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Macworld
Welcome...
pple has a habit of releasing a whole wave
of new hardware and software at this
time of year, and this autumn has been no
different. The past month has been packed with new
products, including the iPhone 6s and 6s Plus, iOS
9 and OS X El Capitan. And there’s more to come,
with the iPad Pro and new Apple TV just around the
corner. Thanks to Apple, Christmas has come early.
Over the past few weeks we've seen the launch
of the new iPhone 6s and the 6s Plus. We’ve been
using both of these and they are reviewed on
pages 38 and 50, find out what we think about the
new features including 3D Touch, Live Photos and &
the new Rose Gold model. Existing iPhone users
haven't been left out: iOS 9 has also launched and
can be downloaded to iPads and iPhones now.
We reveal our favourite features on page 83.
We've also seen OS X El Capitan, the latest
version of Apple’s Mac operating system hit our
Macs, also reviewed on page 60. We love the
new features such as the improved Spotlight
and Mission Control with Split View.
In this issue we also take a look at watchOS 2 —
the latest update to the Apple Watch software that
we think improves the Watch significantly — it’s not
only an essential update, it’s a great reason to buy a
Watch if you haven't yet. Find out more on page 76.
We hope you've enjoy the issue. Feel free to send
us your feedback via facebook.com/MacworldUK or
email karen_haslam@idg.co.uk.
i_|
Macworld
Bumper iPhone sales
Apple sells 13 million iPhones during 6s launch week
pple expected to break records with sales
A the iPhone 6s and 6s Plus on launch
weekend, and it was right on target. The
company sold more than 13 million new iPhones in
12 countries, beating last year’s opening weekend
record of 10 million phones sold.
“Sales for iPhone 6s and 6s Plus have been
phenomenal, blowing past any previous first
weekend sales results in Apple’s history,” Apple
CEO Tim Cook said in a press announcement.
“Customers’ feedback is incredible and they are
loving 3D Touch and Live Photos, and we can’t
& wait to bring iPhone 6s and iPhone 6s Plus to &
customers in even more countries”
The story behind the story: It’s important to
note that China was one of the launch
countries this time around, which
was not the case last year. The .
iPhone 6 and 6 Plus went on sale
in China on 17 October, 2014,
nearly a month after hitting the
shelves here in the UK. But Apple
will only be able to include sales
through Saturday 26 September
in its fourth-quarter earnings
report. Sales from 27 September
on will be bundled in to Apple’s
holiday quarter results, which O
we'll hear about in January.
=
z =
Record-breaking upgrade
More than 50 percent of iPads and iPhones running iOS 9
& fter just one, Apple reported that more than &
Ae percent of devices had adopted iOS 9.
That means it’s on track to become Apple’s
most popular software upgrade of all time.
The story behind the story: It took nearly a month
for Apple’s last major iOS upgrade to reach 50
percent of devices. Why? iOS 8 was huge. People
with 16GB iPhones who wanted to upgrade over the
air were faced with the problem of having to delete
apps just to make room for the upgrade, which was
a major hassle. Then there was iOS 81, released just
a week later, which bricked some phones as soon
as it launched. iOS 9 is much smaller than iOS 8, at
1.3GB versus 4.58GB, and adds a new feature where
you can temporarily delete apps to make room for
the upgrade, then get them back (with all user data
intact) after installing.
\
The improvements that make upgrading worthwhile
| Capitan adds some power under the hood,
bringing Apple’s Metal APIs over from iOS,
which lets apps take better advantage of
your Mac’s graphics processor for increased
performance. If that doesn’t sound very exciting, not
to worry: Apple has tossed in some improvements
for users like us, too. Here are the little changes that
have made the biggest difference in our workflow —
and how to put them to work for you, too.
| ronnovisieaa-5
vars02015.1606-|
Macworld
41. Split View
& Split View in El Capitan makes full-screen mode &
twice as useful by letting you divide your screen
between two apps. Here’s how to make it work.
You need to have both windows open already.
Pick one, and press and hold the green button in the
upper-left corner — the same button you’d press to
go full-screen. After a second, half of your screen will
glow blue. Drop the window into that half, or drag
it into the other half. That opens it in exactly half
your screen. The other half will show thumbnails of
every other window you have open. Click the one
you want open on the other side. If you don’t want
a 50/50 split, you can drag the black bar down the
middle to one side or the other. To get back, hover
your cursor at the very top of your screen to reveal
the menu bar, along with the controls for each of
your two open windows. Click the green button on
either window to go back to normal.
2. Mission Control
The new Mission Control works in the same way as &
the old one, but its cleaner, brighter design makes
us want to use it more. Swiping up on the trackpad
reveals a view of every open window on your
desktop without stacking them by app like Yosemite
does, so you can find the exact one you want. (If
you liked having them stacked, head to System
Preferences > Mission Control, and select ‘Group
windows by application’.)
3. Shake the mouse
If you lose track of the cursor, you can shake your
mouse — or rub your finger quickly on the trackpad
as if you were shaking a mouse — and the cursor
will grow in size so you can see it. Since some apps
make it go away or change it to the less-visible
text-insertion offering — text editor, for example —
this could come in handy.
me |
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® 22-38 ©
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3
7
4. Spotlight shines brighter
We use Spotlight constantly to search for files, open
folders, and launch apps. In El Capitan, it can do a
lot more. Do you need a jacket when you go out for
& lunch? Launch Spotlight and start typing Weather. If &
we've forgotten the name of a file we were working
on yesterday, we can search for ‘documents from
yesterday’ and it comes right up. From live sports
scores and cinema listings, to looking up directions
in Maps, Spotlight can do a lot more of the things Siri
can do on your iPhone. Unfortunately, with no Siri
on the Mac, we're still stuck typing for now.
5. Mail grabs new
contacts and calendar events
Many people have switched from Outlook to Mail
after purchasing an Apple Watch, because they love
having Mail’s VIP list feature notify them of the most
important emails on both their phone and wrist. (We
get a couple hundred emails on a slow day — a lot of
itis garbage, and if we’re not careful it can bury the
things we actually want and need to see.) Mail in El
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Capitan is even better, alerting us to contact details
or event times in the body of out messages. It only
takes a click to add new people to Contacts, or
update an old contact’s information, and adding new
events to Calendar is easy, too.
6. Full-screen Mail and tabbed replies ®
When we're ploughing through all the emails we’re
sent in on our never-ending quest for a clean inbox,
the new full-screen view in Mail is a real boon. As
we're reading, we just press 3£-R on the messages
we want to reply to (or 3-Shift-R to reply-all). But
then we can click anywhere outside that message
to minimise it down to a tab bar along the bottom
of the screen. We keep reading and queueing up
those messages to reply to, and then take care of
composing each reply, in a conveniently tabbed
Compose window.
7. Mail’s new gestures
New gestures make opening new Mail messages
easier, too — just use two fingers on your trackpad,
and swipe left to reveal a Delete button on the right,
or swipe right to reveal a Mark as Unread button
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on the left. You can change that Delete option
to Archive in Mail > Preferences > Viewing.
8. Public transport directions
Usually when we need Maps, we’re out and about,
using an iPhone. But not always. Now that Maps
in El Capitan is more full-featured, offering public
transport directions in select cities, it’s possible to
take our time plotting a course from the office. We
then tap the Share button to send those directions
to our iPhone for later. Google Maps has transit info
for more cities, but if you happen to own an Apple
Watch, Apple Maps is the only mapping app that will
subtly tap you on the wrist before each turn.
9. Hide the menu bar
If you like how full-screen apps make the menu bar &
go away, we’ve got great news: you don’t ever have
to see the menu bar unless you really need to use it.
Go to System Preferences > General, and check the
box for ‘Automatically hide and show the menu bar’.
It'll disappear giving you an extra sliver of space on
your display, but reappear when you hover your
cursor near the top. That same Preferences pane is
where you'll find Dark Mode, a little feature that was
new in OS X Yosemite.
10. Put a pin in your favourite tabs
We keep a lot of tabs open all day to watch
Macworld.co.uk’s home page, work in our CMS,
moderate the site’s comments, and check the
analytics. But the more tabs we open to do the
rest of our job, the more crowded Safari’s tab bar
becomes. Pinned sites is great for cutting that clutter.
Macworld
We can tap on a tab’s name with two fingers (for a
right-click) and select Pin Tab from the pop-up menu,
and that tab will stay open — and stay updated — but
with a much smaller ‘footprint’ in the tab bar. The
pinned tabs appear on every new Safari window
we open. You can’t even accidentally close them
by pressing #-W — instead, just right-click one again
for the options to close it or unpin it.
‘11. Mute the autoplay
A lot of websites have autoplay videos. It’s an
annoying trend that El Capitan can help with. When
any tab is playing sound, you should see a little
megaphone icon on that tab. Right-click it for an
option to Mute Tab. We wish there was a setting
in Safari’s preferences to mute tabs by default
without affecting the sound coming from other &
apps, so we could surf away without anything
interrupting the music playing from iTunes or Rdio’s
standalone app. Maybe in an update, Apple?
iM Watson is helping transtorm industries with cognitive of
Home / 10S
How to enable Safari ad-
blockers in iOS 9
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Photos for Mac
Concluding our series on Apple’s photo-editing software
Create a Slideshow
A handy new feature is the Projects tab that allows
you to create print products, manufactured by
Apple itself, as well as slideshows that you can
export as HD movie files.
To create a new project, select the images you
want to use via the Photos tab — you'll need to
hold down 3 or Shift to select multiple images
— then click the ‘+’ button
at the top right of the
Photos program window
and select the type of Album
project you want. Once {© Smart Album
created, any new project B® Book
will subsequently be {Calendar
listed when you click the © Card
Projects tab. /@ Slideshow
A slideshow is perhaps
the simplest kind of
project because it doesn’t
involve buying from Apple
and the results are immediate.
The first choice upon choosing to put together
a slideshow is to give it a name. Anything will do,
although you should note that this text will appear
within the opening frames. Instead of creating a new
slideshow, you can choose via this dialog box to add
the photos to a slideshow you've already created,
selectable from the Slideshow drop-down list.
The layout of Photos’ slideshow construction
window is straightforward — the photos are listed
along the bottom, while dominating the screen is
a preview of the slideshow. Clicking the Preview
button will start it playing within the Photos window.
At the right of the program window are three
icons that let you choose the Theme, Music, and
Duration. When any of them are clicked a slide-out
panel will appear showing options.
1S Prints
Choose a slideshow theme
Six slideshow themes are available. These not only
add interest to a slideshow via motion effects but
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also let you make better THEMES
use of photos that might
be shot in portrait mode, ¥ Ken Burns
or other aspect ratios — Origami
the individual frames of
Reflections
some slideshows involve
‘ Sliding Panels
multiple photographs
better disposed to ‘antag Pyne
portrait shots, for Classic
example. The different Magazine
themes are as follows:
Ken Burns: Each photo displayed is either slowly
zoomed into or zoomed out of (a technique
pioneered by documentary maker Ken Burns). You
can set the start and end zoom points in each photo
by selecting it within the thumbnails at the bottom of
the program window, and clicking the square icon in
the bottom left of the large preview. Selecting either
the start or end icon will show a zoom slider.
Origami: Images in the slideshow seem to fold into
view from the side of the screen.
Reflections: Pictures appear to be sitting ona
shiny surface that reflects their contents.
Sliding Panels: Photos slide into and out of view
— from the sides, top, bottom and out from the
middle of the screen.
Vintage Prints: Images are shown as a series of
virtual photographic prints, as if stacked on top
of each other. A similar effect to that in the Ken
Macworld
Burns slideshow is used to zoom slowly in and
out in order to add interest although no control is
offered over the zoom effect.
Classic: The traditional slideshow in which individual
photos fill the screen, and crossfade into each other.
Magazine: Somewhat similar to the Origami and
Sliding Panels except the transition between
slideshow frames is quicker. There’s also a more
dynamic feel to match a supposed magazine layout.
In most themes, the thumbnails at the bottom
show how the photos will be arranged when two
or more appear in a single slideshow frame, and
clicking and dragging individual photos within the
thumbnails will rearrange their order. Clicking and &
dragging photos within the large preview above
will allow you to centre each individual picture
within its frame in the slideshow.
Pro tip: The title of the slideshow can be edited
by clicking it in the first frame of the large preview,
and the font can also be changed by tapping
#-T to bring up the fonts palette. Unfortunately,
although the palette includes controls for change
the text colour and shadow, these don’t appear to
have any bearing on the text.
Add text to a slideshow
In addition to the title text, which is added
automatically based on what you type, you can also
add individual captions to each image. This is done
by clicking the ‘+’ button at the right of the thumbnail
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Our beautiful cats
listing and typing into the text box. Unfortunately, the
text box is fixed and can’t be moved around.
Change a slideshow’s
theme and duration
Each slideshow has a unique piece of music that
plays while it runs, though you can choose your own
& song from your iTunes library by clicking the Music
icon on the righthand side and expanding the Music
Library heading. You can also select Theme Songs
from the drop-down list to mix and match any of
the seven theme songs with your slideshow. The
Duration control works in concert with the music,
because you can make the slideshow last as long
as the music, or choose set times for each frame.
Export a slideshow as a movie
As you progress creating your slideshow, it'll
automatically be saved under the Projects tab.
You can, however, also choose to export it as a
QuickTime (MP4) movie file, playable on all Apple
devices and most modern computers/handhelds.
Three resolution options are available: Standard
Definition (640x480), High Resolution 720p
(1280x720), and High Resolution 1080p (1980x1080).
System Preferences 6
The final part of our complete guide
Use Time Machine to back up a Mac
Apple’s Time Machine system is designed to
safeguard your Mac’s data by backing it up to an
external disk. If you’ve not done anything with Time
Machine to date, the System Preferences pane will
be in its default state. To the left is a massive on/
off switch (see above). On the right is a button that’s
used to select a backup disk, some information
about what Time Machine does, a checkbox that
determines whether it is shown in the menu bar,
and an Options button.
Turn Time Machine on and it will list suitable disks
for use. Generally speaking, the location you’re
copying to should have more free space than the
capacity of the disk you're intending to back up. If
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you're unsure what size disk your Mac has, go to
the Apple menu, select About This Mac, and click
& Storage. An overview will be provided that outlines &
the size of your disk (and those connected).
Bear in mind that if the disk is partitioned and
you only intend to back up the one partition,
the external drive only has to be larger than
that rather than the entire disk. (So in the above
example, the Mac’s 500GB disk has been split
in two. Therefore, the external drive needs to
be larger than 250GB, not 500GB — although
the more space you have, the more versions of
documents and data Time Machine can store.)
On selecting a disk, you can choose whether to
encrypt your backups via the checkbox; clicking
Use Disk then gets everything started. Back in the
main Time Machine window, you'll see a countdown
to the next backup, and details of the oldest and
latest backups (which will start out as ‘None’). When
a backup is taking place, you’ll see how much
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data is being backed up, how much is left to go,
and approximately how long this will take. Your
first backup will probably take quite a long time,
but subsequent ones should be faster, since less
data will be copied.
Using Select Disk, you can update the disk used
for backups or even use multiple disks. With the
Options button, you can exclude items from your
backup. Click the ‘+’ button and select a document
or folder. Its size will be listed, showing the impact
on the entire backup. Generally, there’s not much
point in omitting anything from backups, because
that data will not be available if you later need to
restore. The Options sheet also includes a checkbox,
so you can choose whether you are notified when
old backups are deleted; on notebooks, there will
also be a setting for whether Time Machine should &
backup while on battery power.
The final setting is the checkbox for showing Time
Machine in the menu bar. The menu extra details
Macworld
the current backup, if one is active. In fact, the icon
provides an at-a-glance view, once you know what
to look for. When idle, it will be a block with a circular
arrow around it, but when a backup is in progress, a
second arrow is added; if an error occurs, the clock
will become an alert icon.
The menu also enables you to skip the current
backup and to enter Time Machine. The latter won't
be much use immediately, but access it once you’ve
been running Time Machine for a while and you'll be
able to access previous versions of Finder windows
(see image on page 19), select old versions of
documents and then restore them. Should a bigger
disaster befall your Mac, you can restore your entire
Mac from a Time Machine backup. Hold $-R during
a restart, select Restore from Time Machine Backup,
and click Continue. Select your backup disk and click &
Continue, and then the most recent backup, before
clicking Continue again. The Mac will restore (which
may take a while) and restart. The subsequent Time
Machine backup may then be a full one.
Accessibility
Many OS X users never venture into the
Accessibility pane in System Preferences,
but although it’s primarily designed to assist
people with specific vision, hearing and motor
requirements, plenty of the available options
can be beneficial to a far wider range of users.
The pane is split in two. From the sidebar on the
left, you choose the section you wish to access.
Sections are grouped into four distinct categories,
to make finding everything simpler: Vision, Media,
Hearing and Interacting. On clicking one of the
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sections, its options appear in the righthand
side of the pane.
Vision
The three sections within Vision are Display, Zoom
and VoiceOver.
Display has five checkboxes:
Invert colours (reverses all screen colours)
« Use grayscale (uses only grey shades for
everything onscreen)
Differentiate without colour (adds shapes
alongside — or instead of — colour, in order to
convey status)
* Increase contrast
» Reduce transparency.
The final two options will be of particular interest
if you’ve had problems using OS X after Yosemite’s
visual refresh. They're both designed to bring
Macworld
extra clarity to what you see onscreen — ‘Increase
contrast’ darkens some colours, makes window
controls more distinct, and removes transparency
from window sidebars, toolbars and menus. If that
effect is fierce for you, instead just check ‘Reduce
transparency’. Colours then remain unaffected,
but system transparency effects will all disappear,
resulting in solid menus and toolbars. This means in
the likes of Maps, the actual maps won't affect the
colour of the toolbar as you scroll the page.
Two sliders are found below the checkboxes:
Display contrast and Increase contrast. Display
contrast changes the contrast of all onscreen
elements, in a manner similar to on a television or
in a graphics package. Even a slight adjustment
has a big effect; at maximum levels, OS X becomes
& essentially unusable. Cursor size is more useful, &
increasing the size of the pointer. Normal is the
standard setting, while Large is even bigger
than a standard Dock icon. This slider is worth
investigating if El Capitan’s ‘cursor wiggle’ isn’t
enough for you to easily keep track of where the
cursor is at any given time.
Zoom is a tool for zooming in and out of the
display. With ‘Use keyboard shortcuts to zoom’
turned on, the listed shortcuts can be used to
toggle zoom, zoom in, zoom out, and toggle smooth
images. ‘Use scroll gesture’ has you work with a
user-defined modifier key and mouse/trackpad
gestures (for example, Control and a two-finger
vertical swipe) to zoom. ‘Smooth images’ smooths
visuals when zooming. ‘Zoom follows the keyboard
focus’ ensures the zoom follows whatever you're
doing with the keyboard. By way of example, turn
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this on and if you press 3-Tab, visual focus would
move to the task switcher; but if this option was
turned off and you happened to be zoomed into the &
top left of the screen before pressing 3-Tab, you
might not even see the switcher.
If you decide to use zooming, you should explore
‘Zoom Style’, which provides the choice between the
entire screen zooming in and out (‘Fullscreen’), or
just zooming a section within a window that follows
the pointer rather like a floating magnifying glass.
The ‘More Options’ button opens a sheet with
settings for the chosen zoom style. When using
‘Fullscreen’, you get sliders for maximum and
minimum zoom levels. ‘Show preview rectangle
when zoomed out’ places a black border on the
screen, showing the portion you'll zoom into. The
radio button group lets you choose how and when
the zoomed-in screen image will move: with the
cursor, only when it reaches the edge of the zoomed
area, or so it remains near the screen centre.
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With ‘Picture-in-picture’, you get a magnification
slider, options for the window's position —
stationary, following the cursor, or tiled along the
edge. The last of those splits the screen vertically.
On the left, you get the magnified view, and the
standard view remains on the right. Each scrolls
independently. If you have a vestibular condition,
be aware that this can be a motion/vertigo trigger
(as, indeed, can some other aspects of zooming).
‘Cursor style’ provides the means to switch the
standard pointer for a crosshair. The other options
are for inverting the colours (specifically within
the zoomed area), enabling zoom temporarily by
holding the Control and Alt keys, and speaking
items under the mouse after a delay. With ‘Adjust
Size and Location’, the area the tiled view takes
& up can be fine-tuned. &
VoiceOver provides spoken descriptions of items
on the screen. Turn on VoiceOver using #+F5. A
‘VoiceOver speaks descriptions of items on the
‘screen and can be used to control the computer
using only your keyboard,
‘Do not show ha message agen
Use VooeOver Turn OM VoieeOver
Macworld
prompt will then provide the means to learn more
(press Space) or skip the intro (V). ‘Use VoiceOver’
and ‘Turn Off VoiceOver’ buttons act as ‘continue’
and ‘cancel’, respectively, for the feature.
Media
In the Media category are two sections:
Descriptions and Captions.
With Descriptions, you get a single checkbox,
which plays video descriptions when they’re
available. In Captions, you define settings for closed
captions and subtitles. Three styles exist initially:
Default, Classic, and Large Text. You can create
your own using the ‘+’ button, whereupon you
choose a name, background colour and opacity,
text colour, font, and text size. In all cases, you
can determine whether the video can override ®
your choices when necessary. The checkbox
at the bottom of the window when ticked will
ensure closed captions/SDH are used rather
than standard subtitles, when available.
Hearing
This category has just one section: Audio. This has
two settings. The first adds a screen flash when an
alert sound occurs, and this can be tested by clicking
the ‘Test Screen Flash’ button. This has broader uses
than just assisting people who are hard of hearing —
if you’re Mac’s muted at night, it can be a great way
of attracting your attention when an alert occurs.
‘Play stereo audio as mono’ adjusts all audio output
to mono. This is particularly useful for users with
poor hearing in only one ear when they’re listening
through headphones.
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Interaction
The Interaction category has four sections:
Keyboard, Mouse and Trackpad, Switch Control
and Dictation.
The Keyboard section is about helping anyone
who may have difficulties typing and using keys.
When ‘Enable Sticky Keys’ is on, modifiers (Shift-
Control-3-Alt) remain active, and their icons are
displayed at the top-right of the screen. A sound
also plays to denote the activation of one of these
keys. Press the same modifier a second time and
it’s highlighted. Press a third time and it’s cancelled.
Modifiers also disappear when a keyboard shortcut
is activated. (For example, pressing Shift-S triggers
Save, thereby turning off the modifier.)
The ‘Options...’ button provides further settings.
You can toggle Sticky Keys by pressing Shift five &
times, turn off the audio alert, and change the
screen corner in which the key icons appear.
‘Enable Slow Keys’ is all about adjusting the
amount of time between when a key is pressed
and when it’s activated. Click ‘Options..’ and you
can toggle key sounds and adjust the acceptance
delay. Having sounds on with Slow Keys is a good
idea if you use an especially long delay, because it
provides extra confirmation regarding key presses.
This may not be necessary when typing, but it’s
useful when using keyboard shortcuts.
Mouse and Trackpad starts off with ‘Enable
Mouse Keys’. When active, you can use an extended
keyboard’s number pad to control the cursor. On
keyboards lacking a number pad, you use ‘I’ for
the mouse button and the keys around it — 7, 8,
9; U, O; J, K, L - for directions. However, standard
key usage is disabled while Mouse Keys is active,
so we recommend getting an extended keyboard
when using this feature. Click ‘Options...’ and you
can choose to press Alt five times to toggle Mouse &
Keys, ignore the built-in trackpad when Mouse
Keys is active, and define the delay and maximum
speed. Those last two options need careful tuning
to individual users. If the delay and speed is too
slow, it will be frustrating to navigate using Mouse
Keys; too fast, though, and the user may often miss
their targets.
The rest of the pane is concerned with adjusting
the behaviour of your mouse or trackpad. With
‘Double-click speed’, you can reduce the speed
required for that action, thereby making it accessible
to anyone who cannot click a button twice in
succession fast enough. Similarly, the spring-loading
delay (for example, when dragging a document
over a folder) can be adjusted. The final checkbox
is a setting for ignoring the built-in trackpad when a
mouse or wireless trackpad is present.
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At the foot of the pane, there are two buttons,
providing quick access to, respectively, trackpad and
mouse options. For trackpads, you can adjust the
scrolling speed, set scrolling to be with or without
inertia, and enable dragging ‘without drag lock’, ‘with
drag lock’ and as a ‘three-finger drag’. For mice, you
just get to change the scrolling speed.
Switch Control is in essence all about performing
actions simply by clicking a switch. Switches can be
all kinds of devices; examples include a keyboard
key, a mouse button, a joystick, or a specialised
adaptive device.
The Switch Control options are divided into
three tabs (see below). ‘General’ turns on Switch
Control, which launches the Home row window. You
press a switch (such as Space on your keyboard)
to cycle through (‘scan’, in Apple’s terminology) the &
options and then a second time to make a selection.
Depending on the selected option, subsequent
selections will also be made by pressing the switch.
(For example, select Menu Bar, and the selection will
flick back and forth between the menu bar menus
and menu extras; select the former and the system
will scan through the menu titles and then, after
another selection is made, items within that menu.)
Other options within General include the means
to hide the panel after a period of inactivity, and to
access the Panel Editor, designed to program a new
switch or device into the system.
In the ‘Switches’ tab, you can define and assign
switch inputs using the ‘+’, ‘-’ and cog keys, and
adjust the timing of switch usage. Under ‘Navigation’,
there are further settings for changing how scanning
operates. Another timing button is included here, but
for navigation elements. Here, you can determine
how rapidly scanning moves, and how long (if at all)
the system pauses on the first item.
Macworld
Dictation works in tandem with Dictation and
Speech, which we looked at last month. The single
button, ‘Dictation Commands...’, opens a sheet
that lists commands, categorised into Selection,
Navigation, Editing, Formatting and System. Items
can be enabled or disabled using the checkboxes,
and selecting one displays accepted speech input
in order to trigger the relevant command.
At the bottom of the sheet is a checkbox labelled
‘Enable advanced commands’. This adds new
sections to the list: Application, Document and
User. The last of those is designed for you to add
custom commands. To do so, click the ‘+’ button,
and then input a term, select the app the command
should work in (or use ‘Any Application’), and then
choose an action from a predefined list: Open File;
Open App; Run Workflow; Paste Text; Paste Data;
Keyboard Shortcut. Select a custom command and
click ‘~’ to delete it. Commands included by default
cannot be removed.
As a final note regarding Accessibility in OS X,
some settings you're likely to want to have quick
access to are available by way of an overlay window.
Press Alt-88-F5 and you'll see ‘Accessibility Options’,
and the rest of the screen will dim. The window
provides access to: toggling how zoom is controlled
(by keyboard shortcuts or scroll gestures); enabling
VoiceOver; enabling Sticky Keys, Slow Keys and
Mouse Keys from the Mouse and Keyboard settings;
and Display’s ‘Invert display colours’ checkbox and
‘Adjust contrast’ slider. Buttons provide access to
the Keyboard System Preferences pane (‘Keyboard
Shortcuts...’) and Accessibility (‘Preferences...’),
while Done (or tapping Escape) closes the window.
We continue our look back at the story of Apple
Apple Il
The Apple II (pictured) debuted at the West Coast
Computer Faire of April 1977, going head to head
with big-name rivals such as the Commodore PET.
It was a truly groundbreaking machine, just like its
predecessor, with colour graphics and tape-based
storage (later upgraded to 5.25in floppies). Memory
ran to 64K in the top-end models and the image
it sent to the NTSC display stretched to a truly
impressive 280x192, which was then considered
high resolution. Naturally there was a payoff, and
pushing it to such limits meant you had to content
yourself with just six colours, but dropping to a
more reasonable 40 rows by 48 columns would
let you enjoy as many as 16 tones at a time.
€
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Macworld
Yes, the Apple II (or ‘apple J[’ as it was styled) was
a true innovation, and one that Jobs’ biographer,
Walter Isaacson credits with launching the personal
computer industry.
The trouble is, specs alone are rarely enough
to justify a $1,300 spending spree. Business users
needed a reason to dip into their IT budgets and
it wasn’t until some months later that the perfect
excuse presented itself: the world’s first ‘killer app’.
The first app on an
Apple computer: Visicalc
Dan Bricklin was a student at Harvard Business
School when he visualised “a heads-up display, like
in a fighter plane, where | could see the virtual image
[of a table of numbers] hanging in the air in front of
me. | could just move my mouse/keyboard calculator &
around on the table, punch in a few numbers, circle
them to get a sum, do some calculations...”
Of course, we’d recognise that as a spreadsheet
today, but back in the late 1970s, such things only
existed on paper. Converting them for digital use
would be no small feat, but Bricklin was unperturbed.
He borrowed an Apple II from his eventual publisher
and set to work, knocking out an alpha edition over
the course of a weekend.
Many of the concepts he used are still familiar
today — in particular, letters above each column
and numbers by the rows to use as references
when building formulae.
The technological limitations inherent in the
hardware meant that it didn’t quite work as Bricklin
had first imagined. The Apple II didn’t have a
heads-up display and although the mouse had
Macworld
been invented, it wasn’t bundled with the machine.
So, the heads-up display became the regular
screen, and the mouse was swapped out for the
Apple Il’s game paddle, which Bricklin described
24 as being “a dial you could turn to move game
objects back and forth... you could move the
cursor left or right, and then push the ‘fire’ button,
and then turning the paddle would move the
cursor up and down.”
It was far from perfect and working this way was
sluggish, so Bricklin reverted to using the left and
right arrow keys, with the space bar in place of the
fire button for switching between horizontal and
vertical movement.
VisiCalc (pictured) was unveiled in 1979 and
described as a “magic sheet of paper that can
perform calculations and recalculations”. We
owe it a debt of gratitude for the part it played
in driving sales of the Apple Il and anchoring
Apple within the industry.
Writing in Morgan Stanley’s ‘Electronics Letter’,
shortly before its launch, analyst Benjamin M Rosen
Macworld
expounded his belief that VisiCalc was “so powerful,
convenient, universal, simple to use and reasonably
priced that it could well become one of the largest-
selling personal computer programs ever... [it] could
some day become the software tail that ways (and
sells) the personal computer dog.”
How right he was, as Tim Barry revealed in a
later InfoWorld piece in which he described an
experience that would have been familiar to many:
“When | first used VisiCalc on an Apple ll, |
wanted to get a version that could take advantage of
the larger system capabilities of my CP/M computer.
Alas it was not to be... We ended up buying an Apple
Il just to run VisiCalc (a fairly common reason for
many Apple sales, I’m told).”
Apple itself credited the app with being behind a
fifth of all series Ils it sold. ®
Apple Il success: colour graphics
So a piece of software worth a little more than $100
was selling a piece of hardware worth ten times as
much. That was uncharted territory, but even with
the right software, the Apple II wouldn’t have been
a success if it hadn’t adhered to the company’s high
standards. The February 1984 edition of PC Mag,
looking back at the Apple Il in the context of what it
had taught IBM, put some of its success down to the
fact that its “packaging did not make it look like a
ham radio operator’s hobby. A low heat-generating
switching power supply allowed the computer to be
placed in a lightweight plastic case. Its sophisticated
packaging differentiated it from... computers that
had visible boards and wires connecting various
components to the motherboard.”
Macworld
More radically, though,
the Apple Il ‘was the first of
its type to provide usable
colo{u]r graphics... contained
expansion slots for which
other hardware manufacturers
could design devices that
could be installed into
the computer to perform
functions that Apple has
never even considered.’
In short, Apple had
designed a computer that embodied what we came
to expect of desktop machines through the 1980s,
1990s and the first few years of this century — before
Apple turned things on its head again and moved
& increasingly towards sealed boxes without the &
option for internal expansion.
Almost six million series Ils were produced over
16 years, giving Apple its second big hit. Really,
though, the company was still getting started, and
its brightest days were still ahead.
For VisiCalc, the future wasn’t so bright, largely
because its developers weren't quick enough
to address the exploding PC market. Rival
Lotus stepped in and its 1-2-3 quickly became
the business standard. It bought Software Arts,
VisiCalc’s developer, in 1985 and remained
top dog until Microsoft did to it what Lotus had
done to VisiCalc — it usurped it with a rival that
established a new digital order.
That rival was Excel which, like VisiCalc,
appeared on an Apple machine long before it
was ported to the PC.
Macworld
Apple, Xerox and the one-button mouse
Apple has never been slow to innovate — except,
perhaps, where product names are concerned.
We’re approaching the 1980s in our trip through the
company’s history and we're at the point where it’s
followed up the Apple | and II with the Ill.
The two Steves founded the company with a
trend-bucking debut and had the gumption to target
the industry's biggest names with its two follow ups.
That must have left industry watchers wondering
where it might go next.
The answer, it turned out, was Palo Alto. Xerox
had established a research centre there — Xerox
PARC, now simply called ‘parc’ — where it was free
to explore new technologies a long way from the
corporate base on the opposite side of the country.
It’s work helped drive forward the tech that we still &
use every day, such as optical media, ethernet and
laser printers. Of most interest to Mac users, though,
is its revolutionary work on interface design.
The Apple |, Il and Ill
computers were text-
based machines, much like
the earliest IBM PCs. But
Jobs, who was working on
the Lisa at the time, wanted
something more intuitive.
He convinced Xerox to
grant three days’ access to
PARC for him and a number
of Apple employees. In
exchange, Xerox won the
right to buy 100,000 Apple
shares at $10 each.
Macworld
To say this was a bargain would be a massive
understatement. Apple has split its stock four
times since then — in 1987, 2000, 2005 and 2014.
Companies do this when the price of a single share
starts to get too high, in an effort to stimulate further
trading. So, assuming Xerox held on to those shares,
it would have had 200,000 by 1987, 400,000 by
2000 and 800,000 by 2005. The split in 2014
was rated at seven to one, so Xerox’s holding
would leap from 800,000 to 5.6m. Selling them at
today’s prices would rake in $708m (£450m). Not
bad for a three-day tour.
Jobs was bowled over by the Xerox Alto (pictured
opposite), a machine used throughout the park, with
a portrait display and graphical interface, which was
way ahead of its time. It had been knocking around
for a while by then, but Xerox, which built 2,000 &
units, hadn’t been selling it to the public. It wasn’t
small — about the size of an under-counter fridge
— but it was still considered a ‘personal’ machine,
which was driven home by the user-centric manner
in which it was used. It was the first computer to
major on mouse use, with a three-button gadget
used to point at and click on objects on the screen.
Jobs decreed that every computer Apple
produced from that point on should adopt a similar
way of working. Speaking to Walter Isaacson some
years later, he described the revelation as “like a
veil being lifted from my eyes. | could see what the
future of computing was destined to be.”
Next month: We’ll continue our history of Apple
with the debuts of the Lisa and the Macintosh, as
well as the famous 1984 ad.
Macworld
Review: iPhone 6s
Everything you need to know about Apple’s new phone
he iPhone 6s is finally here. Apple promised
T: would be faster than its predecessor,
while boasting a feature that the tech giant
compares to the introduction of multi-touch (the
technology responsible for the touchscreen mobile
boom) — 3D Touch. But has Apple succeeded in
creating a new type of interaction that we'll be
seeing on other smartphones in coming years? Or
has it fallen flat on its face? Find out in our review.
Macworld
Price
Like its predecessor, the 6s is available starting
at £539 for the 16GB model. The 64GB option is
available for £619, while the 128GB phone is £699.
We're pleased to see that Apple hasn’t upped the
price despite the introduction of 3D Touch.
Design
As expected, the design is in essence the same
as the iPhone 6, though there have been a few
slight changes, as well as a new colour option. It
has a curved 4.7in display and is made with a sleek,
rounded aluminium casing just like its predecessor.
The main difference is that the 6s is made with a
more durable Series 7000 aluminium, which the tech
giant also uses for the Apple Watch. This is in order
to prevent a repeat of 2014’s Bendgate debacle. &
We’re hoping this also translates into a sturdier
iPhone as our 6 Plus would dent from relatively small
drops, though we’ve yet to (willingly) drop our 6s to
put this to the test.
What’s more, the 6s is also available in a new
Rose Gold colour option, adding to the Gold, Silver
and Slate Grey we've seen previously. Photos don’t
do the rose gold iPhone any justice, as it looks 10
times better in the flesh.
As expected, the iPhone 6s and 6s Plus are
slightly thicker than their predecessors, but by such
a teeny tiny amount (two tenths of a millimetre to be
exact) you'll never realise. Although with this said,
we have noticed that the 6s is marginally heavier
than the 6 — but with the added protection of Series
7000 aluminium and the introduction of 3D Touch
technology, we think it’s a worthy trade-off.
Macworld
Display
We're a bit disappointed to see that Apple hasn’t
increased the resolution of the iPhone 6s’ screen.
It’s the same Retina display as that found on its
predecessor, though it has the 3D Touch technology
beneath it to introduce a huge range of new
possibilities that we’re excited about.
The 6s has a 1334x750 resolution display,
with a pixel density of 326ppi. And while we’ve
found that the screen on the iPhone 6 is perfectly
satisfactory, there’s no doubt that Quad HD displays
from the likes of Samsung and LG take things to
a whole new level that Apple hasn't reached. This
won't bother iPhone 6 users, but it’s a noticeable
difference for those switching from the 6 Plus,
with its full HD display to the 6s.
3D Touch
3D Touch is a mixture of display technology,
hardware and software, but it’s one of the most
exciting new features of the new iPhone 6s, so we’re
dedicating a whole section of this review to it.
It works a lot like Force Touch on the Apple
Watch and the new MacBook Trackpad, detecting
force to enable new ways to interact with the
smartphone. In addition to tapping, you can ‘Peek’
and ‘Pop’ by pressing lightly or pressing harder.
You're able to interact with apps made by Apple,
as well as those made by third-party developers in
new ways thanks to the technology.
On the home screen, you're able to press on
icons to go straight to a particular part of that
application. For example, pressing the Instagram
icon will bring up options to post a photo or video,
Macworld
view your activity, access your direct messages or
initiate a search, and the Camera icon will present
options that let you take a selfie or start shooting a
video. But what about apps that don’t offer any kind
of shortcuts? It'll blur everything around the icon,
vibrate quickly, then revert back to its original state
to show you that it recognised the press, but nothing
else is going to happen.
It’s difficult to understand how great this new
feature is until you've tried it yourself, as it’s all about
how it feels to use, though we can try our best to
explain it because things get interesting when you're
using it from within an app. It can be a bit fiddly, but
we think we'll get used to it in time.
For one, you can use it to preview a message in
Mail. From your inbox, simply force press on an email
to ‘peek’ into it and get a preview of the content. It’s &
a much easier way of browsing your inbox, but it’ll
take some getting used to — we’ve found ourselves
Macworld
lifting our thumb when peeking into an email to
see what is written beneath our thumb, which
minimises the preview.
Although as our US colleague Susie noted in her
hands-on review of the iPhone 6s, it’s not really used
for reading, which is why Apple calls it ‘peek’. It’s
meant for small interactions that'll make your life a
little easier. From the Peek preview in Mail, you can
swipe right to mark the email as read/unread, swipe
left to archive it or swipe up to unveil additional
options including Reply All, Forward, Mark, Notify
Me and Move Message.
The good news is that when you swipe up to
unveil additional options, the preview window
becomes fixed in place, allowing you to take your
finger off the screen to select the option you want.
It'd be pretty awkward to do otherwise! &
If you want to go right into the email, you'll want
to press that bit harder to ‘Pop’ into the message
and reply or read more.
In Messages, you can use 3D Touch to achieve
lots of different tasks. Hard press on a name to call
them, FaceTime them, add them to contacts and
more. If you press on URLs you can peek at them
to see a preview of what they'd look like in Safari,
or press harder to pop into the app itself. Street
addresses can be previewed in Maps, dates can
be added to the Calendar and more. In essence, it
should make everything much quicker and prevent
you from needing to switch apps regularly.
And thanks to Apple’s much more open approach
that began with iOS 8, third-party developers will be
able to use the technology in the apps and games.
Instagram was one of the first to implement 3D
Touch compatibility, enabling users of the popular
social network to ‘peek’ at other profiles from their
feed, as well as ‘peeking’ at pictures and videos
when browsing a particular profile. It’s a better
way of interacting and is taste at what is to come
with the future of 3D Touch in third-party apps.
We're definitely excited for the potential this new
technology holds.
Another exciting example of third-party
developers using 3D Touch is in AG Drive, a futuristic
racing game available on the App Store. When
racing, you can use a varying level of force to dictate
your level of acceleration, and pushing hard will
activate a speed boost. This is compared to having
a single option for acceleration and needing to
move your finger to hit the boost button on other
devices, which after using the 6s for a few days &
seems like an awkward way of gaming. It’s amazing
what a few days with 3D Touch can do.
Macworld
Hardware
Inside the iPhone 6s is a new AQ processor
that’s paired with an M9 motion co-processor to
improve efficiency. Traditionally iPhones have had
a modest 1GB of RAM, but Apple has decided to
upgrade the 6s to 2GB.
The tech giant says that the iPhone 6s’ processor
is 70 per cent faster and has 90 percent better
graphics performance. The phone scored 2511
in single-core and 4404 in multi-core mode in
Geekbench, putting it just behind the processing
power of the Galaxy S6, which scored 4438
points. It beat the HTC One M9 by a whopping 626
points, scoring 3778 points, which would normally
be an acceptable score.
However, it’s in the graphics department that the
6s really flexes its muscles. We ran two GFXBench &
tests — T-Rex and Manhattan, the same tests that our
colleagues at PC Advisor use when testing Android
devices, and compared the results. Samsung’s
Galaxy S6 managed a respectable 30fps in T-Rex
and 14fps in Manhattan, while the iPhone 6s scored
a whopping 59fps in T-Rex and 56fps in Manhattan.
Rumours about the 6s suggested that Apple
would drop the 16GB model in favour of a 32GB,
64GB and 128GB line-up, and we were keeping our
fingers crossed that it was true, as we really don’t
think that 16GB is enough space for most iPhone
users — especially with Live Photos and 4K video
shooting. Annoyingly, though, Apple has stuck with
the same 16-, 64- and 128GB models.
There are iCloud options available to help store
Photos, Music and more in the cloud, though you'll
get only 5GB of iCloud space for free, so you'll find
a
Macworld
that you’re paying for the privilege. We'd strongly
recommend opting for the 64GB model if your
budget can stretch to £619.
Apple has improved the Touch ID fingerprint
sensor beneath the Home button too, which is
speedier and more reliable. Indeed, we found it
to be a little too fast in our tests.
We've got into the habit of using the home button
to wake up the display of our iPhones to check
the time on the lock screen, as the power button
is awkward to reach when using a 6(s)/6(s) Plus.
However thanks to the updated Touch ID, your
phone is unlocked almost instantly after pressing
the button, which isn’t what we want to happen
when we only want to check the time. It’s a true
‘first world problem’ to have, and we’re really not
complaining, but it requires a bit of a workaround &
(using fingernails, swiping when clicking) to avoid.
Macworld
The iPhone 6s still uses the Lightning port rather
than the rumoured USB-C, though we suspect that
this might be the last iPhone model to do so as
USB-C becomes the standard port across all mobile
technology and laptops.
Camera
Apple has made some improvements to the iPhone’s
camera, introducing a 12Mp camera to the rear
and a SMp camera to the front. That's a significant
improvement over the 1.2Mp camera on the front
of the iPhone 6, and the 8Mp camera on the rear.
Panoramas are now up to 63Mp, too.
The camera is impressive, and rather than
focusing on packing in loads of new pixels, Apple
has instead focused on improving the technology
behind it to produce top-quality images. We're &
amazed at just how good the quality is, and
especially how good it is at white balancing — even
when compared to its predecessor, the iPhone 6.
Interestingly, the company has also turned the
display into a true-tone flash for the front camera,
and we think we should see a huge improvement
when it comes to selfies. Then there’s video, which
has been improved to a fantastic 4K while the
front-facing camera can record up to 1080p HD.
A software-based camera feature that we really
like is called Live Photos - it’s exclusive to the
iPhone 6s and 6s Plus. Live Photos is turned on by
default in the Camera app, and if you leave it on,
it'll automatically capture 1.5 seconds before and
after the moment you press the shutter button.
In essence, it’s a really short video or an animated
Gif, but it actually uses 12Mp photos captured by
Macworld
the iSight camera. You can share them with friends,
and if they're running iOS 9 or El Capitan they'll
see the animation, too.
When you're flipping through your photos in the
Camera Roll on the 6s, you'll see a little glimpse of
the animation to signal the fact it is indeed a Live
Photo and not a still. If you want to watch it, press
harder using 3D Touch and you'll see the full three
seconds, complete with an audio snapshot. It’s a
great idea, and really plays on nostalgia. Imagine
being able to look back at a moving snapshot
of yourself/your friends — it'll be a much happier
experience than a looking back on a photo alone,
and no extra effort is required on your behalf.
Apple is opening Live Photos up to developers,
too, So apps such as Facebook will be able to
support the feature, and we imagine that the likes
of Twitter and Instagram will introduce it, too. Our
only concern is the space they'll take up.
We've been out to put the 6s camera to the test.
The following images have been in no way edited or
compressed, we took them straight from the iPhone.
Software
The iPhone 6s ships with iOS 9, which introduces
lots of new features for all iPhone owners, but
thanks to the 3D Touch display there will be lots
of additional features for users of the new iPhone
based on the new Peek and Pop interactions.
For more on Apple’s latest iOS, go to page 83.
Macworld’s buying advice
We're really impressed by the offerings of the
iPhone 6s, especially the 3D Touch technology. If
it catches on (and we think it will), it will completely
change how people interact with their iPhones, both
in terms of browsing the web and social media,
|Pennovssines 48
vars02015.1606-|
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as well as when gaming. The camera overhaul is
definitely a welcome addition, especially when you
consider Apple hasn’t upped the resolution of its
iSight camera since the iPhone 4s back in 2011.
This works well with Live Photos.
It doesn’t just boast impressive new features,
the boosted internals provide a much faster iPhone
than we're used to, and tasks that would take
seconds on our 6 Plus took a split second on the 6s.
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varvoors1605:|— __
— ss TT ® LJ s)lU
The complete guide to Apple’s king-size handset
he iPhone 6s Plus is Apple’s newest top-of-
the-line phablet: a big, 5.5in smartphone with
a super-fast processor and a new pressure-
sensitive screen. Here are our early impressions of
the latest Apple phablet.
Design
As is traditional with ‘S’-class updates, the iPhone
6s Plus has essentially the same physical design as
its predecessor. Indeed, look at a 6 Plus and 6s Plus
side by side and you’d struggle to tell them apart.
The 6s Plus is fractionally wider and thicker,
and a little heavier too; these changes are to
accommodate the components needed to power
the new 3D Touch screen. But you’re extremely
—_ | MWNOVA5.indd 50 ee 44/10/2035 1605 | —_
Macworld
unlikely to notice the extra volume, or to care much
about the extra 20g. (The new screen tech more
than justifies the compromises required to include it,
as we will see in due course.)
The iPhone 6s Plus remains a slender and
lightweight device, given the generous proportions
of its 5.5in screen, and one that feels comfortable
in the hand. That doesn’t mean its dimensions are
right for everyone, however: if you have small or
even medium-sized hands, you'll probably find that
you can’t reach the entire screen with a single thumb
the way you could on a 4- or even 4.7in screen. You
can treat the 6s Plus as a two-handed device, like
an iPad mini, but Apple has also added a clever
interface feature called Reachability that pulls the
screen downwards when you double-tap.
These considerations are the same as for last ®
year’s model. But one major change to the physical
design concerns the thickness and material of the
metal chassis.
‘Bendgate modifications’: Series
7000 aluminium and reinforced sides
The 6 Plus suffered from an (almost certainly
overstated) problem known as Bendgate, which saw
a handful of users complain that their devices had
bent as a result of being placed in a tight pocket
for some time. The 6s Plus bears obvious clues that
Apple took this issue to heart. Its metal chassis is
both thicker around the vulnerable, bend-prone
areas, and made of a stronger aluminium alloy.
Previous iPhones have been made of 6000-series
aluminium alloy, whereas the 6s Plus is made of the
stronger (and lighter, and costlier) 7000 series. The
Macworld
new iPhones are clearly tougher to bend than their
predecessors, and the fact that Apple has been able
to make this change without increasing the cost from
last year’s models is impressive.
Display
The specs of the iPhone 6s Plus’s display are
identical to those of its predecessor. Like on the
6 Plus, we're looking at a 5.5in touchscreen with
an (exceptionally high) resolution of 1920x1080,
and a pixel density of 401 pixels per inch (ppi).
Considering that the Retina-rated 326ppi of the
iPhone 4 and onwards was once supposed to be
the sharpest a human eye could perceive, 401ppi
is nothing to be sneezed at.
A5.5in screen is huge by iPhone standards, of
course, and if you’re not familiar with the 6 Plus, it’s &
worth restating that a display of this magnitude is
fabulous for gaming, movies and TV.
3D Touch
The single most important upgrade in the new
generation of iPhones — both in terms of genuine
tech-culture significance and trivial ‘wow’ factor — is
3D Touch, without a doubt. This is the Force Touch
pressure-sensitive tech seen in the Apple Watch’s
screen and the 12in MacBook’s trackpad, but
upgraded to produce separate interface commands
in response to three levels of pressure rather than
two. (In certain contexts, at any rate. In some apps
you'll find that your options are limited to just ‘tap’
or ‘deep tap’. Indeed, at this point you'll find that
most non-Apple apps haven't got any 3D Touch
functionality at all.)
So you can tap the display of the iPhone 6s Plus
normally; or you can do a harder/deeper press;
or you can press it harder still — and each level of
pressure will (potentially, depending on the app) do
something different. If you’re worried about judging
precisely how hard to press, there is haptic feedback
— a brief gentle buzz under the screen — that lets
your fingers know what is going on and whether or
not further pressure is required.
(We're not blown away by the clarity or strength
of the feedback, and it’s worth stressing that it isn’t
anywhere near as obvious a sensation as the fake
click you get on the Force Touch trackpad. When
you’re tapping an icon or element near the top of the
screen, in particular — presumably because you're
further away from the buzzer unit — you often feel
almost nothing at all.)
Interface commands vary from app to app, but
the unifying principle behind the three types of
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Macworld
tap is that the first activates an app or command in
the traditional way. The second activates a ‘Peek’,
previewing whatever you’re touching, whether an
email, a map view (by Peek-tapping on a set of
directions), a web page (by Peek-tapping on the
URL), and so on. Further actions and gestures are
possible from the Peek view, such as marking an
email as read or deleting it, but you can return to
wherever you were at any point by lifting your finger.
Finally, pressing deeper still closes the preview
and opens whatever you were tapping in the
relevant app.
This seems handy (following the same principle
as interactive notifications, allowing you to interact
with another app without leaving the one you're in
currently), but potentially handier (because simpler
to grasp) is the ability to Force Click app icons on &
the Home screen in order to see a short menu of
commonly used instant actions, in effect allowing to
jump straight to a specific function of a specific app
with a single tap. You can Force Click the camera
icon, for instance, and see the options to record
video or take a selfie. Force Click the Facebook icon
and you'll see the option to post a status update.
And so on.
These are the two main aspects of 3D Touch that
Apple has talked about so far, but there are more to
discover. If you do a deeper-press on the keyboard
when typing in a tweet or email, for example, you
gain control of a virtual cursor:
The 6s Plus offers three degrees of pressure
— corresponding to a normal tap, Peek and Pop
in many apps — which makes the interface more
complex again. We fear that the iPhone’s legendary
|Pranovssines 55
clarity, the proverbial way that toddlers can pick up
an iOS device and instinctively use it in roughly the
right way, is in some danger.
It’s possible that 3D Touch will become culturally
all-pervasive, widely imitated and discussed
and understood by most within a few years at
most. Conversely, it could remain as a secondary
interface layer that’s available to iPhone users who
get past the beginner stage, provided that apps can
be used to a decent level of functionality without
knowing that Peek and Pop exist.
ios 9
Aside from the new hardware features, it’s worth
pointing out that numerous significant upgrades
arrive with new versions of the iPhone’s iOS
software each year. iOS 9, which is preinstalled on
‘eS
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Macworld
the 6s Plus but can be installed on existing iPhones
too, offers a plethora of new features, including:
« Proactive contextual assistance (shortcuts to apps
and contacts that iOS has observed that you tend
to use a lot at the current time, links to locally
trending news stories and the like)
» Low Power Mode for preserving battery
« Adedicated News aggregator app
« Public-transport directions in Maps
Camera
For the first time since the iPhone 4s, Apple has
increased the megapixel rating of its iPhones’
principle (rear-facing) camera, from 8Mp on both
iPhone 6 models to 12Mp here. (It can also shoot
24 4K video.) The front-facing camera gets a bigger
bump, going from 1.2- to 5Mp.
Macworld
Live Photos
They're not videos, Apple insists, but you certainly
can’t call them still photos. They're something
in between. Live Photos are taken normally —
assuming you've got the Live Photos option
enabled, every photo you take with an 6s Plus will
be a Live Photo — but by automatically recording
and storing video of the 1.5 seconds before you
click the shutter and the 1.5 seconds afterwards,
iOS 9 packages up three seconds of video with the
still shot. You can choose to animate the photo at
any point, generally by deep-pressing it.
When you're swiping through your photos, any
Live Photos will advertise their nature with a very
short animation; deep-press them and they will do
the full (but still only three-second) animation. You
get the single-image sharpness of a still photo, but &
the life and interest of a short video.
You can set a Live Photo as your lock-screen
wallpaper, and deep-pressing will cause the
animation to trigger. We understand that they can
also be exported as Apple Watch wallpapers,
although we’ve not had a chance to try this.
Our experience has been a bit hit-and-miss. The
videos have been rather lacking in smoothness, and
often seem to glitch somewhat (repeating part of the
three-second chunk at the beginning and end). And
we're not taken any particularly memorable clips.
We're still getting used to the feature, though, and
much of its appeal lies in the occasional gold that
can be discovered beneath the dross of boring or
bad photos. It only needs to work well from time to
time to earn its keep. If you wanted a proper video,
of course, you’d just take one.
Macworld
Apple was keen to play down fears that Live
Photos will be storage killers, and the fact that they
are just three seconds should limit the damage they
can cause in this respect. But those plumping for the
16GB 6s Plus would probably be advised to exercise
caution when taking — or keeping — Live Photos.
Price
The 6s Plus is available in three storage flavours:
16GB, £619; 64GB, £699 and 128GB, £789.
There are four colour finishes to choose from:
silver, gold, Space Grey and the new rose gold.
Macworld’s buying advice
“The only thing that’s changed is everything,” says
Apple. Not quite true, it must be said, but there are
certainly more significant upgrades and rethinks in &
the 6s Plus than we’d expect from an S-class update.
3D Touch is a major change, with immense
potential. We can see it going in either of two
directions: becoming a baffling distraction for
beginners and a rarely used gimmick for the rest,
before being quietly phased out a generation or two
down the line; or unlocking umpteen new interface
improvements, inspiring the imagination of genius
app devs and saturating tech culture until we can
barely imagine smartphones without it. | suppose
it could fall somewhere between the two, but a
positive outcome seems likely at this point. .
The increase in camera specs is nice to have
(front- and rear-facing), although judging the real-
world benefits calls for more prolonged testing.
More immediately appealing is the new Live
Photos feature: very cool, if unlikely to produce
Macworld
long-term changes to the user experience as
profound as those instigated by 3D Touch (and still a
bit hit-and-miss in our experience).
Other than these, you're looking at a carbon copy
of the larger member of Apple’s most successful
ever iPhone generation, with a slender (and now
reinforced) body and a giant screen. Pretty much
all of the things that made the 6 Plus a bestseller
still apply, with the added wow factor of 3D Touch,
Live Photos, better cameras, a faster chip backed
by more RAM and, apparently, a faster and more
reliable edition of Touch ID (a winning prospect for
those who, like me, find the fingerprint sensor in
the iPhone 5s a source of despair). This is a speed
demon with a charming bag of new tricks.
( @s Bf «= °
— DEE
Macworld
® Review: OS X El Capitan
Mac upgrade that’s as solid as a rock
n these days of free operating-system updates,
major OS X updates feel a whole lot more routine
than they used to be. Apple has chosen not to roll
out major features piecemeal throughout the year,
though, which still makes this the biggest change
your Mac will experience this year.
El Capitan, named after the large granite rock
formation inside Yosemite National Park, is very
much a refined version of OS X Yosemite, a
recognisable progression from its predecessor.
(In iPhone terms, it would be Yosemite S.) Apple
says this update is all about a refined experience
and improved performance. But it’s traditional for
Apple to take its no-big-deal updates and pour in
a bunch of new features anyway, and El Capitan
Macworld
is no exception. This is a packed release, but one
that makes sense as a follow-up to Yosemite.
Just the basics
Before we get started, it’s worth recapping what
this El Capitan business is all about. El Capitan is
Apple’s marketing name for OS X version 10.11,
the latest update to your Mac’s system software.
If your Mac is running Yosemite (10.10), Mavericks
(10.9), or Mountain Lion (10.8), it can run El Capitan.
Beginning September 30, you can download El
Capitan straight from the Mac App Store. And if
you're running an older version of OS X, you don’t
need to do interim upgrades — you can go straight
to El Capitan from Snow Leopard or later.
If the update will be free and readily available,
what's the big deal? Often people are cautious &
about upgrading their computers. If an app you rely
on is incompatible with the new version, your entire
workflow can be broken. It’s worth being careful
and checking with the makers of any apps you rely
on before upgrading — most will post compatibility
information on their websites.
In the case of El Capitan, a few of the apps and
utilities we rely on weren't initially compatible, but
most have already been updated as a result of
Apple’s summer-long testing period. Most major
OS X upgrades feature a lot of under-the-hood
security improvements, which is a good reason to
stay up to date, but some of those changes can
also break software. Several of the apps we use,
including SuperDuper and Default Folder X didn’t
work properly with El Capitan, but SuperDuper has
already been updated to regain compatibility and
Macworld
Default Folder X has a new version on the way (and
a workaround in the meantime).
One of the security improvements in El Capitan
is a feature called System Integrity Protection,
which clamps down on the ability of malware to
hijack your Mac by masquerading as a user with
system-administration privileges. This is a good thing
— but a few apps, including Default Folder X and
SuperDuper, relied on that same vector to do their
jobs. You can turn off System Integrity Protection if
you absolutely need to, but it seems like most apps
will be able to function just fine with it turned on. (It’s
just that some of them may need an update first.)
Bottom line: We've found El Capitan to be a stable
update, but you should always back up your system
and check with the makers of your most important &
apps about compatibility before installing it.
A saner Mission Control
We all use our Macs in different ways — and even
the same person can use a giant 5K iMac ina
different way than they use an 1lin MacBook Air.
Our gut feeling is that there’s a devoted (but small)
subset of Mac users who love using Mission Control
(formerly Exposé) to arrange their windows and
workspaces, or frequently use Full Screen mode for
apps. If you’re one of those people — or if you've
always been tempted to improve how you organise
your workspace, We’ve got good news for you: El
Capitan offers quite a few boosts to Mission Control
and Full Screen Mode.
The most notable addition is the new Split
View feature, which appears to be designed to
|Prannovssines 63
be reminiscent of the Split View feature that appears
on some iPads in iOS 9. Unlike the iPad, though, Mac
users have always been able to run two windows
next to each other. Still, what Split View is really
doing is adding an extra dimension of utility to
full-screen view. Now it doesn’t just have to feature
one app stretched out to take over your entire
screen — you can split the space between two apps,
one on the left side and one on the right.
Entering Split View is actually quite clever. If you
click and hold on the green plus/maximise button in
a window’s title bar, you'll be prompted to choose
which side of the screen you'd like that window to
be placed on. Then Mission Control will activate on
the other side of the screen, letting you choose any
of your currently open windows to use as the first
window’s split-screen buddy.
Converting full-screen mode to split-screen
mode isn’t without its interface quirks. We noticed
or
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Macworld
that, depending on how an app presents itself in
full-screen mode, sometimes it could be very hard to
tell which app was active/frontmost. That sometimes
led to unexpected behaviour — for example, we
tried to zoom in on a PDF in Preview by spreading
our thumb and index finger on the trackpad, but
it didn’t work because we hadn’t clicked on the
window to activate Preview yet.
Since it seems that Split View is just a modified
version of the old full-screen view, there are
probably going to be some quirks like this — with
apps assuming they’re the only app you can see
because you're in full-screen mode, even though
they're not — until they’re modified to adapt to the
El Capitan world.
Like full-screen view, we’re not sure Split View
is going to appeal to anyone but users of laptops, &
and even then, it’s more likely to be appealing
on smaller laptops. If you’ve got a large monitor,
full-screen view is often overkill, because few apps
are designed to take up all that space. (There are,
of course, exceptions — when we're editing audio
in Logic Pro X, it’s using every pixel of my 5K iMac
screen.) But at least with El Capitan, you’ve got the
option of having two different apps share full-screen
view. On a smaller display, such as this reviewer’s
trusty 1lin MacBook Air, it’s a nicer experience.
Perhaps our favourite addition is to Mission
Control itself. The entire feature feels friendlier and
makes more sense than it ever has before. Mission
Control now does a much better job of organising
and presenting your open windows. Every window
gets its own thumbnail, rather than piling all of
an app’s windows in a big stack. And when you
Macworld
engage Mission Control, your windows don’t fly all
over the place — they slide around in order to bring
every window into view, sure, but the feature keeps
geography in mind. This means that a window that’s
in the top-right corner of the screen will stay near the
top-right corner when Mission Control is activated.
The Spaces Bar — that strip at the top of the
screen that appears when you activate Mission
Control — has also had a major upgrade. First, it’s
collapsed by default, giving more space to your
windows when you activate Mission Control. When
you move your cursor over the Spaces Bar, it
expands. You can also drag a window to the top of
your screen, and Mission Control will automatically
activate with the Spaces Bar expanded, so you can
toss a window into a new or existing workspace.
Finally, in a boost to the new Split View feature, if &
you move your cursor over a space that contains two
apps in Split View, you’ll see a small icon that allows
you to blow the Split View apart — bringing both
windows back to your existing workspace. When
you Click it, you'll see the two windows slide back
into their place in the Mission Control landscape.
Search (in Spotlight and elsewhere)
Between Siri and Spotlight, Apple continues to build
up its collection of searchable data sources. On iOS,
Siri and Spotlight seem to be merging and mingling
in interesting ways. On OS X, those data sources
crop up in a bunch of different places: They're in
Spotlight, yes, but you'll also find them in Safari. With
El Capitan, Spotlight and Safari both have access
to weather, stocks, sports, transit and web video, as
well as support for natural-language queries.
Macworld
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Yes, this means you should be able to type
“Chelsea standings” into Spotlight and be given
the bad news from the Premier League, or “London
weather” and get the bad news. It also means you
can type queries like “pdfs from June 2013” or
“presentations from august 2012” into Spotlight or
Finder and get the result you're expecting.
We like this approach, because the fact is that
many people search using natural language queries
regardless of whether their search engine of choice
supports it. A lot of us want to type, “how do |
delete my Facebook account” into Google, rather
than carefully crafting a string of search terms. So
Spotlight gets smarter, we get to be lazier, and it
should all work out.
There’s one improvement to Spotlight that we
applaud wholeheartedly, and it has to do with
the Spotlight window itself. Last year, Yosemite
cut the cord between the Spotlight window and
Macworld
the Spotlight icon in the top-right corner of the
Menu Bar. It floated in the middle of the screen,
disconnected from the icon it was supposedly
attached to. Now with El Capitan, you can move
the Spotlight box anywhere you want, and resize
the results window, with the menu bar icon serving
as nothing more than a shortcut.
Safari pins its favourite sites
With El Capitan comes a new version of Safari,
version 9, and it’s got some clever new features.
We have to admit that we still use bookmarks (and
don’t use RSS), and we enjoy the new Pinned Sites
feature in Safari 9. Pinned Sites are like mega-
bookmarks — or if you prefer, they’re a simpler, more
visual version of the Favorites Bar. Drag a tab into
the left corner of Safari’s title bar and it will stay there &
permanently, with a little icon (or letter if the site in
question hasn’t built a special custom icon for use
with Pinned Sites) to distinguish it.
Pinned Sites are kept refreshed, so with one
click you can see what's new on your favourite
site. Clicks that lead to other pages on the site are
loaded in the pinned site’s tab, but external links
all open in separate tabs, keeping your pinned site
right where it is. As someone who likes to bookmark
a few very-favourite sites and visit them regularly,
this has the makings of a cool feature.
This feature does change Safari’s keyboard
shortcuts and tab behaviour, however. Since Pinned
Sites are always open, if you try to close a Safari
window when viewing a Pinned Site, it will switch
you to a new tab instead. If you have a single tab
open that’s not a Pinned Site, it will close the entire
Macworld
window. But if you open a new window and navigate
back to the Pinned Site, you'll find that it’s still on the
page of the Pinned Site that you last visited.
If you’re used to navigating the first item in the
Bookmarks Bar by typing 3-1, you'll also have to
get used to a change. #-number shortcuts are
now reserved for navigating Pinned Sites and
browser tabs, moving from left to right. We used to
have a personal weather station page as our first
Bookmarks Bar item; now we've made it our first
Pinned Site, so we can keep the same shortcut.
You can also access all the Bookmarks Bar items by
adding in the Alt key, in the format 3-Alt-[pumber].
Nobody likes blaring audio from pages that
automatically play videos when the page loads,
and if you’re someone who likes to open articles
in multiple tabs, you can very quickly have several &
different videos playing in different tabs. In Safari 9,
you have much more control over where audio plays
in your browser. With one click on the speaker icon
in Safari's Smart Search bar, you can mute the audio
in the current tab. Or click and hold on that icon, and
you'll see a list of all tabs that are playing audio —
with the option to mute the sound from the currently
open tab or from all the non-visible tabs. You'll also
see a list of all tabs that are playing audio in that list.
Tabs playing audio are also indicated by a speaker
icon in the tab itself. This is a really great feature
that we look forward to using when we’re browsing
the BBC, Macworld, and many other of our favourite
sites, which we visit only to read the articles.
Safari Reader, which gives you a simplified view of
a complicated page layout, has added more display
preferences. In the Yosemite version of Safari, you
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can make the text larger or smaller, but that’s about
it. In Safari 9, you can not only adjust text size, but
also choose from four colour themes and eight
typefaces. It’s a good look, especially when we’re
reading at night and prefer a light-on-dark theme.
Finally, anyone who has been frustrated that they
can’t easily send a video they’re watching in Safari
and play it on their TV — something that’s easily
& done on an iOS device — will be happy to know that &
Safari now supports AirPlay video. If you’re playing a
video that’s compatible with AirPlay, you'll be able to
see an AirPlay icon right on the video within Safari,
and can select it in order to send that video to an
AppleTV via AirPlay.
Admit you use Notes
Nobody likes the Notes app. The App Store is full of
apps that outdo it at the job of taking notes, creating
shopping lists, you name it. But it has one major
thing going for it, namely that it’s on every Mac and
iOS device in existence. We admit it: we use Notes
for all sorts of things.
Like taking selfies (or using the iPad as a camera),
Notes is something people use, so Apple might as
well put some effort into making the experience
better. And so with iOS 9 and El Capitan, Notes
Macworld
has received a major upgrade. Now you can stick a
whole bunch of different files - PDFs, images, even
videos — into a note. You can sketch notes on iOS
and view them on the Mac — but not create them
yourself. Notes is also now an option in the Share
button, so you can send data to it from any app
that displays a share sheet.
To create a checklist in Notes, you just select
some text and click the Checklist button in the
toolbar. That’s it — every line gets a little checkbox in
front of it, and you can check them on and off at will.
The checkboxes aren’t connected to anything, and
clicking them doesn’t do anything except check and
uncheck them. But if you’re making a quick to-do list,
maybe that’s all they need to do.
Up to now, Notes was one of the rare Apple
cloud-connected apps on OS X that didn’t actually &
use the iCloud infrastructure. Instead, it connected
to a special IMAP mailbox in one of your connected
email accounts. (If you’ve ever searched your Gmail
and seen a dozen different notes files in your results,
this is why.) But starting with El Capitan, Notes can
also use iCloud proper. In fact, for most of the more
advanced features —including checklists, fancy links,
and access to the type style menu — you'll need to
use iCloud. Fortunately, you can easily drag all your
old notes from your email account right into iCloud,
and they'll transfer over.
Photos gets extended
The first version of Photos for Mac was not without
its power features, but while we were working on
this review we heard from readers who had opinions
about the most important features it omitted.
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Fortunately, some of the most common complaints
have been addressed with the new version of
Photos that ships with El Capitan.
The biggest addition is editing of image data,
individually and in batches. In Photos version 11,
you can add location information to either a single
photo or an entire batch, and batch-change titles
and other information. To do this, open the Inspector
window. A not-yet-geotagged image will offer a
section of the window labelled Assign a Location.
Clicking in this area will let you enter a street
address or a name of a point of interest, and Photos
will search Apple’s Maps database. You can also
just click on the pin and drag it around the map,
placing it wherever you like. To batch-change titles,
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Macworld
descriptions, or keywords, just select a bunch of
images and input the new information into the
Inspector window.
Another huge reader complaint was about a lack
of flexibility in sorting albums. (The first version
of Photos let you sort them any way you want, as
long as it was by date.) The new version of Photos
will let you sort them by date and title, as well as
keep them in a custom order that you determine
by dragging images around.
Photos on El Capitan also supports image-
editing extensions written by third-party
developers. If there’s a particular editing effect
or tool that isn’t available in Photos, a developer
can write an extension that provides that feature,
and it can be accessed from within Photos. A
bunch of different Extensions are on the way — &
we tested a couple of them, and many will be
released alongside El Capitan.
While you can edit photos using Extensions right
within Photos, they aren’t as integrated into the app
as the built-in tools. Basically, the edits that you
make in an Extension are done on top of a version
of your photo. If you've applied other effects, those
effects are ‘burned in”’ — you can’t apply a black-
and-white effect, then add some distortion effects
with an extension, and then remove the black-and-
white effect. Fortunately, Photos always lets you
revert to the original version of the photo if you
need to start again.
Adding Extension support to Photos opens up a
whole new set of capabilities, from the serious to
the silly, all without ever needing to leave Apple’s
next-generation photo editor. It’s a good thing.
Macworld
Other bundled apps
Of course, every OS X update brings upgrades to
many other Apple-built apps. Mail and Maps both
received nice updates this time around.
Taking a cue from iOS and from some third-party
competitors, Mail now allows you to use the trackpad
to swipe messages into the trash or to mark them as
unread. Trackpad-oriented users will appreciate the
shortcut, and there’s a preference to let you choose
whether a swipe deletes a message or archives it.
For quite some time now, OS X has had the ability
to detect certain kinds of content in your email
messages — names of contacts, events, dates and
times. In El Capitan, Mail does a much better job
of putting that information in context. If a potential
event is mentioned in the text of an email message,
& such as ‘let’s have lunch on Thursday’, Mail will add &
a banner above the top of the message body that
displays the event and provides an ‘add event’ link
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to quickly add it to your calendar. Likewise, if the
person mailing you doesn’t appear in your Contacts
list, the app will display a banner indicating that it’s
detected a possible new contact with a quick ‘add
contact’ link.
But perhaps the best feature in Mail is one that
lives under the hood and addresses a long-standing
problem with the app. In El Capitan, Mail prioritises
showing you new mail in your Inbox and prioritises
the downloading of the messages or mailboxes that
you're currently viewing. It’s an improvement that’s
been a long time coming, but it’s finally here.
The banner feature in Maps is public transport
maps, which are available in London, eight North
American cities, and over 300 cities in China. When
we're planning a trip, we usually first explore the
trip on our Mac but, of course, when we’re making &
the actual journey we’re using our iPhone. In El
Capitan, we can directly share the route with any
other iOS device connected to our Apple ID, so we
can send my trip directly to our iPhone (and Apple
Watch) with a couple of clicks.
Improving performance
Under the hood in El Capitan, Apple has made a
bunch of changes that you might not notice — but
that might bring you a big benefit. The tech giant
brought Metal, its graphics technology, over from
iOS, and has dropped it in as a replacement for
the old OpenGL technology. Many of OS X’s key
graphics frameworks, including Core Animation and
Core Graphics, now use Metal rather than OpenGL.
The end result should be that all sorts of parts of the
Mac interface should feel snappier.
Macworld
Apple says that apps launch faster in El Capitan,
that switching between apps is faster, and that
opening and moving around in PDFs in Preview is
faster. We booted back and forth between Yosemite
and El Capitan partitions on my 5K iMac and couldn't
really notice the difference, but perhaps it’s more
noticeable on slower systems.
Games, in particular, should benefit from the
switch to Metal — assuming games are built to take
advantage of it. Sharing a graphics technology with
iOS should help a whole lot, since once developers
do the work to use Metal on iOS, they can apply that
work to the Mac as well. Adobe, too, has committed
to using Metal in a future update to its Creative
Suite, which should likewise improve performance
on existing Mac hardware.
Macworld’s buying advice
It’s not the most exciting word, but we keep coming
back to routine as a way of describing the upgrade
to El Capitan. These days, OS X updates are free,
are compatible with pretty much every Mac that
could run the previous version, bring with them all
the most important security and stability fixes, and
on top of all that, there are a bunch of new features
and updates to apps that you use every day.
There was a time, only a few years ago, when OS
X updates were fraught with ‘should-l-or-shouldn’t-l’
peril, along with a real price tag. Those days are
long gone. Should you update to El Capitan?
Unreservedly yes — we've found it to be stable, it’s
free, it'll download and install itself on your Mac with
nearly no intervention, and it'll bring with it improved
security, speed, and functionality.
Macworld
WatchOS 2 features
Apple’s ‘most personal device’ just got better
ust five months after Apple launched what &
it calls its “most personal device ever,” the
company released watchOS 2, the second-
generation OS that makes its smartwatch much
more useful. From apps that run natively and third-
party watch face complications to colourful Digital
Touch sketches and deeper Apple Music integration,
watchOS 2 packs in a variety of new features. If you
weren't already planning to buy an Apple Watch,
watchOS 2 might not win you over, but the upgrade
is a definite improvement for watch owners.
1. Apps gone native
Apple Watches shipped with watchOS 1.0, which
supports third-party apps but requires them to
push all of the heavy lifting to your iPhone. Apps
that don’t run natively (so anything other than
Apple’s built-in watch apps) couldn’t tap into
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all of the watch’s hardware features, like the
accelerometer, Taptic Engine, microphone, and heart
rate sensor. That changed with watchOS 2. Apple
has opened its features to app developers to let
them test the watch’s boundaries.
Instead of waiting for the watch’s native Activity
app to relay your heart rate to the iPhone Health app
using HealthKit, third-party apps can run natively
and collect that information on their own. Ideally, this
means we'll see developers make use of features
such as the Taptic Engine in really interesting ways.
Watch apps also run much faster, because native
apps don’t have to wait for your iPhone to respond.
2. Activation lock
Apple has faced criticism over the Apple Watch’s
security — specifically, how easy it is to steal &
and wipe the watch, even if you don’t know the
passcode. WatchOS 2 changes that with Activation
Lock. When you activate your Apple Watch, you'll
be required to enter your iCloud Apple ID and
password, so the device is tied to your account and
no one can use your watch if it’s stolen. This feature
is optional, but a good move on Apple’s part.
3. New faces
The current line-up of Apple Watch faces is
appealing, but just like with your iPhone home
screen background, sometimes you'd rather
personalise your device than use a stock image.
WatchOS 2 allows you to choose from either a
time-lapsed skyline scene (which looks very cool
in action), a still photo from your own collection, or
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a curated album of favourites that rotates through
images in your library every time you raise your
wrist. It’s a simple change, but a welcome one.
4. Third-party complications
Some watch faces (though not the new ones added
to watchOS 2) show complications — little pieces
of helpful information like the time in other cities,
the temperature outside, and how close you are
to reaching your Activity goals. The new OS opens
those complications to app developers, so you can
add even more information to your watch face — or
swap out weather with something more relevant to
you, like your airline departure time.
a 5. Time travel
& The next-gen watchOS
offers a new way to view
your life with Time Travel.
The new feature gives you
an overview of your day (or
yesterday, or tomorrow). Just
use the Digital Crown to scroll
through your schedule and
see contextual information
like what the weather will be
like during your trip tomorrow
or the emails you missed
from yesterday. A press of the
Digital Crown returns your
display to its watch face.
If this feature sounds
similar to Pebble’s Timeline,
well, that’s because it is. 5. a a
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Timeline isn’t quite as elegant as Time Travel, but
it’s an innovative way to use time as a user interface
that goes beyond just numbers on a display. Like
Timeline, Time Travel pulls in information from
third-party apps, and is particularly useful on watch
faces that allow third-party complications.
6. Apple Pay rewards you
The ability to use retailer loyalty programs and store
credit and debit cards is a must-have for many Apple
Pay users, and soon that support will roll out to both
iPhones and Apple Watches. Just double-click the
side button and pick the card you want to use, same
as before. Except now you'll be rewarded with points
that you would otherwise miss out on, which might
boost Apple Pay’s use.
7. Public transport on your wrist
We like the Maps app for Apple Watch, which taps
you on your wrist to give you turn-by-turn directions
instead of verbally interrupting you. But, just like
on the iPhone, Maps lacked crucial information for
people in major metropolitan areas: public transit
directions. Like iOS 9, watchOS 2 has had a major
Maps upgrade, complete with public transport info.
The watch’s Maps app even gives you walking
directions to and from your transit stop, so you
never have to reach for your iPhone.
8. Siri’s new powers
Because you can only use your voice to
communicate with your watch, not text, Siri has
become more useful than ever. WatchOS 2 upgrades
her to the next level with new capabilities: now
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Siri can start a workout for
you, retrieve public transit
information from Maps, open
Glances without a swipe,
and communicate with your
HomekKit accessories based
on your verbal commands.
9. Wake me up
When we take off our Apple
Watch at night and plug it
in, it becomes, for all intents
and purposes, useless to
me. It doesn’t do anything
but sit there and tell us how
a charged its battery is. That's
® useful and all, but watchOS 2
makes your charging watch
informative with Nightstand 8. |
mode. When you tap the
screen, the Digital Crown, or the side button,
the watch will display the time, date, and battery
percentage. And when you set an alarm on your
watch, you'll be able to click the side button to turn it
off or the Digital Crown to snooze it.
10. Circles of 12
Some Apple Watch owners have more than 12
friends and felt limited by the number of slots you
could fill in your watch Friends. With watchOS 2,
you can add multiple groups of 12 and organise
those contacts, the groups, and their names in your
iPhone’s Apple Watch app. You can also add friends
from your Contacts list directly on your watch.
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11. Live Photos on the wrist
If you can’t (or don’t want to) buy an iPhone 6s
or 6s Plus, you won't get to see Live Photos, one
of the marquee features Apple trumpeted at its
September event. But if you are upgrading to the
next-generation iPhone and can shoot Live Photos,
which record the 1.5 seconds before and after you
shoot an image, you can then set one as your watch
face wallpaper. It’s like watching a Gif on your wrist.
(Though time-lapse photos are also very cool and
somewhat similar, for those not upgrading.)
12. Screen stays awake
One of the watch’s little irritations on launch was
its inability to stay awake longer than 15 seconds.
If you raised your wrist to check the time and let
your eye wander instead of reading the screen, &
you'd completely miss it.
But now you can change that in your watch’s
settings or the Apple Watch app on your iPhone
by tapping through My Watch > General > Wake
Screen and picking the option for the display to
stay awake for 70 seconds instead of 15 when
you tap it. This makes the watch much more
useful as a watch, where the time stays visible
for as long as you need it to.
13. Apple Music perks
We use the Music app on my watch every day to
control what we're listening to on the tube without
having to take our phone out of our pocket or bag.
With watchOS 2, Music loads so much faster. It also
gets a nice home screen icon, so we don’t keep
accidentally tapping on Remote instead of Music. But
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watchOS 2 gives Music an overhauled navigation
menu for quick access to Beats 1, My Music, Playlists,
and a new option called Quick Play, which launches
a random song from Apple Music (or your iTunes
library, if you’re not an Apple Music subscriber).
If you are a subscriber, you also get the bonus of
being able to heart a song from the Now Playing
glance, or add/remove it from your music library.
14. Reply by mail
Apple gave its most-used native watch apps a
much-needed boost, and that includes Mail. With
watchOS 2, you can finally reply to email messages
without resorting to your iPhone — though in
keeping with the watch’s best uses cases, you can
only send short-and-sweet replies. Choose from
preset responses, which you can create yourself &
in the Apple Watch app on your phone under My
Watch > Mail > Default Replies. You can add up to
20 custom messages. Your replies will come with a
“Sent from my Apple Watch’ signature, just like on
the iPhone — that, too, is customisable.
15. Digital Touch gets colourful
Digital Touch is one of the watch’s most playful
features, because it allows you to sketch images
or send your heartbeat to an Apple Watch-wearing
friend. But the sketches were a little sad, because
you could only draw in one colour. Now you can
send sketches using multiple colours, so red roses
can at long last have green stems, or blue skies
can have fluffy white clouds. (That's the extent of
our drawing skills, so you get a little more creative
with this new feature.)
25 new features that are rocking our world
pple’s newest iOS is far from a drastic
overhaul, and that’s okay. Sometimes it’s the
J ‘most subtle tweaks that have the biggest
impact. And iOS 9 proves that. Now that iOS 9 is
available, here are some of our favourite features
that could make using your iOS device a lot easier.
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1. App switcher
iOS 9 makes browsing through all your apps as
intuitive as flipping through a deck of cards. As
always, double press the Home button to start
flipping through your apps, which will show up on
the left side of the screen this time.
2. Using Mail for smarter caller ID
The new iOS relies on the data from your Mail app to
gather more information about your Contacts. This is
an optional feature in Settings, but if activated, you'll
get email address autocomplete suggestions. It will
even try to guess an unknown number.
3. New ways to navigate in Photos
a iOS 9 makes it easier than ever to scroll through
& and select your photos. Open a photo and you'll &
see a new scroll at the bottom to zoom back and
forth between all your pics. Want to select a bunch
of photos? You don’t have to tap each one by one
individually. Just pick one photo and then swipe
over to the rest of the photos you want to select.
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4. Contact thumbnails in Messages
Previously only iPhone 6s Plus users got to see
a circular thumbnail of their contact’s face in
Messages. iOS 9 brings this feature to all iPhone
models, so now you can put a face to aname.
5. Notifications view by most recent
In iOS 9, your notification view is now organised in
chronological order, so the most recent notifications
remain at the top. You have the option to change this
in Sett
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