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© 1994 Sierra On-Line, Inc. All rights reserved. Printed in the United States of America. King’s
Quest and Sierra are registered trademarks of Sierra On-Line, Inc.
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise, without prior
written permission from Sierra On-Line, Inc.
Published by Sierra On-Line, Inc.
Oakhurst, California 93644
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KING’S QUEST VII HINTBOOK
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AN INTERVIEW WITH ROBERTA WILLIAMS 06 545)0's sic ees we eee Weseeeee 2
THE MAKING OF KING’S QUEST VII
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Pulling It All Together: The Project Management ...........000550000 0% 11
A SUMMARY OF KING'S QUEST I-VII
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Part Il
HINTS
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Contents
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Part Ill
OBJECT LIST
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KING’S QUEST VII HINTBOOK
ooo ee —
on oe by de ome
ELCOME TO
KING’s Quest VII, IN THIS,
SIERRA ON-LINE’S 15TH
YEAR! I HAVE TO ADMIT, I
REALLY LOVE THIS GAME,
AND I THINK YOU WILL
TOO. IT HAS FANTASTIC ART,
INCREDIBLE ANIMATION, AN
EXCELLENT AND INVOLVING
STORYLINE, AND TERRIFIC DIALOG. WELL, THAT’S MY (SLIGHTLY
BIASED) OPINION AS CO-DESIGNER, ANYWAY. I’M SURE YOU’D
RATHER HEAR FROM ROBERTA WILLIAMS...
Introduction
v Ze DACCUMEUM! neti hela
er
So the project was finally winding down (at least in the design phase). |
invited Roberta out to lunch to talk about the seventh King’s Quest game.
We were relaxing over pasta and iced lattés, talking about dogs and kids,
movies, books and games. We caught up on our chatting (which we're
wont to do whenever we get together—just ask Ken), and then it was
time to get to work. I pulled out my handy-dandy pocket tape recorder
and plunked it on the table. Roberta leaned back in her chair, smiling up at
the (rarely) blue Seattle sky as I asked her the first question.
Roberta Williams,
creator of the Lorelei: | can’t believe the King’s Quest series is up to seven! We've come a
King’s Que: ries. Py . ~, . . ,
King’s Quest series. Jong way since Quest for the Crown. How would you say this King’s Quest is
different from the KQs that have come before it?
Roberta: This King’s Quest has very different animation. | would call it feature-film
style, which is a different thing for King’s Quest. It also features two protagonists,
which is different and unique for the series. Both of them happen to be female,
which | think is an interesting twist. | think having female protagonists added a
softer, more whimsical
approach to the game.
Lorelei: Less bashing and
more thinking?
Roberta: Yeah. Less of
King’s Quest 1- CGA King’s Quest VCD the macho element. But I
think players will find the
puzzles just as challenging and fun. Let’s see, how else is it different? Well, it’s
written in chapters, which you can play in any order. You can skip around, like a
book. Although King’s Quest VII has a continuous storyline, each chapter is
complete in and of itself. They're almost like little mini-games within the larger
game. You also alternate characters with the chapters: You're Valanice, then Rosella,
then Valanice, and so on. Of course, they do come together at the end...
Lorelei: So it’s more conducive to people's active lifestyles. They're not faced with
a huge, endless-looking game; they can actually see goals, and gauge their progress
through the chapters.
Roberta: Yes. Absolutely. But it’s still a complete, rich storyline, and a long,
satisfying game. The story is more compelling than previous King’s Quests, and the
2 KING'S QUEST VII HINTBOOK
art is more like an animated feature film than what people think of as “computer
art”. I think this one will be a hit in the mass market.
Lorelei: One thing that people always seem to notice about King’s Quest is that
you put a lot of yourself into the game; plenty of fun and humor. What is your
favorite part of the game design process?
Roberta: Hmm. | think my favorite part is coming up with the story at the
beginning. You know, thinking about what is this story, who is the character, what
are they going to do. It’s almost like playing a game yourself. Sometimes when you
start, you don’t know how the design is going to end. It’s kind of a weird, vicarious
way of playing your own game before anybody else does. (laughs) In fact, after
writing these games, | find it anticlimactic to play someone else’s adventure game.
I'd rather be designing!
Lorelei: Do you have a favorite part of King’s Quest VII?
Roberta: Give me a minute. I’ve been so immersed in Phantasmagorial* (laughs)
Oh, gosh. | think the Troll Underground is so much fun. I like all the trolls; they
have a lot of personality. | also like Ooga Booga a lot.
Lorelei: That's my favorite part.
Z
Roberta: (laughs) That figures. | don’t know. Maybe | just like the
more sinister aspects of the game... Pd
Lorelei: Do | sense a little Phantasmagoria creeping in here?
Roberta: That's what it is! Maybe | just got saturated with Z
Phantasmagoria and | can’t get it out of my head. (laughs) “)
Anyway, those two areas seem to have a little more humor,
and they’re a little more tongue-in-cheek and quirky than (~ j
the rest of the game. (
*Footnote: In case you haven't heard, Phantasmagoria is Roberta's new adult horror
game. With a 3-D rendered environment, live videotaped actors, and an ultra-
spooky storyline, it’s sure to make your hair stand on end and your skin crawl right
off your bod!
An Interview with Roberta
Lorelei: What do you think is the hardest part of game design?
Roberta: Probably coming up with the proper interface. That's the hardest part.
The stories aren't that tough to come up with.
Lorelei: That's the good part.
Roberta: Yup. | would say the toughest things to deal with are the interface and
the technical aspects of how you want the game to work. I’m not a technical
person by any means, but I have enough of an understanding to know what I can
and can't do on the machine. | put lot of thought into that before I start working
on a game. There's a certain visionary aspect to that. If you're thinking about a
game to be released two years from now, you have to take into account what the
technological advances will be.
Lorelei: Do you ever have ideas that are just beyond the ability of the computer to
execute?
Roberta: All the time. That's one reason some of my games are
ahead of their time. | like to push the envelope. My ideas are
bigger than reality, for the most part. | always have to take it (; RP
down a little bit. Of course, I'm in a unique position there. It |
helps to be a co-founder of Sierra, and to be married to the
company’s president, Ken Williams.
Lorelei: So you work with Ken during the design process
when you're trying to figure out if you can actually do
something on the computer?
Roberta: Oh yeah. A lot of people don't realize this, but
Ken was a programmer before he was a president of a
company, and he was actually an extremely good
programmer. He's worked with compiler development,
language development, artificial intelligence, lots of things.
There are probably very few people in the computer industry
that are better than Ken in the areas of programming and
technology. It’s just that he doesn’t get much time to do
that any more. %
Lorelei: Do you think he misses it?
KING’S QUEST Vil HINTBOOK
Roberta: | know he does. We talk about “One of those days when we're retired,
what will we do?” I talk about maybe writing books, he talks about going back to
programming. He really loves it, I'm very lucky I can talk to Ken about these ideas.
Lorelei: Are you planning on doing King’s Quest VII?
Roberta: (grins) That’s what they tell me.
Lorelei: That's great. What do you see in the future for King’s Quest?
Roberta: Boy. At this point in time, | already have two games in my head, and |
really don’t want to think about a third! The possibilities are endless.
Lorelei: It'll just have to be a surprise.
Roberta: Sure will! (laughs)
So what was it like to work with Roberta? Well, it really wasn’t bad,
other than the occasional severe beatings she gave me, and the cattle
prod she keeps in her desk. MADE YOU LOOK! I'm just kidding. It was
terrific. Roberta is a delightful, creative and intelligent person. There's
no such thing as impossible when you're working with her. She has a
wonderfully infectious laugh, just like a little girl. Sometimes when we
were jamming on ideas, coming up with every possible solution we could
think of for a puzzle, we'd get really silly and just crack each other up. Lorelei Shannon, King’s
We'd be there with our heads on the table giggling wildly, and Ken Quest VII co-designer.
would come in and roll his eyes at us and say “Don’t you have WORK
to do?” That would only make us giggle harder. Let me tell you a secret. That's
where great ideas come from—fun. The more you laugh and open your eyes and
enjoy the world, the more your mind will open and ideas will flow. Don’t get me
wrong. Designing King’s Quest VII was hard work. Sometimes it was stay-up-all-
night-and-drink-coffee-til-your-eyes-bug hard work. But it was always fun, because
Roberta made it fun. When you play, I think you'll feel it.
An Interview with Roberta 5
Ai LE Wehing f Suing Cet RIT
THe Art Let's face it. This game is downright gorgeous. From the glowing hand-
painted backgrounds to the hilarious animation, King’s Quest VII rocks.
It took a lot of work, imagination and creativity to get that way.
i “The look of King’s Quest VII," says Art Designer Andy Hoyos, “Is that
of an intensely brilliant cartoon, It’s different from anything we've
done before in the series. We were inspired by the animated feature
films of Disney and Don Bluth...particularly “Aladdin.” The intensity
of the palette used by the “Aladdin” artists was amazing.”
Amazing is a good word for King’s Quest VII's nearly one hundred hand-
painted backgrounds. Each one is a stunning work of art, created by
some of the finest artists in the gaming industry. Once completed, each
painting was scanned into the computer, retaining all of its sharpness
and detail thanks to high resolution.
When asked what his favorite area of the game might be, Andy had to think
hard. He (quite understandably) likes the entire game, and all of its different
regions. After a while, he answered, “Probably the troll area. I'm not sure exactly
why...Well, actually I think it’s the characters in that region that I really like. As
for backgrounds, I'd have to say Ooga Booga is my favorite. | guess I’m just
drawn to creepiness (laughs).
6 KING’S QUEST VII HINTBOOK
Ooga Booga is a wonderful region of the game, but | suspect Andy’s choice has been
influenced by all the long hours he’s spent art directing Phantasmagoria
simultaneously with King’s Quest VII. If that doesn't impress you, it should! An art
director has an awesome responsibility to the project. “As Art Director,” says Andy,
“I’m responsible for the overall look of the project—the directions it takes
aesthetically. | supervise the artistic end of the project, and make sure there’s
consistency between the animation and the backgrounds and everything. | have to
break down the script into its individual constituent parts, analyze it, and figure
out what art is needed. Keeping consistency throughout a game is very hard. But
it’s worth it. Coming up with the concepts for the environments is so much fun.
Every time we do a new game, a whole new look is called for. I have such a lucky
job. When | think about it, every aspect of what I do is so engrossing...even having
to work on two projects simultaneously. The ability to switch gears and immerse
myself in each project one after the other was a lot of fun.”
I couldn't resist asking Andy if it was tiring. He just grinned at me and said, “What
do you think?”
THE ANIMATION You've never seen animation like this in a Sierra game before. In
fact, you've probably never seen it in any other computer game
before. It’s feature-film quality animation, with characters that are
lively, funny, and altogether unique. Lead animator Marc Hudgins
had this to say about them: “The characters in KQVII run the
gamut, from very ‘straight’ characters such as Rosella and Valanice,
to the very cartooned types like the jackalope or the ghoul kids. For
° > a character designer, they provided a great range of character types
to develop. I really got to stretch myself as an artist designing all of
these different character types.”
Every piece of animation in the game is traditional paper
animation, where each individual frame or “cel” of animation is
drawn in pencil by an artist. Says Marc Hudgins: “The process is
identical to the animation process used by feature films and
The Making of King’s Quest Vil
This is just a small portion of an animation sequence of a ghoul kid climbing up to his treehouse.
This sequence actually took 40 individual drawings!
television. The only difference is that we scan the animation into the computer in
its pencil phase, then color it digitally, then it is programmed into the game. The
difference between game animation and traditional animation keeps getting more
and more blurred. These days the traditional studios are using computers to scan
and do their ink and paint just as we do. They even use computers instead of
cameras to actually film the animation. On the other hand, we are beginning to
incorporate more cinematic techniques into our games. It’s kind of funny.”
You'll see lots of funny things as you play this game. But fun has a price, and that’s
a lot of grueling work. For Marc Hudgins, coordinating a project this size was a
Herculean task. “This was something new to all parties involved,” he said. “To start
with, the needs of this project were such that we used outside animation houses to
help us. We had never gone outside our own art department for animation before.
Second, most of the animation houses we were dealing with had little or no
experience with making games. It was a bit of a challenge trying to communicate
concepts unique to computer games, such as generic animation (animation that
can happen anywhere) and the idea that three or four different actions could
branch off of one animation. Just to make it a little more complex, some of the
studios were in other parts of the world (St. Petersburg, Russia and Croatia), so we
had language barriers to hurdle as well.”
Despite the enormity of the task, Marc and the Sierra animators, with a little help
from their friends around the world, created the most excellent animation in a
computer game to date.
KING’S QUEST VII HINTBOOK
THe Music Whenever | tested King’s Quest VII in my office at Sierra, the
music and sound effects would always draw people in from
WW: the halls. Once they got in and saw the art and animation,
it was all over. I had an audience for the rest of the
LL nT afternoon. But | really can’t blame them. The music of this
game is pretty irresistible, thanks to musicians Jay Usher,
Mark Seibert, and Neal Grandstaff. When asked about
creating the music for a game this size, Jay had this to say:
“With a game like King’s Quest VII having over 70 distinctly
different characters and moving through a myriad of
completely different areas of play, it becomes quite a feat to
keep the music for two separate heroines and the characters
they meet transitioning smoothly at all times. | feel it’s my
responsibility to compose a musical score that creates the
emotion to carry the player along through the game. The
last time I counted, it looked like we were up to about 120
different tunes to accomplish this goal.”
And where does the inspiration for this much music come from? Both Jay and
Mark agree. “It comes from the characters themselves,” says Mark. “I'm always
bugging the artists to give me a copy of their pencil sketches,” says Jay. “Just seeing
how a character carries himself, acts, or walks ultimately determines the outcome
of the music. We've tried to give each character his or her own ‘mini-theme.’ Each
character is unique, so the music should be as well.”
This game has music from beginning to end, just like a movie score. When the
scene is scary, so is the music. When it's funny, the music is too, The hardware has
finally caught up with the musician’s ability to tell a musical story, to bring out the
emotion of the action. “With the emergence of CD-ROM Multimedia computers,”
says Jay, “I finally feel that some of the limitations we've had to deal with in the
past have been lifted and we're able to write what we hear in our hearts.”
And all those sound effects! Every one had to be added into the game by the
musicians, whether they looked them up in sound effect libraries, or created their
own. Whenever I looked in on the sound studio, everybody seemed to be having
way too much fun. Jay protests. “You don’t realize how difficult it is to create a
truly believable “raspberry” until you've had to record it yourself!”
The Making of King’s Quest VII
After all of this art, animation, music and sound is done, somebody
has to pull it together. Those somebodies are the programmers.
They are the people who weave the game together, making
everything work in harmony as it should. This takes an enormous
effort by a lot of people. Directing this effort are lead programmers
Oliver Brelsford and Henry Yu. Oliver had this to say about his job:
“I can’t imagine what I'd rather be doing than taking beautiful
paintings, wonderfully animated characters, music, voices and
sound effects, and bringing them all to life in one seamless,
interactive, cinematic experience. It’s a thrill to think of the
thousands of people who will enjoy what we've created.”
Oliver makes it sound easy, but his job is a lot tougher than he lets on. The lead
programmer must act as a liaison between programming and all of the other sub-
teams, such as art and music. He also delegates programming tasks and schedules,
synchronizing the flow of the workload to avoid bottlenecks. When you're
dealing with a game this size, it’s an astonishing feat. After all, King’s Quest VII has
at least five times as much animation as any other Sierra game ever created. Nope,
that wasn’t a misprint. Five times. No, really!
Says Quality Assurance lead Dan Woolard: “QA is the last hurdle to
be leapt before shipping. By walking the fine line between the
designers’ conception and the programmers’ implementation, we
often end up making neither happy, but all that comes with the
= territory. We're not content until the game looks good, sounds
good, and plays good. The proof is the final version and, as always,
the public lets us know how well we did the job.”
Quatity AssuRANCE
jo]
So you think it would be fun to play games all day long? HAH! You
see, part of the designer's job is testing the game for consistency.
Roberta and | had to play the game until our eyes bugged out of our
heads. I love Valanice with all my heart, but so help me, about the zillionth time
she landed in the desert and asked for Rosella, | found my hand closing on a big,
heavy edition of Roget's Thesaurus...But it was all worth it. That's what I keep
telling myself anyway, as | sit in my lovely, clean, white cell and count my toes.
10 KING'S QUEST VII HINTBOOK
PULLING IT ALL
TOGETHER:
THE Project
MANAGEMENT
Yes, there is somebody who has to oversee the entire production of
an adventure game. Someone who has to make sure that all of the
development teams—design, art, programming, music and QA—are
working together to produce the best game possible. That person on
King’s Quest VII is our project manager, Mark Seibert. Mark not only
coordinated the efforts of an enormous number of people, he did
the scheduling, budgeting, tracking, and all the icky paperwork that
every game requires and no one wants to do. If you had a question
for him, he was there. In fact, he was ALWAYS there. I have a
sneaking suspicion that he was living under his desk for a while. He
put in more hours than anyone should ever have to. As he said, in
his understated fashion:
“King’s Quest VII was a real challenge from the beginning. I've enjoyed working on
the King's Quest series since KQIV, as a musician; KQV as lead composer; KQVI,
when I wrote “Girl in the Tower,” and now producing the latest chapter in the saga,
KQVII. The high resolution art and paper animation have made this, in my
opinion, the most beautiful animated adventure yet. Take a look at the credits and
consider the hundreds of people who worked on this project. It’s been a real
challenge trying to keep everyone going in the same direction.”
I'll bet it was, too,
The Making of King’s Quest Vil
lE-
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VAs Eggo MUAY of Suing y sd
KING’S QUEST
Quest for the Crown
It was just a few days past Sir Graham’s 19th birthday, but the
young knight was bummed. Good King Edward was dying.
Edward called for Graham, who was his favorite knight, and
sent him on a dangerous mission. You
see, many years back, the king had
lost the three great treasures of j
Daventry: Merlin’s Mirror, the
Shield of Achilles, and the Chest
of Gold. How'd he manage
that, you ask? Well, between
you and me, King Edward was
a really sweet old guy, buta_ ~
little naive. Anyway, ever since
the magic treasures had been missing, the kingdom had gone
into a tailspin. Edward sent Graham out to recover the lost
treasures before the Kingdom of Daventry bit the dust, and
promised to make the young knight king if he succeeded.
Graham set out to look for the lost goodies, and found out in
a big hurry what a mess Daventry had become. Under the
influence of evil, it had filled up with witches, ogres, wicked
sorcerers, and all sorts of unsavory critters. Graham was a
smart kid, so he managed to whip them all, either by
knocking the stuffing out of them, or outwitting them (ogres
aren't the smartest guys around). He also made quite a few
good buds, who helped him on his way. To make a long story
short, he found the three treasures, and returned to the castle
victorious. Graham was crowned king, but a few hours later,
poor old Edward passed out of this veil of tears. That night,
after his coronation, King Graham went into his chambers
and cried, which goes to show you that it’s OK for strong,
brave dudes to show their feelings.
12 KING’S QUEST VII HINTBOOK
KING’S QUEST II
Romancing the Throne
Not too long after he took over the throne of Daventry,
Graham realized that he was a lonely guy. Kings have a lot of
responsibility, and it’s hard for them to get out and meet girls.
Graham was staring into the magic mirror one day,
wondering if his biceps needed more work, when he saw a
vision of the most beautiful lady in the world. This lovely
babe was wasting away in a tower, so Graham wasted no time
in setting out to find her. He packed his suntan lotion and
headed for the tropical kingdom of Kolyma, searching for the
three magic doors that would lead him to his lady’s prison.
Along the way, he met one of the magical, mysterious
merfolk, who decided he was cool and introduced him to
King Neptune. He entered the home of Hagatha, evil witch,
lousy housekeeper, and kidnapper of Valanice (the woman of
Graham’s dreams), and he rescued a magical nightingale from
right under her (pretty major) nose. He freed a winged horse
from an evil spell which had turned it into a snake. Graham
even met some dead guys, and if you've ever met any, you
know dead guys always have a really
__ + nasty attitude. He finally got to the
f [/ Enchanted Isle, where Valanice was
still locked up, wasting away from
boredom and bad tower food. The
tower was guarded by a humongous
lion, which the good-hearted
Graham managed to defeat
without spilling a drop of its blood.
/_# So Graham freed Valanice, and she
’ took one look at him and decided he
had a really cute thing going on. She flipped for him. They
were married immediately, and they're still crazy about each
other to this day.
A Summary of King’s Quest
13
14
KING’S QUEST III
To Heir is Human
Talk about a bad break! King Graham and Queen Valanice
produced the cutest pair of twins anybody’d ever seen. But
when the baby boy was still just a squeaker, he was snatched
from his home by the evil wizard Manannan, and made a
slave. He was so little when the nasty sorcerer took him that
he never even knew he was a prince. That creepy Manannan
even changed the boy’s name from Alexander to Gwydion. He
made the poor kid clean his house, take care of his animals,
cook for him, and basically do all his dirty work. He would
punish poor Gwydion in a totally harsh manner for the
smallest mistake, and sometimes for nothing at all, The one
good thing Manannan did was to teach Gwydion to read.
That was a big mistake, because knowledge really is power!
Gwydion figured out that Manannan intended to kill him on
his eighteenth birthday (some present!), and that was only a
few weeks away. Gwydion dug through the
wizard’s books and found a righteous spell.
He whipped up a cookie that turned the /
foul-tempered warlock into a foul- |
tempered alley cat. Gwydion hot-
footed it down the mountain and got [ b
the heck out of there, After a
dangerous adventure and a close
encounter with some cranky pirates,
Gwydion (he’s really Alexander,
though, remember?) jumped ship and swam to an unknown
shore. What luck! He’d landed in Daventry! He didn’t have
much time to be jazzed about this, because a dragon was
about to barbeque his long-lost twin sister Rosella. Using a big
bad spell, Alexander clobbered the dragon, He was reunited
with his family, and took his rightful place as crown prince.
You can still make him look if you call him Gwydion, though.
KING'S QUEST VII HINTBOOK
KING’S QUEST IV
The Perils of Rosella
The royal family of Daventry just can’t get a break. During the big
party after Alexander's return, poor King Graham collapsed.
Watching his daughter almost get turned into Dragon Flambé and
then suddenly finding his long-lost son was just too much for his
heart to handle, It looked like he was headed down that final road
to Angelville, when a fairy queen named Genesta appeared to
Rosella in the magic mirror. She told Rosella that there was this
magic fruit in a land called Tamir which would save Graham's life.
Genesta couldn't get it herself, because she'd been beaten up by
the local evil fairy, Lolotte, who wanted to take over Tamir.
Lolotte had swiped Genesta’s magic talisman, which was a really
powerful thing. With it, Lolotte could take over not just Tamir,
but probably the rest of the world as well. This was not good,
because evil fairies just don't make caring world leaders, Genesta
whisked Rosella away to Tamir so she could get the fruit herself.
After befriending seven dwarves, ditching a troll, and charming
a snake, Rosella found the fruit. Just then Lolotte sent some foul flying monkeys to
snatch her up and carry her to the wicked fairy’s castle. Rosella cleverly convinced
Lolotte that she was just a peasant girl, which undoubtedly saved her bacon, Instead of
killing her, Lolotte demanded that Rosella bring her three treasures which she hadn't
been able to get for herself (bad fairies can’t do everything, luckily). Rosella went out
and got the three treasures, but when she got back, Lolotte laid a bombshell on her;
she had decided to marry Rosella to her deformed son, Edgar. Rosella was mortified,
but she soon found out that good looks aren't everything. Edgar, who was really a
sweet guy, helped her escape from her room. Rosella crept into Lolotte’s boudoir and
shot her right through the heart with the golden arrow of Cupid. This caused the
black-hearted fairy to have a love overload, and she dropped dead. Rosella took the
talisman from her and headed back for Genesta’s island. Using the talisman, Rosella
fixed the severely sick Genesta right up. She also told the good fairy what a great guy
Edgar was, so Genesta turned him into gorgeous young dude. Edgar had fallen hard for
Rosella, and he asked her to marry him, but Rosella was just a kid and she wasn’t ready
for marriage. She let poor Edgar down easy, and went back to Daventry to save her
dad. The family was finally all together again. For about five minutes.
A Summary of King’s Quest
1S
16
KING’S QUEST V
Absence Makes the Heart Go Yonder
Graham was out taking a stroll in the woods one day when his
castle flew away. No, really. There was this big blast of evil magic,
and the castle (with his whole family inside it) was gone. It just
so happened that this owl named Cedric had seen the whole
thing. He told Graham that Mordack, the brother of Manannan
(remember him? Cat man?) had kidnapped his family in revenge
for his brother's kittyfication. Cedric took Graham to a nice
wizard named Crispinopher in the land of Serenia, who helped him prepare for his
trip to Mordack’s island. Crispin gave Graham a bite of
whitesnake to help him talk to animals, a battered
magic wand, and Cedric, who whined about it, but
finally agreed to go. Graham and Cedric stopped in at
the capital of Serenia for supplies, and then headed off
across the burning desert. They nearly croaked of
thirst, sunburn, chapped lips and beaks. They
managed to give some nasty bandits the slip, and finally got to the other side of the
desert alive. They cut a deal with some savvy Gypsies, and then ventured into the
Dark Forest. They met a wicked witch in the woods who would just as soon eat
them as look at them, and they had to deal with a slippery little elf. Things got
tougher from there, They kept going north, climbing up into some totally extreme
and frozen mountains. The cold-hearted Queen Icebella captured them, but
Graham managed to charm her, so she didn’t feed him to her fearsome wolves.
After meeting Bigfoot (no, really), Graham and Cedric got the heck out of the
mountains. They found a boat on the shore of the ocean, and headed out to sea.
The weather started getting rough, the tiny ship was tossed, and they ended up on
an island full of man- and owl-eating harpies. They escaped by the skin of their
teeth (I never understood that expression), but Cedric got the stuffing knocked out
of him. He seemed to be winging his way to that great big birdcage in the sky.
Graham packed him up anyway, got back into his boat, and kept sailing. They
finally reached Mordack’s castle. They snuck past the enchanted laser gates and
wound their way through a labyrinth, looking for any trace of the royal family.
Graham met the gorgeous princess Cassima, who had been enslaved by Mordack.
KING’S QUEST Vil HINTBOOK
He promised to free her. She didn’t believe him, because at that
point, she didn’t trust guys very much. Would you? Anyway,
Graham found his family, and was he bummed. They had
been shrunken down and stuck in a little glass bottle!
Manannan the Kranky Kitty showed up to hassle him, but
Graham bagged him. He recharged Crispin’s wand in a
bizarre cheese-powered machine, and got into an intense
magical duel with Mordack. King Graham was doing really
well for a guy who doesn’t know beans about magic, but
Mordack was about to whip him when Cedric managed to haul his
pathetic self up and save Graham from a deadly blast of magic. Graham stomped
Mordack once and for all, and his family was freed. So was Princess Cassima, who
decided that all men aren’t creeps after all, In fact, she decided Prince Alexander
was kind of cute. She went back to her home in the Green Isles, and the royal
family went back to Daventry and slept for a week. Cedric? Oh, he got over it. Owls
have good immune systems.
KING’S QUEST VI
Heir Today, Gone Tomorrow
The royal family of Daventry was finally all together. No one was
kidnapped, no one had heart disease, and everyone was content.
Okay, not everyone. Alexander was pining away for the lovely
Cassima. He had taken one look at her and fallen madly in love.
He was gazing into the magic mirror one day (doesn’t that thing
cause a lot of trouble?) and saw that poor Cassima had been
locked up in a tower! He decided to sail out to the Green Isles
and try to save her. His ship sailed for months, and finally one night it hit a terrible
storm. The ship went down, and Alexander was separated from his crew. He started
exploring the island where he’d been washed up, and found out that he had
A Summary of King’s Quest
7
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18
actually made it to the Green Isles, and had landed on the Isle of the Crown. He
went to the castle to see Cassima, but he was told by the very sneaky-looking Vizier
that she was engaged, and she didn’t want to see him. Alexander didn’t buy that
one. Instead, he bought a magic map that allowed him
to bop around between the various Green Isles in
search of a way to save Cassima. He went to the Isle of
Wonder, where he met a pack of punk gnomes and a
bunch of talking veggies. He started to venture into
Chess Land, but the silly sniping between the Red and
White Queen was enough to make him want to keep
out of it. He went to the Isle of the Sacred Mountain, where he had to climb a
brain-buster of a cliff. He solved all of the riddles, got the top, crawled into a cave,
and found himself in a mind-boggling set of catacombs. | mean, these things were
so bad, you could get lost just standing in one place. Cleverly avoiding the
catacombs’ tricks and traps, he got to the lair of a hideous Minotaur, who wanted
to eat him for lunch. The Minotaur was basically a big bull at heart, and Alexander
took care of him like any good toreador would. Alex finally got out of the
catacombs, and was he glad to get some fresh air! He got to meet the lovely but
snobbish Winged Ones, and an incredibly wise oracle, From there, he went to the
mysterious Isle of the Mists, where the Druids hang out and do their Druid thing.
So he kept on bouncing between the islands, bringing Beauty and her Beast
together, befriending a down-in-the-mouth clown, and being followed around by a
sneaky golden-eyed genie. Alexander even ventured into the Realm of the Dead,
where all those dead guys with nasty attitudes originate. He got into it with the
Lord of the Dead (yikes!) and won, saving the lives of Cassima’s parents, the King
and Queen of the Green Isles. All that was left to do was to save the princess
\_ herself. Alex snuck into the castle, managed to evade the fuzzy but
fang-faced canine guards (imagine six-foot Scotty dogs with
swords. Gives me the chills!), and burst in on the wedding of
Cassima and the Vizier. There was a big hullabaloo, everybody
was having a major cow—and Cassima turned into the genie!
Okay, it wasn’t really her. Cassima was never going to marry the
Vizier. See, he just wanted to marry her so he could kill her and
take over the throne, so he had the genie impersonate her—
anyway. The upshot of all of this is, with Cassima’s help,
Alexander kicked the Vizier’s pants, and the happy couple
got married. Yay!
\
KING’S QUEST Vil HINTBOOK
KING’S QUEST VII
The Princeless Bride
You think I’m giving you a plot summary before the hint section? HAH!
A Summary of King’s Quest
19
20
The whole point of playing King’s Quest VII is to explore its amazing regions for
yourself, and to solve the many puzzles you will find there. However, some puzzles
may be so well-hidden that you don’t know where to begin. If this is your first
experience with an adventure game, the whole thing may seem strange and
baffling to you. If you feel you're really stuck at any point, look through this book
until you find the question that best describes your problem.
Think of this book as your complete reference to King’s Quest VII. The hint answers are
arranged so that the first statement you read will usually be a subtle hint, and the last
will be an outright solution. An answer with an asterisk (#) beside it will be very
specific, often giving you the exact actions to perform in order to solve the puzzle, We
recommend you read only the hints you need and avoid reading the last answer of
each question unless, of course, you're completely stumped. If you read every starred
answer in this book, you'll complete the game very quickly, but you'll miss the
challenge and excitement of exploring this marvelous world and solving its puzzles for
yourself. For maximum adventuring pleasure, use this book with discretion!
Some GenerAt Apvice Asout THis ADVENTURE GAME
+ Read your documentation.
Sierra adventure games open whole new worlds to you, and it’s up to you to
explore them. Walk around and explore by clicking the play cursor where you
want to go.
* Move your cursor over the play screen. When the cursor highlights, that means
you can click on that object and something will happen. What exactly will
happen? That's for you to find out.
# I suggest that you try to interact with every character you meet every time you
meet them, and always listen to what they have to say, It could be important!
¢ If the solution for a puzzle doesn’t seem to be found in the region where you're
currently playing, go back to the regions where you've been. You may think
you've completed that region, but things can change while you're not looking.
* King’s Quest VII is made up of chapters, and you can play the chapters in any
order you wish. We suggest that you play it start to finish, so that you can
KING’S QUEST VII HINTBOOK
experience the story as a whole. However, if you wish to play any chapter more
than once, or out of order, just select that chapter when the Options screen
comes up at the start of the game. When you do this, conditions will be
different than if you played a continuous game—you will only have what you
need for that chapter in your inventory, and optional things that could have
INVENTORY OBjECTS
+ Sometimes when you click on an object on the screen, you will take it, and it
will appear in your onscreen inventory.
+ Once you have them, you can click inventory objects on other objects and
characters on the screen. Pass your inventory item over the screen. If it
highlights, you can use it there.
+ You should inspect each inventory object carefully by clicking that object on the
EYE next to the inventory window. Be sure to rotate it by dragging the cursor
inside the inventory close-up window. Some inventory objects may hold secrets.
+ You can sometimes combine inventory objects to create a third object by
clicking one object on the other in the inventory window.
+ You can sometimes “separate” an inventory object into two separate parts by
clicking that object when it is in close-up view. Think creatively, and have fun!
Arter You Have FinisHeD Kinc’s Quest Vil
The last section of this hint book, entitled AFTER YOU’VE FINISHED THE GAME,
contains a walk through, an object list, a list of things you may not have tried in
the game, and some juicy gossip about the characters of King’s Quest VII. If you've
played all the way through and want to see what you may have missed, check it
out. Warning! If you read this section before you've finished the game, you'll spoil
it for yourself.
Thank you for buying King’s Quest VII. A lot went into this game. A lot of time,
effort, love, and heart. | hope you'll enjoy it as much as we enjoyed creating it for
you. Write in and tell us what you thought!
How This Book Works
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21
PART Il
de
Kon ts
@ ¢@ @ GENERAL QUESTIONS #4 @
The music is too loud! The music is too soft!
* Click on the red jewel next to the inventory window to bring up the control
panel. You can change the volume of the music by clicking on the arrows.
How can I save a game? How can I restore a game?
* Your documentation will tell you all.
I saw in the documentation that I can examine inventory objects up
close. How exactly do I do that?
* Click on the object in your inventory. Click the object on the golden eye next
to the inventory window. To rotate the object, click and drag your cursor in the
direction you want the object to rotate. To exit the close-up, click on the square
in the upper left hand corner of the close-up window,
I have to go to the dentist/meet with world leaders/get to school in
half an hour, but I want to finish my chapter. How do I know how far
I have to go?
* Click on the red jewel at the bottom of the screen to bring up the control panel.
There is a chapter gauge on the panel that will tell you how far along you are.
This game is too hard!
* Nah. Make sure you click on anything and everything you can, and more than
once! Listen carefully to every word the characters speak. Watch for all visual and
musical clues. Almost everything you need to know to solve any puzzle will be
given to you in the game.
What's with the button with the >> on it?
That is a fast-forward button which will allow you to skip cartoons. We suggest
you do not skip a cartoon until you have seen it at least once. You could miss
something really important!
Hints
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25
26
C-H ASP T
— = —— &
“Where in the
blazes am |[?”
What am I doing here? Why am I just standing in this desert?
% “uo you? 0] svauw payystyySiy purl 0} waairs ayy punosw sosing
ay} AAOW jUMOP payivU just JoYY Sunpiduv uo yoyo jvaaw ayy asojdxy *ypom sajovavy
nod ayout 0} sosand Avjd ayy ¥I1,9 04 aavy NOA asnvraq asayy Suypuvys ysnf au,nox
I've been wandering around the desert, but I can’t leave! How do I get
out of here?
+ Ask the desert spirit. He knows.
+ Look ahead. Stare the problem right in the mouth
% “pray snssojoo jup1d ayy Jo yynous ayy YySnosyy st asap ay) aavay 0} Avm ayy
Can I open the mouth of the colossus head?
+ It’s a two part question.
+ ‘pray auojs jas
ay Jo yynoui ayy uado uns “ayjaSoy pasn uaym ‘yorym Sday asjonbany omy auv auay]
KING'S QUEST Vil HINTBOOK
=a
Where are the two turquoise keys?
+ Find them yourself! You can discover that by playing the game.
-pvay
snssojoo ayy Jo yinous ayy ,, yoorun,, [pM asay.y sayvM yos Jo yood ayy Jo woyoqg
ay] yp st aayjo ayy, ‘puuvadd paddays ayy uy apjyp ayy apisuy payro] $i aug “VYSu pP “YO
I knocked on the door of the “Rare Curiosities” shop, but the owner
just keeps slamming the door in my face.
+ He's slamming the door because he can’t see you, and he doesn’t know who you are.
+ Maybe you should identify yourself so he won't be scared of you.
“wit 0} yJP) 0} 14 COWS UY ay) uO YD
The kangaroo rat told me that the jackalope took his glasses, but he
still won’t deal with me. Am I ml 5
supposed to do something about it?
+ Well, he didn’t tell you just to make
conversation,
¢ That jackalope is awfully irritating, isn’t he? ’ Ps
Maybe someone should slow him down. ae a
& ‘adoppyon! ayy 42109 0) paau nox ra - —fr
How can I possibly stop the jackalope? He's really fast.
+ He sure is. He needs something that will trip him up.
+ It really would be a blast to catch him, wouldn't it?
& ‘woy ay) 40 ados ayy Suisn Aq adojpyov{ ayy yoqv2 uv2 no,
Where do I get the rope?
+ Someone has to give it to you.
* -ados ayy nod
dajjo saat iM ay ‘aaamoy ‘uioy ayy aavy nod Jy ‘ados ayy nod aar8 uv yurds ysasap ayy,
Hints
27
Where do I get the horn?
+ The answer is blowin’ in the wind.
% -pasap ayy pasaqua qsitf nod aay waaus ayy
Jo yinos suaairs om) yyom ‘asaty Ja OL asowwAuY auayy aq jou [pm woy ayy ‘ados ayy
aavy nod Jy Apog squids pasap ayy 0} 1xau “asap ssajpua ayy ut puno] aq uv Woy ary,
Who is the desert spirit? Where can I
find him?
+ He's a wanderer of the outer desert.
+ He's always on the move, so you have to
be, too.
@ -suvaddy ay
HUN suaads Lasap ssajpua ayy Suuaua daay
“Hasap Ssajpua ay] ut punosw Suuapuom §, apy
Every time I walk out into the endless desert, I die!
+ So stop doing it already!
You don't have to wander deep into the endless desert to find the desert spirit.
He hangs around the edges.
% jpaavs aiv
nod ‘vaiv Surdvjd uywut ayy Jo jsam 40 jsva aap nod sayjaym saquiatuas uv? nod ff
‘aov) {fo ays ojuy uns Aponquaaa [yim nox “yysou pay ‘yso] Ja8 nod Jy sadvd ydvis
Jo Jaays v uo Yasap ayy ySnosyy ssasSoid anod dour ‘ajvs aq of *y1 jut suaais
Maj v uDy) asout O8 1aAaN “Suoy Aiaa 40) asap ssajpua ay) ut adtauns J,uv9 NOK
I drank the fresh water in the endless desert, but it didn’t save me.
The water will prolong your life, but it will not save you. It isn’t meant for you,
% ‘asa auoatuos 0} Y aatS nod ft poo jsout ayy nod op ppm sao ysau ayy
28 KING’S QUEST Vil HINTBOOK
I talked to the desert spirit, but he’s not much help. He just keeps
complaining about his thirst.
+ That's a big fat hint, wouldn't you say?
% -nod 40] Suapjauos op j,ay puv “ayom ysaa] awos uny Suug
I don’t have anything to carry waterin. {4%
+ A pot would work well, don’t you think?
-aapo ayy ut jod v sauayy
I'm trying to take a pot, but they
keep breaking.
+ Not very persistent, are you?
% “alo jsp] ayy ayy} 0 ajqu aq j,nox “Suidy daay
I gave the desert spirit some water, but he got really mad at me.
+ That's because you gave him salt water. Geez!
+ He wants fresh water.
* -auios ayout oj aavy nod uayy, Z4a}VM Ysa] OU St asayy ADS NOX EIVYM
How can I get fresh water?
+ You have to create it with the water god at the well of salt water.
The water god himself will tell you how.
% -anjrys pos sajom ayy Jo asvg ayy uo st sajyom ysaaf Surjwas 10] vjnuuo ayy
I found the formula for creating fresh water, but I don’t understand it.
What do I need to do?
+ The first symbol represents salt water. That's what is in the pool now.
+ The second symbol means that you have to cry into the water god's bowl.
Hints 29
30
+ The third symbol means that you must place an ear of corn into the water god’s
hand.
> yaipe Ysa yniM [IY [11M [Mog §, pod saywm ayy ‘Ioy] [Jw Op Nod Jy
Where do I get an ear of corn?
+ There aren’t any growing in the desert, so I guess you need to plant one.
> “und
pano8 ayy 07 yxau ‘aSpa {Jr ayy Suopp punoj puvs dip ayy ur pausay wo? ayy juvjg
Where do I get a corn kernel?
* Try the cave. Remember, check out your inventory items carefully.
> oy put) 07 Jaysng ay) ayjos vay) puv Aiojuaann
UI PI] aysvq ayy Uado 0} AAVY NOX "JaYSVG UAAOM IPI] ALT APISUL St JauUAY 11109 ay.
How do I cry into the water god’s bowl?
+ You have to get into the character of Valanice. You're missing your daughter,
right? That makes you very sad.
* Something of Rosella’s will make Valanice cry.
> -anpys pod sajom
ayy Jo aspg ayi yw uordussut aij yw payoo aavy ysnt nod “y10M 0} SU] 404 :20N
"|Mog ay} ON 412 AIID|YA AYDUL 0} [Mog §,pOS sa]VM AY] UO GUO) §, PI;aSoy as
The desert spirit is offering me one of two items. Which should I take?
* I’m not going to tell you that! Just pick one! There is no wrong answer.
I just got a gift from the desert spirit, but now I don’t know where the
heck I am!
% Aioja} avn] 0) yovg dom anod pur p,nod puv you yom ysn{ ‘onund 1,u0q
I have the rope. How do I use it to catch the jackalope?
+ He seems to be a fellow of habit. He always follows a particular path.
KING'S QUEST VII HINTBOOK
+ Notice how he always runs between those two cacti? Hmm.
% junj out
42]DM puv yovg puvjs MON *yod ayy ssosov yt aty 0} 49v2 ayy Jo auo uO ados ayy you
I have the horn. How do I use it to catch the jackalope?
+ Think of a jack-in-the-box.
+ That jackalope thinks he's perfectly safe in his hole, doesn’t he? He needs to be
blasted out of his complacency!
% jyay yay yazy ‘sajoy s,adoppyov{ ayy Jo auo uo woy ayy asp
I gave the kangaroo rat back his glasses, and he wants to trade with
me, What should I do?
+ Offer him something.
* -suaddvy joym aas puv yor OoIWSuvy ayy uo syalqo Asojuaauy snod Jo auo ase
I keep offering things to the kangaroo rat, but he just wants to trade
weird things that I don’t want.
+ Keep trying. Maybe he'll give you something good!
% “mouy nod ‘paas D St jatuay wi0d y “paas v uny Suars Aap
The scorpion inside the stepped
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pyramid keeps killing me! a
+ Don't just stand there and let him get
you, and DON'T click on him! :
% ‘wy Jo pu ja8 40 “oop puunidd
ay) yno) way wos, uns 0] aABY 4aY}IA NOX
Hints
31
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32
How do I get rid of the scorpion?
* There are two ways to get rid of the scorpion. One way is easy, and involves a
gift someone gave you, The other is harder. You have to be more resourceful to
pull this one off.
* You can use the Big Bug Reducing Powder on the scorpion to get rid of him.
% sua qv Soy v Sujawa Aq jyom ayy ut piv) sty yons uordiors ay ayour uv2 nox
Where do I get Big Bug Reducing Powder?
% dpm sayjoun
uordiors ayy Jo pis ja8 04 aavy jj,nox “sapmog Susonpay Sng 81g ayy ya saaau
upo nod ‘ados ayy asoys nod ft “aaamoxy “nod 04 11 aat3 uv yards ysasaq ayy
Where do I get a flag?
+ You have to make the flag.
-Asojuaau
ut qwoonjad Jo avaid paddus ayy yyim yous ayy Supurquios Aq Svyf ayy ayo
Where do I get the stick?
+ It’s just lying around. Just look for it.
* save qs Jo jood ayy 04 Wxau st yous ayy,
Where do I get a ripped piece of petticoat?
# Oh, come on! You're just reading hints for the heck of it, aren't you?
% jssaup anod {Jo y paddy qwyy snyov9 ayy uo js $1 wooed Jo araid paddu ayy
Am I supposed to do something with this altar in the pyramid?
+ It’s a puzzle that you have to solve.
> -yasap ayy jo
Ino nod a8 [pin oy sday astonbing ayy Jo auo ya8 jpim nod ‘azznd avy ayy aajos nod Jf
KING’S QUEST VII HINTBOOK
I made the scorpion stick his stinger in the wall and I'm trying to solve
the altar puzzle, but the scorpion got loose and killed me.
% WaUIT] YOYS DUO Sap] “saIsv] aAos sAAg
Nothing on the altar will move.
+ Take a good look at it. It’s all about rain,
and crops, and green, growing things,
+ Do you see a raindrop? How about an
upside-down raindrop?
% ‘sauioys pasojo? ayy ey
aspajas 0} dospuyos umop-apisdn ayy uo you —___ OMe
The colored stones on the altar came loose. What am I supposed to do
with them?
+ Have you tried taking them out and putting them other places on the altar?
+ It's interesting how the beam of light travels right through the little statue's
hands. If you were to put the colored stones in the statue’s hands, it would
create a beam of colored light, don’t you think?
+ What's the color of growing things?
+ -spupy Sanjwys api] at Ut auoys MO]Jad ay] PUY auOYS any ayy Id jUeary
What do I do with the red stone?
+ Do you see something on the altar that could use some fiery color?
+ What do plants need in order to grow, other than water?
jAay wy] sautod asazy UDYpY ayy UO Surasv2 uns ayy uo wa¥ pas oy} avjq
What do I do with the purple stone?
+ Take it into the cave and give it to the two-headed bear.
juwSv nod yy8nve jauoys ajdind ou st aay, WHY
Hints
33
How do I get to the bottom of the pool of salt water? I can’t possibly
dive that deep.
+ You're right, you can’t.
% = -jood ayy usp 0} aavy nod ayy syoo) 1
How do I drain the pool of salt water?
+ The answer lies somewhere in the desert.
# On a cliff in the desert, to be more specific.
% ‘op oy wyar nod yay jpn Aa], aa2 ayy 0} JxaU aon] {frp ayy UO sjoquuds ayy UO YON
I don’t understand the symbols on
the cliff face near the cave.
* Just between you and me, the water god
is kind of two-faced.
+ That collar of his looks crooked, too.
+ If the water god’s bowl symbolizes water,
maybe you need to make it symbolize a
34
lack of water.
2 uajpm ayy
Sa08 auay.|, “umop-apisdn jog ay) tun] 0} puvgisuM s poS uns ayy uo you “uty? sit
Jo Yay asn{ dn auyy sauoys astonbany aaayy ayy jyun sv]109 s,po8 saya. ayy Jo suoyzas
ay] UO YI) “a2n] pos uns ay} 0} punoiw poay siy wing 0] arn] §,poS sajom ay} uo yD
Every time I try to take the key from the little statue’s offering bowl, I
drown!
+ You have to leave something in the offering bowl in the place of the key.
+ Something similar to what you're taking.
% day ayy ay} uv) nod asojaq jmog Suuafjo ayy ur algo astonbiny v aavay smu nox
KING’S QUEST VII HINTBOOK
Where do I get a turquoise object?
+ Maybe you should check out the local businesses.
2 -yp1 ooswSuvy ayy wor algo astonbiny v ya8 uv2 nox
What can I trade to the kangaroo rat to get a turquoise object?
+ He only trades for things that rhyme. You need a turquoise bead.
& -pwaq ay 328 0] 4aps0 ut paas v 1v41 OOAWSupy ayy aat¥ 0} paau nox
Where do I get a seed?
+ There are a couple of places to get a seed. You may already have one and not
know it. How closely did you check the basket?
+ Did you see anything growing in the desert that might have a seed? No, not the
cacti!
% -jayspq
ay apIstut (paas v §,1pY] ‘Sad) JawsaY WO) DV S,aiay. | ‘pano’ yds ayy apIsul paas V St a4
Uh-oh. I drained the pool of water, but now I think I want to give some
fresh water to the desert spirit.
@ ‘aA0 ssaroid ajoym ayy op puv W402 Jo ava sayjouv ayn}
uv) nod ‘asout atuios paau nod mou puv sajom ysaa] apo Apvasyp aa,nod Jy anjwys
po8 uns ayy Jo und Suraout Auv (uo Suryonpo) SupnStfuosaa Aq jood ayy jptjes uvs nox
I have both halves of the key, but I don’t know what to do with them.
+ You have to use them on the door that leads out of the desert.
+ If you haven't figured it out yet, the colossus head is the door out of the desert.
Look for something that could be a keyhole on the head.
& -aoyday ayy st Snyd diy s,pyay snssojo9 ayy,
Hints
35
I can’t get the pieces of the key to go into the keyhole.
+ You can’t put it into the keyhole in pieces
% say Cojuaaus uy sayjaSoy Aay ayy ing
I have the two halves of the key, but they don’t seem to fit together.
+ Then you don’t really have the two halves of the key.
> -auo Suoim AY YOO) NOX gam ayy fo wo0jyoq
ay} uo jmog Suuafjo ayy ur spatqo asionbin padoys-Aay omg asam auaygy MOY saqiuaauiay
I have a false key! How do I get the real one?
+ The same way you got the false one. You have to trade for it.
> spun j,u0m po uns
MYL], “AUO [Pad AY} INO aYv] pup “jmog Suuajo sanwwys aay ayy uy Aay aso] ayy aovjd ysn{
es ee | Yes! I opened the door! But now a
giant Gila monster wants to eat me,
and the chapter’s over!
? suwap “aSupylfyo v pays swyy
36
KING'S QUEST VII HINTBOOK
H A
“A‘trollris as
a troll does.
9
What the heck is going on? Princess Rosella of Daventry can’t be a
TROLL!
+ As the jackalope would say...
+ Eee hee hee hee hee!
> -upuiny pv opt yovg say uiny 07 Ava v put] 03 JOR aa,nod ssan¥ |
I'm in the bedroom, and I’m a troll! How do I get out of here?
+ Stop reading hints you don’t need, you little troll, you!
% = jysaays jsoop ayy AL]
%
Whoa. I just got yelled at by a little
old lady troll, and she gave me a list
of things to go get so she can turn me
back into a human. What should I do? lf
+ Trust the nice troll lady
% jsuaipasu asoyy putf oH
Lk
Hints
37
lE-
Oh, no! I can’t remember everything in the list of ingredients!
* nod 112 11,248 “unvSv apy uo y2119 1SN{
Where do I get baked beetles?
# Sounds like a culinary delight to me!
% yaquno ayy uo ug ayy ut as,Aayy, “uayrpy ayy yooD
~ Every time I try to go into the
B kitchen, the cook throws me out.
What should I do?
+ Did you listen to what he was saying to
his stew?
”
* There’s something he'd really like to
have for the final ingredient of his stew.
38
% -yV1 YIM Yoo) ay) JPASIp 0} paat nox
Where do I get a rat?
+ It would be pretty hard to catch a real rat. You should look for another kind of
rat,
* How about a wind-up toy rat?
yoy yaad ayy wy punyag qs doy v yoy aS jou apay Aywag ayy
Where do I get a gold bowl?
* Where do you keep the bowls at your house?
+ No, I'm not talking to you guys who keep them in the linen closet.
> -uayoy ayy ut yoo, 0H
I opened the stove, and the braised warthog with lemon sauce attacked me!
% ju pact j,uop nod spuny Suapyas asnog you pig
KING’S QUEST VII HINTBOOK
Where do I get a silver spoon?
+ Not in the kitchen. Sorry!
+ The spoon is somewhere else. It’s a brand new spoon.
+ ‘pai Surypuaspojaur ayy uy uoods saayis v puaf ups nox
I’m in the metalsmithing area, but I don’t see any spoon.
* -pow pv ui uoods
JAALS VD SUSY aq |1,AY ‘1a1V] 40 aUOOS “aUay) OF aU) WeOd) YAS]OJaLA AYA UO UA yay
This incredibly obnoxious metal-
smith won't let me do anything in
here. How can I get rid of him?
+ Remember the conversation between the
two lady trolls in the mud bath?
+ You need to knock him out with a lump
of wet sulfur.
> -ySnoy) vorpsiaauod ,sjon
App) at) papatpiano aa,nod jun you) op yun nox ‘a%o] ayy opt anjjns jan fo dumy ay Monyy.
Where do I get wet sulfur?
+ Follow your nose. It always knows!
+ Sulfur smells like rotten eggs.
2 ‘yvys aut pasdvpjoo ayy Jo jjum ayy ut pappaquia injins jam Jo dumy v s,aiayy,
I tried to get the lump of wet sulfur, but I fell into that pit and died.
% Surday daay ysn{--ssoisv ya8 0) Av avpnoyand auo s,aiayy, ‘aun qxau jnjowws ag
The metalsmith is out of the way, but the mold is too hot to touch.
+ Man and Troll are tool-using creatures.
+ Use the tongs on the mold to pick it up.
Hints 39
40
% "11 1009 0) 4am Jo Jayong ay] uo plot puv sSu0j ayy asc
Where do I get Water of Emerald?
+ Seen any green, glowing water lately?
? ‘pros Jo sap
surpjuo? wary Jo aug “vas Yoys aunt pasdoyjoo ayy ut, sjod,, uorwuuo) yo04 aay auay.y
How do I take the Water of Emerald?
+ A bowl would work.
% ‘pypiauy Jo savy ay) ay] 07 jmog pjo8 ayy asa
Where do I get a crystal dragon scale?
+ From a crystal dragon.
+ yay wo apps v ya8 und nog “aSpuq auojs ayy puodag saaty om UOSoup pwysdso v S219.
I can’t get across the bridge because there's a big, nasty troll guarding it.
+ There's nothing you can say to him or offer him that will get you across. You're
going to have to fix his wagon!
> yy ai uMop yt Supu puv uoSem ayy dn Suncy Aq aSpuq ary {fo jou ayy yoouy
I tried to knock the troll off the bridge with the wagon, but it only has
three wheels and it went right off the bridge.
+ Looks like you need another wheel.
There aren't any wheels lying around, so you're going to have to use something
shaped like a wheel.
% “pyalys punos ayy Sursn uoSem ayy xq
Where do I get a shield?
# Oh, there’s bound to be one hangin’ around.
> ‘anon ag Aq ‘poy Iwauk ayy ut pom ary uo $y
KING’S QUEST VII HINTBOOK
I thought I fixed the wagon, but the
wheel I used came flying off at the
last minute and the wagon went off
the bridge.
+ You have to make sure the shield is
fastened tightly to the wagon.
+ You need something to use as a bolt to
hold the shield onto the wagon.
+ Remember, check all of your items carefully in inventory.
‘aovyd ur pparys ayy daay jim jou, “uoSem ayy
uo pjarys ayy ind aavy nod 4ayfv sauajsy] v sv prarys ayy uo aytds ayy asp “apous dn-asojo
uy yt yo, Suryooy, apy Aroquaaur us yt uo Suryouo Aq pyarys ayy wos) ayids ayy aaoway
I met the crystal dragon, but she’s depressed and won't talk to me very much.
+ Did you listen to what she said?
+ There's something she badly needs. If she gets it, then she'll probably talk to
you.
@ “nod 0} YIP} }1,A48 “ouo say aaiS nod Jy “yuvds v spaau uoSvap ayy,
Where do I get a spark?
+ From a fire.
# Seen any contained fires around here?
> aso] Ss ysuusppjaut ayy od yavds v ya8 uv nox
I went to the forge, but there are no sparks in the fire.
+ Did you watch the metalsmith while he was working?
+ He did something to the fire to make it spark.
% “smopjaq ayy sasn ay jun yom 40 “yands a8s0] ayy aywur oy Smopjaq ayy uo you)
Hints
41
1 found the sparks, but I can’t get them with my bare hands.
+ You need something to put the spark in. Have you found anything that would
naturally hold a little fire?
% “pap Yoys aun pasdvjjoo ayy ut sayy “yands ayy Yq 0] Way] aya asa)
#) I gave the spark to the crystal
dragon, but she just gave me a jewel
and flew away!
| # Oh, she’s just really happy. She'll be
back later.
© -asayy aq [jim uoSeap
* ay) Pup yovq auto puv WOOL ay aAvaT
42
I came back to the crystal dragon's room, but she’s sound asleep and I
can’t wake her up. How can I get one of her scales?
# She's not going to wake up. You can still get a scale, but you'll have to find a
way to take it yourself.
+ The dragon looks like a diamond, doesn’t she? Use something that will cut
diamonds.
% apps v a8 0} [10] s,uoSwup pwysda ayy uo jasny? pup sauuuvy ayl asp
I keep getting squashed by the dragon's tail.
+ Maybe you shouldn't stand under it then.
% ‘apps aif) Ja¥ 0} punos¥ ayy uo st pip) ayy yun yoy
Where do I get a hammer and chisel?
+ The jeweler can give you the hammer and chisel. Remember what he said about
not being able to leave the Underground because he has no money?
+ Give him something of great value.
% pasty pup saunuvy ayy nod aaiS jim ay puv sajamal ayy 0} auoysuaS $1q ayy aary
KING’S QUEST VII HINTBOOK
Where do I get the big gemstone?
+ Where did you see a lot of gems?
% -yunds v say aatd nod uaym nod Of 1 AALS [jim uOSvsp pvysds ay]
I think I have all of my ingredients. What do I do now?
% “appv 0 ¥/P1 0D
Mathilde said my gold bowl was really brass! How was I supposed to
tell the difference?
+ A princess should inspect her inventory items carefully!
‘auo pjo8 ayi 40] auo sspag ayy aXuvyoxa
oF 0] paau nox *wopjog ayy uo sduiwys aavy pavogdns uayry1y aya ut spmog aya Jo yIog
But I had Water of Emerald in the brass bowl. Does that mean I have to
get more?
> -ymoq pjo® anod uy - os pyvsy,
I got turned back into a human, but
that nasty Malicia locked me in my
room, and I can’t get out.
+ There's always a way out, Did you look
around the room carefully?
+ See anything unusual about the artwork?
o> Sury pros, ayy Jo Ea
yeiod ayy punjaq aSvssvd jawas v s,aiay]
How do I get up to the secret passage?
+ I'm not going to furnish the answer to that right away.
+ Let's table the question for now.
-yenuod ayy
Mmojag aanyiuan) ayy Suryovys Aq suyy oq “usoos ayy ur aanjruin ayy Jo Ino sappy] v ayo
Hints
43
44
My ladder is unstable and keeps falling over!
* A princess should know her physics.
* You put the biggest thing on the bottom, the medium thing in the middle, and
the smallest thing on the top, right?
% jdomp quiz ‘doy
Uo Joo}s}oo) ai) puv ‘@jppuu ayy Ut AY AyiuwA ayy “WOjOg ayT uO puvysyySiu ayy ing
I got out of the bedroom, but what should I do now?
Seek a little help from your friends.
+ You only have one friend in the Underground.
> -apnpy 01 YUL
I tried to talk to Mathilde after escaping from my room, but she’s all
depressed and won't talk much.
+ Poor thing. Maybe you should try to make her smile.
+ Have you found anything that made you smile?
* appv uo pool, uo8viq arp asa
Where do I get a Dragon Toad?
# You should know that! Ow!
> -auony ayy Aq s004f
ay] UO SAT Yous LORY yUAA ayy YSnosayy pal nod uayM auosy ayy {fo J payoouy nox
KING’S QUEST VII HINTBOOK
I'm trying to get out of the [i
Underground, but Malicia appeared in
front of the door, and she blasted me.
# You'll never survive a face-to-face
confrontation, You have to find a way to
scare Malicia away from the door,
+ You know what she’s scared of. You heard Fy
her complaining about them earlier.
* App say airs 0] vin uo qos dn-puim ay} asr
I made it to the elevator that goes to Ooga Booga. How do I fix it?
+ You can’t fix it until after you've been turned back into a human.
+ Mathilde gave you a magic rope, right?
% soywaaza jayong ayy uo ados 28vui ayy asp
HELP! I went up in the elevator, but I think it’s collapsing!
% jp saidey> jun uo Suvy uv nod adopy
Hints
45
46
Te HR. BoE
“&—
“The sky is
falling!”
@¢¢ THeDeserT’ #0080
Yikes! This giant Gila monster ate me! What should I do?
* Pretend you're a cheese croquette and smile on the way down.
% -vayy ‘unt puv punoiw win, sayiaq p,nod Yan gvapt IWYT AY¥I] 1,u0q
I want to leave the desert, but how can I get past this Gila monster?
* He's awfully hungry. Maybe you should give him something other than yourself
to eat.
+ There’s something around here that he likes. Have you seen any evidence of his
messy eating habits lying around?
% wad Apyoud v saysuous vjID ayy aaty
Where do I get a prickly pear?
+ Hmm. | wouldn't try a pomegranate tree,
* spray auojs juviS ayy awau sy “ysnq avad Apyoud ayy wiory
KING’S QUEST VII HINTBOOK
I tried to take a prickly pear, but it's too prickly to touch.
+ Use something to extend your reach.
% yous aut yim asoo avad Apyoud ayy yoouy
Where do I get a stick?
+ For the answer to that and other pressing questions...
% -smuany [ sajdoiy ayy yw yoo]
Do I need anything from the kangaroo rat in this chapter?
+ Sure you do, There’s something you should trade to him.
+ You can try all your objects on the kangaroo rat, but don’t read more into this
hint than there really is.
% -yoon vp nod aunt ppim ayy “tany tod) algo uv Jad 0} ju OOIWSuvy ayy UO yoo ay asp
@¢¢ THeWoops #¢¢
I just met a talking stag in the
woods! What should I do? ——— ESET
+ He doesn't seem to be in the mood to
play cards, does he?
+ -uy2 nod uorputiojuy ayy je aD
“apy v sof uiny 0) yJvy pnoys nod aqdvyy
I tried to pull the stake out of the 7 a
oak tree, but I couldn't.
+ You can’t. It’s going to take someone supernatural to do that.
+ The stag is pretty supernatural, isn’t he?
* -adpys
ubtuny S1Yy OL YOvA UAT Lin} 0} aavY NOX “YSnoyy ‘Svys v s,ay apm i Op 4,uv9 apy
Hints
How can I turn the stag into his human shape?
* His curse is just a symptom of much worse things going on in the woods. When
you find out how to save the woods, you'll find out how to transform the stag.
+ There are two important things you must do to save the woods. They have to do
with the giant statues by the river.
> -auv sysp) omy anod joy nod 1a) [1M aH “putds y04 ayy ysy
Where can I find the rock spirit?
% ysauof ary uy yoos ysa83iq ayy 40] yoo]
I found the rock spirit, but how do I
wake him up?
|| * He certainly snores deeply, doesn’t he.
” Look at that nose!
48
* Maybe if you tickled his nose, you could wake him up.
> -nod day jum
ay aojog uy Inogn Svys a1) 0) payyry advy ysnut nox ~sayrwal ayy 4M asou SHY aPYLL
Where do I get the object that will wake the rock spirit?
* You need a feather. Got any birds in your possession? How about fake birds?
# Remember, check your inventory items carefully,
> ‘wayony9 saqqna ayy Jo apisyavg ayy uo sayyval v Saray]
Where do I get a rubber chicken?
+ From a store specializing in fakes.
% -;wiappoy Jo umoy ayy uy doys XNDJ AY] WOd
I woke the rock spirit, but I didn’t know what to ask him and he just
got mad at me.
+ You should ask someone in the woods about the rock spirit.
% “quids y04 agi ysv 07 YM Ino pul) puv Svys ayy o7 yIV],
KING’S QUEST VII HINTBOOK
lE-
I talked to the rock spirit. Where do I get sacred nectar?
+ Follow your nose, It always knows.
Sacred nectar smells just lovely. It's so sweet, it attracts hummingbirds.
> paw anjynys uaproy ayy ta {frp ayy uo moauS Jory SiaMmoy) ay) UY ST ADPDALE PAIS AIL].
I talked to the rock spirit. Where do I get sacred food?
# Guess what?
* yy ynogn Aviom j,u0g “1ajydviy9 sty) ur j,uv2 nox
1 found the nectar, but how do I get it down from there?
+ You're going to need some help.
+ Do you know anyone who owes you a favor?
% sapids ayy uior say poavs aa,nod sayfv nod sof yt a8 yim parqSuyunany ayy,
Where can I find a hummingbird?
+ Stop reading hints and start exploring.
+ The hummingbird is in the spider's web, on the far side of the river.
* -nod of amos
JJIM ays “tua UO YOU puv siamo) avyoau ay) 07 yyoas ‘aft say paavs aavy nod sayy
I need something to put the nectar in. What can I use?
+ Not your basket. It has holes in it.
% giod snod jnoqv Moy]
I got the nectar. Now what do I do with it?
+ You didn’t talk to the rock spirit, did you?
# Go talk to the rock spirit. He'll tell you what to do.
> wids
201 ay) 07 payyny aavy nod sayfo say sjid s,uapiwut say aid ayy uo svjoau Jo yod ayy asp
Hints 49
a#| I tried to cross the muddy river, but I
fell in and died.
+ There's only one place you can cross the
river. Look for a likely spot.
: “sauoys Suuddays a8iwy ayy
a uo Supyoyp Aq 4aau Appnua ayy ssoid uvs nox
50
I stuck my hand in the spider's web and got killed.
¢ Didn't your son tell you not to stick your hand in spider’s webs?
% -asja Sunpauos Jo yur, ‘pagSumauny ayy aavs 0) Av ayy you svi}
How can I get rid of this creepy spider?
* No, don’t try to use deadly force. That little beast needs some solitary
confinement.
> ‘yayspq ayy ut sapids ayy ind
I got rid of the spider, but the hummingbird is still stuck.
# Oh, come on. You're just reading this for fun, right?
% jfaud poor jasooy say jjnd 0) say uo yoyD
I turned the stag back into Attis, but the oak tree is still an oak tree.
% vaydoy) sty) ut say djay 0) op uv nod Suryjou s,asayy
Every time I walk into the Wood of the Were Folk, I get eaten by a
were-bear.
* Maybe you'd better stop going in there until you know more about it. Did you
talk to the stag?
+ *[psapjog Jo UMo] ay) Ut Jory a8 uvd
NOK “dAJDS JSVAq-aUAM MSPU ay] AABY NOA [YUN spoom -a4aM ayy YSnosyy OF J,uv7 nox
KING’S QUEST VII HINTBOOK
@ @@ THE TOWN OF FALDERAL @ @ @
This obnoxious little gate guard won't let me into the town.
+ Did you look around before you read this?
+ Sometimes it’s best to just go around a problem.
> -winty 10) Sopvip ywaud auios ajyoim
[ pawns ayo ayy 07 ye) 0} aans aq yng ‘ayw¥ Sig ary Jo WS ays oj soop apy ayy uo yoy
I got into Falderal, but this hyperactive poodle won't let me pass!
IE:
+ Emotional little guy, isn’t he? 4
+ Perhaps you should appeal to his more =
sensitive side. It worked in “The Wizard of
Oz.”
% 9 aynpyuy ayy ayvut 0} part NOx
How can I possibly make the [y
archduke cry?
# The same way you made yourself cry in the desert.
¢ Tell him the story of Rosella’s disappearance.
% “quod uapjos s,pjjasoy wiry MOYs
The stag told me that a merchant in Falderal might help me get
through the were-woods. Who would that be?
+ Only the slipperiest guy in town!
+ Sssee anyone around here that fits that desssscription?
% ‘vzvjd jvsuad ay) ut UDUIsazDs [10 aYDUS AY) 5,1]
How do | ask the snake oil salesman for what I want?
+ If you showed the comb to the stag in the woods, it won't be a problem.
Hints
51
52
* You want the salve so you can go search for Rosella, right? Tell him about Rosella.
% yanvus ayy Jo puvay ayy oj ja8 oy UDLSAPDS
[10 AYDUS AY] UO quo? S,vIJasoy Asn ‘DIJasoy Inogv Svjs ayy 0} yp} Jupp nod fy
The snake oil salesman wants me to get him a magic statuette. Where
do I find something like that?
# The snake oil salesman told you who has it.
yor umoy ayy ut aoiffo saynpy2uv ayy ut sj]
I can’t get into the Town Hall because the badger guard keeps turning
me away.
+ He’s turning you away because you're not dressed for the party. It's a
masquerade party, get it?
> TIP UML ott Ja¥ 07 ysvUt D paau nox
Where do I get a mask?
* It’s not in the Faux Shop. Ersatz is fresh out of masks.
* Try the other legitimate merchant in town.
% -doys vunyo ay) ut st ysoue ayy,
I found a mask, but how can I get it?
* Maybe if you did something for the china shop owner, he'd be grateful and give
you the mask,
Talk to the china shop owner and find out what he wants most.
% -yspur ayy nod aatd jpM ay pu yong pag puny) sy opurtues Suug
Where do I find the china bird?
* Who in Falderal is dishonest and sneaky enough to steal a poor little bird?
> "pig ayl spy utuisazys pro ayous ayy “WYySt Soy
KING'S QUEST VII HINTBOOK
I found the china bird, but every time I try to save her, she screams and
calls the snake oil salesman.
+ Of course she screams. She doesn't know you. You must talk to her only friend first.
% yay mio jim yoy) asvayd v
NOA [J2} [IM aH “pag ayy aavs 07 Surday asojag saumo doys vury2 ayy 0} yoy 0} aavy NOx
What's up with this mean mockingbird? All it does is insult me.
PUQSUYOOW Y SAL OP 4042 [1M I [1 SOY,
I got into the party in the Town Hall. How do I get into the rest of the building?
© yr aaous 0} Asadvap ay] uo YD *]]OM Yovg ayy uo ABAUOOD D Sasa |.
Yikes! How can I find my way around these weird stairs?
% -yno aundt) 0) pavy yor) you au,Aayy ‘uiayy asopdxa ysn{
I got into the archduke’s office, but I'm upside-down and I can’t seem
to do anything.
+ You're right. You can’t do anything upside-down.
% -dn-apisyySu Apnys s,aynpyouy ayy saya 07 Ava v pur 0} aavy nox
Oh no! I'm in the archduke's office upside-down and the magic statuette
just fell on the ceiling! How can I get it?
+ You can’t get it from here.
> -dn-apisqy8u aofjo s aynpyauw
AY] OF YIVG alut0D puv AAva, 0] AADY NO,
How can I enter the archduke's study
rightside-up?
+ Perhaps you should reflect on it.
+ Remember Alice through the ——————?
Hints 53
54
% “avo yoyM
nod Surya) Jou ui,] “wMooy sapmog ayy ut siounu ayy fo auo ySnoujy $1 ADMUOOP If I,
Where is the powder room?
% yr pur [nod pup ‘Suryooy daay ysn{ ‘Avasuyyys param ayy ut ssoop ayy Jo auo sy]
Okay, I give up. Where EXACTLY is the magic statuette?
* Did you check the desk?
* vampup ysap saynpyouv ayy ut say
I guess that chicken was right, because the moon just fell into the
pond! What should I do?
> Ayis Qno WH
How am I supposed to get the moon out of the pond?
+ Ask Bo Peep. She might know.
+ Ever hear the expression, “by hook or by ——-?”
% -oous ayy a8 0) puod ayy uo yoo. 5, paaydays ayy asn oy paat nox
Where do I get the shepherd's crook?
+ There isn’t one in all of Falderal. You have to go out of town to find one,
*# The Kangaroo Rat in the desert has it. Give him something that rhymes with
“crook”.
* -yoou ayy 40] Yood v apy 04 aavy Nox
Where do I get a book?
* You can find a book here in Falderal.
It’s in one of the local shops.
% = -doys xnvg ayy ut puno st yoog ayy.
KING’S QUEST VII HINTBOOK
How do I get into the Faux Shop? x
+ Don’t believe everything you hear.
+ Listen carefully to the archduke when
you first meet him in chapter 3.
2 ‘yp saidvy ut payivys auiws ayy aaya
asap ay] ur jjam ayy jw punol yos ayy wy
How do I get the book?
+ Try asking the proprietor about it.
% ‘JI nogp ysv 0} Yoo ayy uo youD
Where do I get a wooden nickel?
+ From under a bogus bird.
+ Know any insulting egg-layers around here?
-ysau s puigSupyoou ayy ut $1]
How can I make the mockingbird move?
+ Got a bazooka?
* 0) Appas pup poo’ patuvp $41 uaym Apa Ay) [jim parqSuryoou ayy *1,uv2 nox
Oh, no! I pulled the moon out of the pond, but the archduke just had
me arrested!
+ Nobody knows the trouble you've seen...
+ [hope you like lifting weights and getting tattoos.
& ¢ sadvyo ut aovid ayn) jpim jouy anog “Autom 4, u0q
Hints
56
H-Arr
“Will the real troll
king please stand up.”
@¢¢ OocGABoocALAND #¢¢
The elevator collapsed, and I died!
+ You shouldn’t have refused a helping hand. Or helping shovel, as the case may be.
2 “yuo y21]9 ‘Nod 0} JaAOYsS Sty Jno Spjoy JaX¥ipaavss ayy uayM
The gravedigger just saved my life, but he isn’t saying anything.
% “UPL 21 AY] UO YI) jay 0} YIP] OS
The gravedigger told me somebody stole his rat. I'm supposed to find it, right?
> "yt joxs nox
This coroner seems to have a problem. What can I do to help him?
+ Did you talk to him? Several times?
+ He's got a little spinal integrity problem
% ao Matt PD spaau apy ‘auogyovg sty Suissuu § apy
KING’S QUEST Vil HINTBOOK
Where do I get a backbone?
+ Did you look around? Did you look up?
% -asnoyaag ,spry jnoys ay) ut st auogyong AY.
I went up into the ghoul kids’ treehouse, but one of them was waiting
for me and killed me.
* ou sauiawuos puv
‘adayg] Ul pry PNOYR Vv A JPM asay] SautaUOS “Jy Nogv Op UPI Nod Sunpjou sayy,
I went up into the ghoul kids’ treehouse, but they came climbing up
the outside and caught me.
+ You heard them coming, didn’t you? You should have run.
# Dived is more like it.
> jAyvay
“WySu ppv aq [nox “1 Jo jno dvay 0) mopuim ayz uo you ‘ups Sunuo0r way) avay nod fy
lE-
I saw the ghoul kids playing with the
gravedigger’s rat, but they won't give i
it to me. How can I get it?
+ They told you what they wanted for it, if
you talked to them several times. |
| A
> yi ayy nod
anys pia Aayy Jad param v uiayy aaiS nod Jy I
im =P
Where do I get a weird pet?
# There actually aren’t too many around, but maybe someone could put one
together for you.
+ Who do you know in Ooga Booga land who has a lot of spare parts lying
around?
% -auogyong sry uiny aatS nod ft jad param ayy nod aag8 ppm sauaio? ayy
Hints
57
I got on the elevator to the ghoul kids’ treehouse to give them the
weird pet, but they killed me when I got there.
+ Just look at those two, You shouldn't have trusted them.
> -spry ay 07 dn yi puas pup soyaaya ayy uo jad patiam ayy ind ysn{
¥ The Boogeyman leaped out and
killed me.
+ Well, don’t just stand there!
2 “mouy nod
7 ‘nod yun sadizaa aSupyoxa 0] Jum J, usaop
| aH ‘ino sdod uvwdaSoog ayy saaauaym uny
*
58
The gravedigger offered to dig a hole
for me. Where should it be?
+ You're looking for someone in Ooga Booga land, remember?
2 -pauosuduy st Supy jos, ayy asaya jods ayy sano ayoy ayy juvm nox
The ghoul kids locked a cat in a coffin! How can I get it out?
+ You'll need something to break the seal,
+ Something strong enough to cut crystal.
© -iiffoo 5,109 ay uo jasny? pup sauiuny anod asp
I blew the gravedigger’s horn where I’m supposed to, but the
Boogeyman popped up and got me. How the heck am I supposed to
know when he’s home?
+ The ghoul kids can tell you.
+ Remember their little chant?
* no S| upwdaSoog ayy ‘umop Suyuiod $31 saaauayy “auoy s uvurdaSoog
ayy ‘dn Sunimod st yolpvap ayy Aq aaa ayy uo youviq padvys-ayous ayy saaauay 4
KING'S QUEST VII HINTBOOK
Help! What's the combination to the lock on the Troll King’s prison?
+ It was painted all over Ooga Booga land,
+ It was on the Manor House ruins and the gravedigger’s “garage”, remember?
% vapids ‘wg ‘[nys si UoNvUIguio ayy
I was trying to open the combination lock on the Troll King’s prison,
but the Boogeyman showed up and got me.
% aut jxau Auny sanjag
I got the Troll King’s prison opened, but Malicia showed up and threw
me in with him.
+ Nothing you can do about that, my dear.
o gayuys vy Luly
The Troll King and I got squished inside the Boogeyman’s prison. How
can I get out of here?
+ First of all, you have to show something to the Troll King.
+ Something that Mathilde said was his protector as a child, remember?
% -Sury [OL ayi 07 poo, uoSvap ayy moys
The Troll King told me he needs to get the stone loose from his bracelet.
How can I do that?
+ With a tool you've used twice before.
+ Come on, you got it from a jeweler!
> -jajaonig sSury [OLL ay) uo jasny puv saunupy ay asp
I did everything I was supposed to do in the Troll King’s prison, but we
got squished anyway.
> jase] od
Hints 59
60
The Troll King and I escaped, but the boogeyman keeps getting me.
% jAppauyp pia ayy uo ynd ‘os
How the heck am I supposed to get out of this place? The elevator
collapsed, and the swamp monster keeps killing me.
+ You have to get past the swamp monster, and you can't do it without help.
+ Ask someone you know and trust in Ooga Booga to help you.
* auoioy ayy wos djay way
@@¢¢ INTHESWAMP @¢@¢@
The swamp monster gets me every time!
+ Do you have the defoliant?
+ No? See the question right above this one.
> juny uO NASA WALL é5AK
I tried to get the flower next to the carnivorous plant, but the plant
ate me.
+ You need something to distract the plant while you get the flower.
+ Something tasty! Something with a little meat on it!
+ -samop
jupaoa ayy ayo) Apyoinb uayy puv Yuvjd snosoani ayy uo Svq ayy ut yoo) ayy asa
Where do I get a foot in a bag?
It was just lying around someplace...
sap] somopf yuvsSvif quasalfrp v
pur uv nod Auom 4,u0q “Mou yt a8 puv yovg 08 j,up9 nod ‘spoom-asam ayy ySnouyy
auo8 aa,nod Jy -asnoyaad ,spry jnoys ayy apisur Seq v ur yoo) ayi uayo¥ aavy pynoo nox
KING'S QUEST Vil HINTBOOK
I need to get into Malicia’s house, but I don't know how.
+ The front door isn’t going to work.
¢# Did you check around back?
* -asnoy ayy Jo yong ayy yw sjoos Jo ajSuny ayy sapun ajoy apy v §,asayL
This hole is too small to craw! into.
+ You're right. You need to enlarge it.
% +p) aXipjua 0] ajoy ayy UO Jaaoys ayy asn oy paau nox
Where do I get a shovel?
+ Where did you last see a shovel?
> -AvMp yt mas) ayy ‘vas ssa8Stpaavss ayy uy , a8vaws,, ayy iurwSv Suupay $1
I crawled into Malicia’s house, but she fried me before I even got to
come up through the floorboards.
+ You should have waited until she was not home to dig under her house.
+ There's an easy way to tell if she’s home
or not. Aren't you afraid of that
ferocious-sounding dog?
% ‘Supying st Sop ayy ‘auioy says uayM
I got into Malicia’s house and started
to come up from the floorboards, but
she came in and zapped me.
%
A
Yep. It’s usually a good idea to hide from evil people.
* ‘uMmop youqg yonp 0} spavoquooys ayy uo YD
Hints
61
I ducked when Malicia came in, but her nasty little dog Cuddles
smelled me and gave me away.
# You could always short-circuit his nose with something.
+ You could use something that smells really bad, but is non-toxic to animals...
% Sop ayy ayy uo juvyojap ay asa
The Troll King told me I’m looking for a special device in Malicia’s
house, but I can’t find it!
+ Malicia keeps it in a rather private place.
% -svamoup Jo jsay> ay) ut WOyog ay] “samp svasuapun say Ut 1]
I was looking for the device, but Malicia came back in and fried me.
& jApyoinh youvag “Suoj 00) yoo) nox
I left Malicia’s house, but for some reason, she showed up and zapped me.
+ It’s because you forgot something. Did you get what you came for? Did you
clean up after yourself?
+ "nod Ja¥ J],ays Gamvip ayy Inys puv Suryoojs ayy ayn} ‘sSunguapun
4ay [jv yovq nd j,uop nod {1 40/puv ‘ariaap ayy Noy IM asnoy s,vLNTW aavay nod Jf]
%| I left Malicia’s house, and Malicia got
| me.
+ Didn't you forget to do something?
% = juo young asinSsip nod yng
62
KING’S QUEST VII HINTBOOK
@¢¢ THEWoops #¢¢¢
I'm trying to get through the were-woods, but the were-bear keeps
getting me.
+ Were-creatures just hate a certain type of metal, you know.
+ Silver. They hate silver.
% -nod aavs ups jajjad saapis no,
I tried to get the were-bear with the silver pellet, but it didn’t work,
and he ate me anyway.
+ You need to do something to really make that pellet fly.
+ Use a sling to fling the pellet at the were-bear.
jyong “svaq
“dam ay] HO TL asn MON ~AuOpiAAUy Ut Jayjad 4aayrs ay] YIM Supyooys uajoom ayy auiquioy
@¢¢ INFALDERAL #0 @
The Troll King thinks there may be a gate to the Underground in
Falderal. How do I find it?
+ Did you ask around? Talk to the locals and see what they say.
+ It’s somewhere in the Town Hall.
% ‘wood sapmod ai] un st punoaXiapun ay) 04 aouvaqua ayy
The mirror that leads to the archduke's office is boarded up.
> -anayy ur Sunja¥ sSuny yuid paov]-pjoq nod Jo asow Auv puvm J,uprp Aaty “st ans I]
Hints
63
Hey! I’m locked in the powder room!
+ Bummer, You'd better find another way out, then.
+ Look around. There’s bound to be a clue or two.
> ‘anys qnsay? ayy Ino yy)
I think there's something written on
the cherub statue, but I can’t read it.
+ That's because the plaque is tarnished.
+ It needs to be polished with something
coarse.
% ue ysiod 0) anbyjd
ay] uo Surys0js joom yXnos s, piyvoypy asq
I read the verse on the cherub, but I don’t understand it.
+ The cherub wants fruit. Do you see any fruit in here?
+ How about any golden fruit?
-qnuay ay) uo advsS uapjoS ayy asc)
Which golden grape?
© ods joy vp yjiMm auo Ajuo ayy
How do I get the golden grape loose?
+ With the most trusty tool in your inventory.
+ That's right, you're going to use it for the fourth time!
% ‘jasny? pup saunuvy nod ase
KING'S QUEST VII HINTBOOK
The doorway to the Underground is stuck partway open!
+ You're not strong enough to push it open yourself. You need help.
% nod sof 1 uado jay ‘jrastay ona Suny yosy ayy wany
How do I turn the Troll King back into himself?
+ With the magic wand, remember?
% “uojuaAUt Ut qvaprs ayy uo pum r213vut ayy asn MON “Sunjas
au] aSuvy) 07 puva ayy Jo wo0yog ayy uo you “sauav{ 40] Jas $1 1 ‘,4,, uv aas nod
Jp soa so] yas sy ‘aoqaap ayy uo 1, 9 aas nod fy Asoquoaut uy Sury jou, qvavos
ay] UO pun IISpUE ayy ASN MON uojuaaUE Ut Spfo4y 40] Jas SP pum I1SoLU ay] auns ayo
@ @@ THE UNDERGROUND @@ @
Help! The real Troll King and the fake Troll King are in a terrible fight,
and the lights just went out!
@ Yikes! They're not coming back on until chapter 6!
79 sajdoys pyun uo yong Sunuos you a4,Aay.], jSPYA
Hints
65
66
H’Are T ER
— us
“Nightmare in
Etheria.”
@ @@ IN FALDERAL eo
I can't get out of Falderal!
> -Ays ayy oft yong UoOU ayy nd Nod [UN INO Nod Jaq J, UOM AatL], *}, Ub ains NOX
How do I get the moon back into the sky?
+ You have to find a way to fling it there.
+ Think slingshot.
+ Think poultry.
* -Ays ayy ony yovg uoous ayy Surf oy uayorys saqqni ai asp
Where do I get a rubber chicken?
# Which store do you suppose is the most likely to carry a fake chicken?
>
* -doys xnvg ay) WySu swYyL
KING’S QUEST Vil HINTBOOK
I found the rubber chicken. How do I buy it?
+ You have to trade for it.
+ There's something the Faux Shop owner would really like. Something he ran out
of earlier.
% suayony2 saqqna ayy ya8 0) waumo doys xnvy ayy uo ysput ayy asp
I have the rubber chicken, but I don’t
know how to use it to get the moon i t i]
back into the sky.
+ Every slingshot has a big Y-shaped } j
branch involved, right?
+ There's a Y-shaped branch in Falderal.
Just look for it. — e : -——_ => =
& ‘ys Sur) oy uayouyo ay) uo uoout
AY] ASA “Aad] Ss parqSuryropy ayy Jo youviq
padvys-4 ayy uo Wayoiy> saqqnu ay) asp
The rubber chicken ran away!
+ Can you blame him? How would you like it if someone used YOU as a
slingshot?
% -youniq padvys-A ayy Jo yoo ayy ur yay aq [iM 41 wary “arava
uty wos sayyva) ayy a8 j,upip nod Jy *sqjom ayy {Jo aounog yyy saiqog oouaysdy
asin pup “pauuvur ya8 ‘anol uy ppp] ay) puv ajnad uayoiyD sjaate apy ‘AuuoMm J, u0q]
@¢¢ THeEWooos #¢¢
The stag is still here. Should I talk to him?
*% iSIA
Hints 67
I want to know about the Rock Spirit, or sacred nectar, or starting the
river of life. What should I do?
> jIDYM SHI “UONDaS Spoom ¢ JajdvYys ayy Ut soidoy asayy no yoy)
*| 1 have to talk to Ceres, but she’s a
tree. How do I change her back?
+ Did you talk to Attis?
+ There are two things wrong with the
woods right now. If you fix the second
pre — problem, Ceres can be turned back into
herself.
68
* The Rock Spirit will tell you what the problems are, and how to solve them.
* +11 on poo) pasos Susovjd Aq vidoomuos ayy ynysas of aavy noA
Where am I supposed to get sacred food?
* ‘puayyy ur pool pais Ja8 ups nox
I have the sacred food. What do I do with it?
+ The rock spirit TOLD you what to do with it!
> dquajd Jo woy suaprwu vidosnuso) ayy uty ing
I started the cornucopia, but Ceres is still a tree.
+ You have to do something to change her back.
# She needs an enchanted fruit. No, no, don’t go to Tamir!
* -aypuiSauo0d ayy say aay
Where do I get the pomegranate?
+ You just caused it to appear.
* It's right on top. You can’t miss it.
% ‘vidommuo) ayy ut $)]
KING'S QUEST VII HINTBOOK
How can I get through the were-woods without the were-bear eating me?
+ You have a recipe for this, you know.
% -uviusayvs j10-ayous ayy uiosl JOR nod aayws ysvaq-asam ayy asn OF aAvY NOK
I used the salve on myself, but it didn’t work.
+ You forgot an important ingredient!
% -yrasn nod aojaq CojuadUt Ut dIDY [DUATUD aly] YIM aayDs ayy auIquUO? 0] aAvY NOX
I got the magic salve, but I'm supposed to use it with some animal hair.
Where do I get animal hair?
+ I suspect you scared a tuft of hair out of someone earlier, Go back and get it.
-sasspj3 $yv4
oouwSupy ayy jo no wiry paiwrs nod uayn puryag Yay adopwyov{ ayy sswy Jo yny ayy asp
Ceres told me I need a crystal shaft to capture a ray of sunlight. Where
can I find one?
+ Wicked fairies sometimes have good taste in lighting fixtures.
+ It can be found in Malicia’s house.
% jAyps ‘duwy poysp ay uQ
Where do I get the ray of pure sunlight?
+ From the brightest place in Eldritch.
+ Inside, not outside.
% -‘yasap ayy ut prunsdd paddays ayy ut si ySyuns Jo Avs ayy
I’m looking for a place to sleep. What should I do?
+ Look somewhere other than the woods.
* ‘pS¥o0g v80g Aap
Hints
69
@¢@@¢ INTHE Swamp @¢@@
That carnivorous plant ate me!
* -aSups Surduioys Jo no padvys aavy pynoys nox
I tried to go into Malicia’s house, but
the gargoyle got me.
‘ + Don't use the front door then.
He % = jXunpjAsaaa puv nod s0f pauuny
ay Snp ays “pip vyjasoy Ava auiws ayy ut oH
. I went into Malicia’s house, and she
%) zapped me immediately!
70
+ You shouldn't have gone in when she was home.
+ If you're on your way into Ooga Booga land for the first time, you have no
reason to go to Malicia’s house.
* -w oF nod atojag auoy jou says puv Surg jou si Sop say jyun jv oy aavy nox
I poked my head up in Malicia’s house, but she came back inside and
zapped me.
# Duck!
% “moos ayy OY sja¥ ays arojag UMop Yovg Yonp 0} Spavoquooy) ayy UO yuD
I hid under the floorboards when I heard Malicia coming, but her
rotten little dog smelled me.
+ You need to distract him with something.
+ Dogs love to eat. Give him something really delicious.
> “Sop ayy 01 pisosquay ayy aary
KING'S QUEST Vil HINTBOOK
Where do I get ambrosia?
+ Not in Ooga Booga land, Falderal, or the woods,
% “pat Ul $j]
Where is the crystal shaft?
+ You're just reading this hint for no reason. Admit it.
> jdiav siyoy uo uayy Jo A LAld nov Ajuo aay asayy
I need a place to sleep.
% -asja aaymauios oF jy djay uv Aayy fr duwms ayy ut sdaajs Apoqon
@¢¢ INOOGABOOGA #¢¢¢
The deadfall ate me!
Et
juayy ‘1 yono) j,u0q
I saw a headless horseman riding
through the sky. Can I do something
with him?
+ You sure can. Ask around.
Ea
+ ‘win jnogv Sop youjq ayy 07 yu]
Yow! A big black dog jumped out of the shadows and won't stop
barking at me.
+ He's basically a nice dog, You just need to make friends with him.
+ Give him something that dogs like.
% “Sop yoojq ayy 0} auog ayy aary
71
Where do I get a bone?
Did you try the local bratty bone collectors?
% -asnoyaay ,spry moys ayy ut $1]
I climbed up into the treehouse, and one of the kids was waiting for
me and ambushed me!
> judo
Alp ‘afquiws v sdpayp st asnoy sayy opt Sui0H “jwyy nogv op uv nod Sunpjou say
The ghoul kids climbed up and got me while I was in their house.
+ Didn't you hear them coming? Jump for your life!
% yno dum{ 0) Mopuim ayi uo you? ‘Sunuoy spry noys ayy avay nod uayM
B
72
Where do I get a medal?
+ That's a ruff question.
I'm really tired of that Lady in Black
killing me all the time. Can I get rid
of her?
+ She's really Count Tsepish’s wife, you
know. You should show her something
that reminds her of her husband.
2 -yovjg Ul UPLOA at] UO jopattt ayy asy
+ You need to chew on that one for a while.
% -au0g
ayy any Surap8 sayy ajqissod sv yonut sp uany 0} yyoy “Nod 07 41 aALd jim Sop youjiq ayy,
Where do I get the headless horseman’s skull?
+ It’s right where he left it.
+ His wife has been guarding it recently.
KING’S QUEST Vil HINTBOOK
el
"quio} Syunoy ayy ut Sy
I found the Count’s tomb, but it’s locked. How do I get in?
+ It’s a very explosive situation!
# Why don’t you walk around and think about it for a while?
% -uado 11 Mojq 0} ajoyday ay] UO sayovIDaN aYT as
Where do I get the firecracker?
+ Who around here do you think has a firecracker?
+ That's right, the local fiend patrol.
% “quod aiuos yw asnoysay siy Jo juos ut auo dosp jim pry pnoys ayy,
The firecracker blew up and killed me.
-outty jxau sajysp] yt ase jut Suipjoy pup auayy Suypuvyjs so] a8 nod oym spy.
I didn’t find anything in the Count’'s tomb.
+ Did you look around?
"yjnys arty ayy) 0} uv yr uo Yo] “Wt Uado 0} py snSoydouvs ayy uo youn
How am I supposed to get the headless horseman to stop flying around?
+ He’s looking for something. You need to give it to him.
> "ymys siy aay aay
Ly x
How can I give the headless horseman
his skull when he's flying around?
+ He’s not always flying around.
> ‘punois
ay) uo Suipu say uaym urny 0] yt aay
O} AADY NOX *SatAtJAUOS UMOP SAYIN} AH im ”
Hints
I tried to use the skull on the headless horseman, but he just ignored me.
+ First of all, you have to use it on him when he's riding on the ground,
Second, he won't notice you if you're off to the side.
+ “WuIY UO JNYS ayy asn puy UDWasioY ssajpvay ayy Jo yywd ayy ut Apoaup puvys
The headless horseman ran me down.
+ You weren't quick enough on the draw.
> ‘aut yxau 4sa}sp] UN UO pay suy asl
I'm looking for a place to sleep. What should I do?
¢ Ask your friends what you should do,
+ You need a professional opinion.
% nod djay [],aH sas) ayy 0} Yo
— I'm in the coroner's house. How do I
Gs ask him to help me sleep?
# Did you talk to him?
+ Did you look around? See anything that
looks soft and comfy?
> cuyjos ayy ue y9
. 0} AADY HOA PUD “MANY UO Yo) 0] AADY, NOK
74
@¢@ =%INETHERA @©¢¢4
I just got dropped off in Etheria by Count Tsepish’s horse. What should
I do here?
Start looking for help.
% -aojdxa puv punoimw yom
KING‘S QUEST VII HINTBOOK
There are four rainbows here. How do I know which one goes where?
¢ Think of them in relation to the layout of the various lands below.
% jj21Soj soup $11 ‘PSoog v¥oQ 0} sa08 Yay samo} ayy “spoom ayi 07 S208 WSU
Jamo] atLy, “Uasap ayy 07 S208 yay saddn ayy *posappwy 07 S208 moquivs yySp saddn ay.
Ceres told me to look for the Three Fates. Where are they?
+ They're hidden somewhere. Reflect on where they might be.
+ They're aROUND here somewhere,
& ‘uapivd
ayy ut yj Surzv8 ayy ut auw saywg aaa, ay.
How do I get into the gazing ball?
+ It’s a question of tone.
+ Notice how the strings on the base of
the ball look like a harp?
% -y7oq ayy ony ja8 07 sSunys ayy uo Apojaus svjnoyand v Avjd oj aavy nox
How do I find out what the musical key is?
+ Did you hear anybody humming around here?
+ Anybody small? Anybody that flies?
% day pooismin ayy Moy SayaUOSvUp ay
How do I find out what I need to know from the dragonettes?
+ Your problem is they won't stay close to you for long enough. You need one to
settle down for a while.
+ They'd probably stop flying around if you fed them something, don’t you think?
+ Something really delicious?
% ‘nod sof day pooisnut ayy Sus [pin aug *sayauoSpap ayy uo visosquap asp)
Hints 75
I heard the musical key once, but I forgot it.
> any diana Aay poousmia ayy nod
Anyd jpim Aayy pup ‘ayy nod sv sauiy Aunui sp sayjauoSvup ayy uo visosqiuy asn uv9 nox
Where do I get ambrosia?
+ The answer is blowin’ in the wind.
+ Climb the mountain for enlightenment and ambrosia.
+ snvaynyd ayy aaogn snl ‘spury Jo umjpunoy ayy Jo apis ayy uo si visoiquay ayy,
I was trying to get ambrosia, but a big mean wind came along and ate me.
suwSv Ay ysn{ “suiaddvy jou
I tried to go into the cave on the side of the Mountain of Winds, but a
hideous monster popped out and got me.
+ That's a nightmare monster. He'll never let you pass.
+ You'll have to trap him.
% vajsuow amugySiu ayy uo 4942109 UUwaIp ay) asp
hf
2
Where do I get the dream catcher?
+ Ina different plane of existence.
+ Inside the circle.
> “puvjsi s.quy
o} dv anod , patavaip,, aa,nod jyun
* you yng ‘nod 07 41 AALS [pM Savy aaa, IY.
76
The Fates told me I have to sleep to get to Mab’s dream island. How can
I sleep?
+ That's a good question. You've got some pretty fierce insomnia by now.
+ You can’t sleep in Etheria, You have to look elsewhere.
% ‘p¥oog v¥oQ Aap
KING'S QUEST Vil HINTBOOK
I saw Mab, and she was frozen solid!
What should I do?
+ Talk to the wisest people you know.
> “SI 40 ‘sang aad], ay) 0) YL
The Three Fates told me to talk to
someone about thawing Mab, but I’m
not sure who they meant.
+ There’s only one Mother Nature in all the woods.
& ‘sauaty uvaut Ary
I found out how to thaw Mab, but I also have to get to Dreamland
while awake. How can I do that?
+ When it doubt, ask.
& ‘nod [JA} J],AAYL “SAIDA Aadt], ayy SY
Where can I find the Dream Weaver?
+ Well, you can’t miss his guard dog.
# The nightmare monster belongs to him.
% ‘spy Jo wippNo ay] UO aav? ayy Uy Saat] AH
I got past the nightmare monster, but the Dream Weaver is ignoring me.
+ He's pretty spacey.
> uy
NO Ja42B) LUvaIp ay] ASN MON “UORUAYD Sty JaS [],1wILL “sau Jo ajdnod v uty UO YD
How do I use the Tapestry of Dreams?
% -fsinod uo Asad, ayy asn ysn{
Hints 77
te
I'm supposed to catch Sirocco. Where
t can I find him?
* He looks like a horse, and he goes about
J 200 miles an hour,
jmou ‘nod syva wy)
aulO at JON "spulM Jo UpjuNoW, ay) uo
noaynyd ayy ysod suuooz ywyy JAWAD MYL SAH
78
How can I catch Sirocco? He keeps sweeping me off the mountain.
+ Get out of his way.
dq san) ay Sv o20N¢ UO afpug 2ISb1U at asn puD ‘prsoiquup aig 0} jxaui ‘om ayy susp da youg
I got to the top of the Mountain of Winds, but Oberon and Titania just
left me standing here.
> -sXunyy
Jo ai) ayy) us vyjasoy adoy sanjaq p,nox saydvy jsvj anod som siya puv ‘ou ‘YO
@¢¢ INDREAMLAND @@ @
A horrible nightmare monster got me.
# The Dream Weaver told you something important about those guys. Remember?
+ Nightmare monsters like to fight.
% jpunoiSdvyd ayy uo WySty vaysuout aapuayyStu ayy uo 4242102 UUDaup ayy asp)
Mab’s still frozen in a block of ice. How do I free her?
+ She just needs a little sunshine in her life.
> yay uo WyStuns yM pay Yoys joisda ayy asa
Where do I get the crystal shaft?
% -aA0gn ‘uO112aS Spooy, tf] AS
KING'S QUEST Vil HINTBOOK
Where do I get the sunlight?
‘aAogy “UO1LIaS SPOOM Alf] aS
Oops. I came to Dreamland without the crystal shaft, or without
charging it with sunlight. Am I in trouble?
% ojuaauy anod ut Sur st suivaiq Jo Aysadvy, ayy ‘ON
@@@¢ = THe Desert oe
How do I get the sunlight?
+ Just put it into something that can hold it.
% -pnuvidd paddays ayy ut jyStpuns Jo uivag ayy uo Yoys ppysd.p aii as
Where do I get the crystal shaft?
> “AAOGD ‘UONIAS SPOOM, Alf} 99S
Hints
79
80
H A
Help! Both Troll Kin
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