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The Buyer 5 pane Sg ato
.Great Graphics
Apple IGS
Educational
Software Roundup,
Gourmet Gaming
Reviews Of
New Hardwaré And Software
+ More Than 125°
Apple IGS
Product Descriptions
The most powerful Applellin history
THE PARTHENON
ICTINUS & CALLICRATES: Ff
448-432 BC. Acropolis, Athens. F fi!
feuds ee ae
youd do well to study The Apple lcs?
There are more Apple's in more schools than - alsa computer And
the Ics is at the head of the class. Which is not surp nough power to run
virtually ll10000 Apple I programs, Upto three tm neta
more, Apple Iles graphics programs ie be te over 4,000 colors with near
photographic realism. And its music programs let you simulate anything from a human
voice to. a symphony orchestra.
“Anyone, that is, wbo' an ait gens. But lake beart, all the colors and all tbe notes are there. ©1987 Apple Computer Inc Apple and the Apple ogo are registered trademarks
In short, the les runs programs that cower every area of human endeavos from wring
a school paper to planning a company budget. Kids can study anything from ABCs to SATS.
And anyone can learn to paint like Monet or compose like Mozart*
phe sede nibecsin rw wns the Apple Ics.
Ther ty not purse this pject with your nearest authorized Apple dealer.
‘oul that once your sees and hears what the Apple Iles can do, the idea of
siotigare edhe kind of peared exter wile wel hisory & The power tobe your best’
of Apple Computer nc. Apple IGS and “The power to be your best" are rademarks of Apple Compuley Inc. For an audbortzed Apple dealer near you, call 890-538-9696, 2.600.
Cc ONTENTS
Apple Iics
The Buyer's Guide
Editor’s Window............. 3 Comprehensive Product
Directory
The Corporate File Se a
Orange Micro, Inc... Switch boxes, cleaning kits, dust covers,
StyleWare, Inc..... Re mouse coniainers and more
Books And Publications.............5 45
Features Literature of inlerest to Apple HIGS users
Great Graphics On The Apple IGS. ..... 6° fies dod ah 46
You don't bave to be a budding Micelange- ; anal re cance eee
10 to make stunning pictures on Your Apple vertical-market software, desk accessories,
HGS, Today's paint, draw and video- anes (ies
accessory products can bring out the crea- pla Paes
five juices in just about everyone
The World's Best Dragon Slayer: ae Ey
Great Gaming With The Apple IGS... .18 oe cee ee ee eee
floating computer and mouse. Tass sate
Software developers are slowly unraveling a Tess ARE ee alba, tas Wa Reading, writing arithmetic and more
wealth of game potential hidden inside the the computer screen. Photo by Greg Leary.
Apple IIGS. For computer game addicts, the Designed by Patti Walker, EnMCrtaMIMEN weer nee etry 57
results are nothing less than speclacular. Basketball, simulations, adventures and more
Other photography in this issue by:
Rob Downey Hardware And Peripherals,...........5 58
The Compatibility Question........... 23 Extended memory boards, hard disk drives,
As the Apple IIGS inberits the throne Ono 7 graphics products, synthetic speech accesso-
occupied by the Apple He, users should ask, ries, modems and more
“How compatible is this beir apparent?"
Read on—when problems present themselves Peoduct Reviews Programming And Utilties.........., 62
there's usually a solution. File recovery software, programming lan-
guages and programmer utilities
Educational Software Roundup: OnLine Databases,...6.6scsseses 63
A, First Look At What's New For Information utilities available on-line
The Apple IGS...
The Apple IGS may be the ultimate teach-
ing machine, and iis new software Indexes
as the potential to make learning an Product Index...
exciting—and colorful—experience Advertiser's Index...
Ente contents copyright 1987 by Redgate Communications Corporation. Al rigtts reserved. No part of thi pubicaion ray be reproduced or utilized in any form or by any moans,
‘electronic or mechanics, Iesedlg phensc/ie:eooclng or ey wana ‘information storage or rstrieval sysiern, without permission in writing from the publisher. Tha Apple tIGS Buyer's
‘Guide is an Independent journal: not affiliated in any way with Apple Computer, Inc. but Apple Computer, Inc. has granted Redgste Communications Corporation the right to use the
tle The Apple IGS Buyer's Guide. Apple lp replied trademark of Apple Comput Inc. Apple ile, Apple ic end Appia IGS erp registred wademaris of Apple Compute, Ie.
lod by permiesion. Redgate Communications Corparson is nat responsi for fe accuracy of product sings and cescreions: Some ofthe views expreseed by coniutors ray
Unsolicited | other
a wide-range of high-technology clients, For more Information contact Ted Leonsis, Redgate Communécations
2° Fall 1987
EDITOR”
wiIndDow
Editor's Window
The Shopping Syndrome
t's not easy pricing a home computer.
‘You can call every dealer in town, cir-
cle ads in the paper all day and still
not have any idea what your total invest-
ment will be, Why? Anybody who knows
anything about computers will tell you
that your initial hardware investment is
just a starting point. The real expense—
the one that can threaten your bank book
in dribs and drabs all year—is software
and accessories.
The Apple IGS is a wonderful com-
puter, but it takes software to unlock the
sound, graphics and animation capabilities
that seem so seductive on the showroom
floor. Even then, great software will not
be enough. Stereo sound may be sealed
inside the Apple IGS, but a special stereo
board is required to get it out. Moreover,
some of the more powerful packages may
Not operate up to par without extra mem-
ory (translation: prepare to purchase an.
extended memory board). So it pays to
shop around, ask questions and be con-
vinced that each additional purchase ‘will
be used and not forgotten.
Where do you start? We think right here
is as good a place as any. We're launching
this magazine, the premiere issue of The
Apple IIGS Buyer's Guide, because we
want you to understand the Apple IGS
hardware and software market—what pro-
grams are available, who the major players
are, what's hot, what's not. After all, no
other magazine caters just to Apple IGS
users,
A lot has happened since the Apple
IIGS was introduced one year ago. Some
truly spectacular products have been
created along with some mediocre ones.
Others that were predicted to appear
never materialized. Meanwhile, a lot of
confusion has been generated over
products designed specifically for the Ap-
ple IIGS versus those designed for earlier
Apple Ils that just happen to run on the
Apple IGS.
‘We believe this, and future issues of The
Apple IIGS Buyer's Guide, will help you
cut through the confusion. In our com-
prehensive directory, you'll find listed ev-
ery Apple IIGS hardware and software
product we were able to verify at press
time. You'll also find a number of hands-
on product reviews and some basic “how
to” buying advice to help you along.
If you detect a quiet enthusiasm for the
Apple IIGS when paging through this
magazine, please understand that we're
cautious but not without spirit. I'm per-
sonally a long-time Apple II user, as are all
the contributing editors you see listed on
the masthead. We appreciate a machine
that allows us access to the hundreds of
Apple II programs we've collected over
the years and eagerly anticipate each new
hardware and software product specifical-
ly targeted for you, the Apple IIGS user.
Are you ready to go shopping? If so,
we're eager to help you along.
—Paul Pinella, Editor-In-Chief
Tie
Apple IGS
Buyer's
Guide
Publisher: Ted Leonsis
Vice Presiden/Editor-In-Chief: Paul Pinella
Vice President/Creative Director:
Mark S. Ballard
Art Director: Patricia N. Walker
Assistant Editor: Paulette Siclari
Quality Control Manager: Ron Errett
Copy Editor: Pat Little
Contributing Editors: Philip Chien; Gail
Hodgkiss; Carol S. Holzberg; Ken Landis;
Owen Linzmayer; Mark Mathosian; Michael
Meyers
OtherEditorial Management:Jordan Gold
Editorial Intern; Eric Tenbus
Production Manager; Wendy L. McCloud
‘Typesetting Operations:
KathaleenS. Ross;CarolynD. Sizemore
Production Assistant: Barbara Struttman.
Circulation Manager: Sandra J. Byrd
Single-Copy Sales Consultant:
Joseph J. Sparano
Circulation Assistant; Karen Lindsey
Advertising Sales:
Kevin Fallon/Ted Ambro/Bill Jarvis, Redgate
Communications Corporation, 660 Beachland
Boulevard, Vero Beach, Fla. 32963, 305-231-6904
Client Services/Advertising Sales:
Sandy Van Salisbury
Response Services: Tammy Smith
Redgate Communications
Corporation
President: Ted Leonsis
Executive Vice President: Alfred J, Mandel
Senior Vice President/Chief Financial Officer:
Jeff Parsons
Vice Presidents/Directors Of Account
Services: Jeff Lea; Diane Staley
Account Management: Sophia Arguoyan;
, Kerry Bartlett; John Campione; Betty
Clark; Donna DeBenedetto-Nitz; Tom
Mierzwinski; Michael Minigan; Robert W.
Nicholson; Penny Schneck; Kathleen
Tagle; Lori Tracy; Susan Twombly;
JeffJob
Senior Art Director: Russell Shoemaker
Assistant To The President:
Donna M. Philo
Director Of Finance: Nancy A. Birt
‘MIS/Facilities Manager: Tim Dunklee
Advertising Finance Coordinator:
Conrad Smith
Accounts Payable Administrator:
Brenda Simmons
Receptionist: Julie A. Van Gaasbeck
The Apple IIGS Buyer's Guide 3
THE
cCORPRATE
FILE
Leveraging The Printed Page
Art Scotten
Orange Micro, Inc.
‘of seven years, Anaheim,
California-based Orange Micro,
Ine. has produced accessory
products for Apple, IBM and
Commodore computers. The company
now sces itself heading in an “Apple-only”
direction, however. This includes two
products for the Apple II]GS—ProGrappler
and RamPak 4GS—introduced late last
year.
“Our GS products are beginning to do
well in the market,” says Orange Micro
President Art Scotten. “ProGrappler is one
of a kind, and phone orders have been
pouring in for the JuiceBox, a new power
supply system."
‘The ProGrappler board has been Or-
ange Micro's biggest Apple TIGS seller.
Made specifically for an Apple IGS and
replacing the Grappler+, ProGrappler al-
lows users to take “snapshot” pictures of
anything that appears on screen.
According to Scotten, ProGrappler
offers a lot of special features that can be
accessed through a IIGS' Desk Accessory
menu. “The main improvement over the
old version," he says, “is thar ProGrappler
permits you to interrupt a program, take a
snapshot and print it. Without missing a
beat, you return to the exact point in the
program you left off.”
The RamPak 4GS memory card, ex-
pandable to 4 megabytes, is made by Or-
ange Micro, Although there are several
competing cards on the market, Scotten
feels confident his will succeed. “This
card is not a ‘dumb memory card.’ It pro-
vides useful utilities,” he says.
One such utility is cache memory,
which sets aside an area of memory
where often used routines or programs
are preserved. If you wish to access a cer-
tain program or routine in main memory,
it can be taken from cache storage with-
out accessing or loading a disk.
RamPak was one of the first third-party
IGS cards available, Although Apple's
memory card outsells it, Scotten says he
has been pleased by consumer acceptance,
Orange Micro plans to reveal a few new
TGS products in the near future. One of
these is JuiceBox, a hardware device that
provides protection against power fluctua-
tions, heat and dust. “One switch turns
on a fan, the computer and two AC out-
lets, such as for a printer and a monitor,”
says Scotten, adding that the fan brings a
IIGS’ operating temperature below 100
degrees and extends its working life,
Scotten believes the IIGS market is fl-
nally taking off. “The hoopla at the begin-
ning died out because there was no
extensive advertising,’ he says. Scotten
feels Orange Micro's sales will increase
steadily, especially with a major promo-
tion pending from Apple targeted at back-
to-school and Christmas purchasers:
Orange Micro was founded in 1980 by
Scotten as a reseller of printers for per-
sonal computers and terminals. In 1981,
the company introduced the original
Grappler. It followed that up with the
Grappler+ card for the Apple II family.
Scotten formed a division in 1984 to cre-
ate new products for printer-related mar-
kets. By 1985, Orange Micro's printer
reselling business had expanded to 11 re-
tail stores in the western US.
‘To leverage its printing expertise, Or-
ange Micro entered the desktop publishing
market last year with Ragtime, an “in-
tegrated page processing” program for the
Macintosh. Last summer, Scotten an-
nounced Orange Micro had passed the
half-million mark in terms of units sold.
According to Scotten, “Orange Micro
will not be branching out to make
products for any computer other than Ap-
ple. The Apple line, with the IIGS, pro-
vides plenty of opportunities.”
—Eric Tenbus.
4 Fail 1987
THE
CORPRATE
FILE
The IIGS Commitment
he importance of case of use is
not lost on Apple IGS de-
veloper StyleWare, Inc. “Some
companies try to make the
most powerful software available. We try
to make software that is easy to use,” says
StyleWare President Kevin Harvey.
For a IIGS-specific software manufactur-
ing company that is doubling its sales ev-
ery four months, this philosophy has been
successful. “Our growth this year has
been phenomenal, and things are looking
even better for the future,” says Harvey.
Based in Houston, StyleWare was incor-
porated in August 1985. “Before that, we
were basically 2 garage software compa-
ny,’ says Harvey. In March of last year,
StyleWare released its first product—
MuttiScribe, a word processor for the Ap-
ple Ie and Tc.
“We knew if we could give Apple 11
users a program like those on the Macin-
tosh, they would love it,” Harvey says.
StyleWare officials felt the Apple I] market
had become stagnant, with few new
products that were truly exceptional.
Older word processors had always used
the Apple II’s text capabilities, but Style-
Ware set out to bring a graphics-based
word processor to the markct.
“We priced the package at $39.95.
Within a couple months, we sold thou-
sands of copies and gained a loyal follow-
ing,” says Harvey. The initial sales gave
StyleWare enough money to produce and
sell the product through standard retail
channels, and sales continued to rise.
‘With 25 employees, StyieWare bas com-
mitted its future to the Apple 11GS.
Products released by the company now
take advantage Of the many IIGS features.
“The Apple IIGS is-an ideal machine for
consumers,” says Harvey. “lt’s great for
the home and children and it has all kinds
of educational programs available”
StyleWare, Inc.
Harvey stresses that the latest Apple
IIGS version of MultiScribe, called Mul-
tiScribe GS (see review, this issue), is a
very what-you-see-is-what-you-get package.
A user sees on screen exactly what will be
printed, unlike many text-oriented word
processors.
According to Harvey, the speed and en-
hanced memory of 2 IIGS make many
things possible that have never existed on
an Apple Il computer before.
One such capability includes use of
multiple windows to edit a number of
different documents simultaneously. An-
other feature stems from MuttiScribe GS’
color capabilities, which allow users to ex-
tract color choices from a palette of 4,000
colors. “At first we thought color would
be a gimmick, but people like it and use
it regularly,” Harvey says,
StylcWare sees continued market growth
for its word processor in the IIGS home
and educational markets. “JIGS users are
mainly home users, and our product al-
lows them to make nice printouts,” says
Harvey. “It also carrics over to schools.
‘Teachers don't have to teach word
processing in an archaic way. A IIGS gives
kids automatic feedback they can under-
stand and helps students who are afraid of
computers.”
An Eskimo tribe in northern Canada is
using MultiScribe to write down their Jan-
guage. “They used the program's font cdi-
tor to create a.special alphabet and are
transcribing what has always been an oral
language,” Harvey says.
Another StyleWare's product, TopDraw,
is one of the first Object-oriented TGS
graphics programs. “A user does not paint
on a canvass-like environment, which sets
TopDraw apart from other graphics pro-
grams,” says Harvey, “Objects on the
screen retain their identity, even when
something is drawn on top of them. It's
basically like a superset of MacDraw,”
Kevin Harvey
TopDraw can access more than 4,000
colors and is useful for designing textures,
“It's a great program for something like
fashion design,” Harvey adds.
StyleWare is unique because it’s primarl-
ly a IIGS developer, while most other
publishers produce software for several
different computers."We believed in the
TGS from the beginning,” Harvey says
Because StyleWare has bet its future on
the success of the Apple IGS, Harvcy is
pleased by dealer reports that IIGS sales
are going well, As for future products
from StyleWare, he offers this thought:
“We're always thinking.” ll
—Eric Tenbus
The Apple [IGS Buyer's Guide 5
GRAPHIC DESIGN
Great
Graphics
On The Apple IIGS
You don’t have to be a budding 1 the forgotten days of early
. . computers, graphics was a
Michelangelo to make stunning myth. Computers accepted
Fi punched cards for input. and
pictures on y jour Ap, »p He HGS. produced reams of paper for
Today's paint, draw and Output, One day, an anony-
. mous programmer with a
video-accessory products can sense of humor told his com-
‘ Seite dui puter to print out a Snoopy picture. The
bring out the creativity juices picture consisted of various periods. equal
in just about everyone. signs and assorted other letters. From 2
distance it looked like a picture of the
popular cartoon character Snaopy.
The resolution (dots per inch) of the
Printout was very low, but it was 2 start.
As hard-copy terminals were replaced with
CRT disptay tubes, the graphics capabili-
ties of computers began to expand. Many
CRT terminals included graphic character
sets, little blocks which could be used to
create crude graphics images, and pretty
soon Snoopy pictures started to turn up
graphic images, were pretty t0 look at,
but they didn’t do anything, That changed
with the introduction of animated com-
puter simulations, moving cartoons and
computer games.
By 1976, the first home computers
usually included some crude form of
6 Fall 1987
W.Apple2Online.com
GRAPHIC
DESIGN
graphics characters or low-resolution
graphics. Apple Computer, Inc. co-founder
Steve Wozniak wanted, and built, better
graphics for the Apple II. The Apple II's
graphic circuitry included the built-in
capability for both low-resolution and
high-resolution graphics. Since many users
couldn't afford the computer at that time,
massive amounts of memory required for
high-resolution graphics (a whole 8K!). the
low-resolution mode was provided. It oc-
cupied the same portion of memory as
the screen memory and didn’t steal any
program memory space.
The low-resolution memory consists of
a 40-block by 48-block, 16-color display.
The original Apple II demos included a
version of the Atari Breakout game, a col-
or Kaleidoscope, a math program, and a
Program which created various screen de-
mos, including a tunnel effect, a spring,
moving lines, and a color bar-test pattern.
This last program can be seen as part of
the special effects in the 1977 Patrick
Duffy television series, “Man from At-
lantis.”
The high-resolution graphics consists of
a 280-dot-by-192-dot four-color (black,
violet, green and white) display in the
original Apple II. Why those colors? It
turned out that those were the colors
produced by using the TTL chips which
Woz used to design the Apple's video dis-
play circuitry. Users very quickly found
out that it was easy to add two more
colors, orange and blue, with the addition
of two more integrated circuits (ICs). The
first six thousand Apple [ls went out of
the factory with four-color high resolu-
tion, but the rest of the units all had six-
color capabilities built in.
When the Apple Ile was introduced in
1983, the text display was upgraded from
40 columns to 80 columns. Along with
doubling the text, it was decided to dou-
ble the graphics resolution at the same
time, and the Ile introduced two more
gtaphics modes: the double low-resolution
mode (rarely used), and the double high-
resolution mode. Regrettably, no software
support was supplied by Apple, but many
second-party manufacturers have written
routines for double high-resolution graph-
Sophisticated real-time images can be captured with AST's VisionPlus, then later manipulated in
paint 20d draw programs,
ics, and many programs use this mode for
better-looking displays.
Introducing The Apple IGS
Many new computers, including the Ap-
ple IIGS, are designed with excellent
graphics capabilities. With the GS standing
for Graphics and Sound, the IIGS had to
live up to its name and it does, with an
advanced graphics generator. The IIGS
supports all of the early Apple graphics
modes and adds two new ones: the super
high-resolution graphics modes. Expanded
memory is what makes higher resolution
displays possible. A super-high-resolution
display takes up 32K of memory—I6 times
as much as the low-resolution display on
the original Apple II, and twice as much
memory as my entire Apple II had when I
purchased it in 1978!
‘The super-high-resolution mode can be
set to either 320 dots by 200 dots with
sixteen colors, or 640 dots by 200 dots
with four colors. Although the
320-by-200-dot display seems at first
glance to be a lower resolution display
than the double high-resolution mode, it
actually looks better, due to better hard-
ware, better displays and more colors. In-
stead of six, or even 16 colors to choose
from, the IIGS can produce a rainbow of
4,096 different colors. If you can imagine
the color, the IIGS can generate it.
Most programs that use these colors
have sliding bars to adjust the levels of
ted, green and blue you want in each
shade of color. Depending on the pro-
gram, you may also have tint, hue or in-
tensity bars that adjust the various colors
together, Alternately, if you don’t need
color in your display, you can set your
colors to shades of gray to produce high-
quality black-and-white pictures. Instead
of using dithering pixel patterns to create
the illusion of gray scale, your palette can
be set for different light levels.
Many people have asked why the IIGS
only has 200 vertical dots of resolution,
as opposed to the 400-vertical-dot-
resolution popular in other graphics:
oriented computers. Couldn't the IIGS'
graphics generator be designed for a bet-
ter vertical resolution? Basically, it's possi-
8 Fall 1987
MultiScribe cs 3.0™
‘The fastest, most powerful graphic
word processor for the Apple®1IGs™
is now even more powerful — with
MultiScribe Gs 3.0,
Complete with the 80,000-word
Merriam-Webster/Proximity spell
checker and thesaurus, MultiScribe as
offers the most sophisticated
spell-checking and thesaurus tech-
nology ever available on an Apple II.
An on-line spell checker that not
only checks your spelling, but also
suggests valid alternatives to mis-
spelled words - both typographically
and phonetically, And a thesaurus
that lets you find the most appropri-
ate words for your work, by using
40,000 entry points to generate
470,000 possible synonyms!
i The desktop publishing
solution for the Apple Ilcs.
Choose from a variety of type styles,
character sizes, and fonts to fit your
writing needs. MultiScribe cs
includes built-in object-oriented
drawing, so you can add color
shapes and lines to your documents
~ without using a graphics program.
With the exclusive MultiScribe cs
Color Editor, you can choose from
4,096 colors for your text and graph-
ics. And MultiScribe Gs is compatible
with all major II¢s graphics programs.
From the screen to the
page — without surprises!
All character sizes, print styles, and
graphics appear on-screen exactly as
they will when printed. MultiScribe Gs
offers near letter quality color
printing on an ImageWriter 1I™
and near typeset quality with a
Laser Writer. ™
B Powerfully professional.
MultiScribe Gs even includes
power user features like direct
AppleWorks™ word processing, file
compatibility and keyboard com-
mands for scrolling, selecting, and
deleting text.
Spectacular
Vernacular.
Ra
fs fie ten]RER) Ferme fet See Sipe Colo ios
Find 3 halts:
MultiSribe serene ate werd pcs or
Ade ne HES, ging gal the werd races power a cit
Wiha ceases i diffrent fos
tie wt cs diferent character sizes we
snndillerent ¢ lors
Illustration
Sensation.
IS File Edit Style Font View Options Arrange]
o ‘Self-Portrait
A
StyleWare, Inc.
5250 Gulfton, Suite 2E, Houston, Texas 77081
713/668-0743 (in Texas)
800/233-4088
TopDraw™
For those thoughts that just can’t be
put into words, StyleWare has created
‘TopDraw. Like MultiScribe Gs,
‘TopDraw is designed to take full
advantage of the capabilities of the
Apple Ls. And TopDraw does it with
flying colors - 4,096 colors, to be
exact!
The shape of things
to come.
The first object-oriented graphics
program for the Ics, TopDraw gives
you the ability to create drawings
based on shapes, or objects, which
can be moved, edited and duplicated
— giving you virtually limitless draw-
ing potential.
& The color of creativity!
‘TopDraw lets you edit both colors
and patterns. Draw with up to 38
color patterns at once, Use color
patterns as line or fill patterns to
create millions of color combina-
tions. And because creativity isn’t
limited to an 8% x 11 inch page,
‘TopDraw lets you print your creations
in any size you want - up to dozens
es in length and width.
a Get serious.
‘TopDraw comes complete with all the
tools you need to create professional
quality drawings - movable palettes
and user-defined rulers, grids, colors,
and patterns. Create ellipses, rec-
tangles, polygons and freehand
objects, and a wide variety of lines
and ares. Print in beautiful color on
an ImageWriter II. And because Top-
Draw uses object-oriented graphics,
its LaserWriter output is far superior
to that of the bit-mapped graphics
of paint programs.
& Seeing is believing!
See TopDraw, MultiScribe Gs, and all
the other creative StyleWare products
at your authorized StyleWare dealer.
GRAPHIC
DESIGN
ble to have up to 525 vertical lines on the
screen. However, to do so would require
the use of interlacing, a technique that
leads to flicker, which is very tiring on the
eyes. Restricting the vertical resolution to
200 lines produces a much more readable
display.
Another major decision in the design of
the Apple IGS was the use of the Ap-
pleColor monitor. The monitor is fairly in-
expensive and complements the Apple
IIGS, both in the style of its case and its
capabilities.
Unlike most earlier Apple monitors, the
AppleColor is an analog RGB monitor.
RGB stands for Red Green Blue—the pri-
mary colors of light. An RGB monitor
uses separate signals for each of the three
colors, instead of the combined signals
used in composite monitors. With a digital
RGB monitor, a signal can be either on or
off, and the three primary colors can be
combined to produce only eight colors.
Some RGB monitors use a separate in-
tensity signal, often referred to as an RGBI
monitor to produce different shades for a
total of 16 different colors. An analog RGB
Thuaderscan by Thunderware
monitor allows much finer adjustments to
color levels, Instead of just an on/off
choice, each of the three colors can be set
to 16 different levels, ranging from full off
to full on.
Consequently, Apple's latest approach to
RGB allows for many different color and
shade possibilities. For example, the color
yellow actually consists of red and green,
with both fully on. And purple is red at
half-level, mixed with a small amount of
green and blue. The analog RGB monitor
and Apple IIGS combination produce a
crisp, clean, and flicker-free screen picture
with excellent resolution in all of
its modes.
let's Make A Video
So, how can you use all of those fancy
new graphics capabilities? Real-world
graphics—including objects, video images,
and drawings on paper—all can be con-
verted into computer graphics, within cer-
tain limitations. You can try to redraw the
image in your computer, or use a hard-
ware device that converts the image for
you. A popular method of converting real-
world images into computer output is to
use a video camera. Just aim the camera
at what you want, and its picture will ap-
peat on your computer's screen,
The conversion box which changes a
video signal into 2 computer picture is
called a digitizer, Currently, two different
models are available for thé Apple IGS.
Digital Vision's ComputerEyes 2 is inex-
pensive at ($149.90, including Apple IGS
software), although it is fairly slow. Just
aim your video cameta at any object and
set up the software. Within six seconds
ComputerEyes will digitize your image.
Once digitized, the image can be print-
ed to an ImageWriter or otherwise
Clip Art:
Software Shortcut To The Artist In You |
|
| Draw and paint programs are both.ex- ture files, and as a general rule a clipart graphs and holidays.
{cellent tools for artwork, but they’t¢ only Image will only work with:the program ‘When comparing the two offerings, the
‘a8 good as the person.using them. Does __it's intended to work on. I tried.the Acti- Electronic Arts clip-art pictures seem hard |
that mean you have to be an artist to use —_vision Clip Art Gallery, and the Deluxe _to beat, Besides the much larger library of
a graphies program? No, but it does help: Paint art parts series. pictures to choose from, the Electronic |
‘What you do with any graphics program ‘The Activision disk ($29.95) includes a Arts images include real color shading, as»
depends partially on skill, experience and —_vatiety of images. that are saved in 24 cate- opposed to the “cartoonish” style of the |
how much effort you want to put into the gories, from academia to fantasy and vehi- Activision artwork. In addition, 1 found
final‘ourput. - cles, All together there are 600 separate the Electronic Arts library to be better ar-
A good tool which helps make your fife’ drawings. Any of the images can be fatiged, making it that much easler to find
easier is sets of pre-drawn pictures, or clip grabbed with the lasso, saved in the clip- _a particular piece of clip art.
art, Clip-art diskettes typically are filled board and added to your own pictures. It-is possible to make clip-art disks that
with assorted pictures that can be cut and Electronic Arts has three separate addi- are compatible with all of the different
pasted into your own masterpieces. You _ tional clip-art packages for $29.95 each. _paint programs, Someday, some budding
| ca obtain maps, animals, icons and more The Arts Parts series includes pictures artist may decide to produce disks filled
‘in clpan dis, Unomutay, cpa and examples spanning a multitude of im- with clip-art for use in a variety of
disks aren’t always a5 compatible as pic- ages, including birds, dinosaurs, faces, programs.
10 Fail 1987
a One Musical Group
Never Make
The Men Of bole
While most musical
groups would love to be
on the cover of Rolling
Stone, The Music Class”
will settle for an appearance on
your Apple computer. 1
Its playful graphics and
challenging tests will guide
you hou the principles
of music. All you need to run
The Music Class software is
an Apple II"or IIGS"computer
with 64K memory.
The five programs are:
Fundamentals: Make sense of
those skinny lines with blobs
and tails. All the basics from
rhythm to note reading. $49,
Rhythm: What the exact dif-
ference is between waltz,
polka, jazz, rock, ragtime,
and more. A comical guy
by the name of Mr. Metro
nome is the teacher. $49,
Ear Training: Howto hear
exactly what's ~
happening in
a piece of music. 7
You'll never listen to
again. $49, Music Symbt 'squiggles,
slashes and dots. You'll learn musical symbols. $39,
The Music Classallows’ Note Reading: Know what the differences are between an E-7\.
speed. Whether theyre Flat eighth note and a B-Flat quarter note. This is where
beginners or child prodigies. your] learn to read music. $39, So order by calling toll
free 1-800-843 1937 Or collect 612-854-9554. Ask about our Coda Catalog
with just over 600 music software products. And get your music career rolling.
Wenger Music Learning Division, 1401 E. 79th Street, Minneapolis, Minnesota 55420-1590
©1987, Wenger Corp.
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Draw Plus by Activision Deluxe Paist Il by Electronic arts
manipulated on the computer screen (for Apple, the ImageWriter’s print mechanism documents, including Jogos off letterheads
example, by shrinking or expanding). is used to pass the image onto a sheet of and photographs,
AST’s VisionPlus is more expensive at paper under the Thunderscan’s reader. . .
$399, but also much more powerful. The The data is then sent into the computer Painting And Drawing
AST board digitizes standard black-and- where it is converted into a graphics im- Grabbing 2 real-world image is fun and
white images at the rate of 15 times a sec-
ond, thereby achieving a television-picture
effect on your computer screen. In addi-
tion, you can also digitize 640-mode,
black-and white-pictures (7.5 per second),
or full-color images five times each sec-
ond. Once pictures are digitized, you can
zoom in on portions or stretch images.
‘The AST software doesn’t support printing
capabilities yet, but you can save your im-
age to a disk, and print it with another
Program.
A more unusual method for digitizing
an image has been available for Macintosh
users for a while now, and is just becom-
ing available for Apple II owners. The
Thunderscan from Thunderware, Orinda,
California, is a different kind of digitizer
that actually reverses the operation of
your printer. Instead of sending out graph-
ics from your computer and printing with
a ribbon onto a blank sheet of paper, the
Thunderscan takes a sheet of paper with
an image on it, “reads” it while it is being
passed through the printer, and converts it
into a graphics image on the computer
screen,
The Thunderscan reader uses an optical
sensot that replaces your ImageWriter’s
ribbon. Under program contro! from the
age. Since the ImageWriter has a very pre-
cise mechanism, very-high-density images
can be converted. And, sirice most users
already have an ImageWriter, the Thunder-
scan package is less expensive than a vid-
eo camera and digitizer combination.
One disadvantage is that you have to
rearrange your printer, replacing the rib-
bon cartridge each time you want to per-
form a scan. Also, the printout you want
scanned must be on a sheet of paper that
gets creased when it passes through rhe
printer. You cannot digitize real-world ob-
jects with the Thunderscan, and you
won't want to pass through anything valu-
able, such as an important picture or
contract.
There is a simple solution to these
problems, though. Take a photograph of
anything that isn’t on a sheet of paper. If
it’s too valuable to risk passing through
the printer, just make a photocopy, and
Thunderscan the photocopy.
We found the video digitizers excellent
for use with a video recorder or for use
with a video camera for real-world ob-
Jects. With the proper setup you can start
your own flea market “Computerized Pic-
tures" booth. The Thunderscan, however,
was unbeatable for digitizing most printed
useful, but the most popular way to create
a graphics. image is through an art pro-
gram. Art programs come in two categor-
ies: draw and paint. A draw program
treats the segments of what you are draw-
ing as individual objects. If a picture con-
sists of a ball, triangle and squiggly line,
each of the three objects is saved
separately in memory and controlled
separately. You can move each of the ob-
jects separately, adjust their sizes and edit
their shapes.
If you remove an object on top of an-
other object in a draw program, the ob-
ject below will be revealed. In a draw
program, objects are stored in memory,
and the program uses the screen only a5 2
display to show the user how the output
will tum out. A paint program, on the
other hand, treats the screen memory as
the canvas that you are painting on. When
you use a paint program, you're updating
the video memory directly, thereby affect-
ing what you see on the screen.
Ina paint program, once you paint one
object over another, the object below is
erased. The primary advantage of a paint
program is that you’re actually manipulat
ing screen memory. Each dot on the
12 Fall 1987
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GRAPHIC
DESIGN
screen can be set the way you want. The
advantage to a draw ptogram is that ob-
jects can be moved and manipulated
separately, and you can produce very-
high-resolution pictures when you dump
ta a high-quality printer, such as the Laser-
Writer.
Some draw programs will support paint-
created images and can grab a paint-
created image for use within a draw-type
document. Naturally, that paint image can-
not be edited any further, and has to be
treated as a single object within the draw
program.
Which is better—paint or draw? It de-
pends on what you are trying to do, For
artists, a paint program is naturally better,
but for an architect, a draw program is
more suited toward moveable walls and
furniture. What about an interior designer
who requires both the needs of an artist
and an architect? For many such people,
both types of programs are indispensable,
Both paint and draw programs are avail-
able for the Apple IIGS, and there are
several different versions of each one.
Most of the programs are just being
teleased as you read this, and early pro-
grams are being reintroduced with new
updates. One reason this process takes a
long time: Apple's print drivers were just
introduced in late springfearly summer,
and many programmers have been waiting
to add Apple's drivers to their programs.
All of the following programs have their
roots in the first paint and draw programs:
designed for the Apple mouse environ-
ment, but go well beyond the capabilities
of their Macintosh forefathers. Here's a
look at cwo draw programs and three
paint programs designed specifically for
the Apple I1GS's capabilities:
‘The draw programs for the IGS have
their roots in LisaDraw, which was
released in 1984 for the Apple Lisa com-
puter and MacDraw. Since draw programs
ate object-oriented, rather than screen
oriented, they're designed more for
designers than artists. Both programs in-
clude removable rulers (with both metric
and American units) and grid lines, mak-
ing it very easy to position objects exactly
where you want them.
TopDraw By StyleWare
‘TopDrate is the first drawing-type pro-
gram to be produced specifically for the
Apple [iGS. You can create a document as
large as 64 inches wide by 88 inches long,
with as many objects as your memory al-
lows. The only practical limits are how
much memory you have, how much pa-
tience you have when your document is
filled with objects, and the several
minutes it takes to redraw the screen.
The 187-page manual is liberally illus-
trated with diagrams and examples, and a
tutorial chapter shows you how to create
an invitation with a drawing of a present,
> complete with ribbon and tag.
A document in TopDraw can be shown
normal size, reduced to fit on the screen,
‘or enlarged to show its detail. The lines in
a figure can be smoothed out to create a
free-flowing curve and the sizes of lines
can be adjusted. One feature I especially
liked about opDraw is the capability to
save various default parameters. Your ruler
assignments, colors, preferences, and pat-
terns can all be loaded automatically
when you boot the program.
One unique feature is that it can ceceive
bit-mapped graphics (a paint-type docu-
ment) from another source; whether it's a
digitized picture or a picture created with
4 paint program. Once converted into
TopDraw, the bit-mapped picture then
acts like a rectangle. Although you cannot
manipulate the individual bits of the pic-
ture enclosed within the rectangle, you
can move it and adjust its size by ‘'squeez-
ing.” As you change the size of the rectan-
gle, the picture within will squeeze and
stretch to fit, making it easy to place
painr-style pictures within a JopDraw
document.
Unfortunately, ZopDraw comes with the
least readable menus of any of the pro-
grams I tested. Since the program offers
more menu details than the other pack-
‘ages, it uses a smaller, less readable
character set. In the deactivated mode the
displays are hardly readable, and 1 found
the active mode more difficult to. read
than standard Apple IIGS displays. Even
with the menu problems, 7apDraw
produces excellent results,
‘TopDraw by StyleWare, Inc. is one of the first drawing-type programs available for the Apple HGS,
14 Fall 1987
GRAPHIC
DESIGN
Draw Plus By Activision
Activision supports both draw- and
paint-style programs. Their draw program
is Draw Plus, a package that can create
documents as large as 96 by 80 inches,
containing several thousand objects. On
an Apple IGS equipped with 1.5 mega-
bytes (MB}, more than 16,000 objects are
available.
Draw Plus can enlarge a portion of a
picture to four times its actual size, or al-
low a “zoomed out” view for an overall
look at a large document. You can change
back and forth between the 320 and 640
modes without losing your image. In the
320 mode you'll get a true 16-color dis-
play, but the 640 mode will produce
much more legible text. While Draw Plus
doesn’t have as many default settings as
TopDraw, you can save your custom rul-
ers and menus for use each time you boot
the program. All of these features help
make Draw Plus easy to read and use.
One unique feature is its icons. Icons
are ofien used to simplify computer use
by substituting picture choices for menus
or text-based commands. The program
comes with pre-drawn icons for every-
thing from printer choices (ImageWriter,
LaserWriter, etc.) to the space shuttle, a
chemistry beaker and Groucho glasses.
‘With the icon editor you can design and
create your own 32-dot-by-32-dot full-
color icons.
‘The disadvantage to Draw Plus icons is
that they're fixed. You can’t stretch them
or change their sizes, Nevertheless, icons
are very convenient to place as needed
onto a document, And, since they can be
stored to. disk, icon libraries can be creat-
ed with pre-made icons that can be easily
added to various documents.
While Draw Plus can’t receive a paint-
type document from another program, it
can create a paint document that can then
be used with another program. Draw Plus
would have been more usable, however, if
it did have the capability of importing a
paint document the way Top Draw does,
Paint Programs”
Apple IIGS Paint programs alt have their
Fantavision brings animation aad color to the Apple HGS.
founding roots in MacPaint, the classic
Macintosh paint program by Bill Atkinson.
The original MacPaint-like program for
the Apple II family was Mousepaint, by
Bill Budge. If you're famitiar with Mac-
Paint, any of the Apple I1GS-based paint
Programs will seem familiar and easy to
use, but you'll find new capabilities with
each program.
The most obvious enhancement is col-
of. All of the paint programs support col-
‘or and will print color pictures to the
Apple ImageWriter il if you have a color
ribbon. The paint programs are all intelli-
gent, and each one will load standard-size
pictures created by the others, or digitized
images created with any of the digitizers.
Paintworks Plus By Activision
Paintworks Plus \ooks and acts almost
identically to MacPaint. It provides the
same familiar set of tools on the screen:
the lasso, paint bucket, eraser, pencil, etc.
And not surprisingly, Paintworks acts like
MacPaint, All of the MacPaint shortcuts
and features are available, making Paint-
works Plus both easy to use and fairly
versatile,
‘With Paintworks, you can design and
paint an image filling an entire sheet of
paper. Since the Apple IIGS" screen can
only display about a fourth of a page at a
time, you'll first have to select what por:
tion you want to.edit. You can cither
paint within a workspace window with all
of your tools and menus available, or
paint using the entire 320-by-200 screen.
Besides choosing 16 colors to work
with, Paintworks lets you save up to 128
sets of the 16-color palettes on your pro-
gram disk. Specific palettes can be
designed for specific applications (e.g., an
earth-tones palette for landscapes, a prima-
fy color palette for pop art, a palette with
dark blues and blacks for night sky pic-
tures, etc.). If you have a specific set of
colors that you'd like to save, the palette
tables make it easy, °
A unique Paintworks feature is its ani-
thated displays. You can draw pictures
resembling cartoons, each one slightly
different that the one before, and combine
them together into an animated cartoon,
Paintworks lets you compress them to-
gether and select’a display speed. The:
Program disk includes a demo file show-
ing a bouncing ball—complete with a
shadow beneath the ball.
My only complaint is that Paintworks
doesn’t stop you from choosing bad color
The Apple HGS Buyer's Guide 15
GRAPHIC
DESIGN
combinations. It is quite easy to select the
same background and foreground colors,
snaking the display unreadable The only
solution to this predicament is to rcboot
your computer,
816/Paint By Baudville
816/Paint exists in several versions avail-
able for several different Apple graphics
modes, Resides the 320 and 640 Apple
IGS modes, there are versions of
816/Paint available for the standard and
double high-resolution modes of earlier
Apple Ils, I cxamined the standard. Apple
UGS version, although Baudville informs
us that the program operates identically in
each of its four different versions,
One nice 876/Paint feature is that it
supports a variety of printers and inter.
faces in addition to the Apple ImagcWriter
and Laser Writer “standards.” Unfortunately,
the Apple LaserWriter isn’t one of the
Printers 8/6/Paint supports.
Another special feature of 876/Paint is
its use of color palettes, While Deluxe
Paint only uses one paint palette and
Paintworks Plus can store up to 128
palettes, 876/Paint lets you operate on.
eight separate palettes at the same time.
Unlike Paintworks's disk-based palettes, all
of &16/Paint's cight palettes are in memo-
ry at once, and you can create color pat-
terns and spreads that cover several of the
palettes,
816/Paint is much fess like MacPaint
than Paintworks Plus, There’s a different
approach to how tools are used. For x-
ample, no eraser is included to wipe out
unwanted areas; instead, you select the
drawing tool with a. very wide white
paintbrush.
‘Three easy-to-use separate zoom levels
are included. When you zoom picture,
the left half of the screen shows the stan-
dard size picture, and the sight haif shows
the magnified portion. In the zoomedin
portion you can specify whether you
‘want it to scroll as you reach its edges.
There is one special utility program
mentioned in the 49-page 816/Paint man-
ual which hopefully will be available by
the time you read this. FILE.UTILITIES is
@ program that should convert earlicr Ap-
ple standard and double high-resolution.
pictures into super-high-resolution pic-
tures compatible with 8/6/Paint. For
those of us with libraries of thousands of
high-resolution pictures, this sounds cxact-
ly like what we need.
Deluxe Paint
By Electronic Arts
Deluxe Paint is certainly the most
powerful and sophisticated paint program
available for the Apple IGS, and probably
the most powerful for any microcomputer.
At $99 (8119 with a copyable backup} its
probably also the most expensive. Besides
handling alt of the standard paint func-
tions, Deluxe Paint will create 3-D per-
spectives, zoom up to 16 times normal
size, create permanent backgrounds, let
you make a drawing brush out of any por
tion of the picture, allow for different gra-
dients for shaded fills, specify the size of
the grid you want to use, smear and
smooth sections of your picture for spe-
cial effects, and create stencils, among
other exotic functions.
You can edit two separate pages of art
at the same time, using onc page as a tem-
porary storage location. Bach of these
pages can be up to twice as large as a
standard super-high-resolution screen, and
you can choose whether you want fo use
the 320-dot or 640-dot made. In the 320
mode (standard super-high-resolution) you
can choose 16 true colors; the 640-dot
mode supports four colors. The 640-dot
mode provides twice as much horizontal
resolution, and is excellent for producing
high-quality line artwork.
A sample file on the diskette shows how
the four 640-mode primary colors can be
combined and shaded to produce up to
22 color combinations. You must choose
whether you want 640 or 320 mode be-
fore you start your document, though—
once you start in one mode, there's no
tuming back!
The only major function where Deluxe
Paint lacks sophistication is animation.
‘The demo disk does show several anima-
tion examples, but these are all created by
cycting colors. In comparison with the
other paint programs, Paintworks has ex-
cellent animation facilities, but no color-
‘cycling capabilities; 8/6/Paint has no ani-
mation, but exccllent versatile color cy-
cling through several paleties; and Deluxe
Paint bas no animation, and color cycling
limited to the palette in memory,
Deluxe Paint does include a safety fea-
ture in its color palette choices. You can-
not set the foreground and background
color choices to the same value. If you
try, the program will prevent you, and
choose a close combination. The resulting
combination may be difficult to see, but
at léast it will he visible.
‘One feature I found annoying is Deluxe
Paint’s choice of keyboard equivalents,
Most mouse-oriented programs have quick
keystrokes that perform the same func-
tions as the pull-down menus; in this re-
gard, Deluxe Paint is no different.
However, Deluxe Paint doesn’t use the
standard equivalents used in many other
Apple programs. As a result, you have to
look up the keyboard equivalents in the
manual or cheat sheet. If enough users
would complain about programs that ig-
nore the standards set up by Apple, more
programs would use identical keystrokes.
Deluxe Paint docs include an excellent,
although expensive backup policy. The
program diskette is not copyable; however
Electronic Arts will send you a copyable
backup diskette, if you send them $20 and
promise not to distribute unauthorized
copies,
Besides the program disk, Deluxe Paint
comes with a “Bonus Art Disk” that in-
cludes a variety of sample pictures, in-
cluding a self-portrait of author Dan Silva,
along with the King Tut picture shown in
Electronic Arts ads, animals, an Apple
TIGS picture and assorted other picturcs.
Of course, the bottom line-to graphics
system is this—can it produce a Snoopy
picture? The answer in the Apple IGS’
case is not only can it produce 2 Snoopy
picture, but that Snoopy can move, dance
and sing, all at the same time.
—Philip Chien, contributing editor
16 Fall 1987
The first
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Settee makes
ogram
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ak
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TORUIGS.
Introducing 816/Paint.
Take your Apple |! to its limit. 816/Paint is the
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Apple Hi-Res graphics modes, including the
4096 color Super Hi-Res mode on the Iles.
All you need is an Apple lle, -Ilc, or Ics.
816/Paint gives you the tools you need for
outstanding results, whether it’s illustrations
for video slides, clip art for desktop pub-
lishing, or just some creative fun.
816/Paint includes two ProDOS disks:
a 3¥2" 800K disk for the Ilcs, and a 5/4
disk for Ile and Ile machines.
No matter which Apple |! you own,
816/Paint will deliver unsurpassed color
and creative capabilities,
File Color tdit Options Font
Four more ways to make your Apple Il shine.
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GAME 5S
The World’s Best Dragon Slayer:
Gourmet Gaming With
The Apple IIGS
Software developers are slowly
unraveling a wealth of game
potential hidden inside the Apple
IGS. For computer game addicts,
the results are nothing less than
spectacular;
hen I first took a look at
an Apple IGS last year, 1
didn’t think, ‘Wow, 1 bet
this computer would
make a great desktop publisher.” Nor did I
wonder how many symphonies 1 could
compose on it. No, I was interested in the
Apple IIGS for a far more mundane rea-
son: to play games,
In my opinion, there is no truer test of
a computer's capabilities than a game,
‘What other type of program combines so
much aftistic and musical creativity? The
Apple IGS has the ability to be one of
the greatest game machines on the mar-
ket, That's not to say it won't become a
wonderful desktop publisher or a fantastic
music composer; it will,
An Apple IGS can use a total of 4,096
colors when displaying graphics. Compare
thar with the 16 colors on an Apple Ie or
Tie; it's casy to see which machine has
tore visual ability, The IGS also has a
graphics resolution of 640 by 200 pixels
{dots on screen), compared with 560 by
192 pixels for the Ile and Ile.
I was most impressed by the 1IGS’
sound quality. With its 15-voice Ensoniq
Digital Oscillator chip, an Apple 11GS has
the ability to create extremely realistic
sound effects or play great music. Add to
this MDIdea’s Supersonic Stereo Card and
your IIGS will produce a world of won-
derful sound.
Other factors that make the Apple IIGS
a great game machine are its speed con-
trol and mouse capability. The speed con-
trol setting allows you to play a game
using a IGS’ native speed, which is ap-
proximately 2.5 times as fast as a Ile, If
necessary, a TIGS can be slowed down to
play games designed originally for an Ap-
ple Ie.
The 1IGS’ mouse capability allows the
use of Macintosh-like pull-down menus in
many currently available games. Some
programs offer the option of using a
mouse instead of a joystick, while orhers
allow 4 mouse and the keyboard controls.
So much for hardware potential. Now
here’s a look at some of the first software
games available for an Apple IIGS.
GBA Championship Basketball
Baskethall fans across the country re-
joiced when Activision/Gamestar released
GBA Championship Basketball Two-on-
‘Two last year. Finally, there was a basket-
ball game that combined arcade action
with genuine strategy. Gamestar has
18 Fall 1987
GAME S§S
improved its already excellent game with
the release of an Apple IIGS version.
Improvements to GBA Basketball in-
volve graphic elements. One flaw with the
original Apple version was the difficulty
of seeing player's actions. In GBA Basket-
ball, a jump shot must be released at the
precise moment for it to go through the
hoop. In the original Apple iI version, it
was difficult to determine when that mo-
ment occurred.
The Apple IIGS version of GBA Basket-
bail bas nice graphic details; from the two
opposing coaches to the detailed wooden
floor A packed house crowds both sides
of the arena, cheering every slam dunk,
blocked shot and three-pointer. The
coaches sit or stand, depending on their
blood pressure level (actually, their move-
ment seems to be entirely random).
Programming The Apple IIGS:
An Interview with Ivan Manley
van Manley is a software developer at
Seattie-based Manley and Associates,
which develops programs for Activision,
Electronic Arts and Springboard Soft-
ware. Manley worked on Activision's
Hacker I] and Shanghai for the L1GS. We
asked bim to give us a programmer's
view of the Apple IGS.
Apple IGS: How did you get into Apple
TIGS software development?
Manley: About a year ago [ got a
preproduction version of a IIGS. I learned
a lot about programming it by using the
alpha version of the APW compiler, along
with the GS Assembler.
Apple IIGS: Were there initial problems
converting programs from an Apple II to
an Apple IIGS?
Manley: We ran into a slight problems
converting Hacker if and Shanghai, Both
programs had been originally written in C
language. The alpha version of the compil-
er had problems with C, so we ruled out
using it as a development language for the
IIGS. We ended up writing both programs
in assembly language.
Apple IGS: What are some of the advan-
tages of programming for the 1iGS?
Manley: In 2 lIGS program, the assembler
language codes are more powerful, mak-
ing it a lot easier to do a more complicat-
ed program. Another advantage is graphics
on a IIGS are superior, It's easier to design
the graphics for a game with the creative
freedom the IIGS allows you. The Apple
TGS allows a programmer to have 4,096
different colors on one display.
Apple IIGS: What does the future hold
for the IIGS? Will the machine make it in
the marketplace?
Manley: The machine's growth potential
in areas of business and entertainment are
excellent. The Apple Ile and Ic have
reached their maximum software develop-
ment potential. The IGS adds plenty of
extra memory. It will definitely do well in
the marketplace because it’s far more user
friendly than earlier Apple Ils.
The game begins with a close-up of a
chalkboard in what appears to be a locker
room. A user must choose whether to
play a game, practice a bit or watch 2
demo. Afier choosing 2 one-player or two-
player contest, joystick or keyboard con-
trol is selected, Finally, the user must de-
termine whether the game will be a
“league” game or an exhibition game.
The next segment, the “player draft,” is
crucial. This determines how well you'll
fare in league play. It is important to draft
two players who complement each other
on the court. It’s difficult to win the GBA
championship with no outside shooting
or a lack of rebounding, Player skills are
broken down into six categories: Inside
Shooting, Outside Shooting, Dribbling,
Stealing, Quickness and jumping Ability.
Once you've determined your player's
skills, it’s time to choose 2 teammate from
a group of lO “superstar” players. Each su-
perstar is patterned after a present or past
NBA great. The names have been
changed, but it’s fairly obvious who's
who. [t doesn’t take a sports genius to fig:
ure out who GBd’s “Larry Berg” is pat-
terned after, or “Julius Keith,” known to
his fans as “Dr. K."
GBA Championsbip Basketball allows a
user to set defensive or offensive forma-
tions each trip down the court. While the
choice of formations is limited (four
defensive, five offensive), it’s what you do
from each formation thar makes the game
exciting.
From 2 “Man-to-Man Light” defense,
you can shift your player over to double-
team the ball handler. You can also dare
your opponent to take an outside jumper
by putting both defenders “in the paint.”
GBA Championship Basketball has
many details necessary in a good com-
puter sports simulation. Its combination
of arcade action and basketball strategy
make the game enjoyable for repeated
play. Couple these elements with the
detailed graphics of an Apple IIGS and
GBA Championsbip Basketball comes up
a winner.
20 Fall 1987
GAME S§
Hacker :
The Doomsday Papers
In Hacker IT from Activision, the US.
government has uncovered a diabolical
plot by the Russians to destroy the United
States, The CIA wants you to save the
country. All you have. is a computer key-
board a top-secret manual entitled Multi-
Function Switching Matrix (MFSM) Opera-
tor’s Manual, Volume I, Hey, no one said
it Was going to be casy!
The manual describes a machine
patched into the security system at a com-
plex somewhere in Siberia. The CIA has
infiltrated the building with a coupie
robots known as Mobile Remote Units
(MRUs). With your computer keyboard or
mouse, you can control the MFSM, which
in turn moves the MRUs (one at a time)
around the Siberian complex.
You are seeking a notebook known
only as the Doomsday Papers. It’s hidden
in a safe somewhere in the complex. By
searching with the MRUs, you can find
the combination to the safe, find the safe
and remove the papers.
Like any security station, the Siberian
complex is heavily monitored and guard-
cd, Not only must you find the safe and
discover its combination, you have to
make sure no one sees you. If your MRU
ts caught, he will be crushed into a sar-
dine can by a metal monster called The
Annihilator,
Knowing what to do th Hacker if and
actually doing it are two different things,
It takes a couple tries to figure our the
best way to sneak about the security com-
plex unnoticed, Once you figuec out how,
it's-a matter of timing, Obviously, my tim-
ing is a bit off. I've been caught every
time!
Detailed graphics and excellent sound
effects make this program a worthwhile
purchase for all Apple I1GS owners with a
taste for espionage,
Shanghai
Simple games are often the most addic-
tive. Think of games that have withstood
the test of time: checkers, chess, backgam-
See
gS BES
fa 5 iE
33
; Tor tee
=
ear
Shanghai by Activision
mon, gin rummy, Pac-Man. They have one
thing in common: elegant simplicity,
Shanghai, a recent Apple IIGS release
* from Activision, seems destined to join
this group of gaming classics.
Shanghai is loosely based on the an-
cient game of mah-jongg. The object is
simple: 144 tiles are laid out in “Dragon
Formation,” which is sort of an extended
five-story pyramid. Among the 144 Shang-
bai tiles, there are 108 Suit tiles, 12 Drag-
on tiles, 16 Wind tiles, four Season tiles
and four Flower tiles. Once the tiles are
laid out, you must remove them in pairs
until none are left.
There is a catch. Only matching tiles
may be removed at the same time; not
just tiles of the same suit, but identical
tiles. Also, the tiles can only be removed
if they are “free.” A tile is considered free
if no other tile is on top of it and if it can
slide out to the left or right.
There are four different ways to play
Shanghai: Solitaire, Team Effort, Tourna-
ment and Challenge. The Solitaire and
Team Effort games have no time restric
tions and may be saved for fucure play. An
unlimited number of participants is al-
lowed in Tournament play, In a ‘Tourna-
ment game, cach player has the same
Dragon formation. The player who re-
moves the most tiles is the winner.
The game has a. Help menu that allows
you to back up a move, start a game over,
show all possible moves during a tum or
peek at the tiles on the lower levels of the
Dragon. It also includes an on-screen in-
struction guide and strategy sessions to
improve playing abilities.
Unlike the Macintosh version of the
game, the IIGS version provides you with
a three-dimensional perspective of the
Dragon setup. The details and colors of
the TIGS version are also much easier on
” the eyes than the black-and-white graphics
on a Mac.
Tass Times In Tonetown
Tass Times in Tonetown is a tough
game to describe, Perhaps I'm not “ultra
plus chic” or “tass" enough. Tass Times
in Tonetown is Activision's very bizarre
computer adventure where you travel to
another dimension in search of the mis-
sing “Gramps.” Another objective is to ac-
quire “tass” (which translates as “not
Jooking like a tourist”),
A key to survival in Tonetown is to read
the enclosed copy of the Yonelown Times.
Clues that help you survive in Tonetown
are in this paper, The front page includes
a helpful story on Gramps and a story on
Franklin Snarl, an evil alligator-like villain,
Snarl is a rcal estate magnate who is
buying up most of Tonctown. He's also
the last character you'll see during this
game, if you accidentally let your true
tourist colors show.
You are not alone in your search for
Gramps. Your companion is Gramp's dog,
Spot, who has been transformed into En-
nio, 2 talking canine newshound, To
Tonetown residents, Ennio is known sim-
ply as “The Legend.” Ennio is more than
a mutt; he’s a prize-winning journalist.
What I conidn’t figure out was, if this
dog's so bright, why does he just smile
and wag his tail when I ask him a ques-
tion? Maybe I should have bribed him
with a dog biscuit!
Tass Times in Yonetown can be a feus-
trating game. It doesn’t take. too many
wrong moves to have Franklin Snarl show
up and kick you out of town for being a
“stupid tourist,” Luckily, the program has
a Quicksave option that allows you to
save and restart a game at any point with-
out going back to the beginning.
The Bard's Tale
‘With its release in 1985 for the Apple
Ife and Ile, the original Bard's Tale set
The Apple HIGS Buyer's Guide 21
GAMES
‘Tass Times Im Tonetown by Activision
the standard by which all other adventure
games are judged. It’s a game so detailed
in design even experienced computer ad-
venturers take months to complete it.
‘Well, Electronic Arts has upped the in-
dustry standards again with the release of
the Apple IIGS version of The Bard's Tale
J, The game is the same; you still create a
party of six adventurers who are in pur-
suit of the evil Mangar. This time, howev-
et, the game uses the considerable
graphics and sound capabilities of an Ap-
ple IGS,
The game's opening screen provides a
good indication of what follows. A lone
bard, beautifully illustrated, sits on @ stool,
poised to play a tune. He precedes to
strum and sing a song about the city of
Skara Brae (where the adventure takes
place). This “song” isn’t just a collec-
tlon of different pitched beeps, as in the
previous version. Your Apple IIGS plays a
song, complete with an accompanying
tyre (or is that a “lute” the bard is
playing?),
The Bard's Tale 1 is an ideal program if
you want to see what an Apple IGS can
do, Michael Cranford, the game's designer,
has programmed a challenging adventure
that will keep you at your Apple for
hours, perhaps months!
The Tower of Myraglen
The wind howls and whips about at a
fevered pitch. Lightning flashes over head
in the night sky, offering only flickering
glimpses of a foreboding stone castle, Bat-
tle horns trumpet, sending a chill down
yout spine, Thus begins your adventure in
The Tower of Myraglen from PBI
Software,
A one-player adventure, you are one of
the last knights of valor. Your quest is to
seek out the Medallion of Soul Stealing
hidden within the Tower of Myraglen. Be-
fore entering the tower, your knight is giv-
en a Ring of Unlimited Arrows, which will
shoot arrows in any direction. On his
quest, your knight finds plenty of gold
and weapons, along with clues that heip
him (you) progress.
‘The opening scene is the most impres-
sive one in The Tower of Myragien. The
The Tower of Myraglen by PBI Software, inc.
tower is impressively illustrated, and the
sounds of a raging thunderstorm provide
an air of danger. Unfortunately, it seems
the designers spent most of their efforts
on that scene, The game is a bit of a let-
down after the initiat tower graphics. Most
of the time, your knight runs through
hallways that al! look the same, easily des
troying evil creatures that happen to get
in his way.
The Tower of Myragien is played using
the mouse and keyboard. Players have the
option of using their keyboards alone,
which may be easier. There are also op-
tions to change game speed, prepare a
new tower and save a game in progress,
The game, which supports MDIdea’s Su-
perSonic Stereo Card, requires a minimum
of 512K RAM, although 768K is recom-
mended to get all sound effects.
Coming Attractions
By the time you read this, the games
reviewed will have been joined by at least
another dozen. More companies have
made commitments to develop IGS soft-
ware, and the initial few that pioneered
game software are stepping up their
efforts. ‘
According to Stan Roach, director of
marketing within the creativity division of
Electronic Arts, the Apple IIGS represents
a major step in the computer industry.
“The IIGS takes the Apple computer from
an appliance status (used only for number
and data crunching) to an interactive
medium status. Electronic Arts is very
bullish on the 11GS,” he says.
Activision, currently marketing five IIGS
programs, is one of several companies in-
creasing its production. According to
Loretta Stagnitto, public relations manager,
“Activision recognized this system would
continue the tradition of the Apple I se-
tles, The 11GS will be as widely accepted
as a home and smail-business computer as
the Ie and Ic.”
Accolade, Inc. is also enthusiastic about
the IIGS. The company has produced a
IIGS version of its excellent golf program,
Mean 18, It plans to release a I1GS version
of Hardbait later this fall.
‘What accounts for the delays in produe-
ing game software for the Apple IIGS?
Many companies took a wait-and-see atti-
tude. Phillip Adams, president of Spectrum
Holobyte, cites another reason. “From a
software development standpoint, we
didn’t have the utilities necessary to pro-
duce software that takes full advantage of
the graphic and sound capabilities of the
IGS,” he says.
Spectrum Holobyte converted its sub-
marine simulation, Gato, over to the [IGS
and is now working on Orbiter, a space-
Aight simulator to be released this fall.
The Apple IGS gaming future seems to
be a bright one, In recent months, Apple
has released its QuickDraw font manager
and print manager utilities for the ma-
chine. Apple is also releasing text-to-
speech sound tools, which allow speech
routines to be created more easily. With
the advent of these utilities, the time has
come for software developers to stop
waiting and start programming.
Fellow gamers. . swarm up those
joysticks! Ill
—Michael Meyers, contributing editor
22° Fall 1987
COMPATIBILIT Y¥
If you receive a program on a
5.25-inch disk, there are ways
to make it compatible with
your IGS,
should work with litte, if any, modifications.
The most important software incompati-
bility issue is disk format. Earlier Apple Is
use 5.25-inch disks, and almost all Apple
Tle programs are distributed on 5.25-inch
disks. A couple years ago, the 3.5-inch
UniDisk drive became available, and soft-
ware publishers started to distribute pro-
grams on 3.5-inch disks.
The 3.5-inch disks store more data, are
more damage resistant and work faster
than their older counterparts. Apple
decided to make the 3.5-inch drive the
standard Apple IIGS storage device.
Most software publishers distribute pro-
grams on 5.25-inch floppies, because they
are less expensive to produce. And, in
general, more Apple II users have
5.25-inch drives than 3.5-inch drives.
If you receive a program on a 5,25-inch
disk, there are ways to make it compatible
with your IIGS. The most expensive,
though most reliable, way is to purchase
and use 2 5.25-inch drive. Apple sells one
for $299, but you can buy a third-party
drive for less than half that price.
Any extemal 5.25-inch drive designed
to work with an Apple IIc should work
fine with a IIGS, and adapter cables are
available for earlier drives, Although the
IGS supports two 5.25-inch drives, one
should be sufficient to transfer programs
to 3.5-inch diskettes and run 5.25-inch
format programs.
Programs come in three categories:
those that can be transferred without any
problems; copy protected programs; and
programs that are designed to work only
with 5.25-inch diskettes, Regrettably, the
biggest category is copy-protected
Programs.
Many software publishers copy protect
their programs to control illegal distribu-
tion. For users who only want 10 make ar-
chival backups, copy protection causes
more problems than it solves. When at-
tempting to transfer a program from a
5.25-inch diskette to a 3.5-inch disk, a
copy-protected program will not operate.
The only solution is to contact the pub-
lisher and see if a 3.5-inch copy of the
software is available,
Many programs are designed to operate
only on 5.25-inch disks. Same are in DOS
3.3, an early disk operating system that
only supports 5.25-inch disks. Others, in-
cluding disk diagnostic utilities, are
designed to work with the 5.25-inch drive
mechanism. Some of these programs can
be converted to ProDOS (the all-purpose
operating system) and 3.5-inch disks, but
they may have to be modified, Some may
not be fully usable on 3.5-inch disks.
Making Transfers
Fortunately, many programs distributed
on 5.25-inch disks can be easily trans-
ferred to 3.5-inch disks, To transfer a pro-
gram, borrow a 5.25-inch drive and
connect it to your system. Many dealers
let you transfer programs on their demo
units,
If you purchase a program on a
5.25-inch disk, the dealer should transfer
the program for you, Any standard Apple
file utility program (Filer, Apple Desktop,
SYS Utilities, etc.) can be used to format a
blank 3.5-inch disk and transfer the files
over from the 5.25-inch disk.
Besides disk format, there are several
other hardware differences between early
Apple Ils and a IIGS. Early Apples use a
plug-in interface card with a clock circuit.
A IIGS has a built-in clock accessed
through the Toolbox. Many programs are
still distributed with an early version of
ProDOS (ProDOS 1.1.1 and earlier), which
doesn’t support the IIGS clock. If you re-
place the ProDOS on the program diskette
with a later version (ProDOS 81 1.2 or later),
ProDOS will recognize the IIGS clock.
Other programs are designed specifical-
ly for, and will look for, a clock in the
Apple's slot. These programs require re-
writing or updates, if you want to use the
IGS clock.
Communications Concerns
-The serial ports on a IIGS are different
from an Appie Ile’s Super Serial Card and
a Ile’s built-in serial ports. Apple changed
the hardware in the IIGS serial port to
make it more compatible with the Macin-
24 Fall 1987
COMPATIBIL
I
T Y
tosh and Applelalk network. In so doing,
almost all communications programs
designed to work with earlier Apple IIs re-
quire an update from their publishers to
work with a IIGS.
Most Helle programs that print through
Standard print routines will work perfectly
ona IIGS. There are some programs de-
signed specifically for use with Ile/lic seri-
al ports that won't work properly on a
IGS, however.
While unlikely, it's possible a few older
programs will be incompatible with your
Apple IIGS, due to hardware built into the
circuitry of the IIGS (mouse, keyboard,
sound circuits, firmware, etc}. In these
cases, you'll have to get [IGS versions of
the software.
When you get your programs to run on
your Apple IIGS, you may have to adjust
to new syntax rules, For example, several
changes have been made to the IGS key-
board, which set it apart from the Apple
Ile. Besides adding a numeric keypad and
making the keyboard detachable, Apple
moved a few keys and renamed others.
The Open Apple key has been renamed
Command, and the Closed Apple key has
been renamed Option. When a program
manual refers to the Closed Apple key, use
the Option key instead.
Another important adjustment is con-
figuring your software. if 2 IGS isn't listed
in a program's configuration routine,
choose a 128K Apple Ile selection, if avail-
able, Depending on your software, you
may have to configure it so that you've
got an Apple Ile with an extended
80-column card installed (these features
are built into the Apple JIGS).
An Apple 1IGS has a serial printer port
in slot 1, a serial modem port in slot 2, 4
mouse in slot 4, and disk drives in slot 5
(3.5 inch) and 6 (5.25 inch}.
An Apple IIGS is twice as fast as an Ap-
ple lie, Certain programs and hardware
peripherals are designed to run at the Ap-
ple Ile's slower speed, however. The solu-
tion for using these products is to select
the slower Apple Ile speed through the
IIGS’ control panel, which is accessed
directly from the keyboard.
Apple II Updates
Externally, a [IGS is physically different
from other Apple I family members. Its
two serial connectors use sub-8 connec-
tors, its disk drive uses a DB-19 connector
and its RGB video connector uses a DB-15
connector.
Apple dealers stock the proper adapter
cables to connect a JIGS to a variety of
printers, modems and serial devices. Make
sure you use the proper IIGS cable. Don't
purchase another cable because it says
“Works on any Apple II” An Apple IIGS
is not just another Apple Il,
Some interfaces may not fit into a IGS"
‘case, especially with a fan installed. If you
have a joystick that attaches to the 16-pin
internal connector, you may need an ex-
tension cord if your joystick has a short
cable. A card that plugs into the AUX slot
‘or cassette port of a Ile won't work on a
IGS.
Fortunately, you won't need to plug too
many Ile interface cards into a IIGS, be-
cause the most popular interfaces are al-
ready included. (A typical Apple He has
three to five interface cards for functions
that are already built into a IIGS).
Most Apple Ile and lic owners attach
their computers to composite video moni-
tors, although some use digitat RGB moni-
tors that produce 16 colors. An Apple
UGS has a built-in analog RGB monitor in-
terface that can produce up to 4,096
colors, and most HGS owners use RGB
monitors for their displays.
An RGB monitor generates a different
display than a composite monitor. Various
graphics programs will look different. If
this happens to you, it’s not a software
bug that needs squishing; it’s a slight
hardware incompatibility (see “Great
Graphics On The Apple 1IGS,” this issue.)
Many hardware manufacturers have
come out with enhancements to their Ap-
ple le peripherals that use the IGS" ad-
vanced capabilities, These enhancements
may come out as firmware (ROM) up-
grades or as software that provides a
peripheral with new capabilities.
A typical Apple Ile bas three
to five interface cards for
functions that are already
built into a LIGS.
What's the final word on compatibility?
Rest easy—the vast majority of Apple I]
programs are well written and work on an
Apple HGS without any problems. Many
manufacturers label their software and
hardware “Works on an Apple 1iGS;" mak-
ing selection easier.
None of the rules for compatibility in
this article are absolute, The only univer-
sal rule is to check out every program on
your Apple IIGS and see how well it
works.
—Pbil Chien, contributing editor
The Appie 11GS Buyer's Guide 25
The best in all creation.
business or banners for fun. Whatever
you want to draw or design, you'll
draw inspiration from Draw Plus.
However you express your creativity.
In words. In pictures, Or both. Activision
has the software for you.
Paintworks Plus, Writer's Choice
elite, and Draw Plus. Graphics, paint
and animation, word processing, and
precision drawing for your Apple IIcs.
All three look and work alike, with
pull-down menus and simple, one-
step mouse operations. All three work _
together, so combining pictures with
text is as simple as cut and paste.
Paintworks Plus—as powerful
and versatile as your imagination.
That's why this paint program is the
top selling software product for the
Apple IIGS. With all the colors and
tools it takes to make a computer
artist’s studio.
Choose from the 4096 colors
available to create just the right palette
for every picture.
Cut and paste images. Add titles and
captions with a variety of fonts, styles
and sizes. Bring your painted creations
to life with a thrilling animation
capability.
‘sth annual Golden
West convent
Senfrencisco May 7-10. 1900
ys
And now every Paintworks Plus package indudes
ip rt Galery a library of aver 650 vivid color
images, FREE.
If you can see it in your mind’s
eye, you can picture it on your
Apple Ils —with Paintworks Plus.
Writer's Choice elite—your words
never looked so good.
Go beyond black words on a white
screen. Write and edit in color—for
emphasis, for fan, or to help organize
your ideas,
And when a picture is worth a
thousand words, dress up your text with
graphics from Paintworks Plus, Draw
Plus, or Clip Art Gallery.
Senko &
i and
Bailey
Multiple windows let you work with
several documents at. the same time.
Cut and paste lets you move text around
—with a click of the mouse.
Local rulers give you total formatting
freedom and flexibility. 12 different
fonts, in a variety of sizes and styles,
give every word just the look you're
looking for.
Forms, graphs and charts. Floor
plans and perspective drawings. Logos,
letterheads and layouts. Graphics for
And you can integrate your Draw
Plus creations with pictures from
Paintworks Plus and words from
Writer's Choice elite.
Use rulers and grids for added
precision and drawing to scale. Add
labels, legends and captions to your
drawings, with 12 fonts in many sizes
and styles.
Draw a variety of perfect shapes—
instantly —and create and save custom
images, too, for instant drawing
any time.
Print what you paint, write and
draw in color with the ImageWriter® II
or in black and white with the
ImageWriter or LaserWriter®
Ask your retailer about Activision's
great software for the Apple IIGS. Or you
can order by mail: call 1-800-227-6900.
ACTIVISION
‘Fatnbcorks Mus, Writer's Choice elite, Draxe Pius, and Clip drt Gallery are trademarks of Activision, Inc, Apple, pple Its, Imagetter, and Laser rier ere negistere trademarks of Apple Computer, Inc. © Actiosion, inc.
EDUCATION
Educational Software Roundup:
A First Look At What’s New
For The Apple [IGS
ust when you think your
computer is state of the art,
with the most advanced hard-
ware and peripherals, Apple
comes out witha new
machine—the Apple JIGS.
3 ‘This computer sperts.a larger
standard-RAM (256K) than: earlier Apple
Us, speeds-up many Apple’ programs,
offers beautiful 'cotor graphics and is capa-
ble of spectacular: sound,
While the possibilities spark your cusi-
_OSity, at! first. you adept await and-see-ap-
“proach. ‘After. all, cumor has it there. isn’t
much soitwate' to take advantage of all. the
new. Apple HGS featutes. Incvitably, the
day-attives:-when you visit-your local
computer store’ te try the Apple IGS
demo program. The graphics-are impres-
sive, and the sound is exceptional: The
TGS bug. bites and your. hunt for software
Like fie, you prefably us¢.a-camputer
for writing personal and: business letters,
organizing your widget collection ‘and
sticking toa monthly. budget..If you're a
.. pafeat, you-alse sé your computer to
seinférce the skills-your children leam in
class,
A computer: does what no textbook can
accomplish. It-combines sound, colorful
graphics‘and ani in innovative
‘ways, It thakés education a stimulating,
challenging aiid fun-filled. experience. It
offers never-ending patience, immediate
feedback: without egative reinforcement
The Apple LIGS may be the
ultimate teaching machine.
and its new software bas
the potential to make
learning an exciting—and
colerful—experience.
and a oac-to-one teaching environment.
‘With appropriate software, a computer can
help your children do well in school.
‘What follows is a review of the first
crop of HGS educational software. There
are more programs available than you
think. Some are new, some ate renewed
Apple If products and some are acwly
ported ‘from other machines. Ail of them
take advantage of at least onc [IGS fea-
ture: increased memory, multivoice specch.
and sound capabilities, enhanced graphics,
faster execution or the convenience of
amass storage on a durabic—aimost kid-
pioef—3.5-inch (800K) disk.
Tf you think of your computer as a valu-
able educational tool, as commonplace as
the TV ar telephone, it's time two consider
a IIGS. The point is not te upgrade to a
HGS because of hardware improvements,
“however. The crucial performance factors
‘to consider ace the quality and power of
available software. Remember, too, that
symphonic sound and flashy graphics real-
ly enhance computer-assisted education.
Kidstime If
Designed for children ages 3 to 16,
Kidstime I is a newly posted. IGS prod-
uct originally conceived for the Macin-
tosh. The JIGS version offers a
Macinitosh-style interface. with a mouse as
the input device of choice. There ‘are win-
dows, pull-down, menus, icons, scroll bars
and double-clicking fer activity selections.
Rts two educational activities, ABKey and
KidsNotes, use super high-resolution
graphics, the IGS builtin synthesizer chip. .
and 512K of memory. 8
ABKey is fer younger children, pre-
schoel to kindergarten. It teaches upper
and lowercase letter recognition. Letters,
pictures of both-appear on screen, one at
a time, wo at a time orat timed intervals.
When a matching letier or beginning letter
of a pictire-relatcd word is pressed on..the.
keyboard, a musical “reward” plays. The
word also appears under its picture. It
may be written in either upper or
lowercase.
Choosing more than one letter at a time
may confuse very young users. For exam-
ple, my four-year-old daughter thought the
word “nosé” began with the letter “x,”
simply because they appeared on screen
simultaneously.
KidsNotes is an introductory nousic ac-
tivity that allows aider children to explore
28. Fall.1987°
TwoEd
Software forthe Apple IIGS
Great Wave
Software.
lucational Programs
for Young Children
WORLDS rene
“Do-rvourse?
PARTY Gane
H Kir
AUG:
..: THE ONLY PAIR
DELUXE
Fill any area with a custom pattern or gradient color
blend. Create tile or textile designs in seconds!
SHES
SMOOTH
FiL.L.
Ww
=
2
z
BEND
Bend 2.
BEvyp HE
Alter fonts a dozen ways: flip, shear, blend, rotate, fill
or resize any text, Design your own logos!
INTRODUCING DELUXEPAINT II. The images above were all produced with the most
advanced paint program ever created for a personal computer. The only paint program
that lets you zoom in to see your painting in four levels of detail, create custom gradient color
ranges from a 4,096-color palette, freeze an image and paint over it, and do dozens of
other things you never knew a personal computer could do. The program is DeluxePaint Il.
The result is more than just a pretty face.
GREAT GRAPHICS. ..the best reason to buy an Apple lias. And the best reason to buy
DeluxePaint I. With DeluxePaint II you can master the third dimension with the exclusive 3-D
perspective tool. Soften jagged edges and color transitions with the smoothing tool. And
give life to static pictures by cycling through a range of colors. Computer graphics have
never been so easy. Or so powerful.
“THE BEST GRAPHICS PRODUCT OF THE YEAR: We didn't say it. The Software
Publishers’ Association did—and gave us the award to prove it.
DELUXEPAINT II. MORE THAN JUST A PRETTY FACE.
T PROGRAM THAT CAN DO ALL THIS!
Enter the third dimension, Turn 2-D into 3-D with a Combine text and graphics for educational
click and get a new perspective! presentations. It's easy enough for kids of all ages.
Zoom in through four levels of magnification and Create colorful presentation graphics like the pros.
put the gleam in the owl's eye. It's a whole new world for business presentations,
$50 Offer Extended! Upgrade any Apple IIGs paint program to DeluxePaint II
If you jumped the gun and bought Paintworks Plus"—or any other Apple IIGs paint program—
here's your chance to get the best for HALF PRICE! Just send us $49.95 and the front
manual cover from your current program before December 31, 1987, and welll send you
DeluxePaint Il. (You save $50!) We'll even give you a 30-day, no-questions-asked, 100%
money-back guarantee on this upgrade offer if you're not completely satisfied. How's that
for backing our claim?
OdluxePaint I! requires 748K of RAM, The Upgrade otfer is only available directiy {rom Electronic Arts. Send check or money order for $49.95 (or VISA/Masteroaird Information)
ANDTHE FRONT COVER OF ANY APPLE lics PAINT PROGRAM MANUAL (no facsimiles accepted) to ELECTRONIC ARTS INCIDER UPGRADE, Dest, 10, PO, Box 7830,
San Mateo, CA 84403, Allow 4-8 weeks for delivery.
‘TO ORDER DELUXEPAINT lI: Visit your retavier: Ifyou cant find DeluxePaint Il there, call 600-245-4525 {in CA 800-562-1112), and place a direct order on your VISA or Mastercard, To
‘order by mall, send check; money order, or VISA/Mastercard Information to Electronic Arts Direct Sales, Dept. I-10, P.O. Box 7530, San Mateo, CA 84403. The regular direct-order price
ip $08.95; add $9 for shipping and handling ($6 Canadian). There Is a 30-day money-back guarantee on direct ordors. Allow 6-8 weeks for delivery. Apple IIGS Is a trademark of Apple
‘Computer, Inc. Paintworks Plus is a trademark of Activision, Inc, DelluxePaint Il is a tademark of Electronic Art.
——
—s— =
SS
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ELECTRONIC ARTS®
Look for the Deluxe Library of color clip-art disks, with over 360 images you can use to enhance your work! DELUXE CREATIVITY SERIES™
EDUCATION
Kidstime Il teaches young HGS users the basic elements of music and words,
many aspects of music. For preschoolers
to kindeigarteners, there is an assortment
of simple melodies, many of them nursery
rhymes. These-‘melodics may be played by
clicking the mouse on Play or on a song's
name, Pressing the space bar will cycle
through all the songs. As:a melody. plays,
its notes are, highlighted on an on-screen’
plano keyboard and musical. staff. Older
children’ will have fun altering the dura-
ton, volume, and tempo of the melodies.
Children enjoy randomly playing on the
keys or creating simpie melodies. They
play the notes by clicking on the piano
keyboard or pressing the’ keys on their
Apple GS keyboard. They can experi-
ment with tempo, volume, simple key and
time signatures, note lengths and pitch. tt
is possible to entet new songs, edit, play,
name atid save them.
Kidstime I comes with a well-written
manual, that includes a section on basic
musical concepts. The program is un-
protected. Transferring it to a hard disk or
making an archival copy is no’ problem. It
uses lots of memory, so.make sure-your
computer has at least 512K.
Product: Kidstime. II
Price: $39.95
Company: Great Wave Software; 5353
Scotts Valley Dr; Scotts Valley, CA 95066;
408-438-1990
Requirements: Apple IGS; 512K;
3.5-inch drive; RGB color monitor
Explore-A-Story/
Explore-A-Science Series
‘The Explore-A-Scrics offers reading in-
struction with the help of animated and
interactive graphics. Students read the
storybook and follow along on their com-
puters by clicking their mouse devices 10
advance the pages. The pictures in the
storybook are screen shots of the
comiputer-generatéd graphics,
‘Once they read and view a story, stu-
dents can modify it by changing the
characters, scenery or plot. Older children.
can type in their own text; younger chil-
dren can select words from those provid-
ed ina Picture Menu to label their
on-screen creations. There are a variety of,
ptops, backdrops and characters from.
which to choose.
Also included are. “story starters.” These
are scenes that can be used to getierate
original stories. One of the story starters is
often:a “word stack,” In “A’Brand New
View,” the story starter is an ordinary aut-
door scene with 2 number of words
stacked in 4 pile: Students-must lift words
off the stack one at.a time and move
them to label the appropriate objects on.
screen,
When their scenes are complete, stu-
denis can save their work to disk.and
then print it, out in cither black and white
or color. A scene must be saved before 2
new file i8 opened or the work will disap-
pear from memory. While the program
disk itself #8 copy protected, teachers can
reproduce the data disk for distribution to
the class, !
The disk utilities make. it possible to
reconfigure the: data disk to work in a sec~
ond drive. This. cuts down on disk swap-
ping during program operation. The
vendor would do’ well to store both the
program and data disks on a single
3,5-inch (800K), unprotected diskette: Pro-
grams such:as A Closer Look: The Desert
use two student data disks. Combining in-
formation would cut down-on load dime,
make it easier to access data files and
eliminate disk swapping.
All products in the Explore-A-Serics se-
tits have the same look and.feel. They of
fer a Macintosh-style user interface
complete with menu bars and windows.
Each works well with input from a key-
board or joystick, but clicking on @ mouse
isthe simplest way to-rtake activity selec-
tions-or move. objects on screen. The pro-
grams are not specifically designed for use
with a IGS, but they work well the IIGS’
faster microprocessOr. At the faster speeds,
their animation ig a joy to ‘use;
Programs in the Explore-A-Science series
are aimed ata slightly older audience and
require moré developed ‘reading and writ-
ing skills. While there are only two pro-
grams curtently available; others’are being
developed. Tyrannosaurus Rex: Dinosaur
Construction Kit was featured:in the dino-
saur exhibit at the Museum of Science“
in Boston. Each of the program's many
32 Fall 1987
EDUCATION
activities is désigned to teach students
about dinosaurs and the paleontologists
who study their fossil remains.
As students read the. activity book, they
page through the T-Rex file. It contains:
seven scenes: Find the Fossil, Dig Up. the
Bones, Sort the Bones, Build the Skeleton,
Uncover the Skeleton, Color T-Rex and
Prehistoric Scene, Younger students and
beginning readers will enjoy finding fos-
sils, digging them up, coloring the dino-
saur and composing prehistoric
scenes—complete with wing-flapping
Pterodactyls and fearsome ticeratops.
In A Closer Look: The Desert, students
Jearn about the Sonoran—the desert locat-
ed in the southwestetn part of the United
States. Paging through the Desert file, they
discover there: is mote to desert life than
sun and sand.
‘The students.can peek into the holes of
the saguaro cactus‘and uncover the under-
ground burrows of desert animals. A
closer look leads to the. discovery of a
habitat teeming with animated life, Bats’
fly, frogs bury deep into the sand, a turtle
pokes its head and feet in and out of its
shell, a scorpion comes. out of the rocks
to sting its next meal, an owl egg hatches
and’a spider emerges from its hole to
catch a butterfly.
The programs in both series ate -véry
open-ended, with plenty of opportunities”
for creative thinking and writing. Students
will-enjoy modifying scenes and creating
new ones. Using the accompanying labels
will help them improve their reading
skills. The science modules will teach
them more about the ‘world around them.
These programs. aré winners!
Products: Expiore-A-Story Series, for
grades K-2:-A Brand New View, Rosie, The
Counting Rabbit, Just Around the Block,
The Bald-Headed Chicken, The Napping
Stack. For grades 3-5: The Lima Bean
Dream, What Makes A Dinosaur Sore?,
The Quasar Kids.
ExploreAScience Series: Hrannosaurus
Rex: Dinosaut Construction Kit, A Closer
Look: The Desert (grades K-6)
Price: $66 each
Company: Collamore Educational Pub-
lishing/D.C. Heath and Co. (in association
with Learningways, Inc.); 125 Spring.St.;
Lexington, MA 02173; 800-334-3284
Requirements: Apple Ile, IIc; IGS;
128K; 5.25-inch disk drive; mouse,
joystick or Koala Pad (optional); color or
black-and-white printer (optional), color
imonitor preferred .
First Shapes
First Shapes introduces Ted E. Bear, the
first-computer bear that-talks: This in-
teresting character offers five learning.ac-
tivities that teach preschoolers about basic
geometric shapes: circles, ovals, squares,
triangles and rectangles. The program is
* simple to use, a3 Ted B. Bear gives verbal
instructions. Even the youngest pteschool-
ets.can click their computer mouse
devices and make selections from the, pic?
ture menu.
In the module called Shapes, Ted E,
Bear presents five geometric figures. Click-
ing the pointer anywhere on his body
causes him to say the name of each shape.
‘The word for each shape also appears on
screen. Children can click their mouse
devices to make the shapes larger. or
saualler. Mr. Bear speaks when the biggest’
or smallest shape is reached.
Jn The Toy Factory, chifdren construct
toys using the same five geometric figures
as building blocks. There afe many toys to
build, including a robot, clown, boat,
monster and doll, The toys can be
realistic—ie, trucks with round wheels’or
boats with round windows—or
nonsensical—triangular faces, square
‘wheels and oval tails. ,
In the Toy Fair, children help Ted: B.
Bear win arcade games and take a balloon
tide by comparing shapes and answering
rounds of 10 questions each, Three shapes
are randomly presented for each of the
questions, There Is a. minimum of negative
reinforcement for incorrectly answered
questions.
The final activity, Make-A-Match, is'a
ganic in which a player triés to match
pairs of shapes by turning over cards two
at.a time. There are three levels of difficul-
al
Shapes A
First
Ws
[NV
First Shapes by First Byte, inc.
ty. Children ¢ithet play by themselves,
with a friend or with Mr. Bear, who can
be “silly,” “smart” or “very smart.”
Children age 3 to 8 will enjoy this pro-
gram. In the process, they'll Jearn to iden-
tify.and use a variety of geometric shapes.
The super-high-resolution graphics are su-
perb on an Apple IIGS, the mouse inter-
face is easy t0 use and Mr. Bear's
synthesized voice encourages user
Parents can tailor First Shapes to meet
the needs of individual children by mak-
ing certain modules active-or inactive; al-
tering speech volume; inserting a child’s
name, personalizing the reinforcement
messages; of toggling the printer, The pro-
gram is not copy protected, It comes with
a bandbook explaining its learning mod-
ules and educational objectives.
While First Shapes is enjoyable, it is
slow to-execute and it’s not-always easy to
access the Helper file. Ted E. Bear's robor-
like voice is also difficult to understand.
For my children to fiear him, we had to
set the volumie'as high as it would go.
These complaints ate minor, however,
when compared with what the program.
can and does accomplish. Your children
will have fun and learn at the same time.
Product: First Shapes
Price: $49.95
The Apple HIGS Buyer's Guide 33
EDUCATION
Company: First Byte, Inc; 3333 East
Spring, Ste. 302; Long Beach, CA 90806;
213-595-7006; distributed by Electronic
Arts
Requirements: Apple IIGS; 512K;
3,5-inch disk drive; color monitor
Computer Mad Libs
If you
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