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HISTORY OF KYRANDIA .....00
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eep within the ancient forests, the enchant-
ing world of Kyrandia has long been known
as the most magical of the ancient King-
doms.
Many centuries before our story, Kin;
William the First created a covenant with the
Natural kingdom. The residents of Kyrandia and
the Natural world were made partners in a plan of
/ mutual care and protection.
An enormous gem, now known as the
Kyragem, emerged from the ground on the spot
where King William stood.
The gem was given to the people of
Kyrandia by the Land as a symbol of this sacred
1
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alliance. It was the responsibility of the Royal
family to ensure the safety of the Kyragem.
Before the Kyragem, magic only existed as
unconnected fragments of a temporary nature.
The Kyragem has concentrated the magic powers
and produced stronger magic in Kyrandia than
anywhere else in the (neds ms of man.
The simple stone masons faced with the
difficult task of building a vault to house the
magical artifact developed the first uses of the
Kyragem’s powers.
Originally used as the source of magic for
the protective covering about the gem itself, the
powers were later also used during the construc-
tion of the wondrous Castle Kyrandia.
The descendants of these early craftsmen
passed on knowledge of the magic to the follow-
ing generations. Each generation added to the
knowledge, and expanded the applications to
various sites throughout Kyrandia.
Many years later, abuse of the magical
powers became common and the magic was used
daily for even simple tasks. As a result, Queen
Thelia the Strict created the Order of Royal
Mystics to organize and control all magic from
the Kyragem. Choosing from among those stone
masons possessing knowledge of the various
forms of magic, Queen Thelia established the four
mystical disciplines of Alchemy, Spirituality,
Scrolls, and Gem Lore.
The Royal Mystics celebrate their humble
origins each year with the Festival of Mortar,
, which is believed to be the luckiest week of the
fo year.
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During the reign of King Bernard the
Fourth, ate nations became jealous of
Kyrandia’s prosperity and declared war. Several
long years of brutal attacks almost ruined
Kyrandia. Reluctant to use magic as an offensive
weapon, King Bernard eventually employed the
magic of the Kyragem to turn the invading
armies against the evil of their own commanders.
' Thus began the friendly alliances that endure
today with Kyrandia’s neighboring lands.
Benjamin the Gardener, nephew of King
Bernard, and first king of the modern lineage,
spent his lengthy tenure occupied with the
complete re-creation of the forests and natural
wonders that had been so horribly destroyed by
the invading armies during his childhood.
The Royal Mystics assisted Benjamin in his
work, and installed many of the magical natural
wonders that exist to this day. Many historians
also credit Pantos, a tailor to the court of
Kyrandia, with the invention of trousers during
this period.
Recent history has not been kind to
/Kyrandia. The enlightened reign of King William
the Generous ended tragically not long ago when
Malcolm, a friend of the family and jester to the
court, murdered both King and Queen, and
seized the Kyragem.
Fora Brief and terrifying moment, Kyrandia
was at the mercy of Malcolm. Fortunately,
Kallak, chief of the Mystics, and father of the
#” slain queen, was able to create a magical seal that
prevented Malcolm from leaving the castle.
has worked against the bonds that hold
plotted against all Kyrandia, as none would
crown him king.
At this very moment the shackles which
held Malcolm have failed! Malcolm has broken
free, and his vengeful spite has already begun to
destroy the land. Brandon is Kyrandia’s only
“hope. You must guide him before it is too late!
ocus your magic. Restore the Kyragem, and
claim your rightful place in the Legend of
Kyrandia!
HOW TO PLAY
Installing Kyrandia on your Hard Drive
nsert Disk 1 into your floppy drive. Double-click on
the disk icon, and then double-click on Kyrandia
Install icon. Follow the on screen instructions that
appear, inserting each game diskette as requested.
Getting Started
Double-click on the Kyrandia icon to begin the game. The
introduction to Kyrandia will begin once the game has
been fully opened. If you are in a hurry, and have already
watched the introductory scenes, you may bypass the
introduction scenes by pressing any key or clicking a
mouse button. If you do, the 'Open A Game' dialog box
will appear, and you may either open a previously saved
game or begin a new game.
You will find Kyrandia easy to learn and fun to play. All
characters and game items are activated or used by
pointing and clicking on them with the mouse. Most of
Kyrandia is not dangerous, so feel free to roam about as
you familiarize yourself with the land.
Clicking around Kyrandia
Il of the game playing activities in Kyrandia can be
easily controlled by using your mouse.
The mouse is connected to the pointer arrow
(cursor) on the monitor screen, and any movement of
your mouse will result in a corresponding movement by
the pointer on the screen.
You play the game by moving the pointer to an area
or on an object and then pressing on the mouse button.
This activity is called “clicking”
The main character in this game is named Brandon.
You as the player will control the activities and even the
fate of Brandon by clicking him around the scenes of
Kyrandia. Click on the left side of the screen, and Bran-
don will walk in that direction. Click to the right, and
Brandon will obediently walk to the right.
In many cases, Brandon will walk to the exact spot
where you clicked. In other cases, Brandon may not be
able to walk as far as you wish. In those cases, Brandon
will walk as far as he possibly can. You can often re-direct
Brandon even as he is walking if you change your mind.
You can walk Brandon out of the scene in which he
currently appears by clicking on the edge of the scene in
the direction you would like him to go. He will walk to
the edge, and then appear in the adjoining area as it is
displayed.
Notice that the shape of the pointer will change
when it is positioned on a scene edge or doorway through
which Brandon may pass. This is an indication to the
player that clicking there will exit Brandon from the
current scene, and send him into the adjoining area.
Although Brandon can usually walk up, down, left
or right, he will often find himself in areas where his
movements are restricted. The pointer will change to a
NO GO sign when there is an area through which Bran-
don cannot pass.
SO
Carrying on in Kyrandia
ou can make Brandon pick up, carry, and use many
of the objects that appear in Kyrandia simply by
clicking on them. For example: you may make Brandon
pick up the apple that is hidden in the pot in his home by
positioning the pointer on the pot and clicking.
The apple appears and “becomes” the pointer. This
is an indication that the apple is in Brandon’s active
possession. Moving the mouse will now allow you to
move the apple around the screen.
Once the apple becomes the pointer, several options
are available to Brandon. You may have Brandon add the
apple to the items he is carrying in his knapsack by
positioning the apple down below the screen in one of his
inventory slots, and then clicking to release it. The apple/
pointer will remain until it is either released into the
knapsack inventory, released somewhere in the scene, or
otherwise used or dropped. Once the apple is in his
knapsack, Brandon will carry the apple with him as he
moves about Kyrandia.
Another option you have with the apple is to make
use of it. There are many things to find in Kyrandia, and
the employment of various objects is necessary to solve
some of the puzzles Brandon is likely to encounter. In the
case of the apple, it may be used by having Brandon eat it.
If you pick up the apple and click it on Brandon, he will
eat the apple and an apple core will remain.
There are also a number of active areas and objects
in Kyrandia that Brandon cannot pick up. Clicking on
these areas, and clicking objects on these areas will often
initiate actions. For example: Clicking on the purple pot
in Brandon's home will expose the contents of the pot,
which is, in this case, an apple. Brandon will be as
surprised as you, and will likely make some comment
about finding the apple. The pot also has further poten-
tial for action. Once the apple has been removed, other
items may be dropped in. The apple core may be disposed
of in a hygienic manner by dropping it into the pot.
Most of the other people in Kyrandia will speak to
Brandon briefly upon meeting him, and can be prompted
to speak at greater length by clicking on them. Some of
the people may require that Brandon bring specific objects
to them (and that you click these items on them) before
they will continue their conversations.
The Game Screen:
Message
Bar Sa
Inventory/Knapsack
T he game screen in Kyrandia is divided into two
distinct areas that are easily distinguished. The
upper portion of the screen displays the graphics depicting
the current location of the principal character Brandon. If
you move Brandon far enough in one direction, the game
screen will change to display his new surroundings. You,
as the player, cannot view any other areas of Kyrandia
unless you move Brandon into those areas. Access to
certain areas may not be allowed to Brandon unless
specific game puzzle conditions are satisfied. For ex-
ample, Brandon may need to assist Herman in repairing
the broken bridge before he can cross into the Timbermist
Woods.
The bottom section of the game screen has three
parts.
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The middle of the lower screen section shows two
rows of rectangular slots which may be used to carry
items for Brandon. This area is analogous to Brandon’s
‘knapsack’. Anything placed into the inventory of the
knapsack will be carried with Brandon from scene to
scene until it is either used or discarded. If you wish to
store more objects than you have slots, you may have to
create stockpiles, or remember where you left a particular
item
The right side of the lower screen has an area
reserved for the display of a magic amulet. If you are
successful in guiding Brandon towards its discovery, the
gold frame will appear. The frame supports four gems
which may or may not become activated, depending on
your direction of Brandon. Activated gems will be
brightly colored, and clicking on them will initiate specific
activities. Un-activated gems cause no actions, and are
colored black.
In between the upper display screen and the three
lower areas there is a narrow area that covers the full
width of the screen. This is called the message box.
Text displayed here may either to
identify the specific area of Kyrandia currently shown or
may comment on the status of things in Kyrandia. When
you click on the apple the message box will say ‘Apple
Taken’. Move the apple into Brandon’s knapsack inven-
tory and the text will read ‘Apple Placed’. Release the
apple somewhere in the scene and the text will show
‘Apple Dropped’.
The Menu Bar
l sing the File menu in the menu bar allows you to
start a 'New' game, 'Open' a saved game, ‘Save’ your
current game or 'Quit! the game you're playing.
The Options portion of the menu bar allows you to set
game controls such as walk speed, text speed, music,
sound and display.
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The Legend of Kyrandia
CREATED BY
Brett W. Sperry & Michael Legg
PRODUCED BY
Christopher D. Yates & Jennifer Sward
MAC CONVERSION BY
The Dreamers Guild
DESIGNED AND PROGRAMMED BY
Michael Legg
LEAD ARTIST
Rick Parks
DIRECTOR OF MUSIC & SOUND
Paul S. Mudra
PRODUCT COORDINATOR
Cathie Bartz-Todd
WRITER
Rick Gush
ARTISTS
Ren Olsen, Louise Sandoval, Joseph B. Hewitt IV
Judith Peterson, Aaron Powell, Elie Arabian
MUSIC & SOUNDS BY
Frank Klepacki & Dwight K. Okahara
QUALITY ASSURANCE
Glenn Sperry, Jesse Clemit, Michael Lightner, William Foster,
Michale Gater, Eugene Martin, Michael Glosecki, Justin Norr,
Top Star Computer Service, Testing 1, 2, 3...
DOCUMENTATION COORDINATOR
Lisa A. Ballan
MANUAL EDITOR BOX DESIGN
Lisa Marcinko Lauren Rifkin
Distributed exclusively by
ND FIENDS and THE LEGEND OF KYRANDIA are trademarks of Westwood Studie, In
©1992 Westwood Studios, Inc. All rights reserved.
Virgin is a registered trademark of Vingin Enterprises, Lid