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SEX, THUGS AND ROCK ‘N ROLL. They're back in their silliest, sexiest adventure ever. Larry
teams up with Passionate Patti for a rollicking gender-bending romp through the sleazy underside of the underworld.
f SWITCH SEXES ON THE FLY. Yes, every time you take a plane ride, you'll switch back and forth
between Larry and Patti . Double the trouble, double the fun!
IT'S LARRY & PATTI vs. A GALLERY OF GOONS. Passionate Patti is a fledgling spy for the
FBI, sent to ferret out corruption in the music industry. Larry, cult-hero of the computer age and certified fashion
disaster, is auditioning hostesses for TV's syndicated steam-fest, America’s Sexiest Home Videos. But watch out!
The Mob wants to get pornography off the air and onto their balance sheet. Help Larry and Patti take on
organized crime, the FBI, and the Citizens Against ly Everything in their spiciest computer caper yet.
VOA/NCAA/ nose
VorrMoaa/macnTosi
Saye PERSEUS
FANTASTIC FEATURES:
Original score by Hollywood
CHEE RRC SET Advise
‘composer Craig Safan: : | = r PARE;
“Emmy nom | 4 NTA
Se oleic Ie L ULL oecrer)
‘Gomposer of move scores for The
Last Starfighter, A Nightmare on Elm
Street 4, and many other films.
4
Hand-painted digitized graphics \
ibe ul er
(including several of your favorite
What does Larry say
he answers the phone?
‘AL LOWE? STATUE?
flesh tones). Game designer Al Lowe
i No-typing ‘grope and click denies our allegations that
interface for quick-feel, one- > ony he and Larry are one and
hand action scoring. } 7 } the same. Al is a former
}
Our most amazing and school administrator and
‘outrageous animation ever. j / jazz musician who regularly
Ee | practices safe sax. Larry
| is every girl's nightmare.
@SIERRA | eae
mee
Sloe ere
f 002313200
"Love at first byte...
loaded with trashy jokes
and pick-up linés."
-PLAYBOY.magazine
ae
™
SYSTEM REQUIREMENTS: 0 20626-
OMB FREE RAM, SYSTEM 6.07 OR ABOVE, 256 COLORS, APPLE SUPER uid
DRIVE, HARD DRIVE.
REQUIRES 13” OR 14” MONITOR
4
Quick Reference Troubleshooting for
Leisure Suit Larry 5 MAC
Problem: Lock up during installation
Solution: If the INSTALL program for LSLS locks up, turn 32-Bit Addressing off.
From the Apple pull down menu, choose CONTROL PANELS, then click on the
Memory icon. In the 32-Bit Addressing section, click on the OFF radio button.
You will need to restart your computer for the change to take effect. For a cleaner
installation, restart your Macintosh with the extensions off and then click on the
INSTALL icon on the startup disk.
TECHNICAL SUPPORT & WARRANTY
Thank you for purchasing this computer software. This product has been manufactured
by SLASH Corporation under a licensing agreement with the publisher.
Important: To establish your warranty and to help SLASH provide better service, please
complete the attached card and mail it promptly. SLASH warrants this media free from defect
for a period of six months after the date of purchase. If during the six months following purchase
a defect in this media should occur, SLASH will replace it free of charge. Under no circum-
stance will SLASH be liable for direct, indirect, or incidental damages resulting from any
defect, malfunction, inability or omission in the software or manual or other related items and
processes, including but not limited to service, loss of business, anticipated profit, or other
consequential damages.
If you encounter any product defects please send your defective diskettes along with the receipt
showing the date of purchase to the following address:
SLASH CORPORATION
7379 Washington Avenue South
Edina, Minnesota 55439
‘Your Name Age
Address Telephone
City, State, Zip Code
Name of Product Date Purchased
‘Where did you purchase this software?
Recommendations
PLACE
STAMP
SLASH CORPORATION
7379 Washington Avenue South
Edina, Minnesota 55439
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PLAYSPY
vol. xx. no. x - october THE OFFICIAL HOUSE ORGAN OF THE FBI
THE GIRLS OF THE MAFIA - Pictorial.
Beautiful but deadly, these ladies can
puta hit on us any time they want.
TIGHT SECURITY - Pictorial...
Meet Supersleuth Passionate Patti,
our Center Spread for October.
THE PLAYSPY INTERVIEW..
This Month:
Silas Scruemall, President of PornProdCorp.
COLDFINGER (THE SPY WHO GLOVED ME) - Fiction
Necking for your country isn’t just patriotic,
it’s a great way to make a little extra
on the side!
COMPANY SHOP -Technology.
Our friends at the CIA reveal 5 hot new
gadgets and gimcracks to help you out
of tight spots...or into them!
PLAYSPY (ISNT 11743) is published monthly or whenever a new LEISURE SUIT LARRY 5 version is released (in other
words,once in your lifetime IF you're lucky) by Josh Mandel, Kurt Busch, Terry Robinson, Bridget McKenna and Al Lowe,
working strictly undercover for Sierra On-Line, Inc., a wholly owned subsidiary of Dynamix...or maybe it's the other way
around, it’s so confidential we can’t say, P.O. Box 485, Coarsegold, CA 93614. Ken Williams, President. Second-class
postage unnecessary in Oakhurst, where Postmistress Velma will deliver anything for free if you'll simply whisper the
words "Your place or mine, hotcakes?” in her ear, particularly on a Friday afternoon when she’s been standing around
‘on her dogs all day and hasn't heard a pleasant word from anybody all week long. U.S. Subscriptions unavailable, but
show us the color of your money and we'll strongly consider it. Hell, send us a million bucks right now and we'll get
down on our knees and give you a big ol’ "Thank You,” corporate-style. Send all problems concerning subscriptions or
content to: Santa Claus, The North Pole, The Arctic
PLAYSPY
Da Vinci's Mona Lisa. Venus de Milo. All women of classical beauty, shrouded
in mystery, all wearing the same sign: Don’t Touch. So it is with our Girls of the
Mafia. Our photographer, Len Scap (whom we now refer to around the office
as “Three Fingers”) learned the hard way that as sexy as these ladies are,
they're dedicated to remaining chaste until the knot is tied. And judging
from the way they look, they're chaste all over the place!
Luciana Bananas 74
Lucky Luciana insists that there IS no Mafia
We'd like to say, “We'l you our Ae
nce if you'll show us yours!” As you =
e, she obliged, and we must admit
lence is eye-popping, Even so, if >
does threaten to put out a contract on oe
us...whatta way to go! =
Francesca Alfredo
Hubba, hubba! This hot dish
F comes to us all the way from
Sicily, where she says she's
involved in family
counseling. We're sure
“% that’s “Family” with a
capital "F.” She loves
horses (or parts of them,
anyway), parties and preparing
gourmet cuisine. We promise
to eat everything she puts
in front of us...we'll
even lick the platter
lean.
Pia Priapus
“Lwas always my
Godfather's
favorite,” says Pa of
her illustrious and
infamous family
patriarch, "!
remember sitting on
his knee when | was
alittle gir, and all
my uncles and
cousins and brothers
would come in and
ask for favors.
Sometimes he -
wouldnt say anything, he'd just kiss them
goodbye when they left. | quess we're a very affectionate
family...too bad about all those accidents.” We wouldn't
mind bouncing you on OUR knee, Pia...ho ho ho!
Isabella Pepper
Spicy Isabella was born in Southern
Italy and claims to be 100%
American, but no matter how hard
she tries to cover it up, her Naples
keeps poking through. She loves
water skiing, sailing, swimming, and
lialian seamen. We're jealous; we
wouldn't mind getting into some
hot water ourselves
with this 9
Mafi-oh-
sofine! |
Sophia Carbonara
Saucy Sophia may be part of a rather large
and important family, but she insists she’s
just @ poor, unspoiled young woman....in
fact, she adds, “Don’t be misled by appearances. My parents are poor, my brothers
are poor, the butler is poor, the maid is poor, the chauffeur is poor, the groundskeeper
is poor, the bodyguards are poor...we're all very, very poor and unspoiled.” We
wouldn't mind spoiling Sophia just a little bit!
knows glamour
from the inside-out.
Part-time undercover
agent, part-time jetsetting entertainer, Patti has a
leglock on two of the three most glamorous jobs in the
world according to a recent Tenfoot Poll. (The only
Position of the top three that Patti can't lay claim to is
‘Software Designer.) Is it any wonder that we chose
this leggy, brilliant, multi-talented agent to grace our
centerfold this month?
We found Patti to be as mysterious as she is beautiful, as
‘enigmatic as she is sexy, a5 concubitant as she is sesquipedalian.
(Her words, not ours!) She's currently single — good news, men!
— but made several veiled references to a man she called
“Larry,” who clearly means, or meant, a great deal to her. (Fair
warning, boys, that there may be a little competition here!) The
relationship is detailed in computerized form in an expose with
the unlikely title Leisure Suit Larry 4: The Missing Floppies, but
Patti refused to tell us where we could locate this compu-parable,
and not a single software store we contacted had any knowledge
of the game. In any case, there were certainly no floppies
anywhere to be seen around Patti, who eschews the label
“Passionate” even though her sensuality pours forth like milk
from a ripe coconut
‘Asa performer, Patti is a multifaceted one-person lounge act: she
sings, she plays piano, she jokes with the crowd. Having
entertained in lounges all across the northern hemisphere, Patti's
act goes over as well with the tourists as it does with the natives.
Her act was particularly well-received by the owners of a
luxurious casino-hotel in the South Seas islands (the fabulous
Nontoonyt Resort), where she met her former beau in a torrid
tale of danger and romance known as Leisure Suit Larry 3:
Passionate Patti in Pursuit of the Pulsating Pectorals. Prior to that,
Patti tickled the ivories in the private lounge of the evil Dr.
Nonookee, whom some agents will remember as having
connections with the KGB before being defeated by an unknown
amateur agent.
This earlier connection to the KGB was cause for concern to our
Fearless Leaders in HQ before it was determined that Patti had
been completely uninvolved in Dr. Nonookee's secret doings. (For
‘those interested in reviewing the facts of the case, reference
Leisure Suit Lary 2: Looking for Love in Several Wrong Places.
Personally, we prefer to go over Patti's dossier over and over
again, just to remind ourselves of her outstanding points.)
Her induction to the Bureau is a relatively new development in
Patti's life. Her established musical career and her well-
documented previous ties to organized crime give her a perfect
cover. At the moment, she's working to help us eradicate
corruption in the music industry in a sting operation bound to
make the headlines. (For the time being, boys, keep this
operation under wraps. ‘Nuff said?) Meanwhile, she's made
headlines around the PLAYSPY offices as one of the sexiest babes
ever to grace our Centerfold.
We salute you, Patti!
AdSAYW 1d
PLAYSPY
SPYMATE DATA SHEET
Name: PASSIONATE PATTI
Bust: Yis, HADNT Yi NOTICED?
Waist: 21 Hips:2 weight: 122 Height: 5'g"
Birth Date:_YEAH. RIGHT NicE TRy!
Birthplace: wHatT AND ENDANGER THE LIVES OF MY PARENTS
ARLAND EDIE MY BROTHERS PETER AND DI ND EVERY.
HILD IN BETALUMA? WHOOPS! GORRY cine
Ambitions: TO ACHIEVE HAPPINESS AS A FAMO) S ENTERTAINER
WSTERNATIONAL SPY. CHAMPION OF THF AMERICAN WAY,
MILLIONAIRE BY AGE 40, MAOTHER TO TWIN GENIUSES GOURMET
OOK LOVER TO A FABULOUS G (WHO MUST NATURALLY BEAS
SUCCESSFULAS | AM), AND TO REMAIN TOTALLY STRESS-FREE FOR
THE REST OF My LigF
Turn-Ons: LOUNGE LIZARDS, A. PARAGUS TIPS WITH MELTED BUTTER
BANANAS, SNAKES. TRAIN RIDES THR UGH TUNNELS, WATCHING
ROCKETS TAKE OFF WASHINGTON Mi INUMENT, PEOPLE WHO BUY ME
REALLY EXPENSIVE GIFTS
Turn-Offs: OVERLY AMBITIOUS PEOPLE. 51 BMISSIVE MEN, COOKING
ON CAR ENGINES. GOING To. BRISES, PEOPLE WHO BUY mE REALLY
EXPENSIVE GIFTS AND THEN EXPECT THANK-YOU CARDS
Favorite Movies: BRUNCH OF THE LIVING DEAD. MY DINNER
WITH ERNEST: BONZO Goes LO WASHINGTON: My TWO LEFT FEET: STAR
TREK Vill: THE WRATH OF CHAKA KHAN,
Favorite Actors: RUE LALENSKA: ARMELITA POPE.
CAROL MERRILL BETTY FURNESS
My Moral Philosophy: ‘cin 2 15 1% INSPIRATION, 909%
an
PERSPIRATION, AND 159 MATH JLiTy.
Special Thanks To: pay KROCG_ A MAN WHO. DEDICATED
His LIFE TO SERVING PATTIS
vING PATTIS.
PLAYSPY'S PARTY PUNCHLINES ;.
"Surprise, surprise! That wasn't my finger, either!
"Head in Ditch. D--T-C-H." /
"Gee, most guys just ride the mule ae es ain
"Boy, last engine goes out we'll be u 1 *
See Gi ee on cash. Can I pay you the $50 next payday
» dl horse! I said POSSE!" :..
al ae ne you have to hit me with that stick?
"No thanks. If 12 won't kill the taste, nothing will.
SILAS SCRUEMALL
PLAYSPY
INTERVIEW:
The name Silas
Scruemall has been
familiar for years to
pornography industry
insiders, but only recently
is it becoming known to
the general public and to
the Bureau. In his earlier
years, he headed up the
largest pornography
syndicate in the world,
and produced such
unforgettable Triple-X
features as Willy's Wonka
and__the Chocolate
Fantasy, Pervertigo, When
Buns Collide, It’s a
Wanda-full Life, and
others (which you may
have seen during our
semi-annual Pornography
Briefing Sessions). He
was also responsible for
publishing vast numbers
of truly tasteless (but
nicely bound) hardcore
magazines, such as Dog.
Melon & Basket World,
Twins on Fire, Ri
Mamas, and Redhot Twin
Mamas on Fire.
Nowadays, Seruemall has
gone legit. As head of
PornProdCorp, Scruemall
is out of the hardcore and
into, of all things, network
television. We found him in
a small, dirty booth with a
grimy little window in one
of the stores that used to
carry his products.
i:
PLAYSPY: What are these
holes down here for?
SCRUEMALL: Midgets.
2
PLAYSPY: Ab-ha. Tell us, why
did you get out of the
pornography industry?
SCRUEMALL:Money,
basically. Y’know, I think
people have this idea that
pornographers are really
wealthy, driving around in
imported sports cars and
throwing their money around.
Nothing could be further from
the truth. Pornographers are
into it because they really love
what they do, and because they
feel it provides a valuable service
to the community, or those
people in the community who
prefer to live in their bathrobes
with the shades pulled down
and a hundred empty pizza
boxes stacked on the floor.
3s
PLAYSPY:
stop?
SCRUEMALL: Well, as much
as I loved providing service to
these people, it’s a dead-end job,
y'know? I mean, I hafta think of
myself once in awhile.
4.
PLAYSPY: I think most people
would be surprised to learn that
there’s no money in
pornography. Our estimates say
it’s a multi-million-dollar
industry.
SCRUEMALL: No, no, no, no,
no, no. No.
So why did you
5s.
PLAYSPY: No?
SCRUEMALL: No. No, you
see, it used to be a fairly big
thing. But now along comes
Cable TV, offering all this
disgusting, prurient
programming 24 hours a day
for, what, pennies a day. I couldn't
compete with that.
LAYSPY
(The Spy Who Gloved Me)
A True Adventure by Mata Harakiri
Ay I knew it was going to be one of
those mornings when I broke a
fingernail transmitter trying to pick the
lock to the back door of the Guatamalan
consulate. I had just finished hurling a
string of obscenities in five languages at
the offending lock when my compact
rang. It was Tomlinson - my secretary
and occasional dinner date.
“I thought I told you never to call me
here!” I growled into the natural sponge
cosmetic applicator.
“Sorry, Harakiri, but the Director wants to
see you in his office right away. I think it
might have something to do with the
Tarantella investigation.” I snapped the
receiver shut and hurried over to headquarters.
The Director filled me in on the
Tarantella case, but I hardly listened; I
knew it all by heart anyway. Harry
Tarantella was the most wanted gangster
on the Director's list. He was up to his
jockey shorts in every kind of crime,
contamination and corruption this
wonderful country of ours had to offer. He
made a habit of killing a man every
morning before breakfast just to keep in
shape. Not only that, but he was 6 foot 2,
180 pounds of pure muscle, better-looking
than Tom Selleck and, if rumors were to
be believed, built like a brick pizzeria.
However bad the Director wanted Harry
Tarantella, it was a safe bet I wanted
him worse.
“So what do you say, Harakiri? Do you
want the job?”
“You want me to get close to Tarantella,
is that it?”
“Not just close - real close.” He winked
as he passed the case files over to my side
of the desk. “It’s an undercover operation,
if you take my meaning.”
Did I ever. “You know I'll do anything
for my country, Mr. Director,” I replied,
picking up the case files from his desk.
“Anything.”
“That’s the spirit, Harakiri. Stop by the
Tech Department for a briefing before
you go and see what kind of special
gadgets Commander Twit’s been cooking
up for you.”
“We're going to have you equipped with
this miniaturized super-heterodyne,
charge-coupled transceiver coil,” Twit
explained when I showed up for my tech
briefing. “With this gadget in place, we'll
be able to monitor everything Tarantella
says while he’s with you.”
“Looks more like an I.U.D. to me,” I
replied. “So tell me, Twit, where does it
go?”
(Continued on Page 198)
from page
PLAYSPY: So you went legit.
SCRUEMALL: I went legit.
Didn’t want to, you understand,
but there it was. Filthy, nasty
stuff on everybody’s TV, in their
face. And you know what galls
me the most?
Ts
PLAYSPY: You're going to tell
us.
SCRUEMALL: You’re damn
right, guy. There is NO
legislation currently under
consideration to bring a halt to
this sort of slime. You would
think somebody would say,
“Hey, we've gone a little too
far.” You'd think somebody
would say, “Hey, let’s take the
pornography AWAY from the
cable companies and TV
networks, let's take it out of the
faces of our children, let’s stop
spreading it across the airways,
and give it back to the
pornographers where it
belongs.” Keep the stuff on
videotapes and magazines where
Joe Q. Congressman can buy it
discreetly, don’t give it away for
free.”
8.
PLAYSPY: But now you've got
your own television production
company, so aren’t you sort of
joining the ranks of those you
blame for the downfall of
legitimate pornography?
SCRUEMALL: <pause> I’ve
surrendered. I’m not going to try
and buck the system any more.
I'm too old and feeble. Well, not
feeble, but I’m too old to fight
it. I figure, if you can’t lick ‘em,
join ‘em. So I formed
PornProdCorp, and we're in the
middle of producing what will
undoubtedly be the highlight,
the premiere, of next season’s
TV...once we find a network
who'll buy off.
a.
PLAYSPY: Care to give us a
sneak peak?
SCRUEMALL: I'd love to, but
you know how it is, right? If I
tell you, I gotta tell everybody,
and that would spoil the
surprise. Let’s just say it’s gonna
be the pinnacle of good taste
and lighthearted entertainment,
and it'll be all the more fun
because it'll involve YOU, the
viewer.
10.
PLAYSPY:
Silas.
SCRUEMALL: It will be.
Sounds terrific,
a.
PLAYSPY: Thank you for
taking the time to talk to
Playspy about your upcoming
project, and rest assured we'll all
be pulling for you in front of
our TV sets this fall
SCRUEMALL: Perfect.
LEWSAR’S PROFILES
(Pronounced Loser’s “White Leisure Suit”)
LARRY LAFFER
HOME: Hollywood Hills, CA
AGE: 40
PROFESSION: Software Salesman, VP of Marketing, Videotape Eraser,
Talent Scout
HOBBIES: Walking around, looking at things, picking up objects, trying to
score (points) and doing Dan Quayle impersonations.
LAST ACCOMPLISHMENT: Who, me?
MOST MEMORABLE BOOKS: The Klutz’s Guide to Committing Suicide
by Ima Goner; The Illustrated Guide to Polyester Fabrics from the Editors of
Gentlenerds Quarterly; How to Say No When You Really Mean Yes...Well,
Maybe by N. D. Sysiv
QUOTE: “It’s truly an honor to be asked to come up with a pithy quote for
your advertisement, sir.”
PROFILE: A man of many contradictions...in fact, all of them. Exuding an
aura of cheap sleaze, slick without being classy, he sees himself as the
consummate ladies’ man, yet only rarely does he manage to consummate
anything at all. He's affable and easy-going, eager to please, loyal,
affectionate, and obnoxiously talkative; in fact, he has just about all the same
qualities as a Pekingese.
SIERRA
Sieria On-Line, Inc.All Rights
002311010
AERODORK
AIRLINES
eh,
wf ‘Se
"Fly the Proud Dork!"
Passengers are limited to 3 articles of baggage: { (1) carry-on which must be no larger than
24°x18°20" to it beneath he seat or in the oxerhead compariment and containing no more than 2
{2} magazines, + (1) mmni-packet of tssues, which wil no doubt end up stuffed ito the seat pockat in
‘ront of you of jammed permanently info the ile ashray set ino the atnvest, 4 tour) snack tems
Including hat-metes chocolate bas, siale peanuts, ° rol candy marked up lo lve tes ts usual
‘teet price by greedy ard unscrupulous airpont concession awners, 1 (1) paperback novel of up to
$000 pages. either Stephen King or Rabert Ludlum (no V.C. Andrews, Anne McAltrey of Louis
[LAmour. up to 10 (10) role of fim andlor 10 (5x2) computer diskettes, all destroyed by repeates
'pasces through the X-ray machine by cavallet and holer:than thou securly personnel ust DYING to
Inconvenierce you to the maximum extent of the law, pen and pene fot Wing out the crossword
puzzle inthe night magazine (said crossword puzz¥e aready having been 95% solved by the last
Jerk who didn take the magazine with him), assorted analgesics (buffered or unbuffered), chewing
{Quin order to inettectvely combat the physical agony of changes in air pressure, causing your head
to apparenty swell to several times its orignal size as your eardrums bulge paintly outward unt
they begin to dislodge from your ear ca
youre supposed io call when you artve
And your ticket stub to show fo the ikot who waltzes down the asle and accuses YOU ol siting in
HIS seat, only to find that he has the seat NEXT to you instead (his mistake, and does he even
bother to ap0.0g2e7 Weil, yes, but doesnt make YOU ee any better lor having been embarrassed
in pubs tke that) and you can just bet hel be picking his nose in nis sleep throughout the fight
tippng over uni his csgusting cheek s pressing against your shoulder, but you cant wake him or
flse hel) want t0 talk fo you and ask "So, where are you going” or other lucirously obvious
‘Quostons 2 (lo) pees of checked baggage which may of may not be pretentously labelled wih he
‘name of some clothing or perfume designer who's under the delusion that he or she knows the fist
‘fing about wnat makes for nteligenty designed luggage. and insurabe in case of loss by somebody
ther than ths arline who might be wiling to give YoU two cents on the dolar for your so-called
estimation ofthe value of your belongings, which is sure to be atleast twice thei acal value but
who cates, we're an avine, we can afford isnt that what youve thinking, But the rth is we're as
Close to bankruptcy as any of the other major airines thatve gone down the toiet inthe past few
Yeats (ever since that splandié deregulation the government thought would be so lovely), anc
Containing at least one (won) rice sult ust n case you get to goto a good restaurant ora show, but
you probably wont, which if ust as well since the suf doesn fe partculary wall ever since you
‘gained back that 7 (seven) pounds you spent last year tying fo work of, wo (too) pars of good
Shoes which you just know are going fo ena up giving you Bisters when you find yoursel weanng
them 14 (ourteen) hours @ day instead of ust to (2) dinner or cockals Ike you orginal thought, one
the lonehest number} sweater which won be enough when the emperature drops to a new al ime
low. even though your trends assured you tha all you's need would be maybe one ight jacket and
1, be SURE to bring plenty af shors and bathing sue because It's supposed to be very warm a
‘week, shows now much they know, doesn, and one (one) pai of headohonesslolen trom your last
fight, but of course weren't you surprised when you got home and found they're nat really
headphones at al they'e ust hollow plastic tubes that efect the sound towards your ears, so you
‘iit really need them inthe fist place. you could have just tuned the volume up all the way and
‘srunched down in your seat and pul your ear near the two litle holes and listened 10 the whole
‘movie fo" tre, but Po. you stole the cheap headphones ana yous beter be discreet because the
fight attendant knows perectly wel you dint pay for those, since theyre clearly marked with the
fname ofa diferent arine that doesnt ust HAND QUT headphones for you to Keep. $0 maybe shell
take them away trom you and send them back to the other aine, oh come on you're jst being
pranod. even so maybe you' better jus forget the move ar the infight music (Stabe) and trum
through the catalog of mature airplanes and hundreds of doo-dads al with AERODORK printed on
them, but as it turns out, there IS no catalog in the seat packet infront of you. the ony ane i the
‘seat pocket of the seat NEXT fo you, which means you run the risk o! waking andor tating the Quy
who's sleeping on your shoulder, not realy wort it ef, but afar al, they HAVE asked you to close
Your window fo the beneit of those whe DO want to watch he movie, But where's the justice in tat
alter alts your seat and you have a perfect ght to look out the window if you want to hs 16 NOT a
‘movie theatre, 0 you leave the window open anyway, not because you want to see what s outside
but because it's your ite way of gating back atthe arine which unceremoniously bumped you rom
a previous thght because they stupely overbooked by 90 (ninety) people and then had to tel 50 iy)
‘of them to get up and vacate their seats. gee. we're tenibly sory for the minor inconvenience, but
\woll gve you a Tee ticket anywhere we My. but of course you could jus! as easily end up being
‘bumped irom THAT fight, and on an on unl you've got hundreds and hundreds (100s + 100s} of
{roe tickets and haven't been able fo go on a single (1) fight without being bumped. anyway, thats an
‘exaggeration but t COULD happen, especially the way ths airine teas you, £0 why don't you just
‘show them a thng oF two and send back your Frequent Masochst card cut in hal and take the
‘TRAIN, Ite you why, because the train costs ust as much and takes 10 tmes longer, thats why.
nd besides, ike they re realy going to care tone 1) of ther passengers takes the train instead, why
Tight it, jst take the plane and once, maybe just this once, the plane wil fake off and land on te.
instead of just sting on the runway for an hour and: a-ha (80m) while they decide «the plan isin
‘000 enough condition fo take you, and you look aut the window and can see the maimenance men
Stanaing aroune shaking ther Meads. uhvoh, ths High's doomed. bul (d fee! too (2) sily geting of
the plane inom of everyoody now. God, why are thay even DEBATING about they re not sure
‘wy are they going to take the chance. afte all we're human beings in here. wall. mast of us are
Anyway excep or that couple with the squaling infant, don’ they know better than to bring a baby on
an arplane. the baby wit hate tang wil run he fight for everybody ese. why didnt they just check
the damn baby wih the baggage, ch, wat a minute — baggage, thats Agr, you can bring lwo (2.0)
items checked through and one (1/1) cary-on and that's, ard the arine wil repay you $100 (one
hundred) for every bag lost, Bul theyl take their own sweet imme paying you that $100 (ike that's
jon going to begin to replace ANYTHING in the bag bet these arines ust np of the bags anc sell
the contents and even if they get around to paying the person $100 for thei “lost of-ho) baggage
they sill make a major profit bet hats exactly what they do. sor-of2-gun, Im going to write a ater
to the President ofthis arine and ol him exactly what | thnk of is racket. that’ ust what Im going
{0 do, | mean wha the hell. I've got this whole fight and | can give the letter nght to the Flight
‘Attendant to pass direct to the Arline President, but who am! kissing, thay probably ust read ito
‘each ther inthe galley back there and laugh at me ang then throw the leller Out. never gong to
wrt ti letter. I might as well ust plug if my legal Neagphones and watch the movie)
AeroDork Airlines
Travel Schedule
Time’ Destination
9:00 New York City, NY.
9:10 Intercourse, PA.
9:20 Atlantic City, NJ.
9:30 Los Angeles, CA
9:40 Oakhurst, CA.
9:50 Miami, FL.
10:00 Sequim, WA .
10:10 New York City, NY.
10:20 Climax, MI.
10:30 Atlantic City, NJ. =
10:40 Los Angeles, CA.
10:50 Miami, FL. =
11:00 Spread Eagle, WI.
11:10 Los Angeles, CA. &
11:20 New York City, NY. 4
11:30 Bowlegs, OK.
11:40 Miami, FL.
11:50 Atlantic City, NJ
12:00 Atlantic City, NJ
12:10 Hazardville, CN
12:20 Fish Camp, CA.
12:30 Miami, FL.
12:40 New York City, NY.
12:50 Los Angeles, CA
HH ES i
IH sus
st
WE ow
Continued on next flap
AeroDork Airlines
Travel Schedule
continued from previous flap
Time Destination
1:00 Atlantic City, NJ.
1:10 Oral, SD.
1:20 Miami, FL
1:30 New York City, NY.
1:40 Los Angeles, CA.
1:50 Hardwick, VT.
2:00 Bunn, NC.
2:10 Atlantic City, NJ.
2:20 New York City, NY.
2:30. Los Angeles, CA.
2:40 Miami, FL.
2:50 Four Holes, SC.
3:00 Succasunna, NJ.
3:10 Atlantic City, NJ.
3:20 Los Angeles, CA
3:30 Miami, FL.
3:40 New York City, NY.
3:50 Loveland, OH.
4:00 Los Angeles, CA.
4:10 Atlantic City, NJ.
4:20 Grundy, VA.
4:30 Miami, FL
4:40 New York City, NY.
4:50 Sugar Notch, PA.
5:00 Loveladies, NJ
NOTE: For your
convenience, all flights
to all destinations leave
at precisely the same time
from every city of origin
(Example: Flight #5228
to New York City leaves
all airport locations at
9:00 a.m. daily.) How
can we bring you this
extraordinary level
of customer service?
Easy, we're a tax shelter.
PHORDDE LIMA
only
$2.49 per day*
(slightly unstable; some fuel line damage)
Weekends and Weekdays Only!
at
Rent-A-Gas-Guzzling-Poorly-
Aligned-Smells-Like-A-Wet-Dog-
Demolition-Derby-Reject
Lowest rates anywhere!
Just show your AERODORK ticket at
any of our Service Counters and receive
a whopping 98% off of any of
our fine rental “vehicles. "**
Apply today for the Rent-A-Gas-Guzzling-Poorly-
Aligned-Smells-Like-A-Wet-Dog-Demolition-Derby-
Reject Hotfoot Express Check-Out Card! Perfect for
surly customers who can't wait quietly in line for even
five minutes without having an aneurysm!
Ask about our Rent-To-Own “pre-broken-in***”"
vehicles. YOU can own a genuine Rent-A-Gas-
Guzzling-Poorly-Aligned-Smells-Like-A-Wet-Dog-
Demolition-Derby-Reject Quality Motorpiece!
From only $12.95/mo****!
*Steering column, tires, gasoline, engine, and keys all available
ata slight extra charge. CDW (Collision Damage Waiver)
also available at only $39,95/day.
**In fact, we'll pay YOU up to $49.95 a day
just to take these items off of our hands!
***The Department of Transportation requires that we call
your attention to the phrase “Pre-Broken-In,” which, like
“Pre-Driven” and “Pre-Owned,” is a euphemism for old,
used, and devalued. Senior citizens beware!
****$12.95/mo Rent-To-Own contract applies to
‘84-year purchase plan ONLY.
™ designates a trademark of Sierra On-Line, Inc.
@is a registered trademark of,or licensed to, Sierra ‘On-Line, Inc.
© 1991 Sierra On-Line, nc. . All Rights Reserved. Printed in the U.S.A
002311000
GAME
MANUAL
_ HOW TO READ THIS MANUAL
Throughout this manual we will use the following
ways of representing information:
Menu Commands will be CAPITALIZED. Example: SAVE,
RESTORE, QUIT, PLAY
Typed commands will appear as bold type.
Example: ‘type cd \sierra’
Portions of the command line not meant to be typed will not
appear in bold type. For example, in the line ‘type cd \sierra’,
‘type’ should not be typed.
[Keystrokes] will appear in brackets setting them off from the
surrounding text.
Example: [Spacebar], [Tab], [PageUp]
The brackets are not keystrokes and should not be typed.
Two or more keys that should be pressed together will be
separated by a hyphen (-). This hyphen is not a keystroke,
and should not be typed.
Example: ‘Press [Ctrl-Q] to quit your game.’
Ifa space appears between parts of a command, it is meant to
be typed.
Example: ‘type cd \sierra’ (the space between ed and \sierra
should be typed as part of the command)
The term ‘diskette’ is used to refer to either 3.5” or 5.25” data
storage disks.
README FILES
PLEASE NOTE: If there is a README file on your game
diskette, it may contain important information and instructions
that were not available at the time the documentation and other
materials for this game were printed.
MS-DOS README Instructions
Note: The readme file is on the STARTUP disk. You may read
this file during installation on some games. For other Sierra
games, do the following:
From DOS, change to the drive containing the startup disk.
Then type more<readme to see the README file on-screen.
Example A: more<readme or
Example B: more<read.me
MACINTOSH README Instructions
With the STARTUP DISK in your diskette drive, double-click
on the README icon.
BACK-UPS FOR ALL SYSTEMS
Make Back-ups
It is always advisable to make back-up copies of your master
program diskettes to increase the life of the masters and
guard against accidents. Follow your computer's instruction
manual to make copies of all game diskettes.
Create a ‘Save Game’ Disk
Even if you will be playing from a hard disk, you may want to
format a blank diskette for saving games. Follow your com:
puter’s instruction manual to format a blank diskette and keep
it handy for saving your game as you play. For some helpful
tips on saving games, see ‘Saving Your Game’ (page 16).
<
INSTALLATION
MS-DOS Systems
Installing Your Sierra Game
IMPORTANT: In order to play your Sierra Game, you MUST
have a hard disk.
1. Make copies of the set of disks you will be using
to install the game.
2. Find the diskette entitled STARTUP DISK. Place
this diskette in your floppy drive.
3. Type the letter of the drive containing the
STARTUP disk followed by a colon and press [ENTER]. Then
type install and press [ENTER].
Example: Type a: and press [ENTER]. Type install and press
(ENTER).
4. You will be asked to type the letter of the hard
disk on which you want to install the game (usually c). Type
the letter and press [ENTER].
5. The install program will then examine your sys-
tem’s equipment and select the best of the available options.
If you're satisfied with the options selected for you, highlight
the option “Accept these choices and begin installation” and
press [ENTER] to confirm those choices. If you wish to
change any or all of the preselected options, highlight the
option you wish to change and press [ENTER]. Follow the
prompts at the bottom of the main window to complete the
installation process
NOTE: If you wish to view all the installation options, type
install - m at step 3 above.
Loading Instructions
From the root directory or from the game directory that the
program was installed to, type the game initials (example:
sq4 for Space Quest IV) and press [ENTER].
NOTE: When using the default directory name, the game initials will
ALWAYS be the same as the default game subdirectory name.
Installation Procedure for Windows
1. Insert the STARTUP / Disk 1 into your disk
drive (A or B).
2. Invoke Windows in Standard mode or Enhanced
mode. This is usually done by typing win /s or win /3, but
may be different for your installation. If you are unsure,
please refer to your Windows documentation.
3. From the Windows Program Manager, open the
FILE menu and select the “RUN” command.
4. In the File Run dialog box, Type a:setup where “a”
is the letter of your disk drive and press [ENTER] or click “OK”.
5. Follow the prompt to enter the installation drive
and path name. This is the location on your hard disk where
your Sierra game will be installed. When you press Enter
after specifying the path, the program will begin the installa-
tion procedure to your hard disk.
6. The setup program will now run automatically.
It will ask whether you wish to output background music for
a base-level (i.e., Sound Blaster, Pro Audio Spectrum Plus or
16, Thunderboard) or for an extended synthesizer (i-e.,
Roland SCC-1 or Sound Canvas, Turtle Beach Multi-Sound,
Yamaha TG-100 or any other General MIDI supported syn-
thesizer or module). It will then set up a program group and
program icon so that you may play the game.
PLEASE NOTE: For Roland MT-32 and compatible
sound modules, select the extended synthesizer option during the
setup program. After the game installation is complete, select the
MIDI Mapper option under the Control Panel and change the
sound mapping option to MT-32.
<
IMPORTANT: If you wish to play the MS-DOS ver-
sion after installing for the Window’s version, please refer to MS-
DOS installation procedures on page 4.
5:
WINDOWS FEATURES
Small/Large Windows
When playing your game as a Window’s application, an option to select
the size of your screen is available (640x480x256 mode only). To use
this feature, open the system menu and select the size of window that
you would like to use during game play. This feature may be changed
at any time during game play.
Muttitasking And Task Switching
Multitasking and Task Switching is a computer's ability to run more
than one application at the same time while having the ability to
switch between them. When playing a Sierra game as a Window's
application, Multitasking and Task Switching capabilities are available.
Please Note: This feature is not available for playing two Sierra games
simultaneously under Windows. For more information on this feature,
please refer to your Window's Manual.
Note About Synthesizers
Multimedia Windows defines two types of synthesizers: “Base-Level”
which includes three melodic channels and one percussive channel, and
“Extended” which includes nine melodic channels and one percussive
channel (only if you have selected the Extended synthesizer). You may
wish to reference the Windows Help menu in the Control Panel. Use the
Index to find help on changing your MIDI setup.
The channel assignments are 13 thru 16 for “Base-Level” and 1 thru 10 for
the “Extended”, ou may need to configure the system depending upon
the type of sound equipment installed by using the MIDI Mapper option
in the Control Panel.
Sierra games can play music for either of these configurations, The instal-
lation procedure allows you to choose which is appropriate for your sys-
tem. IF you don’t know what type of synthesizer you have, just click ‘on
“OK” to continue.
If you have for example a Sound Blaster, Thunderboard, Pro Audio Spectrum
Plus or a Pro Audio Spectrum 16, select the “Base-Level” synthesizer.
If you have for example a Roland SCC-1 or Sound Canvas, Turtle Beach
Multi-Sound, Yamaha TG-100 or any other General Midi supported syn-
thesizer or module, select the Extended synthesizer option.
PLEASE NOTE: For Roland MT-32 and compatible sound modules,
select the extended synthesizer option during the setup program. After
the game installation is complete, select the Midi Mapper option under
the Control Panel and change the sound mapping option to MT-32.
MACINTOSH
Installing Your Sierra Game
IMPORTANT: In order to play your Sierra Game, you MUST
have a hard disk.
1, Place the back-up copy you have made of the
STARTUP Disk in the diskette drive.
2. Double click on the INSTALL icon, and follow the
on-screen prompts to complete the installation.
Loading Instructions
After completing the INSTALL procedure:
1, Double-click on the Sierra folder.
2. Double-click on the Sierra Game folder.
3. Double-click on the Sierra Game icon.
PLAYING YOUR SIERRA GAME
ALL SYSTEMS:
Exploring New Worlds
The following section
explains how to use the
Sierra Interface. Please take a
moment to read this section
if you have never played a
Sierra game.
Every Sierra game presents
an exciting world of adven-
ture for you, the player, to
explore. In order to make
your exploration exciting and
easy, we have developed a
standard interface for all our
Sierra games. This interface
is designed to allow you to
simply point and click to
explore this world and inter-
act with it.
You can use a mouse, key-
board or joystick to play
your Sierra game. The term
click is a generic term. If you
have a mouse, it simply
means clicking the mouse
button (or the left-most
mouse button on mice with
more than one button). If
you are playing with the
keyboard, press the [Enter]
key to click. Using the
Joystick, press the Fire button
to click. See instructions on
pages 8-11 for more details.
Using a Mouse
To activate the icon bar, move
the cursor to the top of the
screen.
To position the on-screen cur-
sor, move the mouse to the
desired position. To move
One Button Mouse
Mouse Button [ENTER]
(SHIFT-CLICK]
{OPTION-CLICK]
Cyele through available
cursors.
{(CTRL-CLICK]
{COMMAND-CLICK]
her between WALK
an
last cursor chosen.
your character, position the Walk Icon at the desired screen location
and click the mouse button.
To execute a command, click the mouse button (multi-button mouse
users, click the left button).
For more detailed mouse instructions, see illustrations below.
NOTE: For MS-DOS Systems: In order to have mouse control with your
Sierra program, a mouse driver must be installed through DOS prior to start-
ing your Sierra program.
Two Button Mouse Three Button Mouse
Left Mouse Button [ENTER] Left Mouse Button [ENTER]
RIGHT MOUSE BUTTON RIGHT MOUSE BUTTON
Cyele through available Cycle through available
cursors. cursors.
{(CTRL-CLICK] MIDDLE MOUSE BUTTON
Toggle between WALK Togele between WALK
last cursor chosen. and last cursor chosen.
Using a Keyboard
10
To position the on-screen cursor or move your game charac-
ter using a keyboard, press a direction key on the numeric
keypad. To stop your character, press the same direction key
again. To execute a command, press [ENTER]. To move the
on-screen cursor or game character in smaller increments for
exact positioning, hold down the [SHIFT] key and use the
arrow keys. For more detailed keypad instructions, see illus-
tration below.
Numeric Keypad
Togele between WALK
and last cursor chosen.
Cyele through available
cursors.
Open Icon Bar. -
[ENTER]
Using a Joystick
To position the on-screen cursor using a joystick, move the
stick in the desired direction. To execute a command, press
the FIRE button. The secondary button opens the Icon Bar.
For more detailed joystick instructions, see illustration below.
Open Icon Bar. FIRE BUTTON
PLEASE NOTE: All playing instructions beyond this point are
for mouse. Keyboard or joystick commands may also be used.
Please reference the section above for keyboard and joystick
equivalents to mouse commands.
14
Game Commands
All of the games commands are located in an icon bar which is nor-
mally hidden at the top of the screen. To access the icon bar, move
the cursor to the top of the screen. You can also access the icon bar
by pressing [Esc} on the keyboard.
To choose an action, click on the icon that represents that action.
Then click on the area on the screen where you want to perform that
action. For example, to look at an object, access the icon bar and click
on the LOOK icon. Then click on the LOOK cursor on the object you
want to LOOK at. The following paragraphs describe each of the
available actions in more detail. Note: Some Sierra games offer addi-
tional actions you may perform. Consult the game-specific documen-
tation for more information on these actions.
The Walk Icon 1
Choose Walk when you want to move your charac-
ter from place to place on-screen. |
PLEASE NOTE: In keyboard mode, your character's
Aestination will be assumed to be the edge of the
screen in the direction of movement, and will walk off
the screen if not stopped.
The Walk Cursor (mouse mode only) 0-0-0 aimnonsomnrraeniisiiy
When you choose Walk, the cursor will change to a
WALK icon that varies from game to game. Place the z
feet of the figure at the place where you want to move
your character and click. Your character will move to
that spot, avoiding any obstacles in its path.
On the Macintosh, you can double-click to exit the
Screen where your character currently is. To exit the
screen, move the cursor near the edge of the game
screen and double-click. When using the double-click,
‘you need only to have the cursor near the edge of the
‘Screen to exit, rather than trying to find the exact edge
of the screen.
42
i
The Look Icon ~~-»-»-.~ smn sii
Choose Look when you want to have your charac-
ter look at something on-screen.
The Look Cursor orem aa
When you choose Look, the cursor will change to an
eye. Place the eye at the desired place on the screen
and click. If there is something to be seen there, a
message will be displayed.
The Action Icon ~-
Choose Action when you want your character to
manipulate an object.
The Action Cursor
When you choose Action, the cursor will do to
a hand. Place the hand at the desired place on-screen
and click. The appropriate action will be performed.
The Talk Icon~- ers ene
Choose Talk when you want to initiate a conversa-
tion between game characters.
The Talk Cursor ~~~
When you choose Fined the cursor will fhe toa
Talk Icon which varies from game to game. Position
the TALK cursor on the person (or thing) you want
to speak to, and click. If conversation is possible,
your character will talk, or a conversation will begin.
The Item Icon----~=—
The Item icon shows the last inventory item you select-
ed. Choose Item when you want to use this item.
The Inventory [cot v--rmnum st rota
Choose Inventory when you want to see and select
from the items you are currently carrying. Within the
Inventory screen are several options: ?, Look,
Action, and OK.
Choose ? and click on any menu icon to learn the
function of the icon.
13
Choose Look and click on any inventory item to get
a description of that item.
To use that item on another item, the item must first
be selected with the Arrow icon and then clicked on
the second item. (Example: putting jewels into a
pouch). To select an item for use, click on the Arrow
icon, then click on the desired inventory item. (See
Inventory Object Cursors, below.)
Choose OK to leave the Inventory screen and return
to the game.
Inventory Object Cursors
The Control Panel Icon~
14
Each item in your inventory has a special object cursor
associated with it. Each of these cursors looks like the
Object it represents. OBJECT cursors can be used to
perform game actions with your inventory items.
To use an OBJECT cursor in the game, follow the
steps below:
1. From the game, choose the Inventory icon from
the icon bar, or press the [Tab] key.
2. Move the arrow cursor to the inventory item
you want to use, and click. The cursor will change
to look like the item you have selected.
3. Choose the OK icon. You will exit the inventory
screen to the game.
4. Move the OBJECT cursor to the place on-screen
where you want to use the jo item and click.
When you choose the CONTROL PANEL icon, sev-
eral options will be displayed: SAVE, RESTORE,
RESTART, QUIT, HELP, ABOUT (Sierra icon),
PLAY, TEXT (in some games), VOLUME, SPEED
and DETAIL.
Choose SAVE when you want to save your game.
Choose RESTORE to restore a previously saved
game. For more instructions on saving and restoring
games, see page 16 through 17.
Choose RESTART to begin the game again.
Choose QUIT to stop playing.
The SPEED lever adjusts the speed of your charac-
ter’s on-screen movement. Place the cursor on the
lever and hold down the left mouse button as you
move the lever up (faster) or down (slower).
The VOLUME lever adjusts the sound volume of
the game music. Place the cursor on the lever and
hold down the left mouse button as you move the
lever up (louder) or down (softer). NOTE: On systems
using only an internal speaker, VOLUME will not adjust
sound level, but will toggle sound on (up) and off (down).
The DETAIL lever adjusts the amount of non-essen-
tial animation in the game; if your computer system
is running the game too slowly, you may want to
adjust the game detail to eliminate non-essential ani-
mation. Place the cursor on the lever and hold down
the left mouse button as you move the lever up
(more detail) or down (less detail).
The TEXT lever, available only in selected games,
adjusts the amount of time text messages will
remain on your screen. Place the cursor on the lever
and hold down the left mouse button as you move
the lever up (less reading time) or down (more read-
ing time).
The Help come eee
Choose ? and click on any menu icon to learn the
function of the icon.
Pausing Your Game
If you wish to pause the game, select the
CONTROL PANEL icon from the icon bar. The
game will pause until you select PLAY to resume
play. Alternatively, just bringing up the icon bar will
also cause the game to pause.
G
“SAVING YOUR GAME
IMPORTANT!! If you do not wish to save to your hard drive,
you must have a separate formatted diskette ready before you can
save a game. Since each disk can only hold a limited number of
games, we recommend that you have more than one disk format-
ted, in order to assure adequate space for save game storage. To
allow for errors in judgment and creative exploration, we recom-
mend that you frequently save your game, and that you save at
several points during game play. You will always want to save
your game before encountering potentially dangerous situations.
You should also save your game after you have made significant
progress. You may name your saved games using standard
English phrases. For example, if you are standing on a beach,
you might call your game ‘standing on beach’, or simply ‘beach’.
Saving to a Floppy Disk
16
1. Choose the CONTROL PANEL icon (slide lever)
from the icon bar, then select SAVE. The Save Game menu
will appear.
2. If you are saving to a floppy drive, you will be
prompted to insert your Save Game diskette into your floppy
drive (example: a:).
PLEASE NOTE: The first time you attempt to save a game to a
floppy disk while playing from the hard drive, you will need to
change your default save game directory as follows: click on
CHANGE DIRECTORY*.
3. Press [Ctrl-C] to clear the command line, and type
the name of your floppy drive
4. Insert a blank formatted diskette in your
floppy drive.
5. Click on OK.
6. Type the description of your saved game, and
press [ENTER] to save the game. “
. 7
* The term ‘directory’ refers to directories, drawers and folders.
Saving to Hard Disk
NOTE: If you choose to save games to your hard disk, we sug-
gest that you create one or more save game directories or folders
on your hard disk. See your computer's instruction manual for
creating directories.
1. Choose the CONTROL PANEL icon from the
icon bar, then select SAVE. The Save Game menu will appear.
2. If you wish to save the game to a directory* other
than the one you are currently playing on, select CHANGE
DIRECTORY’. Press [Ctrl-C] to clear the command line, and
type the drive and name of the new directory*.
3. Click on OK.
4. Type the description of your saved game, and
press [ENTER] to save the game.
Restoring Your Game
1. Choose the CONTROL PANEL icon from the
icon bar, then select RESTORE. You will be prompted to
select the game you wish to restore.
2. Highlight the desired game and select RESTORE.
3. If the game you wish to restore is in a different
directory, select CHANGE DIRECTORY, then type the
name of the directory* you wish to restore from.
Quitting Your Game
To stop playing, choose the CONTROL PANEL icon from
the icon bar and select QUIT.
Restarting Your Game
To restart your game at any time during play, choose the
CONTROL PANEL icon from the icon bar and select
RESTART.
arom oo
* The term ‘directory’ refers to directories, drawers and folders.
17
Message Windows
418
Message windows will appear at various times during the
game. When you have read the message, click to remove the
window and resume play.
NOTE: Some message windows are program controlled, and
cannot be cleared by clicking. These windows will clear automati-
cally, dependent on your text speed setting (see TEXT LEVER,
page 15).
“TIPS FOR ADVENTURERS |
LOOK everywhere. Thoroughly explore your surroundings. Open
doors and drawers. Look closely at all objects you encounter
or you may miss important details.
EXPLORE each area of the game very carefully, and DRAW A MAP
as you progress through the game. Make a note of each area
you visit, and include information about objects found there
and dangerous areas nearby. If you miss an area, you may
miss an important clue!
GET objects you think you will need. You can see an inventory of
items on hand by choosing the Inventory icon at any time.
USE the items you have picked up to solve problems in the game.
Different approaches to a puzzle may bring about a differ-
ent outcome.
BE CAREFUL, and remain alert at all times — disaster may strike in
the most unlikely of places!
SAVE YOUR GAME OFTEN, especially when you are about to try
something new or potentially dangerous. This way, if the
worst should happen, you won't have to start all over again
from the beginning. Save games at different points, so you
will always be able to return to a desired point in the game.
In effect, this will enable you to travel backward through
time and do things differently if you wish.
DON’T GET DISCOURAGED. If you come to an obstacle that
seems insurmountable, don’t despair. Spend some time
exploring another area, and come back later. Every problem
in the game has at least one solution, and some have more
than one. Sometimes solving a problem one way will make it
harder to solve the next, and sometimes it will make it easier.
If you get stuck, you might try backtracking to an earlier
point in the game, then choosing a different path.
If all else fails, refer to the “HINT” section on page 30 of this
manual.
BRING ALONG SOME HELP. You may find it helpful (and fun) to
play the game with a friend. Two (or more) heads are better
than one at interpreting clues and solving problems. 19
TECHNICAL HELP
(MS-DOS only)
You may receive one or more of the following messages
when playing your Sierra game or during installation. The fol-
lowing paragraphs show the possible error messages in bold
with explanations and solutions detailed afterwards.
CRC ERROR: This message means you have a bad
disk. It stands for Cyclic Redundancy Check, a way to check
for disk errors.
DATA ERROR READING DRIVE A or B: This
message means you have a bad disk. See “The Sierra No Risk
Guarantee” on page 32 for more information on disk replacement.
GENERAL FAILURE READING DRIVE A or B:
This message means you probably have a low density floppy
drive and are trying to read incompatible high density disks.
YOU NEED “_ ” MORE BYTES OF FREE
MEMORY AVAILABLE TO RUN THIS GAME: This
message means that there is not enough free memory to suc-
cessfully run the program. You may need to boot your sys-
tem with a Boot Disk. See BOOT DISK INSTRUCTIONS on
the following pages.
OUT OF HUNK: This message means you may be
running RAM-resident programs such as Windows, Sidekick, a
DOS shell, or other programs that remain resident in your com-
puter’s memory even when you are not using them. Booting your
computer with a BOOT DISK will solve this problem. See BOOT
DISK INSTRUCTIONS on the following pages.
PACKED FILE IS CORRUPT: This error occurs
primarily when using DOS 5.0. Typing LOADFIX before run-
ning either the install procedure or starting the game with the
BAT file will correct this error message (i.e., LOADFIX
INSTALL [ENTER] or LOADFIX SQ4.BAT[ENTER)). a
SECTOR NOT FOUND READING DRIVE A:
(While reading any MS-DOS game disk) This message means
you have a bad disk. See “The Sierra No Risk Guarantee” on page
32 for more information on disk replacement.
£20
SHARING VIOLATION “CAN’T FIND
RESOURCE.CFG”: This error message means that the file
RESOURCE.CFG was never created. Running the install pro-
cedure again from the game sub-directory on your hard drive
(i.e. C:\SIERRA\SQ4) should correct this error.
MEMORY REQUIREMENTS
Sierra’s programs require a large amount of memory (RAM)
in order to function properly. If you are encountering difficul-
ties and want to see how much memory is available through
DOS, type CHKDSK [ENTER]. (DOS 5.0 users may type
MEM.) An example of a typical system is:
655,360 Bytes Total Memory (640K)
597,842 Bytes Free (584K)
If the “Bytes Free” line is below 583,680 (570K), please use a
boot disk. (Minimum memory requirements may vary per game.)
BOOT DISK INSTRUCTIONS
Booting your computer system with a Boot Disk before you
play your Sierra game will keep any TSR (Terminate-and-
Stay-Resident) programs from being loaded into memory.
Boot Disk Creator
If the program you have was released after May 1992, your
program contains an option to create a boot disk automatical-
ly for you. To use this option, run the install procedure from
either your game sub-directory or from your STARTUP/ Disk
1 program disk and select the “Make Bootable Floppy Disk”
option. Follow the on-screen prompts to complete the boot
disk procedure. Once your boot disk is made, follow the
steps in the “Technical Tips” section of this manual.
NOTE: If your program does not contain the “Make Bootable
Floppy Disk” option, please follow the instructions on the next
page on creating a Boot Disk.
ati
CREATING A BOOT DISK
PLEASE NOTE: The format command must be used with care
to avoid erasing all stored information on your hard disk. Please
follow the instructions on the following pages exactly.
Formatting From A Hard Disk
1. Insert a blank disk into Drive A:.
2. At the C: prompt, type: format a:/s [ENTER].
Note: If your A: drive is a 3.5” high density drive, using a low
density disk, type: format a:/s/t:80/n:9 [ENTER]
Note: If your A: drive is a 5.25” high density drive, using a low
density disk, type: format a:/s/t:40/n:9 [ENTER].
3. Follow the DOS prompts.
Formatting From A Diskette Drive
1. Insert your original MS-DOS system disk in Drive A:.
2. At the A: prompt, type: format a:/s [ENTER]
8. When prompted, insert a blank disk into Drive A: and fol-
low the DOS prompts.
NOTE: If you are going to use a mouse with your Sierra game, please
refer to the mouse driver section prior to making the Boot Disk.
= FOR MS-DOS BELOW 5.0.
ae
Now you need to create a CONFIG.SYS file for your boot disk.
CREATING A CONFIG.SYS FILE
4. Insert your formatted blank disk into Drive A:.
5. Type: a: [ENTER]
6. Type: copy con config.sys [ENTER]
7. Type: files=20 [ENTER]
8. Press the [F6] key, then press [ENTER]. You should see the
message: 1 Files(s) copied.
Now you need to create an AUTOEXEC BAT file for your boot disk.
NOTE: If you are using DOS 4.0 or 4.04, and your hard disk
partition is greater than 32 megabytes, you may get a warning
message which mentions SHARE.EXE. You may ignore this mes-
sage; SHARE.EXE is not required by Sierra products.
CREATING AN AUTOEXEC.BAT FILE
Type: a: [ENTER].
. Type: copy con autoexec.bat [ENTER].
. Type: set comspec=c:\command.com [ENTER].
. Type: prompt $p$g [ENTER]
. Type: path=c:\dos [ENTER]
. Press the [F6] key, then press [ENTER]. You should see the
message: 1 File(s) copied.
Anon SE
» FOR MS-DOS 5.0 USERS.
Now you need to create a CONHIG.: Sys file for your boot disk.
CREATING A CONFIG.SYS FILE
FOR 286 COMPUTERS WITH 1 MEG OR GREATER
. Insert your formatted blank disk into Drive A:.
. Type: a: [ENTER]
. Type: copy con config.sys [ENTER]
. Type: device=c:\dos\himem.sys [ENTER]
. Type: dos=high [ENTER]
. Type: files=30 [ENTER]
10. Type: buffers=30 [ENTER]
11. Type: stacks=0,0 [ENTER]
12. Type: break=on [ENTER]
18. Press the [F6] key, then press [ENTER]. You should see
the message: 1 Files(s) copied.
Now you need to create an AUTOEXEC.BAT file for your
boot disk. Please follow the AUTOEXEC.BAT instructions on
the next page (24).
CONAMSR
233
CREATING A CONFIG.SYS FILE
FOR 386 OR 486 COMPUTERS
4. Insert your formatted blank disk into Drive A:.
5. Type: a: [ENTER]
6. Type: copy con config.sys [ENTER]
7. Type: device=c:\dos\himem.sys [ENTER]
8. Type: device=c:\dos\emm386.exe ram [ENTER]
9. Type: files=30 [ENTER]
10. Type: buffers=30 [ENTER]
11. Type: stacks=0,0 [ENTER]
12. Type: break=on [ENTER]
18. Type: dos=high,umb [ENTER]
14. Press the [F6] key, then press [ENTER]. You should see
the message: . | Files(s) copied.
Now you need to create an AUTOEXEC.BAT file for your
boot disk.
CREATING AN AUTOEXEC.BAT FILE
FOR 286, 386 OR 486 COMPUTERS
1. Type: copy con autoexec.bat [ENTER]
2. Type: prompt $p$g [ENTER]
8. Type: path=c:\dos [ENTER]
4, Press the [F6] key, then press [ENTER]. You should see the
message: 1 Files(s) copied.
MOUSE DRIVERS
£24
If you will be using a mouse to play your Sierra game, you
must copy your mouse driver onto your Boot Disk. The fol-
lowing are examples of statements that are required to be
added to either the CONFIG.SYS and AUTOEXEC.BAT for
the automatic loading of the mouse driver.
THE CONFIG.SYS FILE: (/f MOUSE.SYS was copied to the Boot Disk)
If you're following the MS-DOS 5 boot disk
instructions type: devicehigh=mouse.sys
If you're following the Boot Disk instructions for ver-
sions of DOS below 5.0 type: device=mouse.sys
THE AUTOEXEC.BAT FILE TYPE: (If MOUSE.COM was
copied to the Boot Disk)
If you're following the MS-DOS 5 boot disk
instructions type: lh mouse
If you're following the Boot Disk instructions for
versions of DOS below 5.0 type: mouse
Refer to your mouse manual for further information on how
to install your mouse driver. You may also call or fax Sierra
Technical Support for assistance.
US. Tel: (209) 683-8989 Fax: (209) 683-3633
U.K. Tel: (44) 734-303-171 — Fax: (44) 734-303-201
IMPORTANT!! After you have created a Boot Disk, you must REBOOT
your computer with the disk. Leaving the boot disk in Drive A:, press
[Cirl]-[Al]-[Del] at the same time. Your computer will now reboot,
with a: as the default drive. Type c: [ENTER] to change back to
your hard disk. Then type cd sierra [ENTER] to change to the
Sierra directory. Follow the instructions in the manual to start the
game, and have a great time!
Boot Disk instructions for other DOS formats are also avail-
able for downloading from the Sierra BBS (U.S. 209-683-4463
or UK. (44) 734-304-227). Here is a list of the most commonly
requested instructions:
DESCRIPTION BBS FILE NAME
1,.MS-DOS 5.0 WITH CD BDMS5CD.EXE
2.MS-DOS 5.0 WITH QEMM BDQEMM.EXE
3.MS-DOS 5.0 WITH STACKER — BDMSSSTK.EXE
4.DR.DOS 6.0 BDDRD6.EXE
5.DR.DOS 6.0 WITH SUPERSTOR BDDRD6SS.EXE
. 6.DR.DOS 6.0 WITH CD BDDRD6CD.EXE
25
If you have created a Boot Disk and booted your system with
it before playing your Sierra game, and your problem is still
evident, something else may be wrong. Following are some
trouble-shooting tips that Sierra’s Technical Support
Department recommends.
QUICK TROUBLE-SHOOTING TIPS
26
1. Boot your system with the Boot Disk you created.
2. Reinstall the game under a Boot Disk environment.
3. If you are experiencing any form of program hesitation or
lockups during game play and are using a Sound Blaster or
compatible sound card, the following information is a tempo-
rary solution to have you up and running quickly. For Sound
Blaster or compatible sound card users, run the install proce-
dure from the game sub-directory and select the Ad Lib” or
“PC Internal Speaker” option for music and select “No
Audio/Speech Card” ‘for speech where applicable. Please
Note: This temporary slution does not give you the option
to hear the sampled sounds or the speech that may be avail-
able in your game. For correct sound card functionality, a call
to Sierra On-Line’s Technical Support or your sound card
manufacturer’s Technical Support is recommended.
4. If applicable, select “Don’t Use Extra Memory” option.
5. If you continue to encounter difficulties with your pro-
gram please refer to the “Technical Support” section on the
following page for available options concerning contacting
Sierra On-Line’s Technical Support Department.
Eo)
Is it okay to copy your friend’s software?
No, it’s not okay to copy your friend’s software. Software is pro-
tected by copyright law, which says that you can’t make copies
without the permission of the copyright holder. Copyright law is
written this way to protect software programmers and publishers
and the investment they’ve made in their products. The creative
teams that develop the software —programmers, writers, graphic
artists and others—also deserve fair compensation for their work.
Without the protection given by our copyright laws, they would be
unable to produce the entertainment, educational and productivity
software that adds so much to our daily lives.
That makes sense, but what do I get out of purchasing my own
software?
When you purchase authorized copies of software programs, you
receive additional benefits, like user guides and tutorials, quick ref-
erence cards, the opportunity to purchase upgrades, and technical
support from the software companies. For most software programs,
you can read about user benefits in the registration brochure found
in the product box.
What exactly does the law say about copying software?
The law says that it is illegal to make or distribute copies of copy-
righted material, including software, without authorization. If you
pirate software, you may face not only a civil suit, but also fines of
up to $50,000 and jail terms of up to 5 years.
So I'm never allowed to copy software for any reason?
No, you are allowed to make one backup copy if one wasn’t includ-
ed in the box with your original disk. Copyright law prohibits you
from making additional copies of the software for any other reason
without permission of the software company.
What happens when I no longer want my software? Can I give my
old programs to someone else to use?
If you have a legal copy of a software program, you can sell it or
give it away. But if you do, be sure you pass on the documentation
and back-up disks, and remember—you may not keep a copy for
yourself.
Q Do these rules apply to bulletin boards and user groups? I always
thought that the reason they got together was to share software.
4 Many bulletin boards and user groups offer participants shareware
‘ or public domain software, which is a perfectly acceptable practice.
Some software companies also offer special demonstration versions
of their products through bulletin boards and user groups. In some
instances, these may be copied. In any event, it is the responsibility
of the-bulletin board operator or user group to respect copyright law
and to encourage participants to do the same.
Q What about schools and professional organizations?
The same copyright responsibilities that apply to individuals also
apply to corporations, schools, and professional organizations. No
‘one is exempt from the copyright law.
Q Til bet most of the people who copy software don’t even know that
they're breaking the law.
A Because the software industry is relatively new and because copy-
2 ing software is so easy, many people are either unaware of the laws
governing software use or choose to ignore them. It is the responsi-
bility of each and every software user to understand and adhere to
copyright law. If you are part of an organization, see what you can
do to initiate a policy statement that everyone respects. Finally, as
an individual, help spread the word that responsible computer users
should be “software legal.”
For more information on ways to stay “software legal,” write to:
Software Publishers Association
1101 Connecticut Avenue, NW
Suite 901
Washington, DC 20036
@ SIERRA |
@® designates a registered trademark of Sierra On-Line, Inc. i
© 1993 Sierra On-Line, Inc. All Rights reserved. Printed in the U.S.A. i
On-Line, Inc. Coarsegold, California 93614
‘REAR SRT CTT TT TEE CET ATE ET
000001009