Text content (OCR)
Shareware Solutions II
An Exciting Apple II Journey Into The Future
Volume 3, Issue 1
Spring, 1996
Heard It Through The Grapevine
Hard Drive Give Away
Everyone whose subscription
was current at the end of Febru-
ary, 1996 was automatically en-
tered into the Hard Drive Give
Away Contest, and the winner
of that contest is Keith Saga-
low, a IIGS owner from Central
Valley, New York. Keith is now
the proud owner of a 120 Mega-
byte Focus Hard Drive.
From the time the contest was
announced in the last issue un-
til the time that Keith received
his hard drive, several unexpect-
ed developments occurred. Tony
Diaz of Alltech Electronics, the
sponsor of the contest, informed
me that he would be unable to
donate the planned 80 Mega-
byte Focus Hard Drive, as All-
tech was completely sold out of
them; instead, Alltech donated
a 120 Megabyte drive.
In the last issue, no mention
was made of the method that
Shareware Solutions II planned
to use to choose the lucky win-
ner. After that issue was com-
pleted, I contacted Auri Rahim-
zadeh to ask whether he might
be able to convince his boss to
choose the lucky winner. Auri’s
boss, as many of you know, is
Steve Wozniak, the inventor of
the Apple II computer. Auri was
pleased to get Woz involved.
On the morning that Woz was
going to choose the winner, I
generated a text file from the
AppleWorks based subscriber
database and sent it to Woz, via
Auri, and later received the
following e-mail message: “The
winner of the HD is Keith Saga-
low. We threw all of the papers
into the air, then we threw a
dart at one. There were three
names hit by the dart, but only
one was legible, so Keith was
the winner.”
Thanks to Tony Diaz for do-
nating the drive. Thanks to Auri
for acting as an intermediary to
Steve Wozniak. Thanks to Woz
for choosing the winner. But
most of all, thanks to all of you
for supporting Shareware Solu-
tions IT.
Brutal Deluxe Visit
Olivier Zardini of Brutal Deluxe
Software recently visited the
Shareware Solutions II World-
wide Headquarters and we were
able to spend five or six enjoy-
able and educational days to-
gether. Olivier arrived with his
homebrew SCSI hard drive and
from examining the contents of
that drive, it certainly appears
as if the Apple IIGS world has a
lot to look forward to; two new
Brutal Deluxe arcade games
should be available before the
end of the year
During his visit, arrangements
were made to conduct a chat
session over the GEnie online
network, and some of the high-
lights of that three hour session
included a long question and
answer session about Convert
3200, with Olivier announcing
that a free update is planned;
that update will offer some sup-
port for the Second Sight card.
There was also quite a bit of dis-
cussion about Brutal Deluxe’s
System 6.0.2 update, and Oliv-
ier admitted that his program-
ming partner suffered from a
hard drive crash and that much
of the work had been lost.
The freewheeling online chat
session was attended by more
than 30 people, and a good time
seemed to be had by all.
Upon his return to France, Oliv-
ier started work on the next Bru-
tal Deluxe release, a IIGS game
that is inspired by a very popu-
lar game that is already availa-
ble on other computer platforms.
He expects that the game will be
completed in the late summer of
1996, and it will be available as
a Limited Edition from Share-
ware Solutions II for $5, but
only to those people who have
purchased Convert 3200.
Olivier has been sending me a
weekly update of the game, and
it has been fascinating to watch
his programming efforts evolve
into a completed game. At this
point, it is a work-in-progress
that is lovely to behold but it is
not yet playable. Given Brutal
Deluxe’s history of creating IIGS
versions of other popular com-
puter games, the next game
should prove to be yet another
smash hit. As Olivier recently
told me, “The new arcade game
will be our best program ever.”
Stay tuned for details.
Magic Eye Graphics
If you’ve been in a bookstore in
Shareware Solutions II 1
Shareware Solutions II
Volume 3, Issue 1
Shareware Solutions II is pub-
lished bi-monthly by Joe Kohn,
166 Alpine Street, San Rafael,
CA 94901-1008.
Publisher/Writer: Joe Kohn
Roving Reporter: Cynthia Field
Contrib. Writer: Steve Disbrow
Proofreader: Jane Kos
Entire contents of Shareware
Solutions II copyright (©) 1996
by Joe Kohn. All rights are
reserved. Nothing may be re-
printed or reproduced, in whole
or in part, in any media without
the prior written consent of Joe
‘Kohn.
Available by subscription only,
several options are available:
|A) The first 18 issues: $55 for
US/Canada; $75 elsewhere.
'B) The next 6 issues/Renewal:
$25 for US/Canada; $40 else-
where.
Make all checks payable to Joe
Kohn. US Funds Only. No
charge cards, purchase orders or
COD orders will be accepted.
This newsletter was created
entirely with an Apple IGS. All
articles written in AppleWorks
Classic. Page Layout prepared
in AppleWorks GS. Printing
was done on a Hewlett-Packard
‘LaserJet IIP Plus, connected to
the IIGS courtesy of Vitesse’s
Harmonie. The use of TrueType
fonts is courtesy of WestCode
Software’s Pointless.
E-mail Addresses:
CIS: 76702,565
GENIE: JOE.KOHN
INTERNET: joko@crl.com
2 Shareware Solutions IT
the last few years, chances are
that you've seen the “Magic Eye”
series of books. Those books
contain graphic images that at
first glance look like a jumble of
colors, but if you look at them in
a certain way and for a certain
length of time, they are magi-
cally transformed into three di-
mensional images that literally
come to life and jump off the
page.
Called random dot stereograms,
thousands of images similar to
“Magic Eye” graphics can be
found on the Internet. Unfortu-
nately, those images were cre-
ated on computer systems with
resolution greater than the IIGS
can display on a single screen,
and the 3-D effects are com-
pletely lost when those images
are converted to the 320 x 200
graphic mode that the IIGS
displays best.
Are Apple IIGS users therefore
unable to enjoy random dot
stereograms? Not anymore,
thanks to Lee Golden, the Man-
aging Editor of Softdisk G-S.
Lee has granted Shareware Sol-
utions II permission to distrib-
ute ThreeDer, a program that
originally appeared on Issue 67
of Softdisk G-S. ThreeDer will
convert any IIGS Super Hi Res
graphic into a random dot stere-
ogram, and display it on screen
or let you print it out.
Effective immediately, Three-
Der is available from Share-
ware Solutions II for $5. De-
spite its low cost, ThreeDer is
not shareware or freeware; it re-
mains copyrighted by Softdisk.
EGO Systems
The number of products avail-
able from EGO Systems just
keeps growing and growing.
They continue to sell ZipGS ac-
celerator cards, back issues of
GS+ Magazine and several IIGS
software titles that they pub-
lish, including Addressed For
Success, AutoArk, and Balloon,
but their product line now
boasts many new additions.
EGO Systems was able to track
down a former Apple II vendor
who had unsold inventory, and
was able to secure a limited
number of copies of PublishIt v4,
the premiere desktop publishing
program for the IIe/IIc, and is
now offering it for $39.95. Also
available in limited quantities
is the PaceMark IIGS 4 Mega-
byte RAM card for $109.
EGO continues to program new
IIGS software, and is now of-
fering several translators for
Seven Hills Software’s Graphic-
Writer III desktop publishing
program. The RTF Translator
($24.95) allows GWIII to import
“Rich Text Format” files into a
page layout document with all
formatting remaining intact,
and their new AWGS Translator
($14.95) allows AppleWorks GS
word processing documents to be
imported into GWIII with all
font information, text, text col-
ors, and paragraph justification
and indentation remaining in-
tact.
In addition to their own soft-
ware, EGO now carries the en-
tire catalog of TimeOut based
AppleWorks enhancements from
Office Productivity Software, in-
cluding About Time ($14.95),
ShrinkIt Plus ($29.95) and
Statistics ($79.95).
If you haven't yet seen EGO Sys-
tems brand new 20 page catalog,
you owe it to yourself to contact
them and request a free copy.
Please contact EGO before or-
dering any products, as some of
them are available only in lim-
ited quantities.
EGO Systems
7918 Cove Ridge Road
Hixson, TN 37343-1808
800-622-3634 (orders only)
423-843-1775 (questions)
423-843-0661 (fax)
Basic Screen Blanker
Tom Zuchowski of the Eamon
Adventurers Guild wrote a sim-
ple Applesoft Basic program
that blanks his Ile’s computer
screen to prevent phosphor burn
while his computer is not being
used, and he’d like to share that
program with you. He suggests
that you type it in, save the pro-
gram to disk, and then run it
whenever you are going to be
away from your computer.
In order to type the program in,
you'll need to run Basic.System,
which can be found on your Sys-
tem Disk or on many of your self
starting ProDOS disks. Once
you run Basic.System, you will
be deposited at the Applesoft
prompt (J). From that prompt,
just type in the following short
program, pressing your Return
key after each line.
10 HGR
20 HOME
30 GET A$: PRINT A$
40 TEXT
50 END
After you have typed it in, type
the RUN command and decide
whether you like this very basic
and simple screen blanker. You
can end the program by pressing
any key, and you'll be back at
the Applesoft Basic prompt.
If you’re familiar with Apple-
soft’s SAVE and PREFIX com-
mands, just save the program to
disk and then run it whenever
you are away from your comput-
er for more than a few minutes.
Tf you are unfamiliar with those
commands, you may want to set
up a self starting disk that au-
tomatically runs the program.
In order to easily do that, for-
mat a ProDOS disk, copy Pro-
DOS and Basic.System to that
disk, and then startup that
disk. Then, enter the above pro-
gram and when finished, type
SAVE STARTUP to save it to
disk.
Low Cost Enhancements
Dr Steve Buggie continues to
offer great deals to Apple II us-
ers; his most current hobbyist
projects involve connecting IBM-
style power supplies to Apple
Tle or IIGS systems, and offer-
ing customized improvements
to Disk II disk drives.
IBM-style power supplies gener-
ate the same voltages required
by the Apple II, but they deliver
150-200 watts of power, more
than twice the output of the
standard 60 watt Apple II pow-
er supply. Problems associated
with weak power can be reduced
or eliminated by using an IBM-
style power supply, and you can
safely fill all of your slots or add
extra disk drives without over-
loading the power source.
Dr Buggie includes cabling and
connector plugs with the power
supplies, and has them avail-
able in two sizes: 150 watts for
$27 or 200 watts for $30. There
is an additional $5 required for
shipping. Specify whether you
plan to use the power supply on
a Ile or IGS, and please note
that these power supplies are
external, and will sit on the
floor beneath your Apple Ile or
IIGS.
As mentioned in the last issue,
Dr Buggie continues to tune up
Disk II disk drives for $5. But,
he now offers to supercharge
those drives by adding a front
panel three position manual
write protection toggle switch or
by adding a front panel speed
adjust knob. Each of these en-
hancements can be added by Dr
Buggie for $5, plus $4.50 per
drive for shipping and handling.
If you don’t want to be bothered
by boxing up your old Disk II
drive, Dr Buggie will sell you one
with both of the enhancements
already installed for only $24
plus $4.50 shipping.
If you’d prefer to perform the
modifications yourself, make
sure you attend Dr Buggie’s
presentation at KansasFest.
Dr Steve Buggie
UNM-Gallup
200 College Rd
Gallup NM 87301
505-863-7504 (office)
505-863-2390 (home)
buggie@unm.edu
On The Horizon
Dan Crutcher created Check-
Works as a checking account
program that works from within
AppleWorks as a TimeOut mod-
ule. He originally released
CheckWorks as a shareware
program for AppleWorks v3, and
when Quality Computers re-
leased AppleWorks v4.0, they
purchased the rights to Check-
Works and re-released it as a
commercial program available
exclusively from Quality.
Unfortunately, by the time
AppleWorks v5 was released,
Quality had already started to
scale back the scope of its Apple
II software catalog, and they no
longer seemed interested in of-
Shareware Solutions IT 3
fering updated AppleWorks v5
compatible TimeOut-based pro-
grams. For that reason, Dan is
working with Quality to have
the copyrights for CheckWorks
revert back to him, and he is
also working with Shareware
Solutions II to re-release all the
various versions of CheckWorks.
As planned, we will make three
different versions of Check-
Works available in a single
package, so that whether you
use AppleWorks v3, 4.x or 5.x,
you'll be able to write and print
checks, maintain a checkbook
register, show current balances,
and reconcile accounts without
ever having to leave Apple-
Works.
It’s expected that we’ll have
details in the next issue, but if
you can’t wait that long, look for
an announcement online, or send
a self addressed stamped en-
velope to Shareware Solutions
II, and you'll receive notification
when CheckWorks becomes
available. @
Lies,
Hello Again!
After far too long an absence, I
am happy to be reporting on
Apple II rumors once again. I
am especially glad to finally be
working with someone who
knows the real meaning of jour-
nalism. Not only that, but Dr
Field is a babe too. Oh, yeah,
Joe Kohn is OK too I guess.
A Meaningful Relationship
If you’ve been wondering why
nobody has come out with IIGS
software for the QuickTake or
QuickCam video devices, you're
not alone. But that may change
soon if the rumored IIGS Quick-
Cam software comes to pass.
Yet Another KansasFest
In case you haven't heard yet,
the committee who put together
last year’s successful Kansas-
Fest is gearing up to do it again.
This year’s show will take place
from July 17-21 (Wednesday
through Sunday) at Avila Col-
lege in Kansas City, Missouri.
The cost will be a mere $375 for
the whole show, including all
room and food fees. So, if you
want to go, sign up now! If you
know you want to go, and you’ve
got an American Express, Visa
or MasterCard, you can register
4 Shareware Solutions IT
By Professor G.S. Gumby
for the show by calling Kellers’
Auto Electric (this year’s KFest
sponsor) at 908-775-0371. If
you want more information on
the show, send an e-mail to
kfest.info$@genie.com or write:
KFest ’96
c/o Kellers’ Auto Electric
PO Box 391
Brielle, NJ 08730
Tangled Up In Hype
Just as the rest of the world be-
gins to figure out that the World
Wide Web is somewhat less
thrilling than all the hype would
have us believe, rumors are fly-
ing about the imminent release
of three different web browsers
for the IIGS. At this point,
there’s no word on when any of
these will actually ship, but at
least one of them should be
ready no later than August.
Just You Wait
If you bought a Second Sight
video card for your IIGS and
you've been wondering where all
the Second Sight-aware applica-
tions are...just wait. Sequential
has said that they plan to sup-
port the card as fully as possi-
ble, but they are having some
trouble moving forward with
those plans since the card’s soft-
Lies, And More Lies
ware designer left the company.
Is There Anybody Out There?
If this fine publicaton is the only
Apple II literature that you
know of, it might surprise you to
find out that there are at least
four other periodicals out there
for you to latch onto. For exam-
ple, II Alive still has four issues
left to go before Quality Com-
puters pulls the plug on it.
Softdisk G-S (318-221-8718 for
info) is still going strong and
shows no sign of stopping.
Juiced GS is a IIGS-specific
newsletter that Joe Kohn spoke
at length about in our last issue
(direct your e-mail message to
M.Jones145@genie.com for more
information). And finally, there’s
even a NEW publication for you
to check out. It’s called The
AppleBlossom and you can send
e-mail to SteveC1021@aol.com
for more information.
Speaking Of E-Mail
If you own an Apple II and you
don’t have a Genie account,
shame on you! Genie is one of
the few online services that still
treats Apple II owners like hu-
man beings. Best of all, they’ve
got new owners and new lower
prices! For more info, call them
at 800-638-9636.
Ask Mr 8-Ball
For those of you who aren't
familiar with my old column in
GS+ Magazine, my good friend
Mr 8-Ball is the one source that
I can always turn to when I need
to get a rumor confirmed. So
let’s get right to those rumors!
Gumby: Rumor has it that a
venerable Apple II company is
looking to turn technical sup-
port for its Apple II products
over to another company. True?
8-Ball: As I see it, yes.
Gumby: I’ve heard that Apple is
going to be porting its new
Copeland operating system over
to the IIGS. True?
8-Ball: Better not tell you now.
Gumby: A miniscule avian told
me that the programming on
Wolfenstein 3-D for the IIGS
has been done for months. Is it
true that legal troubles are the
only thing keeping it from being
released?
8-Ball: My reply is no.
Gumby: I’ve heard that someone
out there is working on a Kodak
Photo CD viewer application for
the IIGS. True?
8-Ball: Yes. Definitely.
Gumby: I’ve also heard that
there are two separate projects
to create an Apple IIGS emu-
lator for the PowerMac. Will
either of these ever see the light
of day?
8-Ball: Very doubtful. @
The Computer That Could Have
Changed The World
Meet Mark Twain
Each year, Apple’s User Group
Connection co-sponsors a sum-
mer conference and convention
for Apple User Group leaders,
and it was at the July, 1991
convention that I first learned
about Apple’s imminent plans
to release a new souped-up Ap-
ple IIGS computer, code-named
Mark Twain.
The 1991 National Apple User
Group Convention was held
near me at the University of
California in Berkeley. Usually
the convention is co-sponsored
by a local user group, but that
year it was co-sponsored by an
individual — Raines Cohen — the
founder of the Berkeley Macin-
tosh User Group. At the time, I
was wondering whether there
would be anything of interest at
the convention for an Apple II
User Group officer, so I con-
tacted Raines and was some-
what dismayed to find out that
absolutely no arrangements had
yet been made to offer any
Apple II sessions.
Not being one who is easily dis-
couraged when it comes to the
Apple II, I asked Raines about
the possibility of offering some
sessions for Apple II User
Group leaders, and he agreed
that if I wanted to coordinate
all of the Apple II activities, I
was welcome to do so. I was off
and running.
I immediately contacted Tim
Swihart, a well-known Apple II
programmer who had been hired
by Apple to serve in a manageri-
al position in the then-Apple II
division. Tim agreed to attend
the convention and to give a
talk. At the time, both Hyper-
Card IIGS and System 5.0.4
had recently been released, so I
expected that one or both of
these would be the subject of his
talk.
On the day that the convention
started, I was surprised to see
that Tim Swihart didn’t come
alone; all of the top level man-
agers of the Apple II division ac-
companied him. Besides myself,
there were no more than five oth-
er Apple II owners in atten-
dance. What we heard that day
was remarkable in that it was
the first time, and possibly the
only time, that Apple employees
ever spoke to the public about
the Mark Twain computer.
The Big Picture
During the summer of 1991, the
Apple IIGS was alive and well,
and Apple was still more than
1.5 years away from announcing
its discontinuation. System 6.0
hadn’t yet been announced, and
the SuperDrive Controller Card
was still six months away from
being released. Those were hope-
ful and optimistic times; not e-
ven a year had passed since Ap-
ple CEO John Sculley pro-
claimed in an open letter to the
Apple II community, “Apple’s
commitment to its 5 million
Apple II users is to continue to
create products that improve the
functionality and performance of
Shareware Solutions II 5
their computers. Apple will sell,
service, and support the Apple
II line well into the 1990s.”
At the 1991 User Group Con-
vention, the Apple employees
were very excited and they had
one item, and one item only,
that they wanted to discuss
with those in attendance: the
soon to be released Mark Twain.
They quickly rattled off some
basic technical specifications:
the machine would have a built-
in 3.5" disk drive and a built-in
40 megabyte hard drive, and it
would ship with System Soft-
ware, AppleWorks GS and Hy-
perCard IIGS pre-installed on
the hard drive. They stated that
the Mark Twain was intended
to be sold primarily in the edu-
cational marketplace. They
waved around a copy of Apple’s
most current marketing bro-
chure, and it was there that our
attention was directed towards
the “Educational Bundle” - a
package deal for educators that
included a ROM 3 IIGS, exter-
nal 3.5" and 5.25" disk drives, a
40 megabyte hard drive that
came with System 5.0.4 pre-
installed, along with HyperCard
TIGS and AppleWorks GS.
As excited as the Apple employ-
ees were about the imminent re-
lease of a new model IIGS, they
kept trying to point out that the
Mark Twain was simply in-
tended to replace the “Educa-
tional Bundle” then being of-
fered for $1,299. Although we
never actually saw the new
IIGS, we were led to believe
that it was just mere weeks or
months away from being re-
leased and that the last step in
the process was to determine
the pricing. Although no firm
price was announced that day,
the Apple employees indicated
that the cost would be about
$999, which would place it in
6 Shareware Solutions IT
the same price range as the first
of the “low cost” Macs that had
been released in late 1990.
That was truly an exciting
meeting, and I think all of us
were thrilled to be the first Ap-
ple users informed of Apple’s
upcoming plans. Several weeks
later, that same Apple II team
traveled to Peterborough, New
Hampshire to give employees of
inCider/A+ Magazine their own
sneak peek at the Mark Twain.
Unlike at the User Group con-
vention, an actual Mark Twain
prototype was shown to the
inCider/A+ editors. At the time,
inCider/A+ had plans to devote
an issue to the Mark Twain;
alas, those plans never materi-
alized because in the late sum-
mer of 1991, inCider/A+ was in-
formed that the Mark Twain
project had been cancelled. And,
nothing more was ever heard
from Apple about the project.
Fast Forward Five Years
After its cancellation, tales of
the Mark Twain project took on
almost mythic proportions. Sto-
ries circulated in the Apple II
world about the cancelled proj-
ect, and that community re-
named the Mark Twain as the
ROM 4 computer. Rumors about
the capabilities of the Mark
Twain circulated for years but
nothing was ever heard from
Apple, except for a well dis-
guised reference to Mark Twain
that appeared on the cover of
the 1992 edition of Apple’s “The
Apple II Guide.” But certainly
no outsiders, aside from the
inCider/A+ staff, had ever seen
a Mark Twain. Until October,
1995, that is.
At the end of October, 1995, I
was presiding over the monthly
meeting of The GravenStein Ap-
ple User Group, and was busy
answering some technical ques-
tions about the Apple II when
several Mark Twain computers
literally walked themselves into
my life.
Several days prior to the meet-
ing, a fellow club officer received
acry for help over the telephone.
The call started innocently e-
nough: “Help. Something is
wrong with my IIGS computer.”
The club officer tried to deter-
mine which model IIGS the call-
er had and tried to get as many
details as possible. From the
way the caller described her sys-
tem, the club officer was unable
to determine which model Apple
TIGS she had, as there had been
several references to a built-in
disk drive. So, the caller was in-
vited to bring her computer to
the next meeting.
She did, and when the woman
walked into the room, I was in
the middle of describing how to
convert various foreign format
graphics to a IIGS format. I
glanced over at her and her com-
puter, and my jaw dropped. I in-
stantly lost my train of thought,
and quite frankly, I was so
stunned by what I saw that I
was temporarily at a complete
loss for words.
The computer, at first glance,
looked like a standard Apple
IIGS. But, I noticed, there really
was a built-in 3.5" disk drive.
How was that possible? Need-
less to say, I no longer cared a-
bout explaining how to convert
graphics. I wanted to know what
that IIGS was. I rushed over and
immediately opened the case,
and there was a motherboard
unlike anything I had ever seen
before. It had only five slots, and
a square shaped power supply.
It had a built-in 3.5" disk drive
and a built-in SCSI hard drive
sitting just under the 3.5" drive.
Upon turning the machine over,
I saw, just as plain as day, the
notation on the sticker attached
to the underside of the case -
“Prototype: Mark Twain.” The
woman said she had two of
them, along with a spare moth-
erboard!!! Apparently, she had
gotten them from a friend of a
friend of a friend’s ex-husband
whose former sister-in-law’s
cousin used to work for Apple.
The woman had absolutely no
idea how rare her computers
were; to her they were just IIGS
computers. On the spot, I of-
fered to purchase her Mark
Twains, but they were both cur-
rently in daily use, and there
was no way she was going to
part with them. Or, so she said.
Wheelin’ And Dealin’
I was so distracted for the rest
of the meeting that I never even
noticed that the woman with
the Mark Twain had left, and
much to my dismay, I never
even learned her name. While
more excited than I’d been in a
long time, I was also quite dis-
mayed that the secrets which
lay within the Mark Twain
might really be lost forever.
Several days later, I was con-
tacted by our user group’s hard-
ware wizard, our club’s very own
Mr Fix It, Ray MacAnally. Ap-
parently, while I was distracted,
Ray had made arrangements to
take a look at the Mark Twains
and to fix them if at all possi-
ble. Almost as if to taunt me, he
told me that he was going to get
the Mark Twains that very day.
Upon receipt of the Mark
Twains, he reported “the sup-
ports for the drives are fabri-
cated from metal that have an
unfinished look to them, and it
is a real bear to disassemble
the whole thing.” He noticed
that each of the three mother-
boards he examined were slight-
ly different. He also stated that
“the floppy disk will not eject
when the button is pushed, and
this is due to a problem on the
motherboard and not on the
drive or switch.” He bypassed
that problem by rewiring the
eject switch directly to the drive
connector.
Before returning the Mark
Twains to their owner, Ray told
me that he planned to wheel
and deal and to get one of those
machines for himself, and won-
dered what it would be worth to
me. I blurted out: “What do you
want?” The response was: “A
full blown, state of the art
Macintosh system.” I wondered,
“How on earth am I going to be
able to get such a system and
not go bankrupt?”
During the next month, there
were many more desperate
phone calls made, and I eventu-
ally learned the name of the
woman who owned the Mark
Twains and was able to extract
a price from her for the one re-
maining Mark Twain. All she
wanted was “a full blown, state
of the art PC clone.” I wondered,
“How on earth am I going to be
able to get such a system and
not go bankrupt?”
I looked at ads in the local
newspaper, and saw that mod-
ern day Macs and PC clones
started at about $1,500, and
that putting together two “full
blown” systems for trading pur-
poses was beyond my means.
Who do I know, I wondered, who
loves the Apple II but who sells
Macs and PC clones? The long
list I came up with had exactly
one name on it, and that was
Tony Diaz of Alltech Electron-
ics. If anyone had access to
great systems at low cost, it
would be Tony. As if on cue, Tony
contacted me before I had a
chance to contact him; he had al-
ready heard the tale of the Mark
Twain through the Apple II
grapevine.
Within just a few days, the
deals were concluded, and I was
heading off to sunny Southern
California, with two Mark
Twain computers well packed
for the long ride. One of those
Mark Twains was destined to be
the one this very article was
prepared on, and the other was
destined to enter Tony Diaz’s
unofficial Apple II museum.
The Age Of Discovery
Tony Diaz and I spent the next
four or five days literally im-
mersed in the Mark Twain com-
puters. We ripped them apart
and put them back together
again. We connected Focus hard
Drives and CD-ROM drives. We
tried every piece of software we
had at our disposal. We ran Sys-
tem 6 and System 6.0.1. We ran
diagnostics and dumped the
ROMs to disk. We examined and
compared the Mark Twain to
both the ROM 01 and ROM 3.
And, we’ve continued to examine
those machines for the past six
months. And in all that time,
the only software programs we
have found that wouldn’t work
on the Mark Twain were a few of
the early FTA demo programs.
We've made quite a few discov-
eries, the highlights of which
follow.
A Guided Tour
Let’s first get a perspective;
when comparing the innards of a
ROM 3 and a ROM 01, for the
most part, the motherboards ap-
pear to be quite similar. Some
more custom chips were added
to the ROM 3, a new battery
Shareware Solutions IT 7
holder was installed, and the a-
mount of RAM on the mother-
board was increased. There
were also some minor improve-
ments in power routing to de-
crease the “noise interference”
levels that plagued the ROM 01,
but to the average Apple IIGS
user, the ROM 3 was essentially
just a ROM 01 with an extra
megabyte of RAM.
One look at the motherboard of
the Mark Twain leaves no doubt
that there were major and re-
markable engineering changes
made since the ROM 3 had been
released. For starters, there is a
slot cut into the front of the case
where a 3.5" disk can be in-
serted. Upon opening the case,
it is clear that the motherboard
is 1.5" wider than in the two
previous models and there are
only five slots instead of the
customary seven. The built-in
3.5" drive sits above a Quantum
LPS 40 megabyte hard drive
which in turn is connected to the
built-in High Speed SCSI Con-
troller which provides daisy
chain capabilities, so Slot 7 is
no longer needed. Additionally,
the new built-in stereo sound
circuitry has been improved over
the previous models by virtually
isolating it electrically from the
rest of the motherboard; in es-
sence, the entire area sur-
rounding where Slot 7 would ap-
pear has been taken over by the
built-in equivalent to a stereo
card.
In addition to the 2 megabytes
of RAM found on the mother-
board, there are two 30 pin
SIMM sockets that can each ac-
cept 1 megabyte SIMMs; there-
fore 4 megabytes are the maxi-
mum amount of RAM that can
be utilized on the Mark Twain.
Among the other new elements
found on the motherboard are a
Piezo Electric Speaker, the High
8 Shareware Solutions IT
Speed SCSI card and a FDHD
SuperDrive Controller chip set.
To add all of those additional
components and still fit the
motherboard in the same case,
a lot of engineering miracles
had to happen. In some ways,
the Mark Twain has the perfect
motherboard in terms of layout
as everything is contained in its
own area of the board. The
built-in RAM has been moved to
the very front edge of the moth-
erboard, located near the power
LED, and higher density surface
mount RAM chips have been
used so that only four chips are
required to total the 2 mega-
bytes of RAM supplied on the
motherboard. In comparison,
the ROM 01 uses eight chips to
equal 256K, and the ROM 3
uses eight chips to equal 1
megabyte. Like both other IIGS
models, the Mark Twain has
128K of “slow” RAM to remain
compatible with the original de-
sign and to insure backward
compatibility with the Apple
Tle.
The two 30 Pin SIMM sockets
on the Mark Twain are found in
the exact same spot where the
ROM 01 and ROM 3 memory ex-
pansion slot is located. Directly
next to and above the SIMM
sockets is the sound area with
the Ensoniq chip. The Piezo
Electric Speaker is also located
above the SIMM sockets. Al-
though that speaker actually
sounds worse than the speaker
found in all other Apple II mod-
els, full stereo output is provid-
ed via the rear port connection
jack, making stereo speakers
connected to the back of the GS
essentially plug and play. Per-
haps Apple never really in-
tended for anyone to actually
use the Piezo Electric Speaker.
Built-in sound digitizing capa-
bilities similar to that of the
HyperStudio Slotless digitizer
have been integrated into this
section as well, with the input
connector straddled on top of the
stereo headphone/speaker jack.
The sound hardware stretches
over to the inner side of the
printer port and immediately
next to it is the last slot, slot 6.
Despite rumors that the Mark
Twain is a speed demon, a stan-
dard 65C816-4 CPU running at
2.8 Mhz is found in the same
physical location as it is on the
other IIGS models; therefore,
standard ZIP GS and Trans-
Warp GS accelerators can be
used on the Mark Twain. To the
left of slot 1 is a square shaped
higher output half size power
supply with two +5 supply wires
and a built-in cooling fan.
The power supply sits on top of a
long metal assembly that ex-
tends the full length of the com-
puter and attached to that as-
sembly, in front of the power
supply, is the floppy disk and
hard drive unit. In between the
power supply and the disk as-
sembly is a gap of less than .5",
and peering into that gap you
can easily see the new location
of the floppy controller hard-
ware. Directly beneath that is
the power supply connector and
a 50 pin header for the SCSI/
Floppy daughterboard. Below,
and occupying the rest of the
board to the lower edge, is the
High Speed SCSI controller. The
floppy controller consists of a
34480061A chip, which is Ap-
ple’s SWIM (Super Woz Inte-
grated Machine) chip that is
also found on the SuperDrive
Controller card and on newer
Macintosh models. Despite the
fact that the disk drive appears
to be capable of handling high
density disks, the functionality
is limited to 800K due to lack of
FDHD firmware. Please note
that the FDHD SuperDrive con-
troller card wasn’t actually re-
leased until November, 1991,
several months after the Mark
Twain was cancelled.
The SCSI hardware is also in a
similar unfinished state; it con-
sists of hardware similar to a
High Speed DMA SCSI card,
but it does not operate quite as
fast as the High Speed SCSI
card. Although the $C700 mem-
ory location looks just like there
is an Apple High Speed SCSI
card attached to Slot 7, none of
the standard SCSI utilities
aside from ADU work with the
built-in SCSI hardware.
Located in front of slot 1, and to
the right of the SCSI/Floppy
daughterboard header, is a 26
pin male header for attaching a
ribbon cable that connects to
the back of the computer in or-
der to permit more SCSI de-
vices to be part of a daisy chain.
There is only one SCSI bus
built-in, so there is a maximum
of six additional SCSI devices
that can be daisy chained to the
SCSI controller.
Impressions
After discussing for months our
Mark Twain discoveries, Tony
Diaz and I have reached many
of the same conclusions about
the computer, and we have both
enjoyed speculating on the moti-
vations Apple had for designing
such a computer and the possi-
ble reasons why Apple cancelled
the project. Aside from the tech-
nical data presented above, all
of which was directly observed
with our own eyes, our conclu-
sions are completely unsubstan-
tiated and therefore impossible
to prove. But, as long time Ap-
ple followers, we like to think
that our conclusions are educat-
ed guesses.
For the past ten years, Apple
has desperately been trying to
cut manufacturing costs, and we
believe that it was cost cutting
measures that led to the devel-
opment of the Mark Twain. Af-
ter all, the Mark Twain bor-
rowed several important parts
from the Macintosh, including
the hard drive/3.5" disk assem-
bly and SIMM Sockets. Al-
though the Mark Twain was a
technological and engineering
marvel, we speculate that the
machine was dreamed up by
Apple’s marketing department
as a way to partially reverse
IBM’s inroads into the class-
room. It seems to us that if Ap-
ple offered a complete computer
system for less than $1,000
that would run all of the thou-
sands of Apple II educational
software titles, they’d have a big
seller on their hands.
As things turned out, in late
1990 Apple did release a com-
plete Macintosh computer syst-
em for less than $1,000 and in
March, 1991 Apple released the
Ile card for the Macintosh LC.
We speculate that it was the
LC/Ile card combination that
most probably delivered the 1-2
punch that knocked the Apple II
family out of Apple’s product
line-up and that was directly
responsible for the cancellation
of the Mark Twain.
Of course, we had several flights
of fancy and imagined that the
Mark Twain was actually built
by several Apple II loyalist en-
gineers who were trying to keep
the Apple II alive by lowering
the manufacturing costs. Or, we
even imagined that it was to be
Apple’s “swan song,” a parting
present to the Apple II world.
In any case, the Mark Twain
could have been a wonderful
computer with amazing capabil-
ities that didn’t require lots of
expensive add-ons. It could have
been the ultimate Apple II. It
could have been the second Ap-
ple II to change the world.
(Note: You are cordially invited
to attend a public showing/demo
of the Mark Twain prototype on
Saturday, June 15, 1996 at 10
AM at the Trinity Community
Church, 1675 Grand Avenue,
San Rafael, CA. The Mark
Twain will be shown as a fund
raising benefit for the Graven-
Stein Apple User Group; admis-
sion for non-members will be
$5.)
Shareware Solutions II would
like to acknowledge the valuable
contributions made to this article
by Ray MacAnally and Tony
Diaz. It would not have been
possible without their help.@
Stack Central/Studio City
What’s It All About?
From 1990 to 1995, Resource
Central and its ICON successor
published an amazingly crea-
tive bi-monthly interactive Hy-
perStudio based magazine-on-
disk that originally appeared as
Stack Central but was later re-
named Studio City. During that
time, a total of 30 issues were
published and Shareware Solu-
tions II is pleased to announce
that all 30 issues are available
once again.
HyperStudio, of course, is the
easy to use award winning hy-
Shareware Solutions IT 9
permedia construction kit for
the Apple IIGS that permits
non-programmers to create non-
linear interactive software that
can contain any combination of
scrolling text, digitized sounds,
animations, or graphics.
Each of the 30 issues of Studio
City is a veritable work of art
that shows off the amazing ca-
pabilities of HyperStudio. Each
two disk issue serves a dual
purpose as both a showcase for
the very best HyperStudio gen-
erated software ever created,
and as an on-going tutorial and
resource guide for those who
want to learn how to tap the in-
credible power of HyperStudio
to create inventive and creative
software (often called stacks).
Each issue contains a potpourri
of articles about HyperStudio,
interactive tutorials, digitized
sounds, beautiful clip art, cus-
tom XCMDs (short for External
Commands), NBAs (short for
New Button Actions), and ex-
amples of HyperStudio crea-
tions that often include detailed
descriptions about how it was
created and usually provides in-
formation on how you can use
similar techniques in your own
HyperStudio projects.
Although Studio City holds
great interest to those who cre-
ate their own HyperStudio
stacks, there are a lot of won-
derfully imaginative and crea-
tive stacks included that will be
of interest to teachers, students
and even small children. You
don’t need to be a hypermedia
designer to appreciate Studio
City. All it takes to enjoy Studio
City is a desire to see the best
that the Apple IIGS has to offer.
Requirements
HyperStudio, and Studio City,
10 Shareware Solutions IT
require a IIGS, a 3.5" disk drive,
1.25 megabytes of RAM, and
System 5.0.2 or later. You do
not even need to own the Hyper-
Studio program to use Studio
City since a HyperStudio “play-
er” program is included with all
Studio City disks.
Ordering Information
If you've never experienced the
wonders of HyperStudio or seen
Studio City before, you can sam-
ple those wonders through a
three disk Sampler Pack for
only $6.
Single issues are available for
$7 each, which includes ship-
ping to anywhere in the world.
A six issue combo pack (choose
any six issues) is available for
$36. Shipping charges are $3 for
US destinations or $5 else-
where.
You can purchase all 30 issues
for $120. Shipping charges for
the entire set are $6 for US
delivery, $10 for delivery to
Canada and Mexico, and $20 for
Air Mail anywhere else.
As always, send checks or mon-
ey orders (in US Funds only)
made payable to “Joe Kohn” to:
Joe Kohn
Shareware Solutions II
166 Alpine St
San Rafael, CA 94901-1008
The Master Index
Issue 1: The premiere issue of
Stack Central appeared in Feb-
ruary, 1990 and although that
first issue may have been a
“little rough around the edges,”
it did provide a glimpse into the
future glories that would evolve.
In this issue, there are several
newsletter-types of articles in-
cluding Future Hype which con-
tains a wish list and vision of
the uses of hypermedia and the
TIGS. Stack Ideas provides
guidelines for creating a hyper-
media based user interface, and
Hypermedia In Use describes a
college level Physical Sciences
project that uses HyperStudio to
control laserdisks.
The HyperStudio stacks in this
issue include a Question and
Answer stack that addresses
some elementary HyperStudio
concerns. There are two geogra-
phy related stacks: Geo Test is a
stack that uses the test func-
tions of HyperStudio to test your
knowledge of countries in North
and Central America, and A-
cross The USA is the first in-
stallment of a group project de-
signed to eventually teach about
all 50 states. This first portion
is a visual almanac about Kan-
sas. Included are maps, demo-
graphic data, historical informa-
tion, and digitized sound files of
the state song and the state
bird. In addition to the Kansas
stack, there is a template for
you to use to create a similar
stack about your home state.
There is also a stack that in-
cludes seven sound effects that
you can use in your own crea-
tions. HyperMagic performs
magic tricks from within Hyper-
Studio, and HyperTubes teaches
the notes of the musical scale.
Issue 2: The articles in this
issue focus on HyperStudio; one
describes a course about Hyper-
Studio offered on television,
while another describes the use
of interactive video and multi-
media education.
The HyperStudio stacks in this
issue include two inventive
stacks that describe how and
when nearly 50 common phrases
and cliches worked their way in-
to the English language. There’s
also a stack with six sound files
that you can use with your own
stacks. HyperSpace provides a
simulated tour of our solar
system, complete with factual
information about all of the
planets.
This issue sees the introduction
of the first two of many Hyper-
Studio add-ons called XCMDs
that will appear in Stack Cen-
tral and Studio City. Complete
with step-by-step instructions
on how to implement them in
your own stacks, the Border
XCMD allows you to easily
change the color of the IIGS bor-
der, and Dialog XCMD allows
you to create a custom dialog
box with up to 30 characters
and add a button to return the
user to the current card.
This issue also contains two
useful New Desk Accessories
that can help you while you are
using HyperStudio or any other
GS/OS application that sup-
ports NDAs. File Manager al-
lows you to copy, move, get infor-
mation, or delete a file while
within a GS/OS application.
Write It is a mini-word pro-
cessor that can be called up
from within GS/OS programs.
Issue 3: The articles in this is-
sue include yet another one that
focuses on interactive video, but
this latest article is accompa-
nied by a videodisc controller
XCMD. There’s also a discus-
sion about locking HyperStudio
stacks and copyrighting them.
There’s a detailed and technical
article, provided by the team
that created HyperStudio, that
serves as an XCMD Reference
Guide and includes source code
examples in several languages
including Orca C, Pascal, and
Assembler.
There are three more digitized
sound files that can be used in
other stacks, and an amusing
Perplexing Puzzles stack that
includes word puzzles, puzzles
that involve puns, and picture
puzzles that include animated
solutions.
Issue 4: The articles in this is-
sue include detailed instruc-
tions on installing and using
Stack Central on hard disk
drives. There is also an infor-
mative tutorial on using differ-
ent fonts and text styles in
HyperStudio stacks, and as a
bonus, eight nice looking bit-
mapped fonts in various point
sizes are included.
Color Stack was created by a six
year old (with a little help from
Dad) and it helps beginning
readers to recognize and pro-
nounce colors. Riddle Maze is a
stack that was offered as a con-
test; subscribers were chal-
lenged to try to solve the cryptic
word and pictogram puzzle, and
were offered a $100 prize if they
could crack the code.
Issue 5: With this issue, we
start to see some evolutionary
changes to the basic design and
layout of Stack Central, re-
sulting in improved stack navi-
gation and with less emphasis
on newsletter articles and more
focus on HyperStudio stacks.
There is a short write-up about
the HyperStudio related activi-
ties at KansasFest ’90, and a
continuation of the article about
fonts, with special emphasis on
explaining the differences be-
tween serif and sans serif fonts.
To illustrate those differences,
six bit mapped fonts in various
point sizes are included.
Balloons is an informative
stack about hot air balloons and
the Letter Stack provides in-
structions, and beautiful looking
examples, that detail how Hy-
perStudio can be used to gener-
ate elegant hypermedia-based
letters and correspondence. Me-
lodia, created by a college level
music teacher, is designed to as-
sist in the practice of correlating
musical notation with the
sounds it represents in a simple
melodic context; unfortunately,
only three of the five included
melodic samples work correctly.
Issue 6: The articles in this is-
sue focus on new HyperStudio
add-on products, and how to
combine graphic elements with
text items. In conjunction with
the text article, there’s detailed
information and a Scroll XCMD
that allows you to use scrolling
text in your stacks. A second
XCMD is included that will al-
low you to create stacks that can
be easily navigated by people
with disabilities who rely on
adaptive input devices to control
allGS.
There are two stacks devoted to
Clip Art, and to make it easy for
you to use the graphic images in
your own stacks, eight Super Hi
Res screens of clip art are in-
cluded. There’s a fascinating his-
torical stack about the world’s
first jet aircraft, the Messer-
schmidt 109. There’s a stack a-
bout various types of whales and
in true hypermedia fashion, you
can even listen to the song of the
Humpback whale. Lastly, there
is a Rapid Home Stack which
will allow you to easily design a
customized replacement for Hy-
perStudio’s Home Stack.
Issue 7: In addition to news-
letter types of articles about
Hypercard IGS and AppleFest
1990, there’s a fascinating hy-
permedia based interactive ar-
ticle about combining various
text and graphic elements to cre-
Shareware Solutions IT i
ate and design a visually stun-
ning HyperStudio screen.
There are four sound files that
can be used in your own stacks,
and an early version of Audio-
Zap, a full featured GS/OS
based sound editing program.
The highlight of this issue is a
creative stack devoted to Shake-
speare’s 55th Sonnet. It is quite
detailed and includes every-
thing from the anatomy of a
sonnet to the history of Shake-
speare’s period. You can either
read the sonnet or listen to it
being read to you.
Issue 8: In this issue, there’s a
thought provoking article about
using hypermedia in education
that discusses the advantages
of using the non-linear ap-
proach, as implemented in Hy-
perStudio, over more traditional
methods. There’s also a stack
based interactive article that
introduces the concept of linking
text with visual and graphic ex-
amples.
There’s a HyperDialer stack
which allows you to set up a
computerized telephone directo-
ry with the capability of clicking
on an entry and having the
stack dial the phone number (if
a modem is connected).
Much of this issue is devoted to
Sound Smith, the now classic
Apple IIGS music program. The
Sound Smith program is in-
cluded, as well as an XCMD and
GS/OS Toolset that allows you
to add wonderful sounding mu-
sic to your own stacks. (Note:
Because HyperStudio has been
updated since this issue first
appeared, there’s a new article
written by Joe Kohn that de-
scribes how to use these tools
with HyperStudio v3.1)
Issue 9: With this issue, we
12 Shareware Solutions IT
witness a magical transforma-
tion as Stack Central undergoes
a transition from an infor-
mative and educational Hyper-
Studio journal into a work of
art. A new editor, a new editori-
al staff, a new staff artist, a
new look, and fresh new ideas
have come to Stack Central.
In this issue, we find many tu-
torials, directed at both ad-
vanced stack creators and be-
ginners alike, that explain the
inner workings of HyperStudio.
The articles have been trans-
formed into interactive animat-
ed tutorials, as best illustrated
by Button School, a stack which
includes six step-by-step les-
sons in creating three dimen-
sional animated navigational
buttons. In conjunction with the
tutorials there are two addi-
tional and impressive stacks,
Stupid Button Tricks 1 and 2,
which show you just how sophis-
ticated HyperStudio is when
used as an animation studio.
There’s also a tutorial stack,
written by one of the program-
mers who created HyperStudio,
that explains everything you
could ever possibly want to
know about using sound effects
in HyperStudio stacks.
There are two text related
XCMDs: LoadText and Save-
Text. LoadText will permit you
to easily add any type of disk-
based text material to a stack
and SaveText permits you to
save user input as text, making
it possible, for example, to have
students take HyperStudio-
based tests. The tutorials that
explain the use of these XCMDs
are excellent, and a stack based
word processing program is in-
cluded to illustrate just how
simple it is to implement these
useful XCMDs in your own
stacks.
There are also five sound files,
and seven screens of aviation re-
lated clip art. Lastly, there’s a
demo version of HyperBole, a
HyperStudio based literary and
poetry magazine.
Issue 10: In this issue, there is
a HyperStudio related question
and answer stack with many of
the answers supplied by Hyper-
Studio’s publisher and his staff
of programmers. There’s also an
excellent article about XCMDs
that defines what they are and
how to use them, and the article
is accompanied by a Scroll
XCMD that allows you to easily
create animations by scrolling
any section of a Super Hi Res
screen at any speed.
Animation School is a four part
tutorial that offers fascinating
examples and detailed step-by-
step instructions about anima-
tion, including how to use clip
art to create animations, how to
create single image animations
that mimic advanced program-
ming techniques, and how to cre-
ate simple full screen animated
special effects.
There’s a clip art stack of human
faces and a number of Super Hi
Res graphic files that are all set
up and ready for you to practice
animating with your new-found
animation skills.
Numbers Stack is an education-
al stack for pre-schoolers that
will help them learn about num-
bers. HyperStates is another
educational stack that is useful
as both a reference guide and a
learning tool. Using it, you can
learn basic information about
every US state and a quiz com-
ponent will assist in learning
the capitals of each state.
Issue 11: More changes are ap-
parent with this issue as the
new editorial staff settles in.
Stack Central has a new look
and it seems to have developed
a very wild and wacky sense of
humor. There’s a very long and
fascinating interview with Rog-
er Wagner, the publisher of
HyperStudio. Additionally, the
new resident artist has created
his first installment of Pixel-
Talk, an interactive and techni-
cal, yet humorous, article that
explains exactly how the IIGS
hardware makes pictures ap-
pear on the screen. To comple-
ment that article is the new
SuperView XCMD that permits
3200 color graphics to be used
with HyperStudio.
There’s also a program that
fixes a bug in HyperStudio v2.1,
and a fascinating and well-done
puzzle stack that was sub-
mitted by a nine year old girl.
There’s also a stack that can be
used as a replacement Home
Stack that will permit you to
launch any ProDOS or GS/OS
software applications. The title
of one stack describes it com-
pletely: “Clip Art Made Easy,
Or How To Use A Quickie And
Platinum Paint To Do Clip Art
Screens.”
There are several more digitized
sound effects and two clip art
stacks devoted to Halloween
and Thanksgiving. The Hallow-
een clip art stack also happens
to be animated. As usual, the
clip art is also included as stan-
dard Super Hi Res graphic
screens.
Issue 12: To reflect all the re-
cent changes, the name of the
publication has been changed to
Studio City. This issue includes
the brand new, and as yet unre-
leased at the time, HyperStudio
v3.0 run-time module. To show
subscribers just how advanced
HyperStudio 3.0 is over pre-
vious versions, there’s a stack
that shows off some of the more
amazing new capabilities in-
cluding the new transitions. It
also provides a peek at the new
scripting language, offers a
demo of New Button Actions,
and demonstrates the seamless
integration of 320 mode graph-
ics and movable graphic items.
There’s an amazingly creative
stack called Dam Busters that
tells the true story of the RAF’s
World War II 617 Squadron
which used innovative technol-
ogy for that time and faced
incredible danger in destroying
several key German dams.
PixelTalk presents an informa-
tive look at 640 mode graphics
and offers an in-depth explana-
tion of how palettes and dith-
ering work. The third install-
ment of Stupid Button Tricks
offers more innovative ani-
mated navigational buttons.
Noisy Hypermessages illus-
trates several animation tech-
niques that can be employed as
users wait for your stack to
load. Additionally, there’s a clip
art stack devoted to winter and
the holiday season.
There’s also Tool Pak, a set of
seven powerful XCMDs that
provide access to the GS/OS file
system from HyperStudio, al-
lowing stack designers to per-
form such functions from within
HyperStudio as create directo-
ries, create ASCII text files, or
delete files.
Issue 13: This issue gives Stu-
dio City a brand new and quite
unique look. When attempting
to describe the new Studio City
look, the editor wrote that the
graphic artist responsible “has
just about totally lost his mar-
bles and his good taste.” Per-
haps he was just trying to be
playful in order to reflect the
theme of this issue: kids and
their parents. Then again, the
new editor quite possibly lost
his marbles too; look for hidden
buttons to discover the editor’s
secret screens.
There are some serious stacks in
this issue, including a question
and answer session with Roger
Wagner concerning the recently
released HyperStudio v3.0 and a
thorough review of DreamGrafix,
a 3200 color paint program.
For teachers and parents, there
is a tutorial about using Simple-
Script to create multiple choice
tests. The wonder of this stack
is that you can simply cut and
paste the scripts into your own
stacks, meaning that even nov-
ices can now create HyperStudio
based multiple choice tests.
There’s an inspirational stack
created by a HyperStudio novice
and her children that describes
from a novice’s perspective how
to create HyperStudio stacks.
For kids, there’s a stack that
consists of one word scramble
puzzle, two wordsearch puzzles,
one mixed up quote puzzle, two
crossword puzzles, and eight
mazes that your youngsters can
solve on screen or on a print out.
There’s also a bunny stack that
features a poem with some fun
animations for beginning read-
ers and a poetry stack about a
little girl and her dragon.
For kids of all ages there’s an-
other installment of Stupid But-
ton Tricks as well as an assort-
ment of five sound files and sev-
eral screens of lovely seasonal
clip art.
Issue 14: This issue also con-
tains a mixture of information
and stacks for both adults and
children. The articles discuss
Shareware Solutions IT 13
the latest release of Hyper-
Studio.
There are six sound files, and
three screens of clip art that de-
pict dinosaurs, flowers and of-
fice tools. There’s another in-
stallment of Button School that
shows how to design navigation-
al buttons using animation
techniques to create the illusion
of movement when clicked.
There’s also another stack for
hypermedia novices, created by
a novice, that describes and in-
structs how to add sound effects
to your stacks. There are also
instructions on how to create a
HyperStudio screen saver along
with a sample animated exam-
ple. There’s a beautiful looking
tutorial, with examples, about
how to create a three dimen-
sional maze using Simple-
Script. There’s also a Tarot
Card stack that may, or may
not, predict your future.
Puppy Piano should be loved by
all those who laugh during the
holidays when they hear dogs on
the radio barking to the tune of
Jingle Bells. And lastly, there’s
a Spelling Quiz stack that can
be customized to contain any
word list.
Issue 15: This issue contains
articles and information on the
newest v3.1 HyperStudio up-
date, HyperStudio animation
and graphics conversion. There
are two sound files and three
screens of clip art focusing on
fantasy themes, basic geometric
shapes and schematic symbols.
The stacks in this issue are
quite eclectic. There’s a Dungeon
Designer stack that shows how
to create eight animated special
effects for use in adventure
games, and includes clip art and
instructions for game designers.
First Impressions shows exactly
14 Shareware Solutions IT
how to create stacks with eye-
catching animated title pages.
Shape Games is a game that
has pre-schoolers look at a se-
quence of shapes or numbers
and decide which shape or num-
ber should come next. There’s a
fascinating stack on the SR-71
Blackbird supersonic aircraft
complete with lots of scanned
photos. There are five Screen
Savers for HyperStudio v3, and
a Saudi Arabia stack, written
by a member of the US Air
Force who had been stationed
there. It includes maps, scanned
photos and illustrations which
help to explain the culture and
religion of that country.
Issue 16: This is the first issue
that comes with an Installer, a
utility which permits one-click
hard drive installation. This is-
sue also sports a brand new
“front end” interface.
There are articles in this issue
dealing with HyperStudio stack
design, with hints and tips on
making stacks more efficient
and take up less disk space.
There are three sound files and
three screens of clip art that de-
pict birds.
Project Mercury is a historical
stack that provides a glimpse
into America’s first manned
space program. It includes an
overview, biographical data
about the original astronauts,
information on each flight and a
scrapbook of scanned photos.
Beatles Songs contains infor-
mation on the songs appearing
on the Abbey Road and Magical
Mystery Tour albums. Mini Surf
is a stack about surfing on the
South Shore of Oahu, Hawaii.
Exploring Simple Script pro-
vides a tutorial about using the
Combine command, and Mixing
Modes provides instructions on
how to combine 320 mode
graphics with 640 mode text.
Issue 17: In the issue, there are
articles about recent updates to
HyperStudio, six sound effects
and five screens of clip art that
depict animals, trains, and
maps of the Americas.
First Impressions shows how to
add animation and sounds to
title pages of stacks. Painting
Stack shows how beautiful art
work can be painted on a com-
puter screen. Stupid Button
Tricks has more wacky ani-
mated navigational buttons and
it includes the clip art that was
used to create the sequences.
Flight School explains by exam-
ple the concept of using Master/
Slave stacks where the same
information can be accessed in
many different ways. Finally, In-
side The NFL is a quiz to test
how well you understand Ameri-
can football.
Issue 18: In this issue, there are
two sound files and six screens
of clip art depicting a moon-
scape, mountains, people and
maps. Flight School continues
with the Master/Slave stack
technique and introduces the
concept of using an auto exit
card that allows, for example,
stacks to be password protected.
HyperTextures shows owners of
hand held scanners how to cre-
ate textured background screens
in stacks by scanning such com-
mon objects as carpets, wallpa-
per and tin foil. Tic Tac Toe is a
game of Tic Tac Toe with infor-
mation about how it was cre-
ated. The Addition Stack asks
2nd graders to solve six math
problems and when the correct
answers are supplied, a graphic
is displayed.
Issue 19: This issue contains
some fascinating answers to
subscribers’ questions, three
sound files and six screens of
clip art that depict children, the
solar system, rabbits and maps
of Africa.
Each and every stack in this is-
sue contains a detailed descrip-
tion of how it was created, with
explanations of how its Simple-
Script works. There is an Ad-
dress Book stack. There’s an
amusing stack entitled Ask The
Guy/Ask The Kid that will for-
ever replace your need to toss a
coin to help make a decision.
There’s a stack entitled Fire
Arms which is a database stack
that’s all set up for you to cus-
tomize in order to keep track of
any collectibles. HyperGolf is a
seven hole animated game of
golf. HyperHome is yet another
Home Stack replacement; it
includes a calendar, a program
and stack launcher, a calculator
and a link to the Address stack.
Finally, there’s Memory Helper
Game, a children’s game which
is similar to Concentration.
Issue 20: Easter Eggs are mes-
sages that are often hidden in
programs or stacks and are dis-
played when a particular button
is clicked; this issue is filled
with them. It also contains
several product announcements,
four sound effects and three
screens of clip art that depict
people, ribbons and hand tools.
Clipsters contains six 320 mode
animations with instructions on
how to use them in your own
stacks. Current Events is a
wonderful tool for teachers, as it
will allow them to easily create
their own customized daily or
weekly stack focusing on the
news of the world. Easter Eggs
shows how to create hidden
messages in a stack using the
supplied AppleRead New But-
ton Action add-on. Halogens is a
presentation about that group
of five non-metallic elements
found in the periodic chart. Met-
amorph contains three fasci-
nating animations that show
how plants grow from seeds,
frogs from tadpoles and butter-
flies from eggs. 3-D Studio has
to be seen to be believed; it is a
stack that allows you to create
three dimensional objects using
a unique four way perspective.
Issue 21: This issue contains
quite a few Apple II product an-
nouncements and six screens of
clip art depicting classic cars,
fish, paint brushes and maps.
View 32 is a New Button Action
that allows you to use 3200 col-
or graphics in your stacks. Acad-
emy Awards is a database like
stack that lists all the winners
of major awards from 1928-
1992. Baccarat is a demo of a
commercial HyperStudio stack;
the demo explains the rules of
Baccarat, contains a detailed
description of how the stack was
created, and allows you to play
five hands. Chunk Expressions
teaches how to use Simple-
Script to grab part of a string
variable and manipulate it in
various ways. Daffynitions is a
word game in which you are pre-
sented with a word and you
have to choose the correct defini-
tion from several choices. Paint
Brushes is a tutorial that shows
how to use a paint program’s
brush tools to create special ef-
fects. Quantum Numbers ex-
plains how those numbers are
used to describe the properties
of electrons.
Issue 22: There’s lots of news in
this issue for Apple II users, as
well as four sounds and three
screens of clip art that depict
animals, sweets and money.
Animals, Animals, Animals is a
board game for children in which
16 cards cover the picture of an
animal; click on the cards to see
a portion of the picture and to
get a clue as you try to guess
which animal is depicted. Hyper
Chicago presents a fascinating
look at the city of Chicago with a
focus on the history, people, cul-
ture, architecture, economy and
politics of that city. Fossils was
created by an Earth Science
teacher to demonstrate how liv-
ing organisms turn into fossils.
HyperStudio 3-D displays stere-
oscopic scanned photographs.
Radio Buttons And Check Boxes
teaches how to create within Hy-
perSudio these common types of
GS/OS user inputs.
Issue 23: This issue provides a
sneak peek at 3-D HyperLogo,
an add-on programming lan-
guage for HyperStudio, as well
as three sound files and three
screens of clip art that depict
reptiles, the classroom and the
Space Shuttle.
New Frog & Fly is a game de-
signed to be played by children
with disabilities who use switch
input devices. The stack makes
use of two included New Button
Actions — Scan and AppleRead.
Guitar Chords demonstrates
how chords are produced on a
guitar and instructs proper fin-
ger placement to produce those
chords. Review Stack, and its
companion Test Stack, are won-
derful time savers for classroom
teachers as they allow them to
easily create on-screen reviews
and multiple choice tests. The
Test Stack can even grade the
students’ tests. Lastly, there’s
Voyager Stack, a breathtaking
stack that teaches about the
twin Voyager spacecraft that ex-
plored the outer reaches of our
solar system and sent back out
of this world photos and data on
the outer planets.
Shareware Solutions II 15
Issue 24: In this issue, long-
time Studio City contributor
Bill Lynn takes over as editor.
Included in this issue is a cumu-
lative index of everything that
has appeared in the publication
since it started, an interview
with HyperStudio publisher
Roger Wagner, ten sounds of
animals, and three screens of
clip art that depict Christmas,
parties and arrows/icons.
There’s a useful New Button Ac-
tion, PrintField NBA, that al-
lows HyperStudio users to print
the contents of any text field by
just clicking on a button. An
Egyptian Hieroglyphics stack
provides an introduction and
overview of one of mankind’s
earliest forms of written com-
munication. Scan and Match
Sea Life is a matching game ac-
tivity for youngsters with disa-
bilities who use switch input de-
vices. There are two stacks, Illu-
sions and Optical Illusions, that
prove that seeing isn’t always
believing. COWculate is a stack
in which Bossy the Cow teaches
youngsters how to add and sub-
tract. Finally, the User Group
stack can be customized by any
user group to include general
and specific information about
the user group.
Issue 25: In this issue, there is
HyperStudio news, hints and
tips, ten sound files and three
screens of clip art that depict
birds, state flags and musical
instruments. There are also
three brand new New Button
Actions. RunBasic allows you to
run Applesoft Basic and binary
files from HyperStudio. Load-
Text allows you to load different
ASCII Text files into a single
text field without using Simple-
Script. PopUp allows you to add
pop up menus to your stacks.
HyperMoney teaches youngsters
16 Shareware Solutions IT
about US coins. HS Magic Key
is a program that will unlock
any locked HyperStudio stack.
Magic 8 Ball is an amusing elec-
tronic version of the classic for-
tune telling Magic 8 Ball. There
is a stack about the Roman Em-
pire that includes a database of
all the Roman emperors. Scan
Darts is yet another game for
children or adults with disabili-
ties who use switch input de-
vices.
Issue 26: This issue includes a
SimpleScript question and an-
swer session and an interview
with the author of HyperLogo.
There are ten sounds, and four
screens of clip art that depict
state flags, magic and keys.
There are three New Button Ac-
tions. ClickLine NBA allows a
HyperStudio user to click on a
line in a read-only text field and
it returns the literal contents of
that line to a variable. GetLine
allows a user to click on a but-
ton that overlays a read-only
text field and it returns infor-
mation about the text field to a
variable. DoMenu NBA offers
the HyperStudio stack designer
access to many HyperStudio
menu commands through stack
buttons and SimpleScript.
Badminton, created by a Phys-
ical Education teacher, will an-
swer every question you've ever
had about the game of Bad-
minton. Fantavision GS offers a
review of the animation pro-
gram Fantavision GS, and also
includes an XCMD for running
Fantavision movies from within
HyperStudio, along with in-
structions for using the Mini-
Script NBA to trigger that
XCMD. Myxstyx is a board
game that is similar to Chinese
Checkers. Rushmore chronicles
the creation of one of the most
awe inspiring of our National
Monuments; the scanned images
in this stack alone are worth the
price of admission. Twisted Pine
is a lovely children’s story that
features all three animation
methods available to Hyper-
Studio users.
Issue 27: In this issue, there is
a review of a book that teaches
about using HyperStudio. There
are also ten sounds and four
screens of clip art that depict
food, music and state flags.
There are also three New Button
Actions. LockScreen permits
stack designers to invisibly ma-
nipulate on-screen objects and
reveal the changes all at once
with any HyperStudio transi-
tion. SetMenubar allows stack
designers to hide and/or show
the menubar from an invisible
button. SetFont allows a new
font to be selected from Simple-
Script.
Shades of Illusion was inspired
by the optical illusion stacks in
Issue 24, and all of the illusions
in this stack are based on the
juxtaposition of various shades
of gray. The Panama Canal
chronicles the history and the
construction of the Panama
Canal through the use of text,
scanned photos, maps, and ani-
mations.
Issue 28: This issue contains
some general Apple II news
items, as well as ten sounds and
four screens of clip art depicting
watches and clocks, state flags,
and birthdays and anniversa-
ries. There’s also a New Button
Action, ClickWord, that allows
any word in a read-only text
field to be clicked, and that word
is then collected into a Simple-
Script variable.
Big Days helps you keep track of
birthdays, anniversaries and
other “big days” and it even al-
lows you to create and print ap-
propriate greeting cards to hon-
or those events. Computer Mice
provides mouse practice for
young children in a number of
charming and colorful activities.
Jackie is a photo journal that
pays homage to Jacqueline Ken-
nedy Onassis. Egyptian Pyra-
mid provides some very inter-
esting information on what is
inside of an Egyptian pyramid.
Issue 29: This issue includes
detailed descriptions of two Ap-
ple II related conventions: The
HyperStudio Festival and Kan-
sasFest. There are ten sounds
and four screens of clip art that
depict a fantasy theme and
state flags. There are also two
New Button Actions. GetPath
allows the HyperStudio user to
determine the active GS/OS pre-
fix, and SetPrefix allows the Hy-
perStudio designer to set the
current GS/OS prefix, thereby
avoiding the Standard File dia-
logue that pops up whenever
HyperStudio can’t locate a de-
sired sound, text or graphic file
required by a particular stack.
Heart explains how the human
heart works; it stresses taking
care of your heart by decreasing
risk factors that lead to heart
disease. Veterans’ Day pays
tribute to Veterans’ Day with a
stirring song and an inspira-
tional reading of Colonel John
McCrae’s “In Flanders Fields”
poem. Voting Machine keeps
track of voters, collects balloting
information and displays it in
the form of election returns; this
stack can be modified for your
own use at the Moose Lodge or
the elementary school. Word
Play is an entertaining stack
that displays graphic represen-
tations of common phrases that
you try to decode.
Issue 30: In this issue, there is
a cumulative index that lists
everything that has appeared in
all issues. There are six holiday
related sounds, and four screens
of clip art that depict the holi-
days, small animals, the Space
Shuttle and Egypt. There are
also three New Button Actions
and a HyperStudio Extra. Music
Player allows you to play Music
Studio, Sound Smith, or Synth-
Lab music from within Hyper-
Studio. Set Sound sets the sys-
tem sound volume. HyperText
NBA is designed to allow the
HyperStudio user to click on a
word in a read-only text field
and find other instances of that
word anywhere in the stack.
MousePoint is an Extra that can
help the stack designer and Hy-
perStudio script writer to locate
the screen coordinates of partic-
ular points within a stack’s card.
Calendar is a useful HyperStu-
dio template for building and
printing your own custom calen-
dars; to customize it, just add
your own clip art and highlight
the dates that are important to
you. Presenting With HyperStu-
dio provides tips and a wealth of
information on how to put your
ideas across effectively in formal
presentations. @
Such A Deal!
ProSel
If there’s just one utility pro-
gram that every Apple II hard
drive owner should have, it is
ProSel! Available in versions for
either Apple Ile/IIc or IIGS,
ProSel is a combination pro-
gram launcher, menu program
and comprehensive set of utility
programs. As a program launch-
er, ProSel allows you to create a
customized menu of commonly
run programs that can be
launched by using the keyboard
or a mouse.
But, it is ProSel’s utilities that
are legendary; it can perform
such routine tasks as batch copy
files or disks, display the con-
tents of any file on a printer or
on screen, lock, unlock, hide, un-
hide or delete files, exhume a
deleted file, verify the integrity
of a file, perform an alphabeti-
cal sort of a directory or sub-
directory, compare directories or
files, change file dates, move
files, locate a string or a file
anywhere on disk, or add pass-
word protection to files.
In addition to that suite of rou-
tine utilities, ProSel’s greatest
strengths lie in its ability to
back up a hard drive, restore
corrupted files or disks and op-
timize fragmented disks. The
disk repair component is often
successful in fixing disks that
have damaged directory struc-
tures or bad blocks. But, they
are so powerful that they can
even retrieve information on a
disk that has been formatted.
Despite the fact that ProSel has
often been recommended and en-
dorsed within these pages, not
everyone owns it yet. For that
reason, Shareware Solutions II
has entered into an agreement
with ProSel’s publisher that al-
lows us to distribute ProSel for
the lowest price ever offered.
ProSel-8 for the Ile/IIc is nor-
mally sold for $40, and ProSel-
16 for the IIGS is normally sold
for $90, but you can now take
advantage of a special “Such A
Deal” offer that slashes the
price of ProSel. You can now ac-
quire these exceptional pro-
grams directly from Shareware
Shareware Solutions IT 7
Solutions II for $25 for ProSel-8
or $50 for ProSel-16, plus $5
shipping to anywhere in the
world.
(Note: A preview/demo disk of
ProSel-16 is now available from
Shareware Solutions II for $3.)
The Gate And Space Fox
Shareware Solutions II is very
pleased to announce that it has
been named by Seven Hills
Software as the exclusive dis-
tributor of Bright Software's
IIGS arcade games: The Gate
and Space Fox.
The Gate blends action, adven-
ture, aesthetic pleasure and in-
tellectual challenges to create a
stimulating adventure game for
the IIGS. You must battle ene-
mies and solve puzzles to es-
cape a castle’s prison. Ultimate-
ly, your goal is to find and de-
feat your captor and bring peace
to the land. The Gate features
brain-teasing challenges, lots of
action in smooth, synchronized
animations plus exciting stereo
music and sound effects.
The Gate requires a IIGS with 1
megabyte of RAM. The Gate is
not copy protected, but it cannot
be installed on a hard drive.
Space Fox is an exciting arcade
game where you are an ace pilot
who must guide your space ship
through nine levels of assorted
bad guys. Your mission is to de-
stroy The Brain at level ten but
you'll need to collect fuel, shield
power and new weapons as you
destroy your enemies. Skill and
a bit of luck are needed to com-
plete your mission because the
higher the level, the harder it is
to survive. Space Fox features
fast action, smooth, synchro-
nized animations and a stereo
musical soundtrack.
18 Shareware Solutions IT
Space Fox requires a IIGS with
1 megabyte of RAM and one
3.5" disk drive.
The Gate and Space Fox are
now available from Shareware
Solutions II for $20 each, plus
$3 for shipping per order.
(Note: A preview/demo disk that
allows you to play Level 1 of The
Gate is now available from
Shareware Solutions II for $3.)
NAUG-On-Disk Bundle
In an attempt to make all the
disks from the National Apple-
Works User Group (NAUG)
even more affordable than ever
before, Shareware Solutions II
has reached an agreement with
NAUG Founder Warren Wil-
liams that now permits the dis-
tribution of all 65 issues of
NAUG-On-Disk as a bundled
package for a new lower price.
Originally available only from
NAUG for $10 per issue, you can
now purchase the entire 65 disk
collection, spanning six years
worth of AppleWorks related in-
formation, for $150 plus ship-
ping charges of $6 for US deliv-
ery, $10 for delivery to Canada
or Mexico, or $20 for Air Mail
delivery anywhere else.
Each 3.5" issue of NAUG-On-
Disk contains the complete text
of all of the articles that ap-
peared in NAUG’s AppleWorks
Forum newsletter, as well as all
of the AppleWorks templates
and TimeOut modules that were
described in that issue, and all
of the latest AppleWorks re-
source disks that were added to
the NAUG Library in that issue.
A complete database of every-
thing in this amazing and com-
prehensive collection of Apple-
Works materials is included as
part of the NAUG catalog and
disk supplement that was of-
fered in the last issue for $5. @
Shareware Solutions
He/IIc/IIgs
A2 Disks Of The Month
The February and March 1996
issues of the GEnie A2 Disk of
the Month have been combined.
Informative text files included
on this disk are the January
issue of GenieLamp for pro-
grammers, the February issue
of GenieLamp for end users, a
detailed list of new features
found in the recent Graphic-
Writer III v2 update, an expla-
nation of how PMPFax prints
images, and a mid-January is-
sue of the weekly Apple II
oriented freeware II Something
newsletter.
Software for the Ile/IIc on this
disk includes DOS 3.3 Launcher,
a utility that allows you to in-
stall DOS 3.3 programs or disks
on a ProDOS formatted hard
drive or 3.5" disk, and launch
those programs via your favorite
program launcher, such as the
Finder on a IIGS or ProSel-8 on
a Ile/IIc. Also included is a utili-
ty, Imunger, that allows you to
convert disk image files, gener-
ally used with Apple II emu-
lators, back to 5.25" disks, and
Treasure, a game whose object
is to discover six hidden treas-
ures that are randomly placed
within a 13x13 grid.
Software for the IIGS on the
February/March A2 DOM in-
cludes 10 Super Hi Res graphics
which demonstrate most of the
advanced features offered by
Platinum Paint. Micro Word is
a HyperStudio-based word pro-
cessor. ScreenPrint is a New
Desk Accessory that allows you
to print the Super Hi Res screen
or to save a screen image to
disk. Screen Saver New Desk
Accessory is a screen blanker
that operates from within
GS/OS applications.
The April, 1996 GEnie A2 Disk
of the Month includes the Genie-
Lamp newsletter for both March
and April. Software for the
Apple Ie/IIc includes a begin-
ner’s guide to the HyperText
Markup Language (html), the
computer language which is the
cornerstone of the Internet’s
World Wide Web. Also included
is Co-Pilot-8, an offline reader
for Genie subscribers who ac-
cess Genie with ProTerm v3.1.
Software for the IIGS on the
April A2 DOM includes Anime,
a New Desk Accessory that
helps you to create animations
using any of the major IIGS
paint programs. Daleks is a
IIGS strategy board game.
rPacker is a Finder Extra that
compacts GS/OS files with re-
source forks. wInflate is a New
Desk Accessory which allows
you to collapse a window to just
the title bar, which is quite use-
ful if you have a crowded desk-
top and want to see the contents
of another window. Chronos II
allows you to place a clock in
your menu bar that displays the
date and time.
The A2 Disks of the Month are
available from the Shareware
Solutions II library, on 3.5" disk
only, for $5 each or $8 for both
disks.
EnviroWorks
Dr Cynthia Field’s EnviroWorks
is an earth-saving and money-
saving AppleWorks resource
disk that can help you to be-
come an environmentally aware
“green” consumer. The disk in-
cludes an expandable database
of dozens of companies that of-
fer earthwise consumer prod-
ucts like reusable grocery bags,
herbal flea collars, and compact
fluorescent light bulbs. Also
included is an EcoBibliography
of books and magazines, recipes
for natural nontoxic alterna-
tives to harmful household prod-
ucts, a checklist of 101 tips for
saving money while you help to
save the planet, and even ten
tips that computer users can
follow to conserve resources.
EnviroWorks is available from
Shareware Solutions II on either
5.25" or 3.5" disk for $5. In-
cluded as a bonus on the 3.5"
disk version is an AppleWorks
GS version of EnviroWorks. To
use EnviroWorks, you must own
AppleWorks Classic (v3 or later)
or AppleWorks GS. @
Shareware Solutions IIGS
Games ’96
Although there appears to be
somewhat of a slow down in the
amount of new Apple IIGS free-
ware and shareware being re-
leased, two of the most enjoy-
able and addictive IIGS free-
ware games ever released have
appeared so far this year.
Diamonds, by Richard Bennett,
is quite possibly the most chal-
lenging and fun game ever writ-
ten for the IIGS. It shares simi-
larities to the classic games of
Break Out and Arkanoid, in
which you maneuver a bouncing
ball in an effort to remove as
many bricks from the board as
possible. Unlike those older
games, Diamonds has many dif-
ferent types of bricks that can
only be removed by a corre-
sponding colored ball, and it has
a number of bricks that, when
hit, result in instant death.
There are 30 levels to clear, and
each one becomes significantly
more complex and involved as
the game goes on. As the game
progresses, you may find that it
will take you several days just
to figure out how to avoid stra-
tegically placed death bricks, yet
that’s what makes Diamonds so
challenging; it calls you back,
again and again, as you try to
win just one more time.
There’s also an editor that al-
lows you to create your own Dia-
monds’ levels, and included as a
bonus is a second set of nearly
impossible to clear levels.
Diamonds includes an Easter
Egg photo of the author, lots of
sound effects, colorful screens,
and fast action. It’s a thinking
person’s strategy arcade game
that is sure to be one of the most
popular games ever created for
the Apple IIGS.
PuyoPuyo is another thinking
person’s fast action strategy
arcade game. Created by Bret
Victor (aka Slixter), PuyoPuyo
shares lots of similarities to
Tetris and the Tetris spin-off
Columns. It’s a game where
multi-colored pieces fall from
the top of the screen, and you
have to manipulate them, by
moving or rotating them, so that
Shareware Solutions IT 19
at least four pieces of the same
color are touching each other.
When four pieces do touch, they
disappear and your score goes
up. If you can’t manipulate the
falling pieces fast enough, they
pile up, and when they reach the
top of the screen, the game is
over.
There is also a two player mode,
where the object is to wreak as
much havoc as you possibly can
upon your opponent’s side of the
board to make his or her pieces
reach the top of the screen be-
fore yours do.
PuyoPuyo is played using the
keyboard, and its action is so
fast and furious, you'll find your-
self banging on your keyboard.
There’s music and sound effects,
but above all, there’s challenge.
Games ’96, which includes both available from the Shareware
Diamonds and PuyoPuyo, is now Solutions II Library for $5. @
Coming Soon From Brutal Deluxe!
Joe Kohn
Shareware Solutions II
166 Alpine Street
San Rafael, CA 94901-1008
FIRST CLASS - AIR MAIL