given that you can easily fit the 64.5x64.5x70.1mm &
261g iClever in a single hand, the 5W speaker
hidden inside does a much better job than we
should reasonably expect from such a portable
speaker, both good on bass and free from distortion
at high volume. Lewis Painter
Opinion:
Games are just a small part of its overall appeal
y the time Apple began its event on
Wednesday, we already knew most of the
basics: leaks had soured the surprise of the
iPhone 6s and 6s Plus, the iPad Pro, and certainly
the long-awaited Apple TV refresh. However, one
pre-show rumour didn’t come true, which left some
people disappointed: The new set-top box isn’t a
gaming powerhouse.
It plays games, certainly. The addition of the App
Store means that the new Apple TV is designed to
ovivense 142 |
— Ewwecsteines 73
Macworld
run big-screen games, with Apple demonstrating
a multiplayer version of Crossy Road, a new
Rayman, and a rhythmic, family-oriented sports
game from Rock Band maker Harmonix. And with
the touchpad remote, iOS devices, gamepads,
and other peripherals all supported, there’s some
versatility to what developers can do with it.
But the idea that the Apple TV could challenge
the Xbox One or PlayStation 4 in any serious way
seemed off-base, and Apple’s brief presentation
didn’t inspire belief that gaming will be a tent pole
focus for the device. Does that make it a “major
bust,” as gaming site Kotaku said? Well, no: there’s
still plenty of upside to the Apple TV’s gaming
capabilities, even if rumors undercut the impact.
What it is (and isn’t) &
The Apple TV is not a £350 to £400 console packed
with high-end gaming guts; it’s a tiny, £129 box with
an iPhone 6 processor in it. And it’s not designed
to run the kinds of £50 games that are built by
hundreds of people and showcase the latest in
graphics technology. In fact, many of the games
you'll play probably started life on the iPhone, and
most will be free-to-play offerings.
In truth, the new Apple TV is quite similar in
capabilities to a few other boxes on the market.
Amazon’s Fire TV, for example, is all about media
and games, while Android TV-powered boxes (like
the Nexus Player) can likewise run apps, games, and
more. Ouya is perhaps the most high-profile failure
of the bunch, as it Kickstarted millions of dollars,
built up a lot of hype, and then botched the landing.
We probably needn’t worry about a messy launch
Macworld
with the Apple TV. There’s an incredible selection
of iPhone and iPad games on the App Store that
can be tweaked and revised for tvOS, and both
the company and platform are a known quantity by
now. Also, Apple sold more than 25 million of the
boxes when it was just a “hobby” for the company
— imagine what might happen now that Apple
thinks it’s important.
That said, the gaming capabilities of the Apple TV
aren't strong or central enough to be a big selling
point. Apple realizes that, which is why games got a
few minutes in the middle of the TV demo. It’s part of
the overall appeal of the new box, but not the hook.
But that’s the same deal with the iPhone and iPad
— you buy these devices for apps, communication,
media, and more, and you also happen to gain
access to a vast array of great games along the way. &
In that sense, the Apple TV is the perfect
complementary gaming device for an avid iPhone or
iPad owner. The ability to buy or download a game
on your touch device and also have it available on
your TV (assuming the developer has made it Apple
TV-compatible) is a wonderful perk, particularly with
the ability to pick up a saved game on any device.
And with iPhones and iPads used as secondary
controllers for Apple TV, it makes the box that much
more compelling.
Stumbling blocks
Granted, control is a possible point of contention
with the Apple TV. The bundled Siri Remote is
interesting — it’s like the halfway point between
a laptop trackpad and a Wii Remote, letting you
tap and swipe for basic interactions, as well as tilt
Macworld
SteelSeries Nimbus
and move with the built-in motion controls. That
a means easily steering your sports car in Asphalt 8:
& Airborne, or maybe swinging the remote like a bat or
golf club — and whichever other examples seemed
new and interesting when the Wii hit in 2006. But
between the small touchpad and the lack of gaming-
specific buttons, the Siri Remote isn’t going to work
well for all types of games. In some cases, your
iPhone or iPad might be an able substitute, although
developers will have to contend with the fact that a
(likely small) number of Apple TV owners won't also
have an iOS device.
Because there’s no traditional gamepad
included with the box, advanced gaming will
be limited to those who seek out additional
peripherals. Apple isn’t even making its own
controller for the TV; that'll be left up to third-party
makers through the MFi program. SteelSeries is
first up with the Nimbus, which looks like a cheaper
version of its Stratus XL iOS controller and also
Macworld
works with iPhones and iPads. There’s another
limitation in play: it appears that apps and games
are limited to 200MB of storage apiece. That may
not be a problem for many casual games, but high-
performance titles may need to turn to the cloud
to house their data — or grab chunks as needed
for progression. But it also means developers
may need to condense or compress assets, which
isn’t going to make games look any better on your
50in flat screen.
And still...
Despite those potential complications, | see a lot
of value to gaming on the Apple TV. It’s ideal for
existing iOS device owners, and playing games ona
box directly connected to your TV is a lot easier than
using AirPlay streaming or one of those awkward &
HDMI connectors from years back.
The Apple TV could be a great living room
console for family and party multiplayer experiences,
such as a trivia game like You Don’t Know Jack. Get
a few friends with iOS devices, crowd them around
the TV, and you've got easy, instant fun. The Siri
Remote has a built-in microphone, so why not bust
out some karaoke party games, for that matter?
It’s also encouraging to see developers
embracing the option to bring grander console
experiences to Apple TV. You'll be able to play
this fall’s Guitar Hero Live on the device with the
same plastic guitar peripheral — but no need for a
dedicated gaming console. And popular toys-to-
life games Skylanders Supercharged and Disney
Infinity 3.0: Star Wars will both launch starter kits for
Apple TV, as well.
Macworld
As far as smaller games go, I’m not sure that
every game will thrive in the living room setting.
I'd rather play Crossy Road on my phone and be
right there in the tense tapping action, rather than
several feet away from a TV. It reminds me of
buying mobile gem Threes! on Xbox One last year
— I'd played hours and hours on iPhone, so | paid
£3.99 to grab the console version and only played
for a few minutes total. It just didn’t click with me
the same way.
But bigger, deeper games will make a lot of
sense on Apple TV. Apple featured Transistor
prominently during the demo, and it’s one of the
games that will really benefit from the grander
experience of playing on a TV. Same with Bastion,
XCOM: Enemy Within, The Walking Dead, and Star
Wars: Knights of the Old Republic. &
While all work well on an iPad, those are the
kinds of games | want to play on a big screen while
slumped on the couch at the end of the day. And
since Apple TV games can require a full gamepad
(unlike iOS games with MFi controllers), the console
experience can be recreated without compromise.
And what about retro games that started on a
controller before moving to touch? Sonic the
Hedgehog will be a lot sweeter on your TV when
you don’t have to dig out a dusty old Sega Genesis.
No, the Apple TV probably won’t stop anyone
from shelling out for an Xbox, nor will the option of
television play likely kill your iPhone gaming habits.
But the option for living room play within Apple’s
mobile ecosystem is a huge perk of the new set-
top box, and another reason why it seems like a
seriously entertaining upgrade. Andrew Hayward
Macworld
Opinion: Questioning
Apple’s battery case
Why now? Why the bulge? Is it an Apple product?
4 (4 What's with that Apple battery pack?” If you’re
the resident Apple know-it-all in your family/
office/school, you probably heard this question
more than once this week. It’s an appropriate one
to ask when the biggest company in the world
dropped one of its strangest releases: a battery case
with a weird hump that promises to extend the life
of your iPhone 6 or 6s by 25 hours. | won't say it’s
awkward, but had it been released by a company
like Griffin or even Mophie, it would have a hard
Macworld
time finding someone to sit with in the cafeteria. But
since it’s Apple, the whole world noticed. The timing
of the release was curious in itself - on a random
Tuesday, just 17 days before Christmas — but even
if it had been unveiled alongside the iPhone 6s in
September, it would have been no less of an oddity.
It might be the most un-Apple product ever released,
and | have to wonder if Jony lve even saw it before it
was sent to production.
And each time | was posed the above question, |
struggled to answer it.
Worst case scenario
When the first image of Apple’s battery case popped
up in my Twitter timeline, | scrolled right past it. It
wasn’t until | saw the same image up three or four
more times in near succession when | realized it &
wasn’t someone’s joke mock-up.
Now Apple hasn’t exactly had a stellar record
when it comes to cases. There were the funky
iPhone 5c covers that showed unsightly bits of
words through the holes. The iPhone 4 bumpers
that were more about reception than protection.
And who can forget the utterly bizarre iPod Socks?
But something troubled me about the battery
case even more than the design. It’s not just that
it's cumbersome and goofy; rather, it seems to
be trying to address a specific customer complaint
with the iPhone 6.
Of course, you can argue that the iPhone 6 itself
is an answer to specific complaint about the size of
the screen compared to its Android foes, but the
battery case feels different. When Apple designed
the iPhone 6, it was a natural progression and
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design evolution. Every decision — the size of the
battery, the protrusion of the camera, the placement
of the power button — was made to create the best
product, warts and all.
The battery case doesn’t look like it went through
the same process. It’s as if Tim Cook or Phil Schiller
read a bunch of disparaging iPhone posts and called
a meeting. And that’s not how Apple operates.
Losing focus
There’s no way to know whether Steve Jobs would
have signed off on Apple’s first battery case, but we
do know that he despised knee-jerk products: “It’s
really hard to design products by focus groups. A
lot of times, people don’t know what they want
until you show it to them.”
But if there was ever a focus &
group product, it’s this one. While
there’s still some cool innovations
inside that make it smarter than the
average battery case — the Lightning
connection is a nice addition and the
live status updates are particularly
clever — without the Apple symbol
on the back it would never be
mistaken for a Cupertino product.
And at £79, | can’t imagine it’s going
to fly off shelves.
The iPhone battery case is a
solution to a problem, but | just don’t
think it’s one Apple strongly believes
needs solving. People have been
— comparing it to the Magic Mouse’s
charging port or the Apple Pencil’s
Macworld
built-in Lightning charger, but those are
design compromises made for style and
convenience. The Apple Pencil might
look funny sticking out the end of the iPad
Pro, but the care and detail put into its
design is obvious. With the battery case,
not so much.
Cause and effect
Apple doesn’t need to create reactionary
products. It has an army of third-party
partners that are happy to fill specific
needs that arise as people discover
things that Apple chose to overlook.
Some smarts aside, the iPhone battery
case doesn’t really offer much that the
Mophie Juice Pack doesn’t, and it’s hard
to understand its reason for existing,
other than the occasional upsell to an
unscrupulous iPhone 6 or 6s buyer at
an Apple Store. a
Of course, this could all just be an :
overreaction. A £79 accessory is basically a
rounding error on Apple’s bottom line, and after a
few weeks it’ll just blend into the others on the shelf
at the Apple Store. By the time the iPhone 7 comes
around we'll probably forget it ever existed.
It’s no secret that Apple does its best work when
it’s giving its customers products they want,
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