Text content (OCR)
A2-Central’
TCT
A journal and exchange of Apple II discoveries
formerly
OperrApple
Ee
December 1991
Vol.7, No.11
ISSN 0885-4017
newstand price: $2.50
photocopy charge per page: $0.15
Imagination rules the world
By Jay Jennings
In the overall scheme of things, there’s nothing more important
than a good computer game. Oh sure, world peace is right up there,
but a really good computer game could probably accomplish that any-
wal
Get a group of computer users together (especially those
who've been around since the early 80’s) and bring up old computer
games. One after another they'll start reeling off the names of their
favorites. Games like Sneakers, Frogger, Spare Change, and Drol.
Mention one that’s slipped their minds arid they'll exclaim, “Yeah!
That was so cool!” You can see their eyes light up.
Now, get a bunch of computer users together and bring up the
topic of spreadsheets. See if you can click the button on your stop-
watch before the snores start. Business programs are boring. It's the
game market that keeps the blood pumping in a computer system.
Not everybody is a hardcore gaming addict, but most people have
at least one game sitting around that they pull out when they get tired
of doing “real” work on their computer. Lode Runner, Wizardry, Alien
Rain, Raster Blaster. Each of those games can be blamed for thou-
sands of hours of non-productive time. But you know what they say,
“All work and no play...”
“I wonder whatever happened to (fill in the blank)?” That ques-
tion pops up time after time. The blank will usually contain a name
like Bill Budge, Nasir Gebelli, or Olaf Lubeck. Those people and more
wrote hit games on the Apple II, made thousands (if not hundreds of
thousands) of dollars, and have disappeared. Are they still in the com-
puter industry? Are they retired and living in Pago Pago? Did they burn
out and become janitors? Nobody seemed to know, so I thought it
might be kind of fun to see if I could track any of them down. I've
heard that Bill Budge spends all his time windsurfing in California,
and Nasir Gebelli is currently writing Nintendo games, but those are
all rumors. | wanted some facts.
The first thing to do was to pare the huge list of missing authors
down to a manageable 3 or 4 people. The first people on my list were
Dan and Mike Zeller, authors of Spare Change. That game was pub-
lished by Broderbund, so my first call was to that company. After get-
ting lost in their voice-mail system, | finally found someone who
promised to find some information — even though he‘d never heard
of the game (it was discontinued in 1985). I’m still waiting to hear
back from him.
Next stop was Sierra Online. This time I was looking for Olaf
Lubeck, the programmer who, in 1981, created Gobbler, a Pac-Man
clone for the Apple Il. A nice lady in Public Relations took my number
and said she'd find out where Olaf was and get back to me. She did
call me back, but had absolutely no clue where to find him. She said
nobody has talked to him for “years and years.”
I decided to try for Bill Budge, one of the “bigger” names on the
list. Surely people would know where he was. No luck. How about
Silas Warner, author of Castle Wolfenstein? Nope, another dead end.
I've come to the conclusion that if you create a hit game for
the Apple Il it’s required that you drop out of sight. In fact, |
wouldn't be surprised if there’s a hit squad that snuffs you out
whether you want to disappear or not. Maybe we need to put their pic-
tures on the back of milk cartons (or joystick boxes?).
For a good history of the Apple II gaming industry (at least from the
perspective of Sierra Online) and interesting anecdotes on several
old-time Apple I authors, read the book “Hackers” by Steven Levy.
The third part of the book is called “Game Hackers” and covers much
of the birth of the Apple II gaming world.
What games do we have to look forward to in the Apple Il
world? Coming soon will be Spirit of Excalibur from Virgin/Mas-
tertronic. This is the only commercial Apple llgs game that’s under
development at this time — as far as we can tell. It’s possible that
programmers across the Atlantic are up to something. France's Tool-
box has recently released Gate and SpaceFox (two earlier games from
them are Bouncing Bluster II and Space Shark). MCX in California has
released Hover Blade, by Shiraz Akmal. There are also a few freelance
programmers around the country working on games.
With the shelves in the software stores filled to the brim with IBM
and Nintendo games, it's getting increasingly difficult to find a source
for Apple II games. Besides the normal mail-order outlets, there are a
couple of other sources that you might not be aware of.
Most people don’t think there are 50 different Apple Il games
in existence anymore; the Big Red Computer Club lays that
thought to rest. They alone are an outlet for over 100 Apple II
games from publishers like Electronic Arts, Mindscape, Taito, and
Interplay. At least half of the titles are Ilgs specific. BRCC has quite
possibly become the largest distributor of Apple Il games.
Some of the titles carried by BRCC are closeouts. Once their stock
is gone you're out of luck. The other titles are of an unlimited supply,
but to save expenses you don’t get a fancy box. You do get an original
disk and documentation, however.
The BRCC prices run from $6 (for a lot of the 8-bit titles) up to $25
(for recently released IIgs games). They also have several package
deals available. For example, twenty-seven Apple Ile games from Elec-
tonic Arts can be had for $150, fourteen Apple Ilgs games from EA
can be had for $125.
You don’t have to join the Big Red Computer Club in order to pur-
chase from.them, but it helps. Members get a discount (anywhere
UNDER PRESSURE TO INCREASE PRODUCTIVITY, THE SYSTEMS MANAGER AT
NONDO CORP READS THAT COMATTER (ids RIN FASTER KT TER TWENTIES,
7.82 A2-Central
from $2 to $6 on single games, up to $30 on package prices) on
games, a monthly newsletter, tech support, and more. A membership
costs $19.95. Buy four games from them and it'll pay for itself. Any
more than four a year and you really start saving, Call BRCC at 402-
379-4680 for more information on memberships and their products.
Or write to them at 423 Norfolk Avenue, Norfolk Neb 68701.
Another source that's sometimes overlooked is Softdisk. With
a version for both the 8- and 16-bit Apple II, back issues (and future
issues, for that matter) of Softdisk are a great place to find games.
Not every issue holds a game, but quite a few do. Some of the best
from the past include Dark Designs, Catacombs, ZappaRoids, The
Legend of StarAxe, and Crossword Machine. As you can tell from the
names, the games span all categories, from arcade action to brain
games. The Legend of Star Axe by Tom Hall and Lane Roath is my per-
sonal favorite. Where else can you find a game with flying ‘57 Chevys
and Space Swine? You can call Softdisk at 800-831-2694 and order a
catalog of back issues.
On one hand the future of the Apple I! gaming world isn’t
very bright. Most of the bigtime software publishers have given up
on the Apple Il. You won't see Lord British (Origin Systems) poking his
nose into our world anymore. The Williams family (Sierra Online) has
gone on to the high-end IBM and color Mac markets. And Mr. Hawkins
(EA) hasn’t looked our way for quite a while.
The future isn’t all dark, however. Just because the “profession-
als” have gone to other markets doesn’t mean that you won't see new
games on the Apple II. With more demand for games and fewer com-
panies supplying them, shareware and freeware authors are starting to
pick up on the fact that they’re needed now more than ever.
Some of the best games available outside of commercial
channels aren't shareware and aren't freeware. In a break from
the usual tradition, Ken Franklin of Clarkesville, Tennessee, invented
ReliefWare. If you like the game, send Ken Franklin the amount of
money asked for. He then turns it over to local charities that help the
homeless. It might be this unique twist that’s made Ken Franklin's
games do so well, raising almost $6000 for homeless relief efforts. Of
course, the fact that his games are fun and addicting don’t hurt any-
thing, either.
One-Arm Battle was Franklin's first shareware offering (he’s started
treating it as ReliefWare). One of the nice things about this game was
the fact that it allowed more than one player to compete. One of the
bad things is that it decreased productivity wherever people started
laying it.
: Plunder the first “official” ReliefWare game, came next, a “find the
treasure” guessing game, and then Milestones 2000, based on the
popular French card game, Mille Bournes. The many different sounds
{and the good graphics) made Milestones 2000 an instant hit in the
shareware arena. Franklin is working on updates to the three
ReliefWare games, and recently hinted in a message on GEnie that a
fourth addition may be coming soon.
Some gamers don’t think that graphics make the game. And
Infocom proved that if the game is good enough, graphics just don’t
matter.
“You're standing in the middle of a dimly lit cavern.
Leaning against the north wall is a suit of armor
that appears big enough to fit a hill giant. The light
from your torch shows you enough to know the armor
is empty. It also reveals a 12-foot tarthy coiled
around the left leg of the armor.”
Eamon games are classic text adventures in the tradition of the
Zork series. The Eamon system was created by Donald Brown and has
been around for over ten years, One key to its longevity is that
Eamon isn’t just a game, it’s also a game authoring system. All the
tools to create your own games are just a download away.
Once widely popular among 8-bit DOS 3.3 users, the Eamon adven-
tures are being given a facelift to make them more attractive to the
newer members of the Apple Il family. Besides being converted to
ProDOS they're also being converted to use 80-column displays. This
work is being done by the members of the Eamon Adventurer’s Guild.
With over 200 Eamon games available, it’s hard to know where to
start. Since anybody can create an adventure, it’s possible to snag a
badly created game right off the bat. That's turned a lot of folks off.
But the Eamon Adventurer’s Guild has put together a ratings system
Vol. 7, No. 11
to help people locate the cream of the crop. And the A2 RoundTable
on GEnie asked Tom Zuchowski of the Eamon Adventurer’s Guild to
create a set of the best Eamon adventures available. The result, The
Best of Eamon, is available for downloading from GEnie’s A2
RoundTable Library.
If you're a beginning adventure game player, you might want to
start with the Eamon Starter Kit (also available on GEnie). This set
includes all the information needed on getting into the Eamon sys-
tem. It also includes several beginner-level adventures. For more
information contact the Eamon Adventurer’s Guild at 7625
Hawkhaven Drive, Clemmons, N.C 27012. Or phone, (919) 766-7490.
For information on subscribing to GEnie, call (800) 638-9636.
For those people who like their adventures a little more graphic,
there’s Explorer, an adventure game system that comes complete
with a graphics adventure editor. This allows you to create your own
games with monsters, treasures, and beautiful damsels in distress. A
character editor allows you to create your own hero with different
attributes like strength, wisdom, etc. You can then upload your new
adventures and characters to bulletin boards and let other people try
them out.
The game uses a map-based system like the Apple II Ultima series,
and requires an Apple Ilgs. Extra adventures are already appearing on
the national online services.
Most games take months or years to come to market, but
Brian Greenstone and Dave Triplett (Pangea Software) showed
the Apple Il world what can be accomplished in 24 hours.
Grackel was the first 24-hour game to come down the pike. It wasn’t
very impressive, but it had been created in 24 hours. What did one
expect?
Well, they must have been using that as a training ground because
after that, the 24-hour games got better and better. Senseless Vio-
lence I: Survival of the Fetus was a Frogger-like game with a baby
crawling along in place of a hopping frog. Senseless Violence II: Use
it and Die was an anti-drug game (maybe created to appease some of
the people offended by the theme in the first program).
Other offerings from Pangea Software included Quadronome,
Orbizone, and CopyKillers, These were all 24-hour games. And they
were all fun. The reason Brian and Dave were able to crank out the
games so fast stemmed from their use of tools, One of the most time-
consuming areas in game design is the development of your tools.
You need shape editors, map editors, etc. Once those are done, you
can use them from one project to the next.
When 24-hour games became passe’, Pangea Software created
Cosmocade, a set of two different arcade games (it’s so large that it
takes up two 3.5 disks). The game was to be a commercial venture,
but when a publisher couldn't be found it was released shareware.
The commercial game Xenocide was also created by Pangea Software,
who have now moved on to the IBM gaming world.
Other arcade games of note include As the Link Turns, by Parik
Rao, a shoot-em-up where evil Macintoshes (are there any other kind?)
are the target of your hostilities. Several Tetris clones (or TetrisJike
games) have appeared. Columns for the 8-bit Apple ll] and Dr. Mario
for the Apple IIgs are the two best (although some people prefer the
Jigs version of Columns). There's even a Tetris-clone for the lgs that's
an NDA. Called Quadomino, it allows you to get a game fix in while
doing more “productive” work.
Arcade games appeared when computers appeared. Wargames
have been around for as long as war has (which is a fairly long time).
Struggle for Guadalcanal by Jeffrey Roy and Tim Long is an 8-bit
wargame set in the fall of 1942. The objective of the game is to take
Guadalcanal Island from the Japanese and hold it. The game is free-
ware and supports two players, or one person against the computer.
The Halls of Montezuma, published by SSI, is a commercial game,
but there are dozens of scenarios floating around on the online ser-
vices. When you get done playing what came in the box, pull down a
few more battles and go to work.
When I started working on this article I posted messages on Ameri-
ca Online and GEnie asking for feedback about the best games for
the Apple II. I also faxed the questions to several of the “big-wigs” in
the Apple II industry. 1 got a lot of responses which are tabulated (in a
Downloaded from www.Apple2Online.com
vecember 1991
very unscientific manner) here.
The first question was: if you were stuck on a desert island
with an Apple Il, which one game would you like to have with
you? | don’t know if it was the phrase “desert island” jump-starting
people’s brains, but the game “Pirates!”, published by MicroProse,
came in number one. Close behind came Bard’s Tale Ill, Battle
Chess, and Reach for the Stars.
The second question asked: what three games should be
inducted into the mythical Apple II Games Hall of Fame? We had
a couple clear-cut winners in this category. At the top of the list was
Arkanoid II. In second place, losing out by only two votes, was The
Immortal and in a tie for third place we had Wizardry, Task Force, and
Pirates. If | had been looking for a fourth place winner I’d have been
in trouble. Eleven games tied for fourth place.
The last question was about non-commercial games: what's
the best freeware, public domain, or shareware game out right
now? Milestones 2000 by Ken Franklin came in first place, with Star
Trek GS by Joe Jaworski and Senseless Violence: Survival of the
Fetus by Pangea Software tieing for second. In third place we have
Cosmocade, also by Pangea Software (the music in Cosmocade is by
Gene Koh).
Since I’m not an official games guru myself (although I can win
Arkanoid II everytime | sit down in front of it <ahem>) I relied on
information from several friends of mine. Thanks to Eric Mueller,
Dean Esmay, Nate Trost, and Benjamin Brockmann. And thanks to
Dennis Doms and Tom Weishaar who dug out scads of old games for
me to play with during the course of writing this article. Finally, thanks
to the shareware, PD, and freeware authors. It’s up to you to keep us
playing in the Apple II world.
P.S, - It was suggested that | put in a few sentences to encourage
people to pay their shareware fees. I'm opposed to that for the same
reason that I didn’t include reminders for you to keep breathing. It's
something that everybody knows. And everybody knows to pay their
shareware fees. Whether you do or not is beside the point, and
“preaching” to those slimy freeloaders who don't pay isn’t going to
help anyway.
Miscellanea
Anews report in USA Today on Wednesday, October 23, 1991
reports that Apple Computer CEO, John Sculley donated the
historic farmhouse shown in Andrew Wyeth’s 1948 painting,
Christina‘s World to the Farnsworth Museum in Rockland, Maine.
The article goes on to state that the museum's director, Christopher
Crosman found him to be approachable, easy-going, and unpreten-
tious when asked to make this donation. Hmmm.......has anyone actu-
ally asked Mr. Sculley to allocate money for Apple II marketing?
Ridding themselves of many relationships and forming one
rather large one seems to have paid off for Apple, Inc. in their
fourth fiscal quarter. They report earnings of $81.2 million. So it
seems that by cutting their workforce by approximately 900 and
slashing top level salaries by 15%, they were able to drop their oper-
ating expenses by 6.1% as compared to the same period last year.
Additionally the litigation between Apple and Apple Corps Ltd has
been settled with an agreement for cooperation in future trademark
registrations along with the sum of $26.5 million which was paid by
Apple to Apple Corps in October.
A telephone call to Jerry Cline of Insync Software confirmed
that ProTERM 3.0 should be shipping just about now. Although
we haven't seen a copy here at the office yet, I read a very favorable
review (of the beta version) in AppleGram, the monthly journal of the
Apple Corps of Dallas, written by Fred Sheffler. (We really do read the
user group newsletters that come through our door.)
The ProTERM brochure boasts a host of new and expanded fea-
tures. Of keen interest to most telecommunicators is the full support
of Zmodem transfers. Other protocol enhancements include auto-start
for Kermit (and Zmodem), Z modem resume/CRC-32, “on-the-fly”
Binary II encoding and Xmodem/Ymodem 4K. File transfers also sup-
port both file and batch modes.
There is a new user interface that features windows, pull-down and
pop-up menus, hot keys and optional mouse support. The new Pro-
TERM editor (which was pretty powerful in past versions) now sup-
A2-Central 7.83
ports selectable text width, definable tab stops, and special “filters”
for case, paragraph and reply conversion.
Previously, ProTERM system entries could be individualized for
baud, emulation, and duplex. Costs-perminute and hour, answer-
back, defaults for sending text, send prompts, and space deletion are
but a few of the adjustable parameters now available. There is a print
preview that allows seeing exactly how a document will look if format-
ed with dot commands. One of the new emulations includes an ANSI-
BBS which allows display of ANSI graphics on PC boards.
The manual for the new ProTERM sounds like a vast improvement
over the old. It’s promised to be a very detailed, 300-some-odd-page,
indexed volume. Quick-reference cards as well as 5.25" and 3.5”
disks are included in the package. Cline indicated that although this
package is very sophisticated, every attempt was made to make Pro-
TERM 3.0 (and the manual) easy and accessible to the novice
telecommunicator. For additional information write InSync Software,
3035 East Topaz Circle, Phoenix, Ariz. 85028-4423
The Alliance International Inc. (the All) is a newly formed
legal entity formed for the express purpose of promoting the
Apple II computer in home, business, and education. They intend
to take a positive, pro-active approach through national and interna-
tional advertising in order to increase public awareness. To find out
more write to The Alliance International, Inc. RO. Box 20756
Louisville, Ky 40250.
The online censorship controversy is ongoing (see “The elec-
tronic frontier“, October 1991, pp. 7.65-7.67). On October 30, a
federal judge ruled that Compuserve could not be held accountable
for possibly libelous content published electronically in one of its
forums. The judge applied the “common carrier” model to Com-
puserve in making the decision. Meanwhile, Prodigy, which embraces
the publication model, has been at the center of a controversy regard-
ing messages concerning the Holocaust. Prodigy, which admits to
deleting messages it doesn’t consider appropriate, was attacked by
the Anti-Defamation League of B’nai B'rith for allowing messages call-
ing the Holocaust a hoax.
Seven Hills Update
An upgrade to Graphicliriter IIT is now available. Although we
didn’t get the new version 1.1 in enough time to do an intensive
review this month, it does look like it was worth the wait. The overall
Stability has improved and major bugs have been fixed. The
GW.ImageWriter custom printer driver has been eliminated as well as
the “Choose Printer” option. You can now choose your printer via
Apple's Control Panel. There’s a new Teach Translator that allows for
importing and exporting of formatted “Teach” files. The bugs in both
the Universal Text and the MouseWrite text translator have been
fixed. Additionally, the update disk contains some very useful and
informative files. Free upgrades are available to registered owners
from Seven Hills (2310 Oxford Road Tallahassee, Fla 32304, phone
(904) 575-0566). An alternative would be to contact your local user
group’s Seven Hills Partner.
The update of Font Factory GS touts a whole new look. It
retains all the old capabilities and adds some new features as well.
The menu bar options change in relationship to what you are doing.
New features include the ability to: smooth an entire font at once; cre-
ate stylized (italic, bold, etc.) fonts; and print font samples. Upgrade
information is identical to that of GraphicWriter III, see above.
Two other products that Seven Hills has in the nearby wings
are Formulate and ShoeBox. Formulate is a math editor that pro-
duces mathematical symbols. This will be of special interest to teach-
ers and students of science and math in that it can be used to pro-
duce worksheets, tests and papers. Printing can be done directly or
the formulas can be exported to other igs programs. ShoeBox will be
Seven Hills’ first HyperCard IIgs application. It is a household manag-
er that will organize family-record keeping tasks. Additionally, it
includes a family messaging system that includes mail, notepads, to
do lists and calendars.
Seven Hills has recently ventured into some sticky business.
In addition to their llgs specific software, they are now suppliers of
laser printer labels. The labels are available in address and 3.5 sizes.
—edr
7.84 A2-Central
Ask
(or tell)
- Uncle
DOS
In last month’s issue, the use of double-
sized fonts was mentioned as a method of
improving print quality (“Printer quality and
5.0.x"). It should be remembered that
although we refer to “double-sized” as if
Font.24 is exactly twice the size of Font.12,
this isn’t necessarily the case.
Also last month, a reader asked how to acti-
vate the 80-column display from machine lan-
guage (“80/40-column switching"). The answer
given is correct for a ProDOS system program,
but assumes another program that may be
using the output vector (like BASIC.System) is
not loaded. Grabbing the output (or input) vec-
tor when another program may be using it is
not nice, and the program may object vigor-
ously or ignore you.
If BASIC. System is loaded, the correct solu-
tion is to put the output vector for the 80-col-
umn display ($C300) into the output vector
pointer in BASIC.System’s global page at
$BE30 (low order byte, or “$00” in this case)
and $BE5I (high order byte, or “$C3’). When
the first character is output to the screen,
BASIC.System will initialize the firmware and
update the vector for continued use.
If some other program “owns” the output
vector, you'll have to negotiate with the specif-
ic program. The means will vary from program
to program, so we don’t have a “generalized”
procedure...but stay tuned.
On the other side of the coin, there are
those that want to perform input without
BASIC.System parsing the input string for its
commands (so that typing “Catherina” doesn’t
cause BASIC.System to CATalog a directory
named “HERINA’. This is a bit trickier),
BASIC.System absolutely wants-to hold onto
the 1/O locations (that’s the reason BASIC.Sys-
tem is harder to disconnect than DOS 3.3‘s
command interpreter). It intercepts all input
and parses it to see ii a valid BASIC. System
command before feeding it to GETLN. If it is a
ProDOS BASIC.System command, it’s execut-
ed; otherwise, GETLN gets it.
The code that does this occupies $9ABA-
9B72 in BASIC.System 1.4.1 (it may move
around a bit from version to version). There is
a STATE register in the BASIC.System global
Page (BE42) that indicates whether the system
is in deferred mode. However, setting it to
non-zero during GETLN won't help. BASIC.Sys-
tem still “owns” the I/O locations used by
COUT and KEYIN and will swap in its parser as
each character is sent.
‘Assuming your input routine is short and
that the “host” program isn’t going to try to use
the vectors duing an interrupt, you can briefly
grab control. The solution is to steal the zero-
page character I/O vectors while your input
routine is running (and only then) and restore
them afterward. This takes BASIC.System out
of the loop so it can’t intercept the input. Sam-
ple code follows:
PROMPT GBQ0 $0033 GETLN prompt
CH GQ $0036 COUT vector
HSH GBQU $0038 KEYT vector
GRMN GRU SEDGA get input line
RS $0300
OGL START
000 08 PHP save resisters
001 48 PRA (overly cautious?)
0002 aA ™
0003 48 Pam
004 98 ™
0005 48 PEA
0006 a2 03 UX #803
0008 B5 36 YWECS IDA $0036,X save old vectors
O00A 90 33 00 STA SAVEO,X
(0000 BD 37 00 WA VECS,X put nev ones
010 95 36 ST $0036,x
0012 Ca x
0013 10 73 BL was
001s for prompt char
0015 a5 33 WA PRIPT save old prompt
0017 48 PA
C018 a9 29 WA)" new proopt,
001A 85 33 Sm PROT
Otc 20 & FD oR GIN
COMP 68 PIA restore prompt
0020 85 33, Sa ROBT
0022 a2 03 UX 403 restore vectors
0024 BO 33.00 RVECS WDA SAVEO,X
0027 95 36 STA $0036,
0029 cA xX
02a 10 FB HL WES
o2c 68 A restore registers
0020 a8 mW
028 68 mA
002F AA ™~
0030 68 MA
0031 28 PIP
0032 69 RS
0033 00 00 00 00 SAVED DS 4
0037 FO FD 18 FD VECS DC a2" $POED,¢EDLB
BD
This coding is very conservative about sav-
ing states; saving and restoring the zero page
values is essential, but saving the register sta-
tus may not be. I tried this routine in immedi-
ate mode with a “CAT’ command followed by a
“LIST" command and it seems to keep
BASIC. System away from your input.
‘Also, picking the 1/O vectors is tricky. This
routine used the 40-column vectors. Another
option would be to move the vectors out of
the BASIC.System global page (the table of
output vectors begins at $BEI0, input at
$BE20). You'd want to make sure these point-
ed to the ROM space ($F800-$FFFF or $Cxxx
space); otherwise, BASIC.System may be doing
file 1/0.—DJD
Correction little
I was reading the October issue of A2-Cen-
tral and have a little correction to add to your
reply to the “Binary Il and AppleWorks GS* tet-
ter.
There is a renaming convention built into
Binary II. An application that builds a Binary I
file is responsible for putting the filename
(stored in the Binary II header at offset +023) in
ProDOS 8 format. If the “native” filename is to
be retained (and the string in the “filename”
Vol. 7, No. 11
field doesn’t refer to a partial pathname), then
it should be placed at offset +039. (I had Gary
Little add the native/filename field to the Binary
Il files under DOS 3.3.)
If the application that builds the Binary II
application runs under GS/OS, then it should
be able to find the files native file system in
the file_sys_id parameter returned by GetDirEn-
try. With that information, it should be able to
set the “OS Type” field in the Binary ll header
(offset +121) to the correct value (see the table
in the Apple Il File Type Note $E0/$8000, Bina-
ry Il File.) The application that unpacks the
Binary Ii file should use the native filename if
the volume it’s unpacking to uses that native
file system. Under ProDOS 8, it isn’t worth the
trouble to try to find out the native file system
because ProDOS 8 always uses a ProDOS 8
compatible name when dealing with files on
AppleShare volumes.
Jim Luther
Cupertino, Calif.
Kudos and kwestions
Just received HyperCard Jigs and my first
copy of Seript-Central and | can't begin to tell
you how great | feel each one is.
| do have a question about printing. While
going through Script-Central | often feel the
need to print out one of your card fields so that
I can have the dialog in front of me while exper-
imenting with one or another of your scripts,
tricks, or whatever in one of my own stacks.
How can I print (condensed) an entire field? I
have reviewed the manuals but they don’t give
me the “simple” solution. Also the ‘Page Setup’
menu item won't produce condensed printing,
W. Ogden
Walnut Creek, Calif.
HyperCard ligs’s printing abilities are basi-
cally designed to print cards, not individual
fields.
The workaround is to write your own basic
printing routines in the same manner as with
‘Applesoft. HyperCard lgs's “Scripter’s Tools”
(accessible from the Home stack; click on the
“Toolset” button at the bottom of the introduc-
tory screen and then select “Scripter’s Tools”
on the new screen) provide XCMDs and XFCNs
that can be installed into a stack to allow send-
ing text directly to a slot.
To set things up, you'll install the XCMDs
“SlotClose” and “SlotWrite* and the XFCN “Slo-
tOpen” into your (previously created) stack.
Starting with the XFCN, click the “XFCNs* but-
ton on the left of the “Scripter’s Tools” screen
and scroll the items in the window on the right
(if necessary) until you see the “SlotOpen*
item. Click on it, and you‘ll be taken to a
screen describing the command. Now's a good
time to read the “Instructions for use” at the
bottom of this card and make any notes you
feel you'll need to use the command later.
Then click the “Install” icon in the upper right
comer of the screen; you'll be prompted to
select the stack you want to install the com-
mand into, and told if the installation was
sucessful. Then click the bent “return” arrow
to go back to the “Scripter’s Tools* card; install
the two XCMDs in the same manner.
There are a few ways to handle the printing
function. We're going to use a simple example
of a card with a (background) field named
December 1991
“ourField” whose contents we want printed in
condensed type on an ImageWriter I when we
click a button called “Print ourField”. Assuming
we don’t want to be real tricky about this,
we're going to hard code the information into
the “Print ourField” button:
cn mousellp
global slotID ~ save this in case of abort
= first, open printer slot ("PRE") and check status
pot slotOpen(1) into slotID - printer slot is 1
if first word of slotID is “ERROR” then
ansver “slotOpen() retumed” 6& quote & slotID &-
quote 66".
exit mouselp - didn’t open slot
end if
— *PRINIY printer interface control. string
= set to 136 (817) chars/Line
slotWrite slotiD, numfoChar(9) & “136K”
= "PRINT" INIT condensed print contzol codes (Ese Q)
~ set tol? chars/inch
slotitrite slotID, nusfoChar(27) & "9"
= "PRINT text in ourPield
repeat with i = 1 to mmber of lines in field,
ourField
slotitrite slotID, line i of field ourField
slotWrite slotID, maufoChar(10) ~ line feed
end repeat
~ “PRINT” codes to reset printer (Bsc c)
slotWrite slotID, nufoChar(27) & “c”
“PRIMI” form feed (‘L, eject page)
slothtite slotID, mmfoChar (12) ¢ nuvToChar(13)
= all done, close printer slot ("PRO")
slotClose slot
exd mouselp
A glitch in this system is that slotOpen()
doesn't like printing to AppleTalk where we
have our server and printers cohabitating.
Instead of slotID containing an identification
code for the slot, it returns an error message:
“ERROR Block devices not allowed’. So we
added the “ifthen” check after slotOpen() to
trap any error and display it in a dialog.
The perennial problem with low-level meth-
ods like this is that writing the print routine
requires low-level knowledge of the printer, pri-
marily the control codes to perform certain
functions, such as “Control-l 136N" to set the
interface card’s line length to 136 characters
and “Escape Q” to select condensed type for
the ImageWriter. Printer interface codes are
usually somewhat consistent, but the printer
codes change from model to model and the
programmer (you, in this case) will have to find
the codes in the printer manual.
As part of the printer-specific support, you
also may have to debug any problems such as
missing linefeeds; our printer and interface
weren't supplying them as normally config-
ured, so they were added within the script
itself (you can also generally configure the
printer or interface to add linefeeds). We send
the contents of the field a line at a time in a
“repeat with” loop and follow each line with a
linefeed. (Each line already had a carriage
retum at the end; that’s the definition of a
“line” in HyperTalk.)
HyperTalk has a very rich set of text manipu-
lation commands, so formatting text may actu-
ally be easier than with Applesoft. Control
codes can be sent using the numToChar()
function which correlates to the “CHR$()" func-
tion in Applesoft.
For more complicated report generation,
enrichments to may be needed.
We don't know exactly what Apple has in store
for version 1.1, but individuals looking for
ways to make money in the Apple Il market
should consider looking into using the provid-
ed XCMD/XFCN mechanisms of HyperCard to
write product add-ons.—DJD
Hand-in-hand
I recently bought a Macintosh LC (to use in
addition to not instead of my ligs). 1 plan to
“network” the two computers using System 7
(the LC has 4 megs).
T have a ROM 3 igs. | am wondering if you
have any suggestions as to which ports to use,
The printer port on the ligs is connected to a
dot-matrix printer using the Grappler 9-pin inter-
face which plugs into the printer port serial
port.
I moved my modem to the Mac LC (Apple Il
communications software and decompression
software is much more friendly than the equiva-
lent Mac products. It is hard to convert a file
downloaded on the ligs into a form that the
Mac can decompress), so the modem port
seems to be the port to use.
DuBose Medlock
Spartanburg, S.C.
There's been some confusion on this so
we'd like to point the curious toward two older
articles. “AppleShare and the Apple Il"
(September 1989, pp. 5.59-5.62) describes
how to set up the Ile or Ilgs side of Apple-
Share; this procedure is exactly the same for
the new “File Sharing” option of Macintosh Sys-
tem 7. “A Mac as Apple II peripheral” (July
1991, pp. 7.42-7.43) describes setting up the
Macintosh “file server” under System 7 and
also describes the cabling. The explanations
are somewhat involved but the pertinent infor-
mation is summarized in those articles.
We normally use the printer port to connect
AppleShare, but then all we use are network
printers (a LaserWriter and an AppleTalk-
equipped ImageWriter). Since you're using the
built-in serial port (albeit with the Grappler
adapter) for a direct-connect printer, you can
use the modem port for AppleTalk. On the
ROM 05 ligs, you need to set the Control Panel
“slots” setting for slot 2 to “AppleTalk”. That
will give you access to both AppleTalk and the
direct-connect printer.
On the Mac, that leaves you with AppleTalk,
the StyleWriter, and a modem to connect. A
switch box involving AppleTalk won't work;
AppleTalk periodically checks to see if all par-
ticipants are still hooked to the network and
when you switch AppleTalk “off for more than
about a minute (possibly only half a minute)
the Mac will be dropped from the network. The
best solution would be to connect AppleTalk
to the printer port on the Mac and then con-
nect your printer through AppleTalk: that
would leave the modem port free for the
modem. Unfortunately, the StyleWriter only
includes a serial interface, so that’s not possi-
ble. You're basically stuck with five serial
devices (AppleTalk for each machine, a printer
for each machine, and the modem) and only
four serial ports (two per machine).
There are a few possible approaches on the
Mac side; all costing money. One is adding
additional serial ports; Applic ir
has a card called Quadlink ($299) that does
this, Unfortunately, that will eat your one
expansion slot on the Mac LC. Another option
is the TelePort/Fax modem from Global Vil-
Jage Communication (800-736-4821 or 415-
A2-Central 7.85
529-0700) that attaches to the ADB (keyboard)
connector on the Mac. ( Or you could get a net
work printer (ouch!).
It is possible to download Mac programs on
the Apple Il. The stumbling block is that Mac
programs are packaged with a file protocol
called ‘MacBinary” to preserve the file type
and other attributes.(MacBinary was part of the
inspiration for the Binary II Protocol used on
the Apple Il; see “Sending files by carrer
bunny’, April 1987, p. 3.17.) To unpackage
these files on the Mac, you need a utility to
strip the file from the MacBinary package,
such as the shareware program BinHex or the
freeware program MacBinary. If the files are
compressed, you may also need a decompres-
sion utility; the common ones for the Mac are
‘Stuffit and Compactor, each of which has a
“freeware” decompression program (UnStuffit
Deluxe and Extractor respectively).
But there is another reason you may want to
» download on the Mac; many Apple II communi-
cations programs don't work properly with
AppleTalk. Among the ones we've tried, Point-
to-Point and Talk is Cheap seem to be the
most reliable (although Talk is Cheap’s editor
gags on AppleShare volumes). Our general
favorite ProTERM v2.2 has some problems
(we haven't obtained v3.0 to try yet); most pro-
grams either lose data or crash or hang out-
right, Therefore it seems safer to download on
the Mac side and copy the files across with
AppleShare.—DJD
MouseDroppings
I have a //e with an Apple mouse in slot 4.
(Other slots have FingerPrint, RamWorks III with
ColorLink, 5.25 controller, and 3.5 controller.)
Shortly after installing the mouse, my Apple-
Works began to hang or crash into the monitor.
My children use programs like Flobynoid, Daz-
zle Draw, and Playroom which hang up on them
too. My AppleWorks was unusable until | deacti-
vated the mouse from within.
| really don’t miss the mouse in AppleWorks
since it didn’t seem like a natural tool to use
with that type of program. It’s a bigger nuisance
in Dazzle Draw since there's no way out except
to reboot.
Any suggestions?
Gary Sonnenberg
Waukesha, Wis.
In general, any time a peripheral card or
new software is added and problems occur,
it’s natural to assume the new item is at fault.
That may or may not be true and the assump-
tion can lead you on a merry chase. To get the
best technical support for a problem, you need
to take some steps to determine how to repro-
duce the problem with a minimum of effort
(and a minimum of system components). It’s
especially hard to diagnose system problems
when the computer is in a different physical
location. Presenting the least complicated
explanation to a technician gives you the best
chance discovering the cause and cure; it may
also give you a chance to locate a cure for
yourself.
Most of the basic recommendations in trying
to locate the source of a problem are the
same; let us suggest a few. These apply to
most apparent problems users run into when
changing their system configuration.
7.86 A2-Central
Identify how the problem displays itself.
Make a note of the symptoms, including what
actions were being performed before the prob-
lem occurred. This is sometimes hard to do
when you're panicking over the damage that
may have been done, but tty to get your recol-
lections down quickly. If you can find a simple
sequence of steps that will reliably reproduce
the problem (using expendable data the next
time), you've got a much better chance of find-
ing help. (Emphasis on simple and repro-
ducible; if someone can’t duplicate the prob-
lem, they can’t solve it.)
Identify the configuration of the system
at the time the occurred. Know
what cards you have installed in your system
and what software is installed. Know what
you've changed about your system recently;
‘changing it back may “fix” things and provide a
clue to the problem. Learn enough about your
system to know how to identify the various
pieces even if you don’t know what they do. If
you can’t remember, make a list and keep it
where you can find it.
Also, you need to know what software was
in the computer. On a Ile, this would. include
the operating system and any additions (like a
RAM disk driver). It also could include any pro-
grams run before the program that exhibited
the problem (maybe a previous program did
something improperly that causes another pro-
gram to crash). On a ligs, this can get so com-
plicated as to be ridiculous because various
“inits” (initialization programs like desk acces-
sories, system setup files, drivers, control pan-
els, and so on are loaded at startup); one of
the first steps on the ligs is to deactivate all
inits other than those that come with the Apple
System Software to see if the problem goes
away. If so, then add them back slowly until
the problem resurfaces.
Try to eliminate any superfluous items.
Once you know what the problem is and how
to reproduce it, try removing all hardware and
software not directly related to the problem
from your system. If the problem is still repro-
ducible, make a note of this minimal system
setup and send it along with the method of
reproducing the problem off to the manufactur-
ers of the hardware and software.
We don't mind if you send us a copy, too,
but often we won't have the ability or equip-
ment to run down the exact nature of the prob-
lem; we also don't have the schematics,
source code, and other references that the
manufacturers have. Your best bet for a quick
resolution is from the manufacturers. We do
try to track descriptions of problems and reso-
lutions so that when someone else reports the
problem we may have the answer; that's the
best reason for dropping us a line with a
description of the problem.
In your specific case: most of the Apple-
Mouse interface problems we've heard of
involve aspects of using the interface if it is
activated; that is, unless a program is trying to
use the mouse, it shouldn’t have problems
with the mouse card. There can be exceptions,
but most problems are probably caused by a
programming problem, not a problem with the
mouse card itself (for example, another pro-
gram might leave the mouse “activated” for a
program that isn’t prepared to deal with it).
You should probably try to see if the nature
of the problem can be isolated by checking to
see if adding the mouse interface has actually
caused another problem to surface, and by
seeing if the problems are specific to using cer-
tain programs in combination.
AppleWorks does not inherently use the
mouse (though some add-in routines like
TimeOut UltraMacros do). Try booting a copy
of your AppleWorks master disk (to insure you
have a ‘plain vanilla” copy, and that another
program isn’t leaving the mouse card in a bad
state) to see if the problem is reproducible. If
not, then it may be that some other piece of
software running in conjunction with Apple-
Works is causing the crash. But first let's check
another possibility.
Try removing some of the other “unneces-
sary” cards (like extra drive controllers, printer
interfaces, etc.; whatever is not needed to boot
and use AppleWorks to produce the crash)
then, try reproducing the crash. If the crash
doesn’t occur, it can mean that another card
doesn't like to cohabitate with the mouse (you
can check this by adding in one of the cards
each time until the crash reoccurs) or possibly
that adding the mouse card has pushed the
power supply a bit harder than it likes (if
removing a card or two seems to make things
stable no matter which cards are removed, this
is probably the problem).
If the problem is a hardware compatibility
problem, you need to let both Apple (the
mouse interface manufacturer) and the manu-
facturer of the incompatible card know how
you can reproduce the problem to see if they
can come up with a solution.
If the power supply seems overstressed, the
options are to try cooling the computer with a
fan or adding a more powerful supply (or
both).
If AppleWorks does work all right but you
weren't using it “plain vanilla”, you'll need to
add in any software you're using in combina-
tion with AppleWorks (such as a program
Jauncher to execute AppleWorks, or enhance-
ments and patches such as desktop
expanders) one at a time until you find the
combination that causes AppleWorks to fail.
Keep track of the order you add the enhance-
ments and the version numbers of the various
items so that you can supply a detailed proce-
dural list to the manufacturer of the apparent
“problem” program. Then let them know your
system configuration and a way to reproduce
the problem and see what they can sug-
gest.—DJD
Seagate sufferings
In your October 1991 issue (page 7.71),
there is an article about a hard starting Seagate
hard drive. Your advice about saving up for a
new drive was probably right on cue,
It seems that several Seagate drives have
similar problems. | had a 20 meg ST125N drive
that had the exact same symptoms. | cured it
basically the same way a few times, i....turn-
ing off and on the power switch. Another cure
seemed to be just to leave it on all the time.
However, my recent move from Tacoma, Wash-
ington to Texas forced me to turn it off. Well,
that was the end of my hard drive. I tried a solid
week to get the thing turned back on. I'd bet |
flipped that switch off and on ten thousand
times...(well, probably not) to no avail. Since
the unit was out of warranty and I had nothing
else to lose, | decided to open the cabinet. The
flywheel of the platter/s was in an exposed posi-
tion so I very carefully nudged it with a pencil
eraser and I could “feel” it break loose. I put
the cabinet back on and flipped the power
Vol. 7, No. 11
switch and presto! Seemed to work just fine. |
didn’t turn it off but 2 days later it started mak-
ing a very loud whining noise, all of a sudden
the drive would not show up and | kept getting
an 1/O error.
Now I was in big trouble. Again, 1 popped the
top and finally opened the platter case too. My
nightmare was confirmed. This drive has two 3
1/2" platters with four heads. The lower head
was just laying aside on top of the lower platter
with’a little copper wire hanging and three huge
circular gouges in the platter. 1 figured it
couldn't be saved so | scrapped it and bought
your 100 meg unit. | am reluctant to purchase
another “plain” drive to replace it with because
of the history of problems with these drives.
Anyway, just one more letter about bad luck
with Seagate drives. My drive was 26 months
old. Since | bought it with an Apple credit card,
1 only had it paid off for about four months.
Jack Taylor
‘ Big Springs, Texas
Not for education only
My system is a lic Plus with a I-meg Ram
Express and an external 3.5 drive. Using Apple-
Works 3.0 with TimeOut enhancements enable
me to do many productive things. The most fun
is keeping stats for the local high school foot-
ball team. 1 even key in scouting reports and
sort for tendencies. (The team went to the finals
of the state Class A playoffs last year.) Our other
major activity is geneology. Family Roots by
Quinsept allows my wife and me to handle over
12,000 records (and growing). By the way, she
has a //e with a I-meg RAM card, a Zip-chip,
and a 40-meg hard drive.
In case anyone needed convincing, this
shows that the Apple Il isn’t just for education
and games!
W.G. Worden
Midland, Minn.
This is just the kind of feedback we all
need, W.G! We own machines that we like
(okay, that we love <grin>), that are old
friends, that do what we want them to do.—edr
Surreal wizardry
I’m teaching myself assembly/machine tan-
quage programming for the 6502 with the aid of
several good books I've got from the library
(Apple Machine Language by Inman, 6502
Assembly Language Programming by Lampton,
and Apple Assembly Language by Mauer). |
know I'll need to procure a copy of Merlin pretty
soon but you carry it, so far so good.
Where can | find out the technical details of
passing serial data through my Super Serial card
to and from a small data acquistion system I'm
about to design? I'm assuming the data will
appear at the card’s output and my program will
move the data to the appropriate memory loca-
tions for further manipulation that | can man-
age. For this discussion, assume that I’m a wiz-
ard when it concerns the data acquisition por-
tion of this problem. Your assistance will be
greatly appreciated.
Brad Albing
Macedonia, Ohio
Apple has placed the programming informa.
tion for the Super Serial Card in Appendix H of
the newest (hardcover) edition of the Apple He
Technical Reference.
December 1991
For the best information about using the
per Serial card see our own “Control I(nter-
se) S(tandards)*, October 1987, pp. 5.65
58 and “Using the Advanced Interface“, Jan-
ry 1988, pp. 3.92-3.94. —DJD
‘isk space forcasts revisited
J.D. Holdeman wondered about a utility that
ould be used to predict the amount of space
eeded for programs in a directory and its sub-
irectories ("Disk space forecasts", A2-Central
kctober 1991, p.7.70)
Since he seems to have Glen Bredon’s Pro -
ie utilities, he will be happy to know that the
nformation he seeks can be obtained by using
he “Information Desk” utility. You just have to
vatalog the appropriate subdirectory, thereby
obtaining a full count of disk space used, for it
and all of its subdirectories, ‘Info Desk’ will tell
you the various spaces used at the bottom of
the catalog listing. Check it out.
James Davis
Hayward, Calif.
Stock solution
In response to the inquiry in the October
issue regarding a program to compute running
averages, | enclose a program written in Apple
Logo I! that | have used for some time. I use
the foregoing program to develop over time,
maintain the data and compute 59 week run-
ning averages for a handful of stocks that | am
interested in or own and the Dow Jones Indus-
trial and Standard and Poors 500 averages.
The list handling properties of Logo made
the development of this program quite simple.
Current values are entered manually, however,
the number of companies that | am interested
in is small so that the hasn’t been a problem.
Additional turtle graphic programs allow the
drawing of graphs when desired.
‘70 SEEILY -COMPANTES
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‘BRE "COMPANIES DOW. JONES $.AND.P]
WORE °$.AND.P (385.9 387.92 383.59 389.1 395.43 394.17
385.58 367.12 387.18 380,93 384.22 380,25 374,08 371,16
317.15 382.29 379.43 389.83 372.39 375.74 380.8 379.02
384.2 380.4 375.36 375.22 367.48 373.59 374.95 370.47
365.65 369,06 359.35 343.05 336.07 332.23 315.23 321
328.72]
ARE “DOW, JONES [3006.04 3019.23 2985.69 3011.63
‘3043.6 3040.25 2968.02 2996,2 3006.24 2972.5 3016.32
2980.77 2932.47 2906.75 2965.56 3000.45 2976.74
* 3027.5 2886,63 2920.17 2938.86 2912.38 2965.59 2920.79
2896.76 2913.86 2858.91 2948.51 2955.2 2909.9 2689.36
2934.65 2830.69 2730.69 2659.41 2646.78 2501.49
2565.84 2629.21)
Stanley Robinson
Cheney, Wash.
Ironically, the November 1991 A2-Central
on Disk contained a shareware program called
Stocker by Gary M. DeLong. It's a fairly com-
plete stock analysis program that includes
moving averages, relative strength, a simple
under-valued-overvalued indicator program,
and a psychological (most contrary) indicator
program. It will run on almost any Apple
W.—edr
CD-ROM/aser DiSCussion
I reviewed your articles in A2-Central «
(February and July 1990) on CD-ROM and laser
disc players. What's the difference between the
two kinds of devices?
1 understand from information printed in
Byte Magazine that most CD-ROM players are
SCSI devices. But it was not clearly stated in
your articles whether third party laser disc (or
CD-ROM) players could be connected to an
Apple ligs via Apple’s SCSI card (Rev. C or
DMA). One would have thought that most SCSI
devices would be compatible with Apple's SCSI
cards. Or is a separate peripheral card neces-
sary? Also, will GS/OS System software work
with third party players like those marketed by
Pioneer, Sony, Hitachi, NEC, Denon, or Phillips?
Furthermore, a regular column (“Chaos
Manor’) in the July 1991 issue of Byte Maga-
zine mentioned a SCSI read/write laser disc
player called a Pioneer Minichanger. | wondered
if it could be connected directly to an Apple ligs
via Apple's SCSI card. The possibility of having
2 or 3 gigabytes of storage is mind-boggling.
Such a device might be better than removable
hard disks.
One area which requires inexpensive mas-
sive storage of information is education. I hope
Apple, Inc. does not ignore another opportunity
to market the Apple II properly given the fact
that the machine currently has about 50% of
the K-12 market. In fact, the Apple igs is ideally
suited for this. It has an operating system that
supports the High Sierra format and the sound
capability that is second to none for its price.
What Apple needs to do is increase its speed to
10-12 MHz and its graphics resolution to at
least VGA standards and aggressively market it.
1 wouldn’t be surprised if Nintendo (a game
company whose latest machine, the Super
FamiCon, uses the 65816 chip) “steals” the
education multimedia market from Apple after
its tie-ups with both Phillips and Sony. In fact,
this may be a golden opportunity for Japanese
companies to break into the computer market
with their proprietary systems. They not only
manufacture the various components making
up a multimedia system (CD-ROM, stereo sound
systems, communication systems, etc.) but they
have always been good at graphics program-
ming.
PM. Lim
Singapore
There are a broad range of laser media play-
ers, but when deciphering their purpose
A2-Central 7:87
Occam's Razor applies; don’t extrapolate the
capabilities of the device beyond what the
name tells you. Laser disc players play laser
discs. CD-ROM players play CD-ROMs.
“Laser disc” is assumed to imply laser video
discs (See “Picture this’, July 1990, pp. 6.41-
6.45). Some newer players can also play audio
compact discs (“CDs*) in addition to 5° CD-V
(CD-video) and 8” and 12° video discs. Some
also have computer interfaces. A brand new
affordable Sony model, MDP-1100 (The Voy-
ager Company, 1351 Pacific Coast Hwy.,
Santa Monica, Calif., 90401, 213-451-1383, 1-
800-446-2001) actually has all these abilities
for $695.
What these players lack is data capability
(compact disc read-only memory, or CD-ROM).
Some people apparently think that since CD-
ROM discs are the same size as audio CDs that
any CD player should be able to play CD-ROMs.
This is wishful thinking that won't make it so.
The drive electronics have to be able to read
and present the data to the computer under
computer control or the two can’t communi-
cate. Often audio CD capabilities are added to
CD-ROM players to enhance their utility, but
these should be seen as modified CD-ROM
players (with audio added), not as modified
audio players.
There are several other data formats defined
for CD-ROM storage, such as CD+G, which
stores (still) graphic images (I have one of
these discs at home and have yet to find a
player than can display it). There are also other
types of laser-based media storage options out
there. Most aren't common enough for the
average computer user to worry about; either
the prices are high or the media is not portable
between players of different manufacture.
It may be that someone like Sony (who
seems to be broadening the capabilites of it’s
laser media players) will eventually build a unit
incorporating all standards, but we haven't
seen such a device yet.—DJD
Live with it
The article by Jay Jennings concerning “Psy-
chic Energy Drain” is commendable. The Apple
I community has spent entirely too much ener-
gy on bashing Apple (not that they didn’t
deserve it) and not enough money supporting
Apple II developers.
Apple has made it very clear in recent
months that they have no intention of advanc-
ing the Apple II platform. The Rob Barnes pre-
sentation at KansasFest was the first clear indi-
cation. The October mailing from the User
Group Connection contains additional proof.
Watch the video of John Sculley’s address to
the User Group Advisory Council. It is obvious
by comments in his opening statement and
answers to question afterward that the Apple II
has no place in Apple's future. Their commit-
ment to the Apple II is only to support the exist-
ing base until it shrivels up and blows away. It
is also clear from his comments that the Macit
tosh will meet a similar fate once new products
arrive from the new IBM/Apple venture,
Do | find any of his comments troubling? Not
anymore. It did drive home the point that
regardless of what might be possible for the
Apple 11, it will never happen. Apple’s support
for the Apple Il will be limited to system
7.88 A2-Central
software upgrades and minor hardware
improvements like the high density drive
announced at KansasFest.
Is it time to jump ship for something new?
That is a question that only the user can answer.
My llgs does everything I need to do very well
and | will continue to use it until it can no
longer fill my needs. But as Jay suggests, the
clone route will be the best choice for most of
us.
It can be summed up very simply. The future
of the Apple Il is squarely in the hands of the
user,
Bill Calhoun
Washington Area Apple User Group
Claysville, Pa.
Network nuisances
| have been very happy using our 3 Apple
Iigs’ networked with a Macintosh Plus and an 80
meg Seagate hard disk. in our tax-law office.The
problem is that various stations hang at unex-
pected moments while using AppleWorks 3.0
with UltraMacros and other TimeOut add-ons.
We can go for days without any problems, then
suddenly, a crash. We are able to recover files
in memory using Control-reset but the station is
then disconnected from the Mac network and
the whole system has to be restarted. Is this a
familiar problem to you and is there a solution?
I tend to believe the problem lies in Ultra-
Macros.
Furthermore, running the Applied Engineering
PC Transporter from a harddisk connected to a
Az-C pal”
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workstation/ligs while AppleShare is active
results in a waiting period followed by beeps
icating that AppleShare is disconnected. Sim-
problems arise with Gazelle communication
Program hangs when quitting. Is there a Viditel
communications program available that is com-
patible with AppleShare and will the PC Trans-
Porter software be upgraded to run from the
Mac file server?
Solving these problems would leave me with
a great network system which is simple to oper-
ate, fast enough and means that | can stick with
the Apple If for another few years, and even
more if Apple is prepared to support and devel-
op the Apple Il in the future.
‘Aart Span:
Rijswijk, The Netherlands
We use AppleWorks 3.0 and UltraMacros
with AppleShare extensively and haven't had
the spurious crashes you mention. Have you
checked version numbers with Beagle Bros (we
have AppleWorks 3.0, UltraMacros 3.1, and
TimeOut 5.01; | didn't bother looking up the
rest of our utilities) and have you installed the
Beagle AppleWorks patches (the current ver-
sion is up to 1.6)?
(We had problems with AppleWorks 2.0 and
the versions of UltraMacros for it, apparently
to some sensitivity with AppleTalk interrupts
and use of memory, but have had
no such problems with the recent versions.)
Usually when the network disconnects while
in an application, it’s because the application
(or one that ran before it) disabled interrupts
or doesn’t enable interrupts often enough to
let AppleTalk verify that the workstation is still
‘on the network, AppleShare sends out “tickle
packets” to periodically request verification of
the workstation’s presence; if the station fails
to respond for a minute or so, the network dis-
continues communication with it. Programs
that disable interrupts for long periods of time
or for a high percentage of the time cause
problems. It’s possible this is what’s happen-
ing with the PC Transporter (we don’t have
one here to test) and with Gazelle,
Many communications programs assume all
interrupts are “theirs” exclusively. With
AppleTalk, this may not be the case and such
inelegant brute-force programming makes peo-
ple like us using the Apple I! in a working envi-
ronment crazy since it interferes with Apple-
Share and sometimes even printing. Programs
we've found that generally work are Point to
Point (version 4.0 and later), Talk is Cheap
(version 3.1 and later work fine from the termi-
nal mode, though the editor gags on Apple-
Share volumes), and AppleWorks GS (you get
a warning that you may lose data, but we've
generally seen this happen only rarely).
Applied Engineering's ReadyLink seems to
survive in communications mode but may lock
up when trying to access an AppleShare vol-
ume for disk operations. This is more of a
problem than with Talk is ‘s editor
since the method of drive selection is different
(tabbing to a new drive can send you to a net-
work volume without a way to bypass access-
ing it). We'll advise that the last version of
ReadyLink we tried is 1.3,
ProTERM v3.0 may have better support, but
so far versions 2.2 and earlier have been very
unreliable with AppleTalk, usually crashing or
locking up the system.—DJD
Vol. 7, No. 11
Hamming it up
About ten years ago there were some nifty
Apple programs around that helped to bring
amateur radio into the computer field. One of
these was the Communications Package, which
enabled hams to send and receive Morse code
and radio teletype on their computers. The
other was the Slow Scan Television package
which allowed the transmission and reception
of still, black and white pictures. Both of these
Apple programs were written by Chuck Galfo,
WBAJMD.
These days the IBM’s dominate the field with
programs for Packet Radio, Satellite Tracking,
Facsimile, etc. There are Color Slow Scan pro-
grams for the Atari and some of the British com-
puters. There seems to be nothing available for
the Apple, well, in Australia anyhow. As the
owner of an Apple Ilgs, | would dearly love to
compete with the IBM's in the Ham radio field.
, What | would like to know is :
1, Is Chuck still writing Apple programs?
2. Is there Ham software available for the
Apple Iigs?
5. Would someone like to write some soft-
ware for the Apple that would reverse the domi-
nance of Big Blue in the Ham radio arena?
Bill Currie
VKSAWC
Mordialloc, Vic.
Gee, Bill, if Jay had seen this letter before
he wrote his feature article, he could have tried
to track down Chuck Galfo as well (even if he
doesn't fall into the ‘games’ category). His find-
ings probably wouldn't have been much diffen-
rent from the other ‘no shows‘, though. We
don't have the answers to your questions but
perhaps one or two of our readers do.—edr
False (not really) advertising
As a longtime (charter subscriber) and satis:
fied reader of your publication, I regret to have
to send this complaint of false advertising. You
mentioned in the November 91 issue a font
sample printout available from Stuart Goldman
at a cost of $6.00.
After receiving his extremely professional
printout | realized that the cost of the (28 front
& back) pages I held in my hands would cost
me much more than $6.00. | found so many
wonderful fonts on those pages that | predict a
record GEnie bill in the next month or so.
Please be more careful publishing the costs
for products before considering the “incidental
or consequential damages” that such purchases
might cause.
Humorously yours...
Randy Chevrier
Tulsa, Okla.
Sorry, but we don‘t mind costing you money
as long as you get your money’s worth. We like
‘mentioning products like this (inexpensive and
useful).—DJD