Text content (OCR)
Shareware Solutions II
An Exciting Apple II Journey Into The Future
Volume 3, Issue 3
December, 1996
Never Mind Gus, Here’s Fast Eddie
Meet Fast Eddie
Today, I would like to take this
opportunity to tell you about a
product that is being developed
by the Swiss based Bright Soft-
ware programming team. Fast
Eddie, currently running on the
systems of only a few program-
mers and selected testers, pro-
vides Apple IIGS emulation for
Power Macintosh computers.
Work on Fast Eddie started in
late 1994 when Andre Horst-
mann (known for his Shadow-
Write and Hermes GS/OS word
processors) was thinking about
programming a simple 65816
emulator. Over the course of
time, I joined Andre and the
65816 interpreter slowly but
surely evolved into a full-blown
Apple IIGS emulator. A friend
of ours, Urs Hochstrasser, wrote
an Apple II monitor clone
(running cooperatively under the
emulator) which simplified de-
bugging significantly. Fast Ed-
die is currently in late alpha
test stage, and we plan to re-
lease a public beta test version
in early January, 1997.
Our ultimate goal is to provide
former Apple II users with a
highly compatible IIGS system.
For this reason, Eddie emulates
“metal” — this means that Fast
Eddie does not substitute Apple
II software routines to run un-
der MacOS, but instead makes
the emulated software think
that it’s running on an actual
Apple IIGS. This approach
By Henrik Gudat
results in slightly slower execu-
tion speeds but offers the best
possible, Operating System-in-
dependent emulation.
From the user’s point of view,
Fast Eddie behaves just like a
ROM 01 or ROM 3 Apple IIGS.
We have chosen to emulate both
IIGS ROM versions in order to
provide total compatibility with
all IIGS software. The program
emulates the 65816 CPU,
Apple II memory with “lan-
guage card” RAM, 128K Ile slow
RAM, as well as Apple IIGS-
specific fast RAM. Furthermore,
Fast Eddie supports most video
modes (possibly all in the final
release) such as 40/80 text dis-
play, lores, double-lores, hires
(monochrome), mixed hires, dou-
ble hires and, of course, Super
Hi Res. Unlike other emulators
being developed, Fast Eddie
uses color palettes very similar
to the IIGS, which is essential
for displaying color cycling, a
concept present in many fast
action arcade games.
On the peripherals side, you'll
be pleased to learn that you'll
be able to connect up to eight
3.5" disk drives; theoretically,
Fast Eddie can manage up to
100 devices, but the operating
systems seem to be confused by
the sheer amount of storage.
You can use a proprietary disk
format (CoolMedia) or disk im-
ages created by DiskCopy, a
popular disk copier from Apple
Computer. As a bonus, Fast
Eddie recognizes ProDOS disks
inserted into the Mac’s built-in
SuperDrive; ProDOS disks are
mounted automatically and do
not interfere with the MacOS.
None of the other emulators un-
der development support native
Apple IIGS sound without any
ifs, ands or buts. Fast Eddie is
about to change that, as we have
given Fast Eddie a very powerful
sound emulation component
that emulates the IIGS Ensoniq
sound chip. You can choose
among various settings, in-
cluding output to a Dolby Sur-
round Pro Logic pre-processor.
The biggest drawback in the
Mac’s sound department is the
excessive CPU load when play-
ing sounds; therefore, we have
included a custom sound mixer
that takes care of sound mixing
at nearly warp speed. We have
also thrown in a few goodies
that greatly speed up sound em-
ulation such as automatic sound
shutdown (SonicSense) and a
Mac-friendly sound mapping
scheme (Smart Voice Cancella-
tion).
What’s Missing?
There are a few things that we
have not yet addressed. Fast
Eddie does not currently support
serial ports, and some programs
that access the 3.5" disk drive
directly do not yet run. Both of
these sins of omission are on our
to-do list; actually, we’re cur-
rently working on IWM emu-
lation for enabling FTA-style
software with non-standard cus-
Shareware Solutions II 1
Shareware Solutions II
Volume 3, Issue 3
Shareware Solutions II is pub-
lished by Joe Kohn, 166 Alpine
Street, San Rafael, CA 94901-
1008.
Publisher/Writer: Joe Kohn
Roving Reporter: Cynthia Field
Contrib. Writer: Steve Disbrow
Proofreader: Jane Kos
Entire contents of Shareware
Solutions II copyright (©) 1996
by Joe Kohn. All rights are
reserved. Nothing may be re-
printed or reproduced, in whole
or in part, in any media without
the prior written consent of Joe
‘Kohn.
Available by subscription only,
several options are available:
|A) The first 18 issues: $55 for
US/Canada; $75 elsewhere.
B) The next 6 issues/Renewal:
$25 for US/Canada; $40 else-
where.
Make all checks payable to Joe
Kohn. US Funds Only. No
charge cards, purchase orders or
COD orders will be accepted.
This newsletter was created
entirely with an Apple IGS. All
articles written in AppleWorks
Classic. Page Layout prepared
in AppleWorks GS. Printing
was done on a Hewlett-Packard
‘LaserJet IIP Plus, connected to
the IIGS courtesy of Vitesse’s
Harmonie. The use of TrueType
fonts is courtesy of WestCode
Software’s Pointless.
E-mail Addresses:
CIS: 76702,565
GENIE: JOE.KOHN
INTERNET: joko@crl.com
DELPHI: JOE_KOHN
tom loaders to run flawlessly.
What Do You Want To Know?
Typical questions we receive
are: how much? how fast? when?
We intend to distribute Fast
Eddie as a $25 shareware prod-
uct, so anyone will be able to
afford Apple IIGS emulation on
his or her PowerMac. Your mon-
ey will buy a solid emulator
that should be running at stock
TIGS speed (on a 66 Mhz Power
Mac) or faster. You, the user,
will notice that the emulator is
wrapped into an extremely
easy-to-use, intuitive front end.
We will look into hand-crafting
faster code once Fast Eddie is
running flawlessly.
Just in case you have access to
the world wide web, you can
check for the latest news at the
Apple II Emulation home page:
http:/ /www.komkon.org/
~stiles /emulation /apple2
A direct link from the above site
to the Fast Eddie home page
should be available shortly.
If you still have questions, you
may contact me via e-mail at:
gudath@ubaclu.unibas.ch
(NOTE: A public beta test ver-
sion of Fast Eddie will be avail-
able from Shareware Solutions
II on January 1, 1997 or shortly
thereafter. Fast Eddie will be
supplied on a single 1.4 mega-
byte HD disk. Please send $5 to
cover shipping costs for the beta
test disk, but do not include a
shareware registration fee, as
that is payable directly to
Bright Software.] @
2 Shareware Solutions IT
Grapevine
Wolfenstein 3-D
In early November, I had the
opportunity to visit Logicware, a
California based software com-
pany that specializes in 3-D
action arcade games. Although
the games they produce are pri-
marily for use on such diverse
systems as IBM PCs and 3D0
game machines, the program-
ming staff at Logicware is com-
posed of a veritable who’s who of
TIGS programming superstars,
including such luminaries as
Bill Heineman, Greg Temple-
man, Eric Shepherd, Michael
Lutinksi and James Smith.
It was quite a pleasure to re-
ceive a guided tour of the Logic-
ware offices, a tour conducted by
none other than Burger Bill
Heineman himself! Although
high powered, high end Silicon
Graphics and Sun Microsystems
Workstations were spotted eve-
rywhere, it was a real joy to ob-
serve at least one Apple IIGS in
every office.
Although Logicware fills its
coffers by producing game soft-
ware for other computer plat-
forms, it’s evident that the staff
has not forgotten its Apple II
roots. After all, Logicware is cur-
rently finishing up work on one
of the most eagerly anticipated
TIGS games of all time: Wolfen-
stein 3-D.
Logicware provided me with a
pre-release version of Wolf 3-D
nearly a year ago, and although
that early version was certainly
playable and enjoyable, it was
far from complete. The updated
December, 1996
version that I saw at Logicware
literally knocked my socks off. A
symphonic musical sound track
had been added, and many of
the graphic screens had been
fine-tuned and enhanced. To say
the least, Wolf 3-D was quite
impressive.
Several weeks after my visit, I
was thrilled to see the following
message posted by Eric Shep-
herd on Genie’s A2 Roundtable:
“On Sunday, November 17, you
will be inserted deep behind en-
emy lines. You will infiltrate the
darkest of the Nazi prisons and
you will probably not return.
You are the one hope the Allied
forces have of learning the terri-
fying secret of Castle Wolfen-
stein.
“And this weekend, you will
experience the beginning of one
of the greatest adventures of all
time. And that will only make
you want more. At long last, it’s
time to get psyched!
“The first publicly available
beta version of Wolfenstein 3-D
for the Apple IIGS will be re-
leased on Sunday, November
17, 1996!”
The reaction to that announce-
ment was incredible. Within
hours, scores of eager IIGS own-
ers downloaded the public beta
version from the Logicware
world wide web home page
(Attp:/ /www.logicware.com) and
from Genie’s A2 Library. To say
the least, they loved it.
The first public beta release in-
cludes only the first three levels
of the game, and a save game
option has not yet been imple-
mented. Due to copyright issues,
the 780K sound file that was
found on the earlier version was
missing from the public beta
Volume 3, Issue 3
release, but all those sounds are
being re-recorded and should be
part of the next beta release.
Logicware uploaded the Wolf 3-
D beta because they need feed-
back. For that reason, they
placed a restriction on the re-
distribution of the Wolf 3-D
beta release; they currently only
want people with ready access
to e-mail to test out the game.
However, Logicware does plan
to release the completed game
in early 1997, and when it is
released, it will be freeware. At
that time, it will be available
online and from Shareware Sol-
utions II.
The Wolf 3-D beta release re-
quires a IIGS equipped with a
standard ADB keyboard, a hard
disk drive with at least 2
megabytes of free disk space,
and 4 megabytes of RAM. It re-
quires System 6.0 or later, and
although an accelerator card is
strongly recommended, it is not
required.
So, get your trigger finger ready
and get psyched! The long wait
for Castle Wolfenstein 3-D is
nearly over.
Brutal Deluxe’s LemminGS
Wolfenstein 3-D isn’t the only
TIGS game nearing completion;
by the time you read these
words, or shortly thereafter,
Brutal Deluxe’s LemminGS
should be completed and avail-
able exclusively from Shareware
Solutions II.
By mid-October, Brutal Deluxe
had progressed so far with their
implementation of LemminGS
that the game entered into beta
test phase. Ten Apple IIGS
enthusiasts were hand picked
by Brutal Deluxe to “play test”
the program, and within days,
they were clamoring for more.
The first Internet e-mail that
the beta test team received con-
tained the first 30 levels of the
game. Within a day or two, they
started posting messages of
praise online. Jawaid Bazyar
said: “It’s awesome, and those
who know me know I don’t say
this lightly. This is fantastic!”
Tony Diaz said: “LemminGS is
great! A rare one in my book, it
really brings out the GS in IIGS.
I’ve not seen such smooth
animation since The Immortal.”
Geoff Weiss said: “The first
thing I have to say is this is
cool!” Robert Rivkin said: “The
more I play the game the more
fun it is. Excellent sound and
graphics, as usual with Brutal
Deluxe.” Russ Nielson said: “I’ve
already stayed up most of one
night playing (ahem, testing)
LemminGS§. It is simply incred-
ible!” And your humble pub-
lisher, with his typical flair for
the dramatic, said: “I have just
seen the future of Apple IIGS
gaming, and I’m blown away!”
Since then, the beta test team
has received five updates, with
each one containing bug fixes for
minor problems that had been
discovered. Each e-mail update
also contained 10 or 20 more
LemminGS game levels. By
early December, 91 of the
planned 92 levels had been com-
pleted.
Brutal Deluxe’s LemminGS is
an intriguing and addictive
strategy game that should prove
to be immensely popular with
game players of all ages. As the
game begins, LemminGS drop
through a trap door at the top of
the screen, and your job is to
guide them safely back to their
home. But LemminGS, as you
probably know, are cuddly yet
suicidally stupid creatures who
Shareware Solutions II 3
will blindly follow other Lem-
minGS, even if it results in their
death. They therefore need all
the help they can get in order to
survive the dangers that lie on
their long and perilous path
homewards.
To assist the LemminGS, you
can choose to grant certain Lem-
minGS with skills which can be
chosen from the panel of icons
at the base of the screen. Once a
suitable Lemming has been
chosen from the hundreds on
screen, you can turn it into a
climber who can scale vertical
surfaces, a floater whose para-
chute assures him a safe de-
scent, a blocker who can tempo-
rarily hold back fellow Lem-
minGS, a builder who can con-
struct bridges or stairs, a bomb-
er who can blow up obstacles, a
basher who can dig horizontally,
or a miner who can dig diago-
nally. Of course, it takes more
than just skills to successfully
guide all the LemminGS home.
One of the biggest challenges of
the game is that on each in-
creasingly more difficult and
challenging level, only a limited
amount of LemminGS can be
granted skills; you must there-
fore choose wisely which Lem-
minGS to assist. The other chal-
lenge is that each level has a
strict time limit in which to
guide a required percentage of
the little creatures home.
As you clear each level of
LemminGS, a password is dis-
played on screen. If you quit the
game, you can simply re-enter
that password the next time you
play, and the game will resume
where you left off.
Brutal Deluxe’s LemminGS has
a wonderful 13 song MidiSynth-
based soundtrack, lots of sound
effects, and fluid animation.
4 Shareware Solutions IT
LemminGS will ship on three
3.5" disks, and it requires Sys-
tem 6.0 or later. Although a
hard drive is not required, it’s
certainly recommended, and you
will need to have at least 2
megabytes of RAM.
As stated all along by Brutal
Deluxe, their implementation of
LemminGS was undertaken as
a way for them to express their
thanks to all those IIGS owners
who have made Convert 3200
such a raging commercial suc-
cess. It’s been Brutal Deluxe’s
intention, from the outset, that
they wanted to give LemminGS
away as a “Limited Edition”
game only to those who had
purchased Convert 3200.
Brutal Deluxe stresses that the
game is free for purchasers of
Convert 3200. They have, how-
ever, authorized Shareware Sol-
utions II to charge a $5 shipping
and handling fee that should
help to offset the costs of disks,
disk labels, disk mailers and
airmail postage to anywhere in
the world.
Therefore, effective January 1,
1997, or shortly thereafter, Bru-
tal Deluxe’s LemminGS will be
available exclusively from
Shareware Solutions II for $5,
but only to those who have pur-
chased Convert 3200.
Convert 3200 is a speedy IIGS
graphics conversion program
that is available exclusively
oe Shareware Solutions II for
15.
If you're unsure whether or not
you want to invest in Convert
3200, please be aware that
there will also be a demo ver-
sion of Brutal Deluxe’s Lem-
minGS available. That demo
will contain the first ten levels
of LemminGS. If you'd like to
give LemminGS a “try before
you buy” test drive, the Lem-
minGS Demo Disk is available
from Shareware Solutions II for
$5.
Mark Twain Video
The GravenStein Apple User
Group has been meeting the
needs of Apple IIGS owners in
the San Francisco Bay Area for
nearly 10 years. For the past
five years, I have been proud to
serve as Vice President of Grav-
enStein. But, like so many other
Apple II only user groups, Grav-
enStein started having severe
financial problems several years
ago, and sadly, the board of di-
rectors watched as, each month,
the treasury contained less and
less money. Drastic measures
were needed if the user group
was going to stay alive and well,
and creative fund raising efforts
had to be instituted.
One of the fund raising efforts
resulted in a public demo of the
Mark Twain prototype IIGS
computer, and that in turn, re-
sulted in a 96 minute videotape
that, in essence, provides a
complete guided tour of the
Mark Twain prototype IIGS
computer.
In the video, you will see a 1981
vintage Ile prototype. You will
hear me talk about my 1991
meeting with the executives of
the then Apple II division when
they publicly announced the
Mark Twain computer. You will
see me remove the cover of the
Mark Twain and give a “guided
tour” of the insides. And you'll
see me demo, almost as an af-
terthought, some IIGS software
titles that, just like the Mark
Twain, were never released.
The VHS videotape is available
for $20 if sent to a US address,
December, 1996
or $25 for international orders.
Please specify if you want the
video in NTSC (US) or PAL
(International) format. The vid-
eotape is available exclusively
from the GravenStein Apple
User Group, and all proceeds
from the sales of the videotape
will benefit GravenStein’s ailing
treasury.
Send a check or money order (in
US funds only), and made pay-
able to GravenStein Apple User
Group, to:
GravenStein Apple User Group
c/o Mark Twain Sales
PO Box 964
Petaluma, CA 94953-0964
Educational Software
Teachers and parents of school
aged children will be pleased to
learn that National School
Products, a mail order software
vendor, has published the 1997-
1998 edition of its catalog, and
it contains nearly 100 pages of
hard-to-find and classic Apple
II educational software titles.
National School Products pro-
claims: “We offer the largest se-
lection of Apple software avail-
able anywhere in the world
today.” Looking through the
catalog, it would be difficult to
dispute that statement.
Although National School Prod-
ucts does charge the full retail
price for its software, they have
just instituted a new policy that
makes all of their products
much more price competitive:
“Buy two programs from this
catalog and get a third program
of equal or lesser value — free!”
For additional information, or
to receive a catalog, contact:
National School Products
Volume 3, Issue 3
101 East Broadway
Maryville, TN 37804
800-627-9393
423-984-3960
800-289-3960
423-983-9355
voice)
voice)
fax)
fax)
Where Are They Now?
* SuperClock is a sophisticated
TIGS Menu Bar shareware ana-
log and/or digital alarm clock
that was included on the May,
1996 Genie A2 Disk of the
Month.
Lionel Saugrain, the author of
SuperClock would like to let you
know that the address included
with the US release of Super-
Clock is no longer valid. His new
address is:
Lionel Saugrain
4, Passage Jacquard
74960 Cran-Gevrier
France
* Beverly Cadieux, the pub-
lisher of the highly acclaimed
AppleWorks oriented TEXAS II
newsletter, has recently moved.
Her new address is:
Beverly Cadieux
Kingwood Micro Software
2503 Sherbrooke Lane
McKinney TX 75070
972-562-6335 (voice)
Quick Takes
* Clayburn Juniel has recently
released Music Composer v4, a
IIGS program for music crea-
tion, editing and playback.
Previous versions of Music Com-
poser were available as share-
ware, but v4 is now a commer-
cial software product available
exclusively from Juniel’s own
Effective Software Solutions.
Music Composer has the ability
to load in Music Studio, Sound
Smith, SynthLab and Standard
MIDI files, and allows you to
edit individual notes, chords,
measures or tracks.
What distinguishes v4 from pre-
vious versions is that the pro-
gram now sports a sheet music
interface that allows notes to be
entered via a spreadsheet. Mu-
sic Composer can also accept
musical input via a MIDI key-
board attached to the IIGS.
Whether music is entered manu-
ally via the spreadsheet, loaded
from disk, or composed with a
MIDI keyboard, Music Compos-
er can save files in SynthLab or
standard MIDI format.
The cost of Music Composer v4
is $45.11, plus shipping and
handling, and sales tax where
applicable. Anyone who has pre-
viously submitted shareware
fees to Clayburn Juniel can de-
duct those fees from the price of
Music Composer v4.
For additional information, con-
tact Clayburn Juniel at:
Effective Software Solutions
1928 E. Camelback Road #623
Phoenix, AZ 85016-4143
602-274-6905 (voice)
602-274-6851 (fax)
clay1@primenet.com
hitp:/ /www.primenet.com |
~clay1
¢ IIGS programmers may be
pleased to learn of the recent re-
lease of the QuickFix Multipli-
cation Library for use with
ORCA/M. The author of the li-
brary claims that it provides
high speed multiplication rou-
tines that accelerate integer
multiplication routines three
Shareware Solutions II 5
fold over standard multipli-
cation routines. Because the
routines do not rely on using a
lookup table, they free up two
banks of RAM and can therefore
easily fit into the cache of
today’s hardware accelerators.
Documentation included with
the package tells how to also
use the routines from assembly
and from the “C” language.
Ken Richardson, the author of
the QuickFix library routines,
states that by using the library,
he was able to “speed up a
graphics algorithm from 2.5
minutes to 40 seconds.”
The cost of the QuickFix Multi-
plication Library is $24.95, and
that includes a license fee to use
the routines in any personal or
shareware programs. A license
for commercial software is also
available.
For additional information, con-
tact:
Ken Richardson
829 N. Second Street, 1st Floor
Philadelphia, PA 19123
215-923-2355
ker103@email.psu.edu
* Alltech Electronics has just
recently updated the Focus
utility disk which is included
with the Focus Hard Drive. The
software update now allows
Focus Hard Drives to contain up
to 99 DOS 3.3 partitions, each
being 143K in size.
If you own a Focus Hard Drive,
you can download the updated
software from the Alltech Elec-
tronics home page on the world
wide web. If you own a Focus but
are unable to download the soft-
ware, contact Alltech to receive
an updated Focus utility disk at
no cost.
Alltech Electronics
2618 Temple Heights
Oceanside CA, 92056
619-724-2404 (voice)
619-724-8808 (fax)
http:/ /www.allelec.com @
Modem Madness
Public Access Lynx
It’s ironic that while many
Apple II users desperately crave
a graphic based browser for the
world wide web, many Mac and
PC users admit that “surfing
the web” using Netscape is so
slow that they often turn off the
graphics capabilities. In fact,
due to the inherent slowness of
graphic based web browsers,
many Mac and PC users have
recently started to jokingly refer
to the world wide web as the
“world wide wait.”
Apple II owners who access the
world wide web do so by using
lynx, a speedy text-based web
browser that resides on their
Internet Service Provider’s com-
puter system. Using lynx, Apple
II owners can quickly navigate
the web, and instantly jump
from site to site without being
slowed down while waiting for
graphics, many of which add
6 Shareware Solutions IT
very little in the way of content,
to be displayed.
Despite that fact, many non-
Apple II related web sites cater
to Netscape users, and more
and more, we encounter sites
that take advantage of features
that exist only in Netscape.
Fortunately, the lynx develop-
ment team is committed to up-
dating and upgrading, and v2.6,
which was released in Septem-
ber, offers a number of improve-
ments over past versions. Per-
haps the most important up-
date is that lynx now handles
imagemaps, tables, and frames
much better than did the older
versions, and many sites that
previously looked horrendous
are now most pleasing to the
eye. Another major improve-
ment in lynx v2.6 is that it’s
now possible to download inline
graphics by pressing the “*” key;
once this key is pressed, an in-
line graphic link magically
appears, and inlines can then be
downloaded just like any GIF or
Jpeg graphic. Another conven-
ient feature of lynx v2.6 is that
when using the “g” (goto) com-
mand, it’s no longer necessary to
type in a URL’s “http:/” prefix.
Not all Internet Service Pro-
viders have updated lynx yet to
the most current version, but
you can still use lynx v2.6
thanks to a handful of public ac-
cess lynx servers. There are sev-
eral different methods available
to access those public servers.
Using your older version of lynx,
you can access public access lynx
v2.6 servers from the following
URL:
http:/ /www.crl.com /~subir/
lynx /public_lynx.himl
There are also a number of pub-
lic access lynx sites that can be
December, 1996
reached by opening a Telnet con-
nection to any of the following
systems, and entering the login
and password information after
the Telnet connection is estab-
lished:
public.sunsite.unc.edu
(login as: lynx)
cwispub.unh.edu
(login as: cwispub)
sailor.lib.md.us
(login as: guest)
philadelphia.libertynet.org
(login as: liberty and
enter password: guest)
Genie, Delphi And A2
For the past several years, all of
the Apple II and Macintosh
Roundtables on Genie have
been managed by Syndicomm,
an independent organization
that runs the Roundtables un-
der contract to Genie’s owners.
Unfortunately, Genie has been
sold twice during 1996, and sev-
eral of the owners of Syndicomm
question whether Genie will be
able to remain in business for
very much longer. While hoping
for the best, Syndicomm is pre-
paring for the worst; they have
recently set up new Apple II and
Mac forums on Delphi.
The problems started in Janu-
ary, 1996, when General Elec-
tric sold GEnie to Yovelle Ren-
aissance. The new owners rap-
idly changed the name of the
system to Genie, but of even
more consequence, doubled the
minimum costs to use Genie
and infuriated many members
by giving them only a few days
notice of the steep increase.
Although the A2 Roundtable re-
mains very active, many long
Volume 3, Issue 3
time GEnie members dropped
their accounts. With many fewer
members using the system, Yo-
velle started closing areas on
the system, and the numbers
continued to drop. A vicious
cycle had started.
By the time KansasFest rolled
around, dire rumors and stories
were starting to circulate. One
of those rumors indicated that
when Yovelle took over, Genie
had 100,000 paid subscribers,
but by July, only about 10,000
paid subscribers remained.
At KansasFest, I had a long
talk with one of the owners of
Syndicomm, and he clearly indi-
cated, without coming right out
and saying it, that a new home
was needed for the A2 and Mac
Roundtables.
Less than a month later, Genie
was sold again, this time to IDT
Corp, a company that provides
long distance telephone service.
At the time, rumors circulated
that IDT purchased Genie as a
way to enter into the Internet
Service Provider business.
Despite all the recent changes
to Genie, Syndicomm’s A2 re-
mains the premier online serv-
ice for Apple II owners. But,
Syndicomm does not intend to
be hurt by events totally outside
their control, so they recently
contracted with Delphi to set up
shop there. For now, Syndicomm
will manage the Apple II and
Mac forums on both Genie and
Delphi.
Presently, Delphi’s A2 Round-
table can be accessed from
Delphi’s menu of services. Just
choose the Computer forums,
and then pick A2. A2Pro is not
yet available from the menu of
services, but it is currently open
for business. To get there, just
type GO CUST 110 from any
Delphi prompt. Also, please
come visit II Scribe, an inde-
pendent forum for those who
write about the Apple II; to get
there, type GO CUST 11 from
any Delphi prompt.
Delphi is quite affordable and
has a number of different sub-
scription options available. If
you already have an account on
an Internet Service Provider and
have the ability to open a Telnet
session to delphi.com, then you
can get an account on Delphi,
with unlimited access, for as lit-
tle as $35 for an entire year! The
most expensive form of Delphi
access is less than $24 a month
and that provides unlimited ac-
cess to both Delphi and to the
Internet!
Complete details on all of the
various access costs and options
are available by accessing the
Delphi home page on the world
wide web at:
http:/ /www.delphi.com
Alternately, you can dial 800-
695-4005 to speak to a Delphi
representative, or dial 800-695-
4002 with your modem. At the
username prompt, just enter
JOINDELPHI and at the pass-
word prompt, enter 9610sdi
Please note that since the Del-
phi Apple II services are quite
new, everyone including Syndi-
comm staff, is still learning how
to use this new system. Despite
that fact, several of the new
Apple II forums already contain
hundreds of messages. On your
first visit to these forums, you
can display all of the previously
posted messages at once by is-
suing the read new ns ft com-
mand from the following Delphi
prompt: “FORUM> Reply, Add,
Read”.
Shareware Solutions IT 7
Another hint that will help
those who open a Telnet session
to Delphi — if you plan to down-
load software from Delphi’s lib-
raries — you'll need to open your
Telnet connection by typing:
telnet -8 delphi.com
While you're getting used to
Delphi, feel free to drop an e-
mail to joe_kohn
In conclusion, I’d just like to re-
mind people that, at this point,
no one really knows the fate of
Genie. If you have an account
there, don’t panic. Instead, save
the above information and if,
one day, Genie is unavailable,
you'll be able to find all of your
old Apple II friends on Delphi’s
A2.6
The Apple II
The Year Of The Web
The Internet experienced explo-
sive growth in the past year,
and 1996 is sure to go down in
history as the “Year of the
World Wide Web.” No matter
where you turned in 1996, it
was simply impossible to over-
look the voluminous number of
references to world wide web
sites that started to appear in
every form of the popular media.
In the past year, we started to
see world wide web addresses
(called URLs, short for Uniform
Resource Locators) listed in
newpaper and magazine ads,
displayed in television commer-
cials, shown on movie posters,
and flashed on screen during
televised sporting events.
As the world wide web grew and
grew, so did the number of
Apple II related home pages.
Now, online Apple II resource
guides abound, many Apple II
hardware vendors and software
developers have set up shop on
the world wide web, and infor-
mation about all of the major
Apple II print publications can
be found on the web.
Although the Internet has had a
large amount of Apple II related
information and software avail-
able for the past several years,
it has never been easier, more
convenient, or faster to access
that data than it is now.
8 Shareware Solutions IT
On The World Wide Web
The world wide web, however,
continues to grow and change,
and that makes it difficult for
any listing of Apple II web sites
to remain current for very long.
But as 1997 begins, the fol-
lowing Apple II related web
pages ought to keep you and
your web browser busy and
happy for months and months
and months to come.
Resources And Links
* Nathan Mates maintains the
most informative and compre-
hensive Apple II site on the
entire world wide web! Nathan
personally maintains and up-
dates the semi-official Apple II
FAQ (Frequently Asked Ques-
tions) file which includes exten-
sive information about the
Apple II in general as well as a
thorough overview of using an
Apple II to access the Internet.
Additionally, Nathan provides
technical information on up-
grading and modifying Apple
TIGS accelerators, furnishes in-
formation on IIGS sound and
music capabilities, and main-
tains information on such far
reaching topics as Apple II pro-
gramming resources, CD-ROMs,
and the use of floptical drives
with an Apple II. There’s also
an extensive set of Apple II
related links. It is imperative
that you read the FAQ if you are
a new Internet user. You can
find all these resources, and
more, at the following URL:
hitp:/ /www.visi.com |
~nathan /a2
¢ Neil Parker maintains an ex-
tensive list of Apple II resources
and home pages that are avail-
able on the world wide web. Al-
though slightly out of date, the
number of active sites accessible
from this listing is quite large.
The URL is:
Attp:/ /www.moxienet.com |
a2ftp.html
¢ Myles Fudge has recently made
available his extensive listing of
Apple II sites on the world wide
web, and this listing is as up-to-
date as can be. When accessing
this site list, you’re never more
than one or two clicks away from
95% of all that is Apple II re-
lated on the web. The URL is:
hitp:/ /www.io.org /~crownmi |
a2.html
Apple II Companies
¢ The ByteWorks produces pro-
grammer languages and com-
pilers, end user software such as
Quick Click Morph and Quick
Click Cale, and it sells all of the
Apple II developer information
that was formerly available
from both Apple Computer Inc
and APDA. The URL for the
ByteWorks home page is:
December, 1996
http:/ /www.hypermall.com |
byteworks /
* DigiSoft Innovations produces
the Golden Orchard CD-ROM
and the Twilight II screen
blanker for the IIGS. The URL
for the Digisoft home page is:
http:/ /www.hypermall.com |
digisoft | digisoft/
¢ EGO Systems, the former
publishers of GS+ Magazine,
sells back issues of the maga-
zine and software that was orig-
inally published in GS+. Ad-
ditionally, EGO Systems is the
distributor for many IIGS pro-
grams, utilities and hardware
products from 3rd party devel-
opers. The URL for the EGO
Systems home page is:
Attp:/ /www.hypermall.com /ego
¢ InTrec Software publishes the
highly acclaimed telecommuni-
cations program ProTerm. The
URL for the InTrec home page
is:
hitp:/ /www.intrec.com
¢ Kitchen Sink Software pro-
duces a number of Apple II edu-
cational programs as well as
System II, a software system
that provides Apple IIe and IIc
users a JIGS Finder-like inter-
face. The URL for the Kitchen
Sink home page is:
http:/ /www.kitchen-sink.com |
¢ Procyon produces GNO/ME, a
powerful UNIX-like shell for the
IIGS. The URL for the Procyon
home page is:
hittp:/ /www.hypermall.com |
companies /procyon |
¢ Seven Hills Software produces
a very large number of software
Volume 3, Issue 3
products for the Apple IIGS.
Among some of their most popu-
lar products are: GraphicWriter
III, Spectrum, SuperConvert,
Express, TransProg, Kangaroo,
Independence and The Manager.
The URL for the Seven Hills
home page is:
http:/ /www.nettally.com / shss /
* Roger Wagner publishes the
critically acclaimed hypermedia
program HyperStudio. The URL
for the Roger Wagner Pub-
lishing home page is:
http:/ /www.hyperstudio.com/
* Scantron Quality Computers
is one of the largest Apple II
mail order vendors, carrying
both hardware and software
products. The URL for the Scan-
tron Quality Computers home
page is:
http:/ /www.qualitycomp.com /
¢ Alltech Electronics, based in
Oceanside, CA, is a phenomenal
source for both new and used
Apple II hardware, peripherals
and software. The URL for the
Alltech home page is:
http:/ /www.allelec.com/
* The Apple Resource Center
(The ARC), based in Tracy, CA,
is a source for both new and
used Apple II hardware, periph-
erals and software. The URL for
The ARC home page is:
hitp:/ /www.thearc.com
* Vernier Software sells prod-
ucts that are of interest to home
hobbyists and science teachers.
If you have any interest in inter-
facing your Apple II with a pH
meter, a temperature measure-
ment system, a robot, a photo-
gate timer, a motion sensor, a
voltage meter or a temperature
probe, you'll be in 7th Heaven
when you access the Vernier
home page at:
http:/ /www.teleport.com /
~vernier /appcat.shtml
¢ SHH Systems is the German
manufacturer of the Turbo IDE
hard disk controller card and the
BlueDisk floppy disk drive
controller card. The URL for the
SHH Systems home page is:
http:/ /users.ids.net | ~kerwood |
shh.html
* Sequential Systems produces a
large number of Apple II hard-
ware and software products, in-
cluding RAM expansion cards,
the RamFAST SCSI controller,
the discQuest series of CD-
ROMs, and a large assortment
of Apple II interface cards. You
can visit the Sequential home
page at the following URL:
hitp:/ [www.sequential.com |
Apple II Publications
¢ The Apple Blossom (TAB),
published by Steve Cavanaugh,
is a general interest 12 page
Apple II bi-monthly newsletter.
The URL for the TAB home page
is:
hitp:/ /users.aol.com/
newblossom |
The AppleWorks Gazette (TAG),
published by Howard Katz and
Christian Serreau, is a bi-
monthly disk-based publication
that focuses on AppleWorks
Classic. The URL for the TAG
home page is:
hitp:/ /users.ids.net | ~kerwood |
tag.html
¢ Juiced.GS, published by Max
Shareware Solutions IT 9
Jones, is a quarterly 24 page
newsletter that reports on the
Apple IIGS. The URL for the
Juiced.GS home page is:
http:/ /users.ids.net | ~kerwood |
juiced.gs/home.html
*¢ Softdisk G-S is a disk-based
monthly publication that in-
cludes articles, reviews, and
high quality IIGS software. The
URL for the Softdisk G-S home
page is:
http:/ / server1.softdisk.com /
sd/sub/sdgs.html
*¢ Shareware Solutions II should
hopefully need no introduction.
The Shareware Solutions II
home page contains, along with
links to other Apple II world
wide web sites, the most com-
plete and up-to-date catalog of
Shareware Solutions II prod-
ucts available anywhere. The
URL for the Shareware Solu-
tions II home page is:
http:/ /www.crl.com | ~joko
Software Archives
The two largest Apple II soft-
ware libraries on the Internet
are those found at the Califor-
nia Institute of Technology (Cal-
tech) and at the University of
Towa. Although both sites have
been online for many years,
accessing them has never been
easier than by using the world
wide web instead of the older
and archaic method of ftp (file
transfer protocol).
It must be noted however, that
in recent months, both of the
major Apple II “ftp archives”
have had some hardware prob-
lems which have made the sites
periodically unavailable. On a
more positive note, both sites
have recently installed powerful
10 Shareware Solutions IT
“search engines” which make it
much easier to find specific soft-
ware titles.
Also, please note that if you are
new to downloading using the
world wide web, it is imperative
that you first read Section 31 of
the Apple II FAQ, as that
section explains exactly how you
must first configure your web
browser in order to successfully
download Apple II software
from the web.
¢ The Caltech ftp software ar-
chive can be found at the
following URL:
ftp:/ /babylon.caltech.edu/
Zocalo /pub/apple2
The brand new Caltech ftp soft-
ware archive search engine can
be found at the following URL:
hitp:/ /apple2.caltech.edu/
cgi-bin | netfinder / netfinder.acgi
* The Ground ftp software ar-
chive resides on a 1.6 gigabyte
hard drive that was purchased
by contributions from Apple II
users worldwide. It resides at
the University of Iowa, and
without a doubt, it’s the largest
library of Apple II software a-
vailable anywhere on the Inter-
net. The Ground URL is:
file:/ /ground.isca.uiowa.edu /
apple2
The recently installed Ground
search engine at the University
of Iowa resides on a different
computer than does the actual
Ground ftp archive and because
of that, the files may not be
quite as current or up-to-date as
the Ground computer. It’s com-
mon to see a 24 to 48 hour lag
before file names appear on the
search engine. You can access
the Ground search engine at the
following URL:
http:/ /liquefy.isca.uiowa.edu /
4/ground /apple2/
Programmers On The Net
* Richard Bennett has been pro-
gramming the Apple II since
1979, and in recent years he has
produced a number of remark-
able IIGS products for Seven
Hills Software including Ex-
press and the recent Graphic-
Writer III v2. He has also been
involved with updating other
Seven Hills products including
Spectrum and SuperConvert.
Long before he became involved
with Seven Hills, Richard was
writing Apple II and IIGS free-
ware software, much of which
was never readily available out-
side of his native Australia.
That’s all changed, of course,
thanks to the world wide web.
On Richard’s home page, you can
now download his IIGS Classic
Desk Accessories, GS/OS Inits,
GS/OS drivers, programmer util-
ities, games, and HyperCard
TIGS stacks.
The URL for Richard Bennett’s
home page is:
http:/ /www.ozemail.com.au/
~kashum /software.html
* Charles Hartley’s software is
no stranger to the pages of
Shareware Solutions II; several
of his remarkable programs for
the Apple II and IIGS have been
strongly endorsed within these
pages.
Since he is a retired educator,
much of his software is geared
towards students, but if you are
an adult, please don’t let that
prevent you from visiting his
site and downloading some of
his wonderful software. Some of
December, 1996
the software originally ap-
peared on Softdisk and some of
it was originally released as
shareware; it is now all re-
classified as freeware!
On Charles Hartley's home page
you'll find sliding puzzles, sev-
eral variations of Tic Tac Toe, a
letter find game, maze games,
word games, strategy games,
HyperStudio stacks, vocabulary
crossword puzzles, the highly
acclaimed Computer Keyboard-
ing program which teaches how
to type, and several versions of
Scavenger Hunt — a wonderful
and challenging game of trivia
based on geography.
The URL for Charles Hartley’s
home page is:
hitp:/ /www.iglou.com / qwerty
* Clayburn Juniel’s home page
offers freeware and shareware
ProDOS-8 games, HyperStudio
New Button Actions, user tools
that GS/OS programmers can
use with their own software,
IIGS utilities, Classic Desk Ac-
cessories, New Desk Acces-
sories, Finder Extras, various
programs that playback IIGS
music and sound files and dis-
play IIGS graphics, older ver-
sions of Music Composer before
it became a commercial IIGS
program, and a demo version of
Music Composer v4.
The URL for Clayburn Juniel’s
home page is:
http:/ /www.primenet.com |
~clay1
* Eric (Sheppy) Shepherd is a
prolific Apple IIGS programmer
whose work has been written
about in this newsletter several
times. Despite the fact that he
closed his account with a local
Internet Service Provider when
Volume 3, Issue 3
he accepted a job at Logicware,
his old home page still appears
to be alive and well. If you’ve
ever wanted the complete
SheppyWare collection of IIGS
utilities, then visit Sheppy’s
Software Superstore.
For the time being, you can
access Sheppy’s Superstore at
the following URL:
hitp:/ |www.cris.com |
~sheppy | software.html
Other Sites Of Interest
* Logicware is currently putting
the finishing touches on Wolf-
enstein 3-D, and you can now
download the latest beta ver-
sion, or if you come back in a
month or two, you'll be able to
download the completed game.
The URL for the Logicware
home page is:
http:/ /www.logicware.com |
wolf3d_gs.html
* Gus and Fast Eddie are the
two Apple IIGS emulators that
will, when released, allow own-
ers of Macintosh PowerPCs to
run Apple II and IIGS software.
You can learn of the latest
developments of these works-in-
progress by visiting the fol-
lowing URLs:
http:/ /users.ids.net /~kerwood |
gus.html
http:/ /www.komkon.org/
~stiles /emulation /apple2
* Steve Weyhrich wrote a fascin-
ating and detailed 23 chapter
book length history of the Apple
II computer. You can read it
online or download it from the
following URL:
http:/ /www.hypermall.com/
History /
* Tony Diaz of Alltech Elec-
tronics collects rare and hard-to-
find Apple II equipment. He
also has the ability to digitally
photograph his treasures, and
his web site currently includes
several hundred scanned Jpeg
format photos of his rarities.
Tony’s site is an evolving digital
museum that every Apple II
owner should visit!
hitp:/ /www.hypermall.com /
~tdiaz
¢ As the long time Vice Pres-
ident of the GravenStein Apple
User Group (GSAUG), I’d be
remiss in my duties if I didn’t
tell you about one of the largest
Apple IIGS User Groups in the
entire world. You can visit Grav-
enStein online at the following
URL:
http:/ [www.crl.com /~mpearce /
GSAUG/Apple.html
Search Engines
Every once in a while, you may
actually want to use the world
wide web to find information
that has nothing at all to do
with the Apple II. Or you might
even want to use the web to try
to track down a long-lost friend.
When those non-Apple II needs
do arise, you can often find the
information you are seeking by
accessing a search engine.
AltaVista is the most powerful
search engine available and it’s
really the only one you need to
find information. The URL is:
http:/ /www.altavista.digital.com
The WorldPages will help you
find US addresses and phone
numbers for individuals or busi-
nesses. The URL is:
hitp:/ /www.worldpages.com | @
Shareware Solutions IT i
Lies, Lies, And More Lies
The Fuss Over Gus
If you read the last issue of
Shareware Solutions II, you
know that Gus is an Apple IIGS
emulator for the PowerMac. You
also know that Gus was demon-
strated at the recent Kansas-
Fest and caused quite a stir.
What you might not know is
that Gus was supposed to enter
“open beta test” in mid-Septem-
ber (to coincide with the tenth
anniversary of the IIGS). Unfor-
tunately, September has come
and gone, and Gus is still a no
show. I suppose he’s off at the
Taco Bell having a snack with
Mark Twain.
TCP/IP For You Or Me?
What's the status of the fabled
TCP/IP for the IIGS? Nobody
GNOs! However, I have been
hearing that several folks have
decided to stop waiting for the
announced product and have be-
gun writing their own TCP/IP
implementations for the IIGS.
Don’t Ask Me! I Don’t GNO!
So, with TCP/IP in limbo, where
does that leave the new version
of GNO? Why, it’s waiting for
the release of TCP/IP of course!
Not Dead Yet
If you called the EGO Systems
toll-free number in the last
month or so, you probably got
the dreaded “no longer in oper-
ation” announcement and de-
cided that they had folded. Not
so! My former boss, Steven “Pin-
head” Disbrow announced on
October 1st that EGO Systems
was disconnecting the line as a
cost cutting move. Apparently,
the move backfired; not only
were costs cut, revenues took a
12 Shareware Solutions IT
By Professor G. S. Gumby
nose dive too. (I guess nobody
bothered to call their other
number when they got the re-
cording from the toll-free line.)
In the meantime, EGO Systems
is still in business! You can
reach them at 423-843-1775,
423-843-0661 (Fax) or e-mail
them at diz@chattanooga.net
Have We Got Video?
Speaking of EGO Systems...
where is the KansasFest ’96
video? According to the same
press release, EGO Systems
planned to have the video done
by the end of October. My
sources tell me — in typical pro-
grammer geek-speak — that it'll
be ready when it’s done.
Tiger By The Tail
A couple of weeks ago, I was
contacted by an Apple II pub-
lisher who had some very ex-
citing news. Apparently, a large
video game manufacturer has
licensed the Apple Ie technol-
ogy and is about to release a
portable Apple Ile clone. This
machine is supposed to be very
small (no monitor) and able to
run any Apple Ile program in
existence. The catch? Well, the
thing doesn’t have any slots and
it doesn’t have a disk drive! Ap-
parently, software has to be put
on ROM cartridges and loaded
from there. Is it just me, or does
this strike anyone else as a
really dumb idea?
Speaking Of Web Browsers
Rumor has it that a certain
TIGS programmer has resumed
work on a web browser that he
started over a year ago. He
shelved it because of the “im-
pending” release of the TCP/IP
software. He’s dusting it off now
for pretty much the same rea-
son.
Ask Mr 8-Ball
It’s rumor roundup time! Time
to check with my favorite source
and see what’s true and what’s
not...
Gumby: I’ve heard that Tony
Diaz (who, at KansasFest 96,
showed everyone how to stuff a
JIGS into a Mac Portable case)
is working on a way to stuff a
IIGS into a Newton Message
Pad. Has he completely lost his
mind?
8-Ball: Without a doubt.
Gumby: It’s been reported that a
certain Aussie IIGS program-
mer has begun a grassroots
campaign to get the Usenet
newsgroup — comp.sys.apple2 —
wiped off the face of the earth.
He says it’s because nothing
productive or positive is ever
posted there because a small
group of mental midgets have
scared the other participants
away. Is this true?
8-Ball: Without a doubt.
Gumby: Lots of folks say that
the Apple II community doesn’t
have any influence left. But I’ve
heard that the main money-
maker for Genie is the Apple II
Roundtables, and that Apple II
owners are the main reason
Genie is still in business. True?
8-Ball: Without a doubt.
Gumby: You seem to be saying
“Without a doubt” a lot today.
Statistically speaking, this is
very unlikely. Did one of the cats
knock you on the floor and
damage you?
December, 1996
8-Ball: Most likely.
Gumby: Well, then, we’d better
wrap this up before one of us
starts leaking blue fluid. But
first, one more question: Gus
(the IIGS emulator) is very cool,
and it is just a matter of time
before it’s released, however,
how it will be distributed is
still undetermined. I’ve heard
that the most likely method will
be for Apple to just give it away
over the Internet. True?
8-Ball: Without a doubt. @
Using The Print Gocco Multicolor
Printer With Your Apple II Creations
Color Your World
Fifteen years ago, the ability to
print a BASIC program listing
or a homework assignment in
black and white was cause for
celebration. Today, by contrast,
computer stores and mail order
companies are selling color
printers like there’s no tomor-
row. Color is here to stay, and
nowhere is that more apparent
than in desktop publishing
where a smidgen of color can
really brighten even the most
technical prose.
Unfortunately, many of us are
familiar with the faded, washed
out colors you usually get from
an ImageWriter II. (The Print
Shop IIGS, which generates
beautifully crisp and brilliant
colors, is a noteworthy excep-
tion.) But maybe you’re not
ready to shell out several hun-
dred dollars for a Hewlett-Pack-
ard DeskJet printer and the
driver software you need to use
it with your Apple IIGS. The
good news is: there’s an under-
$100 multicolor printer that you
can use to generate attractively
colored creations of any descrip-
tion with any Apple II and any
drawing, graphics or desktop
publishing program. The count-
less gift and personal items you
Volume 3, Issue 3
By Dr. Cynthia E. Field
can make include greeting
cards, note paper, name badges,
business cards, small signs,
invitations, stationery, pin-on
buttons, and more.
If you're thinking, “I'd like to be
able to do that with my Apple
II,” you’re a prime candidate for
a Print Gocco B6 Hi Mesh Set.
This economical kit includes the
printing unit itself, a lamp unit,
and a startup supply of flash-
bulbs, screens (stencils), and
color inks. And, yes, batteries
are included! (See “Color Re-
sources” for the toll-free num-
bers of two suppliers of the
Print Gocco B6 Hi Mesh Set.
You can probably also find the
kit in local art stores.)
How Print Gocco Works
This amazing little printer give
impressive results. Yet it is
simple enough for kids to oper-
ate. First, you create a note card
or other design on your Apple II.
Print the design on any printer
and then photocopy the print-
out. (You can use laser printouts
themselves in lieu of photo-
copies.) Place the photocopy on
the Print Gocco platform. Insert
two flashbulbs into the lamp
housing and secure the lamp to
the Print Gocco unit. Place a hi-
mesh screen into the Print Gocco
unit and press the handle to
flash the bulbs. The heat from
the bulbs burns the carbon toner
particles on the photocopy and,
in so doing, creates microscopic
holes in the screen. This trans-
fers the design to the stencil.
Next, squeeze color ink from a
tube onto appropriate areas of
the screen to color your design.
You can use one, two, or several
different ink colors to create
monochrome or multicolor de-
signs. Bright, pastel, and fluo-
rescent color inks are available
for less than $3 per tube. You
can pre-mix inks on an artist’s
palette to create custom hues.
You can also create color gra-
dients and rainbow effects by
squeezing different color inks
side by side directly on to the
screen.
Finally, place a blank piece of
paper or card stock on the Print
Gocco platform. Press down on
the handle. The force that is
applied causes a minuscule
amount of ink to flow through
the pores of the screen onto the
paper to transfer your multicolor
design. You can easily create
hundreds of copies of a design
from a single screen. All you
have to do is re-ink the screen
Shareware Solutions IT 13
when the ink runs out.
Sample Print Gocco Project
Printing pre-stamped postcards
to give as gifts is one of the
most popular Print Gocco proj-
ects I have done. Although I use
an Apple IIGS and AppleWorks
GS to create my design, you can
complete this project with any
Apple II and Publish It! or any
another program that lets you
mix text and graphics. You can
also complete this project by
using a word processing pro-
gram to type the text. Then cut
out some printed clip art with
scissors and use a glue stick to
add the graphics to the text. The
following instructions assume
that you are using the same GS
setup as I do:
1. Purchase a batch of 25 pre-
stamped postcards from the
Post Office. The stamps on the
cards I use have a picture of a
red barn on them. The quantity
you purchase is up to you, but
25 cards make a nice gift and
cost only $5. Because the post-
age is 20 cents per card, you es-
sentially get the card free.
2. Peruse your computer clip art
files for a graphic that would be
appropriate for the card’s in-
tended recipient. For the post-
cards I made for Joe Kohn, I
selected a picture of a computer
from Publish It!’s “Computers”
file. For a sportsperson, you
might select a tennis racket or a
golf club. For a musician, you
could choose musical notes or a
staff.
3. Convert the clip art, if neces-
sary, so that you can use it with
your desktop publishing pro-
gram. In order to use the double
hi-res computer graphic on Joe’s
cards, I converted the Publish
It! clip art to Apple Preferred
14 Shareware Solutions IT
Format with Seven Hills’ Super-
Convert 3.01. I saved the con-
verted graphics as “Computers.-
SHR’.
4. Launch AppleWorks GS and
create a new graphics document.
Choose “Import File” from the
File Menu, select the “Com-
puters.SHR” file, and click on
the Open Button. Click on “No”
when asked about matching
colors. You will be printing the
design in black and white.
5. Use the lasso or marquee to
select the graphic. Copy it to the
Clipboard.
6. Start a new page layout
document. Choose “Page Setup”
in the File Menu. Make sure
that “US Letter,” “Full Size,”
portrait orientation, and “Verti-
cal Condense” are selected.
7. Paste the graphic from the
Clipboard. Resize the graphic, if
necessary, to fit in the space a-
vailable on the postcard. Switch
between “Fit in Window” and
“Actual Size” modes (Options
Menu) so that you view your
design-in-progress from both
perspectives.
8. Use the text tool to type the
return address of the person to
whom you will give the post-
cards. Experiment with differ-
ent fonts, styles, and sizes. If
you use Westcode’s Pointless
software, your text will be more
attractive.
9. Arrange the postcard’s text
and graphic so that they will fit
in the left-hand side of the post-
cards you purchased from the
Post Office. Make a practice
printout and hold it up to the
light with a postcard. Resize the
text and graphics until they fit.
10. Save your design as “Post-
card.XX” where “XX” is the gift
recipient’s initials. Print the de-
sign in “Best” mode using a good
quality ribbon. Photocopy the
printout.
11. Cut out the photocopied de-
sign and temporarily attach it to
a postcard using a small piece of
cellophane tape or adhesive wax.
(You can purchase adhesive wax
sticks from most art and office
suppliers or by mail.)
12. Place the postcard-with-de-
sign on the Print Gocco platform.
Insert the flash bulbs and hi-
mesh screen. (You will also add
the blue plastic filter that comes
in the Print Gocco B6 Hi Mesh
Set. Complete instructions are
included with the kit.)
13. Squeeze the Print Gocco
handle to develop the screen.
Separate the photocopied design
from the postcard so that you
can use the postcard in step #15.
14. Add color ink to the screen.
(If you are creating a complex
multicolor design, you can use
the supplied felt blocking mate-
rial to keep the ink colors sep-
arated.)
15. Place a postcard on the Print
Gocco platform. Orient the card
so that the design will transfer
to the correct position on the
card when you press the unit’s
handle.
16. Print each of the 24 re-
maining postcards by hand by
repeating step #15. Place the
printed cards on a table or hang
them on an indoor clothesline to
dry. The ink remains wet for a
while and will smear if not al-
lowed to dry completely.
17. You can use a 4" x 6" box
photo frame to hold your post-
cards and an inexpensive pen.
December, 1996
(The recipient can use the box to
display a photograph when the
postcards are used up.)
18. Wrap the gift and wait for
that look of surprise on the re-
cipient’s face.
Conclusion
The Print Gocco B6 Hi Mesh Set
is one of the best investments
an Apple II user can make. This
desktop printing unit is safe,
reliable, and a snap to use. You
can create almost anything
imaginable with the computer
hardware and software you al-
ready have. And, while this may
sound like heresy, you can also
screen-print any designs or
drawings that you do by hand.
With or without a computer,
you should take a close look at
the Print Gocco B6 Hi Mesh
Set.
Color Resources
Dick Blick Art Materials
Print Gocco B6 Hi Mesh Set
$89.90 + shipping
PO Box 1267
Galesburg, IL 61402
800-447-8192
309-343-6181
Jerry’s Artarama Catalog
Print Gocco B6 Hi Mesh Set
$84.99 + shipping
PO Box 58638
Raleigh, NC 27658-8638
800-827-8478
919-878-6782 @
Bright Software Games
Shareware Solutions II has
been chosen by Seven Hills Soft-
ware as the exclusive distribu-
tor for both of Bright Software’s
games for the Apple IIGS: The
Gate and Space Fox. The retail
list price for each game is
$49.95, but in keeping faithful
to the “Such A Deal” concept
that was pioneered by Share-
ware Solutions II, you can now
purchase both games for less
than the retail price of just one
of the games! Each game now
costs only $20, plus $3 per order
for Priority Mail shipment to a
US address or for air mail ship-
ment anywhere else.
The Gate
The Gate, supplied on two non
copy-protected disks, is a fast
action arcade game that bor-
rows many elements from role
playing adventure games and
from strategy games. The Gate
is no mere shoot ’em up game,
although it appears to be just
that the first few dozen times
it’s played.
In many ways, The Gate resem-
Volume 3, Issue 3
Such A Deal!
bles a Nintendo game, in the
sense that it gives the player a
top down view of the action. It’s
filled with an abundance of
monsters, mazes, mayhem and
music, but it requires following
a strategy and learning from
your mistakes.
At first glance, The Gate ap-
pears to be just a simple maze
game. As it starts, you find
yourself sharing a Super Hi Res
jail cell with a dying man. He
offers you a means of escape
from your cell if, and only if, you
agree to embark on a quest to
rid the land of Divesia of Darg,
the evil Firemaster. Thus be-
gins an adventure that might
last months.
The Gate can be controlled by
keyboard navigation keys, or by
joystick. In order to catch up
with Darg, you'll need to stay
healthy, eat lots of good food,
and shoot wave upon wave of
guards and monsters. At first, it
appears that all you'll need to
do is navigate your way through
a series of mazes. But, following
that simple yet logical course of
action will be a deadly mistake,
as there is much more to The
Gate than initially meets the
eye.
The eight page manual that
comes with the program is pur-
posely quite cryptic, and it will
provide no real help in winning
the game. So, after getting killed
off quickly, you might start to
realize that there must be more
than meets the eye. As the man-
ual suggests, there may be con-
cealed treasures anywhere along
your route. So you'll start to dig
for treasures everywhere you go.
Some of the rooms will yield
hidden gold, always good for
buying extra armour or for
health restoration, while other
rooms will display very odd mes-
sages that make no sense, at
first. After finding hidden mes-
sages that say “Vladorf, the
wise, owned a lot of books” or
“the entrance to the library is
well hidden,” you might get the
idea that finding the hidden lib-
rary may help your quest.
The game is filled with word
puzzles that must be solved,
and it’s filled with hidden dan-
gers and enemies galore. Every
room in the castle that you're
trying to escape from holds some
Shareware Solutions II 15
type of monster to battle, ob-
jects to pick up, hidden objects
that are necessary for you to
find, and perils galore. Some ob-
jects that you may find, if you’re
persistent, will allow you to
complete the game. Others will
allow you to elude an invading
horde; the lightning bolt weapon
will destroy all the enemies in a
room. Pick your weapons care-
fully and don’t waste the powers
they grant you. If you play
strategically and wisely, you'll
be doubling your score with each
new game. Play foolishly, and
you'll be left wondering what
you could have been doing dif-
ferently. If you want to succeed,
you'll need to think and you'll
need to never make the same
mistakes twice.
You can think of The Gate as a
thinking person’s shoot ’em up
arcade game. If you like arcade
games, you'll like The Gate. If
you like role playing adventure
games, you'll enjoy The Gate. If
you like mazes, you'll love The
Gate. The Gate has so many dif-
ferent aspects to it that most
TIGS game players are bound to
enjoy it.
Space Fox
Space Fox, on the other hand, is
just an old fashioned fast ac-
tion, outer space shoot ’em up
arcade game. It’s like a combin-
ation of three old arcade ma-
chine classics — Space Invaders,
Defender and Galaxian -
updated to take advantage of
the superior IIGS graphic and
sound capabilities. Unlike The
Gate, all that counts in Space
Fox is a steady trigger finger
and the ability to dodge alien
spacecraft, meteor showers,
space worms, Slimers, ice caves,
and The Brain.
As the game starts, you have
16 Shareware Solutions IT
five ships to complete your mis-
sion and destroy The Brain.
Those ships are barely ade-
quate. As you zoom across star
fields at warp speeds, you'll see
various bonus objects that you'll
try to steer over. Some of the
bonus objects can increase your
fuel capacity, some can increase
shield capacity, some can add
new weapons to your arsenal,
and some can make your old
weapons more proficient and
deadly. With enemies constant-
ly scrambling through the un-
friendly skies, you may lose
quite a few ships trying to steer
towards those bonuses, but with
the added fire power you'll at-
tain, it'll be worth it when you’re
successful.
There are a total of ten levels,
and each level gets progressive-
ly harder. You clear each level
by blasting everything you see.
On the lower levels, each enemy
spacecraft can be taken out of
action with a single shot. On
higher levels, you'll be meeting
enemies that need ten shots to
be taken out of action. Some of
the enemy spacecraft are even
equipped with radar, and will
hunt you down and release a
single well aimed shot.
As you clear each level, you'll
have an opportunity to dock at a
space station. If you can maneu-
ver into the docking bay, your
ship’s shields will be recharged.
As each new level starts, you'll
immediately notice that your
adversaries have become more
ferocious and more deadly. You
will therefore need all the help
you can get.
Space Fox is supplied on two
non copy-protected disks, and
the game is hard drive in-
stallable. One disk contains the
game itself; the second disk con-
tains ten astounding songs that
comprise the musical sound-
track. If you like fast action ar-
cade games, you're bound to en-
joy Space Fox.
Ordering Information
The Gate and Space Fox both re-
quire a IIGS with 1 megabyte of
RAM, and at least one 3.5" disk
drive. They are currently avail-
able for $20 each, plus $3 per
order for shipping.
As always, Shareware Solutions
II can accept payment by check
or money order only, made pay-
able in US Funds, to “Joe Kohn.”
Send all orders to:
Joe Kohn
c/o Shareware Solutions IT
166 Alpine Street
San Rafael, CA 94901-1008
(Note: A preview/demo disk that
allows you to play Level 1 of The
Gate is also currently available
from Shareware Solutions II for
only $3.) @
Shareware Solutions
He/IIc/IIgs
A2 Disks Of The Month
The October, 1996 issue of the
Genie A2 Disk of the Month
includes the July and October
issues of GenieLamp.
Software for the Ile/IIc on this
disk includes two programs from
one of my favorite programmers:
December, 1996
Charles Hartley. One of those is
Scavenger Hunt, USA Edition, a
wonderful educational game of
geography trivia. The other is
Computer Keyboarding, a fan-
tastic program that teaches how
to type accurately. There’s also
a disk drive speed test program
and a set of programmer util-
ities that includes a set of am-
persand routines that work with
the Beagle Compiler. Lastly,
there’s SwapSCSI, a new com-
mand for Basic.System that al-
lows you to swap logical drives
around on an Apple brand Rev
C SCSI card.
Software for the IIGS on the Oc-
tober, 1996 DOM includes Cool-
Writer v3, a (cool) freeware word
processing program.
The November, 1996 issue of
the Genie A2 Disk of the Month
includes the August and No-
vember issues of GenieLamp.
Software for the Ile/IIc on this
disk includes a sampler issue of
The AppleWorks Gazette
(TAG), a wonderful AppleWorks
oriented newsletter on disk. The
TAG Sampler includes both ar-
ticles and new applications for
use with AppleWorks. Addition-
ally, there are reviews and ex-
cellent tutorials. If you’re not
yet a TAG subscriber, this Sam-
pler issue is sure to make you
one.
Additionally, you'll find some
more Ile/IIc software from
Charles Hartley, including his
Intermediate Typing tutorial
program, and the Junior Edition
of Scavenger Hunt USA, a ver-
sion geared towards youngsters.
You'll also find the latest ver-
sion of Geraldine Wright’s Pix-
Whiz, a color graphic editor for
use with The New Print Shop;
PixWhiz is actually much more
versatile than the graphic editor
Volume 3, Issue 3
that is part of the New Print
Shop program.
Software for the IIGS on the No-
vember, 1996 DOM includes a
Finder Extra by Clayburn Jun-
iel — rBundleBanger — that al-
lows you to continue to use your
older (pre-System 6) style Icons
even when a GS/OS program
employs the newer System 6
style rIcons. There are also sev-
eral IIGS games that require
“Reflexion” from SoftDisk G-S.
The above A2 Disks of the
Month are available from the
Shareware Solutions II library,
on 3.5" disk only, for $5 each or
$8 for both.
Just The FAQs
For many years, the Internet
has experienced a constant in-
flux of new users, some of whom
encounter confusion when in-
itially using such a vast and un-
familiar system. For that rea-
son, a wonderful tradition was
founded on the Internet’s Use-
net discussion areas — the Fre-
quently Asked Questions file, or
FAQ for short. The intent of
FAQ files is to supply informa-
tive answers to many common
questions.
Apple II users on the Usenet
have seen FAQ files updated
and expanded on a regular ba-
sis, and they have witnessed an
increase in the number of Apple
II related FAQ files available.
Initially, the Usenet’s Apple II
FAQ file taught “net newbies”
all they needed to know in order
to navigate the Internet. Over
the years however, the Apple II
FAQ file has expanded in size
and scope and it now supplies
detailed answers to many com-
mon and general Apple II re-
lated questions. What the
Usenet’s Apple II FAQ file does
not answer, other FAQs do.
Shareware Solutions II has col-
lected a number of different Ap-
ple II related FAQ files, in-
cluding ones that address such
diverse topics as: the Apple II,
the Apple III, Floptical drives,
CD-ROMs, using high speed
modems, GNO, fixing Apple II
monitors, SCSI, sound and mu-
sic, accelerating the Zip GS or
TransWarp GS, networking, and
programming. To round out the
disk, there are several other in-
formative but non-FAQ format
files included that address the
current status of GS/TCP, de-
scribe common ProDOS com-
mands and list common GS/OS
error messages.
Just The FAQs is available from
the Shareware Solutions II Lib-
rary, in either 5.25" or 3.5" disk
format, for $5.
Russ Nielson Collection
In early 1993, inCider Magazine
published my Shareware Solu-
tions column entitled “Space
Wars Ile.” That article was pri-
marily about Russell Nielson’s
fun trilogy of outer space share-
ware shoot ’em up games: Battle
Zone, Creature Features, and
Ship Zone.
As wonderful as those Ile/IIc
games were, a number of years
went by before Russ returned to
programming games for the
Tle/IIc. But, the long wait was
worth it, as his recently released
game of Sorry has to be one of
the most wonderful and enjoy-
able Apple II games released
during 1996.
Sorry is a one or two player word
guessing game that is a var-
iation of the popular game of
Hangman. In it, players try to
guess a word by entering letters
Shareware Solutions IT 7
one at a time. Each game is
composed of five rounds, and on
each round, players are allowed
up to five incorrect guesses
before the game ends.
The words to guess are con-
tained within nine different
databases and each database
can contain up to 999 words.
Russ has supplied word data-
bases in the following catego-
ries: general terms, math terms,
cities, states, countries, movies
and sports. You can use Russ’s
databases as is, or you can mod-
ify, edit or delete words from the
supplied databases.
It is Sorry’s flexibility that
makes it a wonderful addition
to the classrooms of the world,
as teachers can supply their
own custom word lists in any
category they choose.
Playing Sorry reminded me of
just how much I liked Russ
Nielson’s past efforts, so I went
on a quest to collect every Ile/IIc
program that Russ has ever cre-
ated. The results of that quest
can be found in this collection.
In addition to Sorry and the out-
er space shoot ’em ups, there’s
an incredible array of Applesoft
Basic games that Russ has cre-
ated. And what a collection it is!
Russ has been so prolific that
his collection takes up a full 3.5"
disk, or three double-sided 5.25"
disks. With that amount of soft-
ware, youre sure to find a great
number to enjoy.
The Russ Nielson Collection is
available from Shareware Solu-
tions II, on 5.25" or 3.5" disk, for
$5. Please specify which size
disk you prefer. @
Shareware Solutions
640 Mode Clip Art
If you use a desktop publishing
program to produce brochures,
greeting cards, signs or news-
letters, adding clip art graphic
images can really enhance your
creations; that is, if you can find
a collection of clip art images
that are in the same 640 Super
Hi Res graphic mode under
which IIGS desktop publishing
programs operate.
To assist desktop publishers in
need of 640 mode clip art, I have
amassed an incredible number
of graphic images over the
years, and have spent countless
hours converting those graphic
images into 640 x 200 Super Hi
Res mode screens of clip art.
Some of the original graphics
were Print Shop format, some
were for Print Shop GS, and
some were Icon files for the
Macintosh. Using a variety of
file conversion programs, paint
programs, and utility programs,
I have created 74 graphic files
that contain at least 1,000
18 Shareware Solutions IT
small clip art graphic images.
38 of those files contain black
and white clip art images; the
remainder are in full color.
Using the Marquee tool in your
favorite desktop publishing, hy-
permedia or paint program, you
can easily cut and paste any of
the graphics into your own artis-
tic creations.
In addition to the 74 screens of
clip art, this disk includes
PicViewer - Brutal Deluxe’s
freeware Finder Extra that al-
lows you to view graphics by
simply double clicking on a
graphic file.
The 640 Mode Clip Art disk is
available from the Shareware
Solutions II Library for $5.
Fun And Games
This disk should help you get
through many cold winter
nights, as all the IIGS software
provided has one purpose, and
one purpose only — your enter-
tainment. The programs fall
UGS
into two broad categories: games
and graphics.
In the graphics category, you'll
find Henrik Gudat’s Mandelbrot,
a IIGS program that creates
dazzling fractal images. In addi-
tion, there are five animated
demos that display constantly
changing colorful kinetic images
for your visual pleasure.
In the games section, you'll find
six great ones that will warm
your heart. There’s Richard Ben-
nett’s sliding puzzle game Puzz-
Bucket. There’s also a game of
Concentration, a card game
named Let It Ride, a wonderful
implementation of Yahtzee, a
board game named Knockout
and a wild and wacky strategy
game called Sewage.
The Fun And Games disk is
available from the Shareware
Solutions II Library for $5.
Ordering Disks
When ordering disks from the
Shareware Solutions II Library,
December, 1996
please order by disk name and
specify the disk size you want.
All prices include shipping and
handling. Please keep in mind
that you are still obligated to
submit shareware fees directly
to the author of any shareware
program that you like and con-
tinue to use after the initial
evaluation period. Please honor
the requests for submission of
shareware fees, but don't feel
obligated to pay shareware fees
for software that you don't like.
Checks or money orders, in US
funds only, can be accepted for
payment of disks from the
library. Please make all checks
payable to Joe Kohn.
All disks are guaranteed to be
free from any computer virus or
physical defect. Disks damaged
in the mail will be replaced free
of charge.
To prevent problems at a later
date, you are advised to copy all
disks, and to store the originals
ina safe place. @
Fun With Applesoft BASIC
Each of the following Applesoft BASIC programs
will produce endlessly repeating graphic patterns
on the Hi Res screen of any Apple II.
In order to run these programs, you will need to
run the program Basic.System that is found on
your Apple II System Disk. Once Basic.System is
run, you will see the Applesoft Basic prompt: ].
At that prompt, type the following programs,
pressing your Return key after entering each
program line. When you are finished entering a
program, you can type the RUN command from the
prompt and the program will run. You can also
type the SAVE command, followed by a single
space and then a name of your choosing (as in
SAVE Program) to save the program to disk.
If you encounter a “Syntax Error” when running
any program, use the LIST command to display
the program listing, and that will help you find
your typo. To stop any program, simultaneously
press the Control key and the C key, and then type
the TEXT command. Have fun with these!
0 REM Poor Man’s Tunnels of Armageddon
1 REM By Paul Creager
2 HOME: GR: COLOR = 1: PLOT 19,19
3 PLOT 20,19: PLOT 19,20: PLOT 20,20
4FOR J = 2 TO 20: COLOR=J
5 HLIN (20 - J),(19 + J) AT (20 - J)
6 VLIN (20 - J),(19 + J) AT (20 - J)
7 HLIN (19 + J),(20 - J) AT (19 + J)
8 VLIN (19 + J),(20 - J) AT (19 + J)
9 COLOR= 0: HLIN (21 - J),(18 + J) AT (21- J)
10 VLIN (21 - J),(18 + J) AT (21 - J)
11 HLIN (18 + J),(21 - J) AT (18 + J)
12 VLIN (18 + J),(21 - J) AT (18 + J)
13 X = PEEK ( - 16336): NEXT: GOTO 2
0 REM Coil By John L. Graham
1A=8* ATN (1): B= 36:C=A/B:D=2
2E=60:F=D* D*A/F:H=30
31=190-2 =I1/F:K=100
4L= 140: M =0: HGR2
5M=M+1
6N=(M-2* INT (M/2))*3
7 HCOLOR= N: FORO =0 TOF
8P=0*G:Q=H* COS)
9R=L-K*COS(P):S=H+0*5
10 FOR T= 0 TO ASTEPC
11U=R+Q*COS(T)
12V=S+H*SIN(T)
13 HPLOT U,V: NEXT: NEXT: GOTO 5
0 REM Stars by John L. Graham
1 DIM A(1000),B(1000)
2C = 138/0.5%3
3D =94/0.5 * 3: HGR2
4 HCOLOR = 3
5 FOR E=0 TO 1000
6 A(E) = 140 + ( RND (1)-0.5)%3*C
7 BR) = 95 + (RND (1)-0.5)%3*D
8 HPLOT A(E),B(E): NEXT
9 HCOLOR= 0: FOR E = 0 TO 1000
10 HPLOT A(E),B(E): NEXT: GOTO 4
0 REM Patterns by Geraldine Wright
1 HGR2: P = 1.57: A= 90: B=27:H=A-B
2 HCOLOR= 3: FOR G = 1TO .2 STEP - .2
3 C = 140 + H* COS (-P) + B * G * COS (AB * P)
4D =96+H* SIN (- P)+B*G* SIN (AB* P)
5 FORI= -91T0 990: J P/90
6 E=140+H* COS (J) +B* G* COS (-AB* J)
7F=96+H*SIN (J) +B*G* SIN (-AB* J)
8HPLOTC,DTOEF:C=E
9D =F: NEXT I: NEXT G: END
Volume 3, Issue 3
Shareware Solutions IT 19
F____ TRAFDOOR
CURSOR
LEHHING LEHHINGS “OF RESCUED REMAINING
IDEHTIFIER CURSOR HE IH FLA‘ LEHAINGS TIHE
WALKER J OUT 2 IN 204 TIME 4-10
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Joe Kohn
Shareware Solutions LI
166 Alpine Street
San Rafael, CA 94901-1008
FIRST CLASS - AIR MAIL