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The ®
A nimated
Series
| Windows®
CDROM Ages 5 upwards
Sabrina, The Animated Series™, comes to the computer in an interactive
CD-ROM filled with magic and adventure. Sabrina must defeat her nemesis,
Gem Stone, and regain control of a magic wish amulet before the Greendale
Mall is turned inside out. Gem is running amok — casting spells and turning
unsuspecting shoppers into sheep! It’s up to you and Sabrina to stop Gem's
rampage and return the Mall to normal.
GETTING STARTED
MINIMUM SYSTEM REQUIREMENTS
Windows® 95/98 Macintosh®
Pentium® 166 MHz (or higher) Power PC (100 MHz or higher)
32 MB RAM System 8.1 (or higher)
2MB Video RAM or higher 32 MB RAM
4x CD-ROM drive 4x CD-ROM drive
16-bit Windows-compatible sound card 640x480 resolution or higher
56K Modem (to use Internet feature) Mouse
Mouse
INSTALLING THE PROGRAM
Windows® 95/98
If you are using the AutoPlay function of Windows® 95/98, simply insert the Sabrina
Magical Adventure CD into your CD-ROM drive and close the drive door. Click
Install when the AutoPlay menu appears. Follow the on-screen instructions to complete
installation. Once installation is complete, click Play to start the program.
If you are not using the AutoPlay feature, follow these instructions:
1. Insert the Sabrina Magical Adventure CD into your CD-ROM drive.
2. Click on Start and then move the cursor to Settings.
3. Click on Control Panel; double-click on Add/Remove Programs.
4. Click on Install and then click Next.
5. Follow the on-screen instructions to complete installation.
Macintosh®
1. Put Sabrina Magical Adventure in your CD-ROM drive.
2.On your desktop, double-click on the Sabrina Installer icon.
3. Follow the on-screen instructions to complete installation.
Uninstalling the Program under Windows® 95/98
1. Click on Start, move cursor to Settings, and click Control Panel.
2. Double-click on Add/Remove Programs.
3. Click on Sabrina Magical Adventure, click on Add/Remove, and then click Yes.
4. Go to Windows Explorer and delete the Salarina folder from the KA folder on
your harddrive.
HOW DO I SIGN IN?
Use the keyboard to type your name, up to 12
letters or numbers.
After you've signed in, your name will appear
on the list. Each time you need to sign in
again, just click on your name and click on
Salem or press Enter on your keyboard,
| (Return on the Macintosh) to continue. You
may have to scroll up and down the list to find
your name. Click on the Arrows to scroll.
| To delete your name, click on it and then click
on the Magic Wand.
Click on the Exit button if you want to leave the game.
| *< 1 ¢ 4 /@
WHAT'S THE STORY?
| Sabrina searches her room for her aunts’ magic wish amulet. The amulet gives
the wearer the power to make their every wish come true. Sabrina realizes
that she must have lost the amulet at school when she sees a news bulletin on
television showing the Greendale Mall under a magical siege. Sabrina’s arch
rival, Gemini Stone, found the amulet and is turning the Mall upside down
with her newfound magic abilities — turning shoppers into sheep. Sabrina
consults the Spookie Jar for advice on how to get the amulet back. Spookie
tells Sabrina to collect four special magic items: flea spray, winged shoes, a
shepherd's staff and a banana peel. The items will allow Sabrina to reverse
Gem’s spells and get the amulet back from her, thus stripping her of her
powers. Sabrina runs off to the Mall to face this challenge.
THE GAMES
There are five games that can be played in the Mall. All games are replayable even after
winning the magic spell rewards. Fruit Smoothie Fallout, Bad Hair Day, Fashion Bug Out
and Pyramid Power must be played before playing Sheep Charade in the Food Court. In
this game, you will use all four spell rewards in an attempt to defeat Gem Stone once and
for all.
TOOLBARS
Across the top of each game screen is a toolbar that displays your score, game
objectives and the number of Sabrina “lives.” Refer to the HTML Help file on the CD for
specific details on the toolbar for each game.
LZ: a
At the bottom of each screen is a toolbar that displays icons of the Spookie Jar, Magic
Spells (during games) and the Mall.
ex Ww F
lp MALL DIRECTORY
Click on the Mall icon to access the Mall Directory.
A diagram of the Greendale Mall appears. The five
game locations are displayed as icons. Click to
return there and replay the activity. Click on “Back
to Mall” to return to your previous location.
rd SPOOKIE JAR
Click on the Spookie Jar icon to access the following options: (as
LEVELS — Three gameplay level options are displayed: sy 5 Sy
Easy, Medium and Hard. Click on one to change the ‘VOLUME a
level of difficulty for the current game. Ke
VOLUME — Click and drag the bat along the path to Maaic SPett
change the audio level. FRUIT FOABOE + bo me rm
Ss ay
FINAL GAME SPELL INVENTORY — The four magic spell ‘ 3 BVA:
rewards are displayed as dimmed-out icons: Banana
Peel, Fly Girl Sneakers, Flea Spray and Shepherd's Staff. As the rewards are earned,
they fill in. When the cursor is rolled over each icon, the spell item’s description pops
up in the window below.
MAGIC SPELLS — During games, the magic spells icons are displayed in three slots.
When the cursor is rolled over each icon, the spell’s description pops up in the window
above.
HELP — Click on the Magic Book to access Help for the current game. A series of text
screens appear that explain the game’s goal and options.
EXIT — Click on the Cauldron to exit the program.
BACK ARROW — Click on the Back Arrow to return to the game.
MAGIC SPELLS
During each activity, Spell icons appear that allow you to use magic. The spells available
for gameplay are displayed as icons. One icon is highlighted as default, indicating that
the spell can be cast.
HOW TO USE THE MAGIC SPELLS:
¢ Press the Spacebar to select the spell that you want to use.
¢ Press Enter to cast the spell.
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING THIS PROGRAM.
This software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of
such software program and materials (the “Program”) are the copyrighted work of Publisher, and Simon & Schuster, Inc All use of the
is governed by the terms of the End User License Agreement which is provided below (“License”) The Program is solely for
users according to the terms of the License Agreement Any use, reproduction or redistribution of the Program not in accor-
ith the terms of the License Agreement is expressly prohibited
END USER LICENSE AGREEMENT
1 Limited Use License. Publisher, and Simon & Schuster, inc {collectively referred to as “Publisher") hereby grants, and by installing the
Program you thereby accept, a limited, nonexclusive license and right to install and use one (1) copy of the Program for your use on either
a home or portable computer
Ownership. All title, ownership rights and intellectual property nghts in and to the Program and any and all copies thereof (including but
not limited to any titles, computer code, themes, objects, characters. character names, stories. text, dialog. catch phrases, locations, con-
cepts, artwork, animations, sounds, musical compositions, audiovisual effects, methods of operation, moral rights, any related documen:
tation, and “applets” incorporated into the Program) are owned by Publisher or its licensors The Program is protected by the copyright
laws of the United States, international copyright reahes and conventions and other laws All nghts are reserved The Program may cor
tain certain licensed materials, and Publisher's licensors may act to protect their rights in the event of any violation of this Agreement
Responsibilities of End User
Subject to the Grant of License hereinabove, you may not, in whole or in part, copy. photocopy, reproduce, translate, reverse engineer,
derive source code from, modify, disassemble, decompile, or create derivative works based on the Program, or remove any proprietary
notices or labels on the Program without the prior consent, in writing, of Publisher
B_ The Program is licensed to you as a single product Its component parts may not be separated for use on more than one computer
C You are entitled to use the program for your own use, but you are not entitled to
(i) sell, grant a secunty interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program
to others without the prior written consent of the Publisher,
(u) exploit the Program or any of its parts for any commercial purpose including , but not limited to use at a cyber cafe. computer gaming
centre or any other location-based site | Publisher may offer @ separate Site License Agreement to permit you to make the Program
\. available for commercial use, contact Publisher for details), and
(1) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Publisher in the network
feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program
of any other techniques now or hereatter developed, for any purpose including, but not limited to, network play over the internet,
network play utilising commercial or non-commercial gaming networks, or as part of content aggregation network without the pnor written
consent of the Publisher
4 Program transfer You may permanently transfer all of your rights under this license, provided the recipient agrees to the terms of this License
and you agree to remove the Program from your home or portable computer
5 Termination This license is effective until terminated You may terminate the license at any time by destroying the Program Publisher may.
at its discretion, terminate this License in the event that you fail to comply with the terms and conditions contained herein In such an event
you must immediately destroy the Program
§
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6 Limited Warranty PUBLISHER EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM AND MANUAIIS) THE PROGRAM AND MANUALS} ARE
PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND EITHER EXPRESS OR IMPLIED INCLUDING WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT PUBLISHER FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO
YEAR 2000 COMPLIANCE OF THE SOFTWARE SPECIFICALLY PUBUSHER MAKES NO WARRANTIES THAT THE PERFORMANCE OR FUNCTIONALITY OF THE
PROGRAM WILL NOT BE AFFECTED BY DATES PRIOR TO DURING OR AFTER THE YEAR 2000 OR THAT THE PROGRAM WILL BE CAPABLE OF CORRECTLY
PROCESSING PROVIDING AND/OR RECEIVING DATE INFORMATION WITHIN AND BETWEEN CENTURIES INCLUDING THE PROPER EXCHANGE OF DATE
INFORMATION BETWEEN PRODUCTS OR APPLICATIONS ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2:312(3) OF
THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED The entire risk arising out of use
or performance of the Program remains with the You, however, Publisher warrants the Master Disk(s). on which the Program is furnished,
to be free from defects in materials and workmanship, under normal use. for a period of ninety (90) days from the date of delivery
Publisher's sole liability in the event of a defective disk shall be to give You a replacement disk Some states do not allow the exclusion
oF limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above
limitations may not apply
7. Limitation of Liability NEITHER PUBUSHER ITS PARENT SUBSIDIARIES AFFILIATES OR LICENSORS SHALL BE ABLE IN ANY WAY FOR LOSS OR DAMAGE
OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM INCLUDING BUT NOT UMITED TO LOSS OF GOODWILL WORK
STOPPAGE COMPUTER FAILURE OR MALFUNCTION OR ANY AND All OTHER COMMERCIAL DAMAGES OR LOSSES Some states do not allow the
exclusion or limitation of incidental or consequential damages. or allow limitations on how long an implied warranty lasts, so the above
limitations may not apply to you
8 Equitable Remedies. You hereby agree that Publisher would be irreparably damaged if the terms of this License were not specifically
enforced, and therefore you agree that Publisher shall be entitled, without bond, other security, or proof of damages, to appropriate
equitable remedies with respect to breaches of this License, in addition to such other remedies as Publisher may otherwise have
available to st under applicable laws In the event any litigation is brought by either party in connection with this License Agreement, the
iling party in such litigation shall be entitled to recover from the other party all the costs, attorneys’ fees and other expenses incurred
eek prevailing party in the litigation
9 Limitations on License. Nothing in this License Agréement shall preclude you from making or authorizing the making of another copy
or adaptation of the Program provided, however, that (1] such new copy or adaptation is created as an essential step in your utilization
of the Program in accordance with the terms of this License Agreement and for NO OTHER PURPOSE, or (2) such new copy or
adaptation 1s for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program, the Termination
of this Agreement or other circumstances under which your continued use of the Program ceases to be rightful
10 Miscellaneous. This License shall be deemed to have been made and in the State of California, and any dispute arising
hereunder shall be resolved in accordance with the law of the State of California This License may be amended, altered or modified only
an instrument in writing specifying such amendment, alterahon or modification executed by both parties In the event that any provision
this License shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to
the maximum extent permissible and the remaining portions of this License shall remain in full force and effect This License constitutes and
contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written
agreements This License 1s the complete and exclusive statement of the agreement between the parties hereto, and this License supersedes
ny prior or contemporaneous agreement, either oral or written, and any other communications between the parties hereto
TECHNICAL SUPPORT TIPS
Xk you are having trouble with the program, try these tips before contacting Technical Support:
Make sure the CD surface is free of all fingerprints and scratches.
© Try running the program on a friend's computer to help determine whether the CD is damaged
or there is another cause of the problem
¢ Try adjusting the colour depth on your computer to 256 colours and see if the program will
install or run.
© Close all background applications except "Systray” and "Explorer" {for Windows®
98/95) and try to install or run the program.
¢ Run the program with a “minimum” extension set (for Macintosh®).
® Make sure your sound and video card drivers are the latest version available (for Windows®
98/95).
© Make sure your extensions are the latest versions available (for Macintosh®),
If you need to contact Technical Support, please have the following information available:
© Product name and version number (on the face of the CD)
Processor and clock speed (e.g., Pentium® Il 450 MHz / Power bac’ "7100)
Operating system and version (e.9., Windows® 98 / Macintosh® OS 8.5]
Manufacturer and/or brand of sound and video cards
Error messages (if any}
TECHNICAL SUPPORT
If you have any problems or comments, please do not hesitate to contact us.
Tel: (44) 1189209111 Fax: (44) 118 987 5603
Email: Support@knowledgeadventure.co.uk
Web address: www.knowledgeadventure.co.uk
or write to us at
Knowledge Adventure UK. 2 Beacontree Plaza, Gillette Way, Reading. RG2 OBS. UK
Windows 1s a registered trademark of Microsoft Corporation Mac and Macintosh are registered trademarks and
8 Power Mac 1s a trademark af Apple Computer, Inc Pentium® is a registered trademark of Intel Corporation
$0021274
h 7 SIMON &
Sabrina, The An $
Magical Adventure
™ Archie Comic Publications, Inc.
© 2000 DIC Entertainment. All Rights Reserved.
Software © 2000 Simon & Schuster, the publishing
operation of Viacom, Inc. and Havas Interactive, In
and/or its wholly owned subsidiaries.
Knowledge Adventure and the Knowledge Adventure
logo are registered trademarks of Knowledge Adventure,
Inc. The Simon & Schuster logo is a trademark of Simon &
Schuster, Inc. dows is a registered trademark of Microsoft
Corporation, Inc. Macintosh is a registered trademark of
Apple Computer, Inc. Made with Macromedia is a trademark of
Macromedia, Inc. Used under license. QuickTime and the
QuickTime logo are trademarks of Apple Computer, Inc. Used
under license. QuickTime is registered in the U.S. and other
countries. INTENDED SOLELY FOR.PRIVATE USE. PUBLIC
PERFORMANCE OR OTHER USE IS EXPRESSLY PROHIBITED.
The use of this product is subject to the terms of an End User
License Agreement that you must accept before you can use this
product. Your use of this product indicates your acceptance of the
End User License Agreement. In the event that you do not agree
with the End User License Agreement, you should immediately
return this product with your sales receipt to 2 Beacontree Plaza,
Gillette Way, Reading, RG2 OBS. UK.
SCHUSTER
Knowledge Adventure UK
2 Beacontree Plaza
Gillette Way
Reading
RG2 OBS
Tel: 44 118 920 9111
Fax: 44 118 987 5603
ture
CO.UK