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Sierra Leisure Suit Larry 5 for Macintosh manual

  • PublicationMac Garden Manuals
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ee *, cciohe PuLGD ie Undercowrer We SEX, THUGS AND ROCK ‘N ROLL. They're back in their silliest, sexiest adventure ever. Larry teams up with Passionate Patti for a rollicking gender-bending romp through the sleazy underside of the underworld. f SWITCH SEXES ON THE FLY. Yes, every time you take a plane ride, you'll switch back and forth between Larry and Patti . Double the trouble, double the fun! IT'S LARRY & PATTI vs. A GALLERY OF GOONS. Passionate Patti is a fledgling spy for the FBI, sent to ferret out corruption in the music industry. Larry, cult-hero of the computer age and certified fashion disaster, is auditioning hostesses for TV's syndicated steam-fest, America’s Sexiest Home Videos. But watch out! The Mob wants to get pornography off the air and onto their balance sheet. Help Larry and Patti take on organized crime, the FBI, and the Citizens Against ly Everything in their spiciest computer caper yet. VOA/NCAA/ nose VorrMoaa/macnTosi Saye PERSEUS FANTASTIC FEATURES: Original score by Hollywood CHEE RRC SET Advise ‘composer Craig Safan: : | = r PARE; “Emmy nom | 4 NTA Se oleic Ie L ULL oecrer) ‘Gomposer of move scores for The Last Starfighter, A Nightmare on Elm Street 4, and many other films. 4 Hand-painted digitized graphics \ ibe ul er (including several of your favorite What does Larry say he answers the phone? ‘AL LOWE? STATUE? flesh tones). Game designer Al Lowe i No-typing ‘grope and click denies our allegations that interface for quick-feel, one- > ony he and Larry are one and hand action scoring. } 7 } the same. Al is a former } Our most amazing and school administrator and ‘outrageous animation ever. j / jazz musician who regularly Ee | practices safe sax. Larry | is every girl's nightmare. @SIERRA | eae mee Sloe ere f 002313200 "Love at first byte... loaded with trashy jokes and pick-up linés." -PLAYBOY.magazine ae ™ SYSTEM REQUIREMENTS: 0 20626- OMB FREE RAM, SYSTEM 6.07 OR ABOVE, 256 COLORS, APPLE SUPER uid DRIVE, HARD DRIVE. REQUIRES 13” OR 14” MONITOR 4 Quick Reference Troubleshooting for Leisure Suit Larry 5 MAC Problem: Lock up during installation Solution: If the INSTALL program for LSLS locks up, turn 32-Bit Addressing off. From the Apple pull down menu, choose CONTROL PANELS, then click on the Memory icon. In the 32-Bit Addressing section, click on the OFF radio button. You will need to restart your computer for the change to take effect. For a cleaner installation, restart your Macintosh with the extensions off and then click on the INSTALL icon on the startup disk. TECHNICAL SUPPORT & WARRANTY Thank you for purchasing this computer software. This product has been manufactured by SLASH Corporation under a licensing agreement with the publisher. Important: To establish your warranty and to help SLASH provide better service, please complete the attached card and mail it promptly. SLASH warrants this media free from defect for a period of six months after the date of purchase. If during the six months following purchase a defect in this media should occur, SLASH will replace it free of charge. Under no circum- stance will SLASH be liable for direct, indirect, or incidental damages resulting from any defect, malfunction, inability or omission in the software or manual or other related items and processes, including but not limited to service, loss of business, anticipated profit, or other consequential damages. If you encounter any product defects please send your defective diskettes along with the receipt showing the date of purchase to the following address: SLASH CORPORATION 7379 Washington Avenue South Edina, Minnesota 55439 ‘Your Name Age Address Telephone City, State, Zip Code Name of Product Date Purchased ‘Where did you purchase this software? Recommendations PLACE STAMP SLASH CORPORATION 7379 Washington Avenue South Edina, Minnesota 55439 For everything you do at the office that has nothing to do with work! You need a joke, want to send a funny fax, or just don’t know where to go to lunch - and all your computer wants to do is WORK! WAITI Don't throw that expensive PC away! Now you can unleash its entertainment abilities with the LAFFER UTILITIES! How much would YOU pay for aan interactive joke data base with a variable filth-o-meter? Would you pay $50? DON'T. Cuz its included with the amazing LAFFER UTILITIES! But WAIT - there’s more! America's first non-productivity tool. You'd expect to pay hundreds of dollars for funny FAX cover sheets, humorous office forms, or programs that manage party sign-up sheets, BUT YOU GET IT ALL with the astounding LAFFER UTILITIES. But WAIT - ‘i there's more! Stop throwing away thousands of dollars on funny sound effects, humorous screen savers, automatic birthday reminders, and those messy office betting pools, cuz EVERYTHING YOU NEED IS INCLUDED IN THE UNBELIEVABLE LAFFER UTILITIES! The absolutely unbeatable LAFFER UTILITIES even tackles the TOUGHEST office dilemma - WHERE TO GO FOR LUNCH! NOW how much would you pay for the LAFFER UTILITIES? $2 million? $3 million? Your government did! But YOU can get the amazing LAFFER UTILITIES for the unbearably low suggested retail price of just $34.95. RUSH OUT IN A BUYING FRENZY NOW! PLAYSPY vol. xx. no. x - october THE OFFICIAL HOUSE ORGAN OF THE FBI THE GIRLS OF THE MAFIA - Pictorial. Beautiful but deadly, these ladies can puta hit on us any time they want. TIGHT SECURITY - Pictorial... Meet Supersleuth Passionate Patti, our Center Spread for October. THE PLAYSPY INTERVIEW.. This Month: Silas Scruemall, President of PornProdCorp. COLDFINGER (THE SPY WHO GLOVED ME) - Fiction Necking for your country isn’t just patriotic, it’s a great way to make a little extra on the side! COMPANY SHOP -Technology. Our friends at the CIA reveal 5 hot new gadgets and gimcracks to help you out of tight spots...or into them! PLAYSPY (ISNT 11743) is published monthly or whenever a new LEISURE SUIT LARRY 5 version is released (in other words,once in your lifetime IF you're lucky) by Josh Mandel, Kurt Busch, Terry Robinson, Bridget McKenna and Al Lowe, working strictly undercover for Sierra On-Line, Inc., a wholly owned subsidiary of Dynamix...or maybe it's the other way around, it’s so confidential we can’t say, P.O. Box 485, Coarsegold, CA 93614. Ken Williams, President. Second-class postage unnecessary in Oakhurst, where Postmistress Velma will deliver anything for free if you'll simply whisper the words "Your place or mine, hotcakes?” in her ear, particularly on a Friday afternoon when she’s been standing around ‘on her dogs all day and hasn't heard a pleasant word from anybody all week long. U.S. Subscriptions unavailable, but show us the color of your money and we'll strongly consider it. Hell, send us a million bucks right now and we'll get down on our knees and give you a big ol’ "Thank You,” corporate-style. Send all problems concerning subscriptions or content to: Santa Claus, The North Pole, The Arctic PLAYSPY Da Vinci's Mona Lisa. Venus de Milo. All women of classical beauty, shrouded in mystery, all wearing the same sign: Don’t Touch. So it is with our Girls of the Mafia. Our photographer, Len Scap (whom we now refer to around the office as “Three Fingers”) learned the hard way that as sexy as these ladies are, they're dedicated to remaining chaste until the knot is tied. And judging from the way they look, they're chaste all over the place! Luciana Bananas 74 Lucky Luciana insists that there IS no Mafia We'd like to say, “We'l you our Ae nce if you'll show us yours!” As you = e, she obliged, and we must admit lence is eye-popping, Even so, if > does threaten to put out a contract on oe us...whatta way to go! = Francesca Alfredo Hubba, hubba! This hot dish F comes to us all the way from Sicily, where she says she's involved in family counseling. We're sure “% that’s “Family” with a capital "F.” She loves horses (or parts of them, anyway), parties and preparing gourmet cuisine. We promise to eat everything she puts in front of us...we'll even lick the platter lean. Pia Priapus “Lwas always my Godfather's favorite,” says Pa of her illustrious and infamous family patriarch, "! remember sitting on his knee when | was alittle gir, and all my uncles and cousins and brothers would come in and ask for favors. Sometimes he - wouldnt say anything, he'd just kiss them goodbye when they left. | quess we're a very affectionate family...too bad about all those accidents.” We wouldn't mind bouncing you on OUR knee, Pia...ho ho ho! Isabella Pepper Spicy Isabella was born in Southern Italy and claims to be 100% American, but no matter how hard she tries to cover it up, her Naples keeps poking through. She loves water skiing, sailing, swimming, and lialian seamen. We're jealous; we wouldn't mind getting into some hot water ourselves with this 9 Mafi-oh- sofine! | Sophia Carbonara Saucy Sophia may be part of a rather large and important family, but she insists she’s just @ poor, unspoiled young woman....in fact, she adds, “Don’t be misled by appearances. My parents are poor, my brothers are poor, the butler is poor, the maid is poor, the chauffeur is poor, the groundskeeper is poor, the bodyguards are poor...we're all very, very poor and unspoiled.” We wouldn't mind spoiling Sophia just a little bit! knows glamour from the inside-out. Part-time undercover agent, part-time jetsetting entertainer, Patti has a leglock on two of the three most glamorous jobs in the world according to a recent Tenfoot Poll. (The only Position of the top three that Patti can't lay claim to is ‘Software Designer.) Is it any wonder that we chose this leggy, brilliant, multi-talented agent to grace our centerfold this month? We found Patti to be as mysterious as she is beautiful, as ‘enigmatic as she is sexy, a5 concubitant as she is sesquipedalian. (Her words, not ours!) She's currently single — good news, men! — but made several veiled references to a man she called “Larry,” who clearly means, or meant, a great deal to her. (Fair warning, boys, that there may be a little competition here!) The relationship is detailed in computerized form in an expose with the unlikely title Leisure Suit Larry 4: The Missing Floppies, but Patti refused to tell us where we could locate this compu-parable, and not a single software store we contacted had any knowledge of the game. In any case, there were certainly no floppies anywhere to be seen around Patti, who eschews the label “Passionate” even though her sensuality pours forth like milk from a ripe coconut ‘Asa performer, Patti is a multifaceted one-person lounge act: she sings, she plays piano, she jokes with the crowd. Having entertained in lounges all across the northern hemisphere, Patti's act goes over as well with the tourists as it does with the natives. Her act was particularly well-received by the owners of a luxurious casino-hotel in the South Seas islands (the fabulous Nontoonyt Resort), where she met her former beau in a torrid tale of danger and romance known as Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals. Prior to that, Patti tickled the ivories in the private lounge of the evil Dr. Nonookee, whom some agents will remember as having connections with the KGB before being defeated by an unknown amateur agent. This earlier connection to the KGB was cause for concern to our Fearless Leaders in HQ before it was determined that Patti had been completely uninvolved in Dr. Nonookee's secret doings. (For ‘those interested in reviewing the facts of the case, reference Leisure Suit Lary 2: Looking for Love in Several Wrong Places. Personally, we prefer to go over Patti's dossier over and over again, just to remind ourselves of her outstanding points.) Her induction to the Bureau is a relatively new development in Patti's life. Her established musical career and her well- documented previous ties to organized crime give her a perfect cover. At the moment, she's working to help us eradicate corruption in the music industry in a sting operation bound to make the headlines. (For the time being, boys, keep this operation under wraps. ‘Nuff said?) Meanwhile, she's made headlines around the PLAYSPY offices as one of the sexiest babes ever to grace our Centerfold. We salute you, Patti! AdSAYW 1d PLAYSPY SPYMATE DATA SHEET Name: PASSIONATE PATTI Bust: Yis, HADNT Yi NOTICED? Waist: 21 Hips:2 weight: 122 Height: 5'g" Birth Date:_YEAH. RIGHT NicE TRy! Birthplace: wHatT AND ENDANGER THE LIVES OF MY PARENTS ARLAND EDIE MY BROTHERS PETER AND DI ND EVERY. HILD IN BETALUMA? WHOOPS! GORRY cine Ambitions: TO ACHIEVE HAPPINESS AS A FAMO) S ENTERTAINER WSTERNATIONAL SPY. CHAMPION OF THF AMERICAN WAY, MILLIONAIRE BY AGE 40, MAOTHER TO TWIN GENIUSES GOURMET OOK LOVER TO A FABULOUS G (WHO MUST NATURALLY BEAS SUCCESSFULAS | AM), AND TO REMAIN TOTALLY STRESS-FREE FOR THE REST OF My LigF Turn-Ons: LOUNGE LIZARDS, A. PARAGUS TIPS WITH MELTED BUTTER BANANAS, SNAKES. TRAIN RIDES THR UGH TUNNELS, WATCHING ROCKETS TAKE OFF WASHINGTON Mi INUMENT, PEOPLE WHO BUY ME REALLY EXPENSIVE GIFTS Turn-Offs: OVERLY AMBITIOUS PEOPLE. 51 BMISSIVE MEN, COOKING ON CAR ENGINES. GOING To. BRISES, PEOPLE WHO BUY mE REALLY EXPENSIVE GIFTS AND THEN EXPECT THANK-YOU CARDS Favorite Movies: BRUNCH OF THE LIVING DEAD. MY DINNER WITH ERNEST: BONZO Goes LO WASHINGTON: My TWO LEFT FEET: STAR TREK Vill: THE WRATH OF CHAKA KHAN, Favorite Actors: RUE LALENSKA: ARMELITA POPE. CAROL MERRILL BETTY FURNESS My Moral Philosophy: ‘cin 2 15 1% INSPIRATION, 909% an PERSPIRATION, AND 159 MATH JLiTy. Special Thanks To: pay KROCG_ A MAN WHO. DEDICATED His LIFE TO SERVING PATTIS vING PATTIS. PLAYSPY'S PARTY PUNCHLINES ;. "Surprise, surprise! That wasn't my finger, either! "Head in Ditch. D--T-C-H." / "Gee, most guys just ride the mule ae es ain "Boy, last engine goes out we'll be u 1 * See Gi ee on cash. Can I pay you the $50 next payday » dl horse! I said POSSE!" :.. al ae ne you have to hit me with that stick? "No thanks. If 12 won't kill the taste, nothing will. SILAS SCRUEMALL PLAYSPY INTERVIEW: The name Silas Scruemall has been familiar for years to pornography industry insiders, but only recently is it becoming known to the general public and to the Bureau. In his earlier years, he headed up the largest pornography syndicate in the world, and produced such unforgettable Triple-X features as Willy's Wonka and__the Chocolate Fantasy, Pervertigo, When Buns Collide, It’s a Wanda-full Life, and others (which you may have seen during our semi-annual Pornography Briefing Sessions). He was also responsible for publishing vast numbers of truly tasteless (but nicely bound) hardcore magazines, such as Dog. Melon & Basket World, Twins on Fire, Ri Mamas, and Redhot Twin Mamas on Fire. Nowadays, Seruemall has gone legit. As head of PornProdCorp, Scruemall is out of the hardcore and into, of all things, network television. We found him in a small, dirty booth with a grimy little window in one of the stores that used to carry his products. i: PLAYSPY: What are these holes down here for? SCRUEMALL: Midgets. 2 PLAYSPY: Ab-ha. Tell us, why did you get out of the pornography industry? SCRUEMALL:Money, basically. Y’know, I think people have this idea that pornographers are really wealthy, driving around in imported sports cars and throwing their money around. Nothing could be further from the truth. Pornographers are into it because they really love what they do, and because they feel it provides a valuable service to the community, or those people in the community who prefer to live in their bathrobes with the shades pulled down and a hundred empty pizza boxes stacked on the floor. 3s PLAYSPY: stop? SCRUEMALL: Well, as much as I loved providing service to these people, it’s a dead-end job, y'know? I mean, I hafta think of myself once in awhile. 4. PLAYSPY: I think most people would be surprised to learn that there’s no money in pornography. Our estimates say it’s a multi-million-dollar industry. SCRUEMALL: No, no, no, no, no, no. No. So why did you 5s. PLAYSPY: No? SCRUEMALL: No. No, you see, it used to be a fairly big thing. But now along comes Cable TV, offering all this disgusting, prurient programming 24 hours a day for, what, pennies a day. I couldn't compete with that. LAYSPY (The Spy Who Gloved Me) A True Adventure by Mata Harakiri Ay I knew it was going to be one of those mornings when I broke a fingernail transmitter trying to pick the lock to the back door of the Guatamalan consulate. I had just finished hurling a string of obscenities in five languages at the offending lock when my compact rang. It was Tomlinson - my secretary and occasional dinner date. “I thought I told you never to call me here!” I growled into the natural sponge cosmetic applicator. “Sorry, Harakiri, but the Director wants to see you in his office right away. I think it might have something to do with the Tarantella investigation.” I snapped the receiver shut and hurried over to headquarters. The Director filled me in on the Tarantella case, but I hardly listened; I knew it all by heart anyway. Harry Tarantella was the most wanted gangster on the Director's list. He was up to his jockey shorts in every kind of crime, contamination and corruption this wonderful country of ours had to offer. He made a habit of killing a man every morning before breakfast just to keep in shape. Not only that, but he was 6 foot 2, 180 pounds of pure muscle, better-looking than Tom Selleck and, if rumors were to be believed, built like a brick pizzeria. However bad the Director wanted Harry Tarantella, it was a safe bet I wanted him worse. “So what do you say, Harakiri? Do you want the job?” “You want me to get close to Tarantella, is that it?” “Not just close - real close.” He winked as he passed the case files over to my side of the desk. “It’s an undercover operation, if you take my meaning.” Did I ever. “You know I'll do anything for my country, Mr. Director,” I replied, picking up the case files from his desk. “Anything.” “That’s the spirit, Harakiri. Stop by the Tech Department for a briefing before you go and see what kind of special gadgets Commander Twit’s been cooking up for you.” “We're going to have you equipped with this miniaturized super-heterodyne, charge-coupled transceiver coil,” Twit explained when I showed up for my tech briefing. “With this gadget in place, we'll be able to monitor everything Tarantella says while he’s with you.” “Looks more like an I.U.D. to me,” I replied. “So tell me, Twit, where does it go?” (Continued on Page 198) from page PLAYSPY: So you went legit. SCRUEMALL: I went legit. Didn’t want to, you understand, but there it was. Filthy, nasty stuff on everybody’s TV, in their face. And you know what galls me the most? Ts PLAYSPY: You're going to tell us. SCRUEMALL: You’re damn right, guy. There is NO legislation currently under consideration to bring a halt to this sort of slime. You would think somebody would say, “Hey, we've gone a little too far.” You'd think somebody would say, “Hey, let’s take the pornography AWAY from the cable companies and TV networks, let's take it out of the faces of our children, let’s stop spreading it across the airways, and give it back to the pornographers where it belongs.” Keep the stuff on videotapes and magazines where Joe Q. Congressman can buy it discreetly, don’t give it away for free.” 8. PLAYSPY: But now you've got your own television production company, so aren’t you sort of joining the ranks of those you blame for the downfall of legitimate pornography? SCRUEMALL: <pause> I’ve surrendered. I’m not going to try and buck the system any more. I'm too old and feeble. Well, not feeble, but I’m too old to fight it. I figure, if you can’t lick ‘em, join ‘em. So I formed PornProdCorp, and we're in the middle of producing what will undoubtedly be the highlight, the premiere, of next season’s TV...once we find a network who'll buy off. a. PLAYSPY: Care to give us a sneak peak? SCRUEMALL: I'd love to, but you know how it is, right? If I tell you, I gotta tell everybody, and that would spoil the surprise. Let’s just say it’s gonna be the pinnacle of good taste and lighthearted entertainment, and it'll be all the more fun because it'll involve YOU, the viewer. 10. PLAYSPY: Silas. SCRUEMALL: It will be. Sounds terrific, a. PLAYSPY: Thank you for taking the time to talk to Playspy about your upcoming project, and rest assured we'll all be pulling for you in front of our TV sets this fall SCRUEMALL: Perfect. LEWSAR’S PROFILES (Pronounced Loser’s “White Leisure Suit”) LARRY LAFFER HOME: Hollywood Hills, CA AGE: 40 PROFESSION: Software Salesman, VP of Marketing, Videotape Eraser, Talent Scout HOBBIES: Walking around, looking at things, picking up objects, trying to score (points) and doing Dan Quayle impersonations. LAST ACCOMPLISHMENT: Who, me? MOST MEMORABLE BOOKS: The Klutz’s Guide to Committing Suicide by Ima Goner; The Illustrated Guide to Polyester Fabrics from the Editors of Gentlenerds Quarterly; How to Say No When You Really Mean Yes...Well, Maybe by N. D. Sysiv QUOTE: “It’s truly an honor to be asked to come up with a pithy quote for your advertisement, sir.” PROFILE: A man of many contradictions...in fact, all of them. Exuding an aura of cheap sleaze, slick without being classy, he sees himself as the consummate ladies’ man, yet only rarely does he manage to consummate anything at all. He's affable and easy-going, eager to please, loyal, affectionate, and obnoxiously talkative; in fact, he has just about all the same qualities as a Pekingese. SIERRA Sieria On-Line, Inc.All Rights 002311010 AERODORK AIRLINES eh, wf ‘Se "Fly the Proud Dork!" Passengers are limited to 3 articles of baggage: { (1) carry-on which must be no larger than 24°x18°20" to it beneath he seat or in the oxerhead compariment and containing no more than 2 {2} magazines, + (1) mmni-packet of tssues, which wil no doubt end up stuffed ito the seat pockat in ‘ront of you of jammed permanently info the ile ashray set ino the atnvest, 4 tour) snack tems Including hat-metes chocolate bas, siale peanuts, ° rol candy marked up lo lve tes ts usual ‘teet price by greedy ard unscrupulous airpont concession awners, 1 (1) paperback novel of up to $000 pages. either Stephen King or Rabert Ludlum (no V.C. Andrews, Anne McAltrey of Louis [LAmour. up to 10 (10) role of fim andlor 10 (5x2) computer diskettes, all destroyed by repeates 'pasces through the X-ray machine by cavallet and holer:than thou securly personnel ust DYING to Inconvenierce you to the maximum extent of the law, pen and pene fot Wing out the crossword puzzle inthe night magazine (said crossword puzz¥e aready having been 95% solved by the last Jerk who didn take the magazine with him), assorted analgesics (buffered or unbuffered), chewing {Quin order to inettectvely combat the physical agony of changes in air pressure, causing your head to apparenty swell to several times its orignal size as your eardrums bulge paintly outward unt they begin to dislodge from your ear ca youre supposed io call when you artve And your ticket stub to show fo the ikot who waltzes down the asle and accuses YOU ol siting in HIS seat, only to find that he has the seat NEXT to you instead (his mistake, and does he even bother to ap0.0g2e7 Weil, yes, but doesnt make YOU ee any better lor having been embarrassed in pubs tke that) and you can just bet hel be picking his nose in nis sleep throughout the fight tippng over uni his csgusting cheek s pressing against your shoulder, but you cant wake him or flse hel) want t0 talk fo you and ask "So, where are you going” or other lucirously obvious ‘Quostons 2 (lo) pees of checked baggage which may of may not be pretentously labelled wih he ‘name of some clothing or perfume designer who's under the delusion that he or she knows the fist ‘fing about wnat makes for nteligenty designed luggage. and insurabe in case of loss by somebody ther than ths arline who might be wiling to give YoU two cents on the dolar for your so-called estimation ofthe value of your belongings, which is sure to be atleast twice thei acal value but who cates, we're an avine, we can afford isnt that what youve thinking, But the rth is we're as Close to bankruptcy as any of the other major airines thatve gone down the toiet inthe past few Yeats (ever since that splandié deregulation the government thought would be so lovely), anc Containing at least one (won) rice sult ust n case you get to goto a good restaurant ora show, but you probably wont, which if ust as well since the suf doesn fe partculary wall ever since you ‘gained back that 7 (seven) pounds you spent last year tying fo work of, wo (too) pars of good Shoes which you just know are going fo ena up giving you Bisters when you find yoursel weanng them 14 (ourteen) hours @ day instead of ust to (2) dinner or cockals Ike you orginal thought, one the lonehest number} sweater which won be enough when the emperature drops to a new al ime low. even though your trends assured you tha all you's need would be maybe one ight jacket and 1, be SURE to bring plenty af shors and bathing sue because It's supposed to be very warm a ‘week, shows now much they know, doesn, and one (one) pai of headohonesslolen trom your last fight, but of course weren't you surprised when you got home and found they're nat really headphones at al they'e ust hollow plastic tubes that efect the sound towards your ears, so you ‘iit really need them inthe fist place. you could have just tuned the volume up all the way and ‘srunched down in your seat and pul your ear near the two litle holes and listened 10 the whole ‘movie fo" tre, but Po. you stole the cheap headphones ana yous beter be discreet because the fight attendant knows perectly wel you dint pay for those, since theyre clearly marked with the fname ofa diferent arine that doesnt ust HAND QUT headphones for you to Keep. $0 maybe shell take them away trom you and send them back to the other aine, oh come on you're jst being pranod. even so maybe you' better jus forget the move ar the infight music (Stabe) and trum through the catalog of mature airplanes and hundreds of doo-dads al with AERODORK printed on them, but as it turns out, there IS no catalog in the seat packet infront of you. the ony ane i the ‘seat pocket of the seat NEXT fo you, which means you run the risk o! waking andor tating the Quy who's sleeping on your shoulder, not realy wort it ef, but afar al, they HAVE asked you to close Your window fo the beneit of those whe DO want to watch he movie, But where's the justice in tat alter alts your seat and you have a perfect ght to look out the window if you want to hs 16 NOT a ‘movie theatre, 0 you leave the window open anyway, not because you want to see what s outside but because it's your ite way of gating back atthe arine which unceremoniously bumped you rom a previous thght because they stupely overbooked by 90 (ninety) people and then had to tel 50 iy) ‘of them to get up and vacate their seats. gee. we're tenibly sory for the minor inconvenience, but \woll gve you a Tee ticket anywhere we My. but of course you could jus! as easily end up being ‘bumped irom THAT fight, and on an on unl you've got hundreds and hundreds (100s + 100s} of {roe tickets and haven't been able fo go on a single (1) fight without being bumped. anyway, thats an ‘exaggeration but t COULD happen, especially the way ths airine teas you, £0 why don't you just ‘show them a thng oF two and send back your Frequent Masochst card cut in hal and take the ‘TRAIN, Ite you why, because the train costs ust as much and takes 10 tmes longer, thats why. nd besides, ike they re realy going to care tone 1) of ther passengers takes the train instead, why Tight it, jst take the plane and once, maybe just this once, the plane wil fake off and land on te. instead of just sting on the runway for an hour and: a-ha (80m) while they decide «the plan isin ‘000 enough condition fo take you, and you look aut the window and can see the maimenance men Stanaing aroune shaking ther Meads. uhvoh, ths High's doomed. bul (d fee! too (2) sily geting of the plane inom of everyoody now. God, why are thay even DEBATING about they re not sure ‘wy are they going to take the chance. afte all we're human beings in here. wall. mast of us are Anyway excep or that couple with the squaling infant, don’ they know better than to bring a baby on an arplane. the baby wit hate tang wil run he fight for everybody ese. why didnt they just check the damn baby wih the baggage, ch, wat a minute — baggage, thats Agr, you can bring lwo (2.0) items checked through and one (1/1) cary-on and that's, ard the arine wil repay you $100 (one hundred) for every bag lost, Bul theyl take their own sweet imme paying you that $100 (ike that's jon going to begin to replace ANYTHING in the bag bet these arines ust np of the bags anc sell the contents and even if they get around to paying the person $100 for thei “lost of-ho) baggage they sill make a major profit bet hats exactly what they do. sor-of2-gun, Im going to write a ater to the President ofthis arine and ol him exactly what | thnk of is racket. that’ ust what Im going {0 do, | mean wha the hell. I've got this whole fight and | can give the letter nght to the Flight ‘Attendant to pass direct to the Arline President, but who am! kissing, thay probably ust read ito ‘each ther inthe galley back there and laugh at me ang then throw the leller Out. never gong to wrt ti letter. I might as well ust plug if my legal Neagphones and watch the movie) AeroDork Airlines Travel Schedule Time’ Destination 9:00 New York City, NY. 9:10 Intercourse, PA. 9:20 Atlantic City, NJ. 9:30 Los Angeles, CA 9:40 Oakhurst, CA. 9:50 Miami, FL. 10:00 Sequim, WA . 10:10 New York City, NY. 10:20 Climax, MI. 10:30 Atlantic City, NJ. = 10:40 Los Angeles, CA. 10:50 Miami, FL. = 11:00 Spread Eagle, WI. 11:10 Los Angeles, CA. & 11:20 New York City, NY. 4 11:30 Bowlegs, OK. 11:40 Miami, FL. 11:50 Atlantic City, NJ 12:00 Atlantic City, NJ 12:10 Hazardville, CN 12:20 Fish Camp, CA. 12:30 Miami, FL. 12:40 New York City, NY. 12:50 Los Angeles, CA HH ES i IH sus st WE ow Continued on next flap AeroDork Airlines Travel Schedule continued from previous flap Time Destination 1:00 Atlantic City, NJ. 1:10 Oral, SD. 1:20 Miami, FL 1:30 New York City, NY. 1:40 Los Angeles, CA. 1:50 Hardwick, VT. 2:00 Bunn, NC. 2:10 Atlantic City, NJ. 2:20 New York City, NY. 2:30. Los Angeles, CA. 2:40 Miami, FL. 2:50 Four Holes, SC. 3:00 Succasunna, NJ. 3:10 Atlantic City, NJ. 3:20 Los Angeles, CA 3:30 Miami, FL. 3:40 New York City, NY. 3:50 Loveland, OH. 4:00 Los Angeles, CA. 4:10 Atlantic City, NJ. 4:20 Grundy, VA. 4:30 Miami, FL 4:40 New York City, NY. 4:50 Sugar Notch, PA. 5:00 Loveladies, NJ NOTE: For your convenience, all flights to all destinations leave at precisely the same time from every city of origin (Example: Flight #5228 to New York City leaves all airport locations at 9:00 a.m. daily.) How can we bring you this extraordinary level of customer service? Easy, we're a tax shelter. PHORDDE LIMA only $2.49 per day* (slightly unstable; some fuel line damage) Weekends and Weekdays Only! at Rent-A-Gas-Guzzling-Poorly- Aligned-Smells-Like-A-Wet-Dog- Demolition-Derby-Reject Lowest rates anywhere! Just show your AERODORK ticket at any of our Service Counters and receive a whopping 98% off of any of our fine rental “vehicles. "** Apply today for the Rent-A-Gas-Guzzling-Poorly- Aligned-Smells-Like-A-Wet-Dog-Demolition-Derby- Reject Hotfoot Express Check-Out Card! Perfect for surly customers who can't wait quietly in line for even five minutes without having an aneurysm! Ask about our Rent-To-Own “pre-broken-in***”" vehicles. YOU can own a genuine Rent-A-Gas- Guzzling-Poorly-Aligned-Smells-Like-A-Wet-Dog- Demolition-Derby-Reject Quality Motorpiece! From only $12.95/mo****! *Steering column, tires, gasoline, engine, and keys all available ata slight extra charge. CDW (Collision Damage Waiver) also available at only $39,95/day. **In fact, we'll pay YOU up to $49.95 a day just to take these items off of our hands! ***The Department of Transportation requires that we call your attention to the phrase “Pre-Broken-In,” which, like “Pre-Driven” and “Pre-Owned,” is a euphemism for old, used, and devalued. Senior citizens beware! ****$12.95/mo Rent-To-Own contract applies to ‘84-year purchase plan ONLY. ™ designates a trademark of Sierra On-Line, Inc. @is a registered trademark of,or licensed to, Sierra ‘On-Line, Inc. © 1991 Sierra On-Line, nc. . All Rights Reserved. Printed in the U.S.A 002311000 GAME MANUAL _ HOW TO READ THIS MANUAL Throughout this manual we will use the following ways of representing information: Menu Commands will be CAPITALIZED. Example: SAVE, RESTORE, QUIT, PLAY Typed commands will appear as bold type. Example: ‘type cd \sierra’ Portions of the command line not meant to be typed will not appear in bold type. For example, in the line ‘type cd \sierra’, ‘type’ should not be typed. [Keystrokes] will appear in brackets setting them off from the surrounding text. Example: [Spacebar], [Tab], [PageUp] The brackets are not keystrokes and should not be typed. Two or more keys that should be pressed together will be separated by a hyphen (-). This hyphen is not a keystroke, and should not be typed. Example: ‘Press [Ctrl-Q] to quit your game.’ Ifa space appears between parts of a command, it is meant to be typed. Example: ‘type cd \sierra’ (the space between ed and \sierra should be typed as part of the command) The term ‘diskette’ is used to refer to either 3.5” or 5.25” data storage disks. README FILES PLEASE NOTE: If there is a README file on your game diskette, it may contain important information and instructions that were not available at the time the documentation and other materials for this game were printed. MS-DOS README Instructions Note: The readme file is on the STARTUP disk. You may read this file during installation on some games. For other Sierra games, do the following: From DOS, change to the drive containing the startup disk. Then type more<readme to see the README file on-screen. Example A: more<readme or Example B: more<read.me MACINTOSH README Instructions With the STARTUP DISK in your diskette drive, double-click on the README icon. BACK-UPS FOR ALL SYSTEMS Make Back-ups It is always advisable to make back-up copies of your master program diskettes to increase the life of the masters and guard against accidents. Follow your computer's instruction manual to make copies of all game diskettes. Create a ‘Save Game’ Disk Even if you will be playing from a hard disk, you may want to format a blank diskette for saving games. Follow your com: puter’s instruction manual to format a blank diskette and keep it handy for saving your game as you play. For some helpful tips on saving games, see ‘Saving Your Game’ (page 16). < INSTALLATION MS-DOS Systems Installing Your Sierra Game IMPORTANT: In order to play your Sierra Game, you MUST have a hard disk. 1. Make copies of the set of disks you will be using to install the game. 2. Find the diskette entitled STARTUP DISK. Place this diskette in your floppy drive. 3. Type the letter of the drive containing the STARTUP disk followed by a colon and press [ENTER]. Then type install and press [ENTER]. Example: Type a: and press [ENTER]. Type install and press (ENTER). 4. You will be asked to type the letter of the hard disk on which you want to install the game (usually c). Type the letter and press [ENTER]. 5. The install program will then examine your sys- tem’s equipment and select the best of the available options. If you're satisfied with the options selected for you, highlight the option “Accept these choices and begin installation” and press [ENTER] to confirm those choices. If you wish to change any or all of the preselected options, highlight the option you wish to change and press [ENTER]. Follow the prompts at the bottom of the main window to complete the installation process NOTE: If you wish to view all the installation options, type install - m at step 3 above. Loading Instructions From the root directory or from the game directory that the program was installed to, type the game initials (example: sq4 for Space Quest IV) and press [ENTER]. NOTE: When using the default directory name, the game initials will ALWAYS be the same as the default game subdirectory name. Installation Procedure for Windows 1. Insert the STARTUP / Disk 1 into your disk drive (A or B). 2. Invoke Windows in Standard mode or Enhanced mode. This is usually done by typing win /s or win /3, but may be different for your installation. If you are unsure, please refer to your Windows documentation. 3. From the Windows Program Manager, open the FILE menu and select the “RUN” command. 4. In the File Run dialog box, Type a:setup where “a” is the letter of your disk drive and press [ENTER] or click “OK”. 5. Follow the prompt to enter the installation drive and path name. This is the location on your hard disk where your Sierra game will be installed. When you press Enter after specifying the path, the program will begin the installa- tion procedure to your hard disk. 6. The setup program will now run automatically. It will ask whether you wish to output background music for a base-level (i.e., Sound Blaster, Pro Audio Spectrum Plus or 16, Thunderboard) or for an extended synthesizer (i-e., Roland SCC-1 or Sound Canvas, Turtle Beach Multi-Sound, Yamaha TG-100 or any other General MIDI supported syn- thesizer or module). It will then set up a program group and program icon so that you may play the game. PLEASE NOTE: For Roland MT-32 and compatible sound modules, select the extended synthesizer option during the setup program. After the game installation is complete, select the MIDI Mapper option under the Control Panel and change the sound mapping option to MT-32. < IMPORTANT: If you wish to play the MS-DOS ver- sion after installing for the Window’s version, please refer to MS- DOS installation procedures on page 4. 5: WINDOWS FEATURES Small/Large Windows When playing your game as a Window’s application, an option to select the size of your screen is available (640x480x256 mode only). To use this feature, open the system menu and select the size of window that you would like to use during game play. This feature may be changed at any time during game play. Muttitasking And Task Switching Multitasking and Task Switching is a computer's ability to run more than one application at the same time while having the ability to switch between them. When playing a Sierra game as a Window's application, Multitasking and Task Switching capabilities are available. Please Note: This feature is not available for playing two Sierra games simultaneously under Windows. For more information on this feature, please refer to your Window's Manual. Note About Synthesizers Multimedia Windows defines two types of synthesizers: “Base-Level” which includes three melodic channels and one percussive channel, and “Extended” which includes nine melodic channels and one percussive channel (only if you have selected the Extended synthesizer). You may wish to reference the Windows Help menu in the Control Panel. Use the Index to find help on changing your MIDI setup. The channel assignments are 13 thru 16 for “Base-Level” and 1 thru 10 for the “Extended”, ou may need to configure the system depending upon the type of sound equipment installed by using the MIDI Mapper option in the Control Panel. Sierra games can play music for either of these configurations, The instal- lation procedure allows you to choose which is appropriate for your sys- tem. IF you don’t know what type of synthesizer you have, just click ‘on “OK” to continue. If you have for example a Sound Blaster, Thunderboard, Pro Audio Spectrum Plus or a Pro Audio Spectrum 16, select the “Base-Level” synthesizer. If you have for example a Roland SCC-1 or Sound Canvas, Turtle Beach Multi-Sound, Yamaha TG-100 or any other General Midi supported syn- thesizer or module, select the Extended synthesizer option. PLEASE NOTE: For Roland MT-32 and compatible sound modules, select the extended synthesizer option during the setup program. After the game installation is complete, select the Midi Mapper option under the Control Panel and change the sound mapping option to MT-32. MACINTOSH Installing Your Sierra Game IMPORTANT: In order to play your Sierra Game, you MUST have a hard disk. 1, Place the back-up copy you have made of the STARTUP Disk in the diskette drive. 2. Double click on the INSTALL icon, and follow the on-screen prompts to complete the installation. Loading Instructions After completing the INSTALL procedure: 1, Double-click on the Sierra folder. 2. Double-click on the Sierra Game folder. 3. Double-click on the Sierra Game icon. PLAYING YOUR SIERRA GAME ALL SYSTEMS: Exploring New Worlds The following section explains how to use the Sierra Interface. Please take a moment to read this section if you have never played a Sierra game. Every Sierra game presents an exciting world of adven- ture for you, the player, to explore. In order to make your exploration exciting and easy, we have developed a standard interface for all our Sierra games. This interface is designed to allow you to simply point and click to explore this world and inter- act with it. You can use a mouse, key- board or joystick to play your Sierra game. The term click is a generic term. If you have a mouse, it simply means clicking the mouse button (or the left-most mouse button on mice with more than one button). If you are playing with the keyboard, press the [Enter] key to click. Using the Joystick, press the Fire button to click. See instructions on pages 8-11 for more details. Using a Mouse To activate the icon bar, move the cursor to the top of the screen. To position the on-screen cur- sor, move the mouse to the desired position. To move One Button Mouse Mouse Button [ENTER] (SHIFT-CLICK] {OPTION-CLICK] Cyele through available cursors. {(CTRL-CLICK] {COMMAND-CLICK] her between WALK an last cursor chosen. your character, position the Walk Icon at the desired screen location and click the mouse button. To execute a command, click the mouse button (multi-button mouse users, click the left button). For more detailed mouse instructions, see illustrations below. NOTE: For MS-DOS Systems: In order to have mouse control with your Sierra program, a mouse driver must be installed through DOS prior to start- ing your Sierra program. Two Button Mouse Three Button Mouse Left Mouse Button [ENTER] Left Mouse Button [ENTER] RIGHT MOUSE BUTTON RIGHT MOUSE BUTTON Cyele through available Cycle through available cursors. cursors. {(CTRL-CLICK] MIDDLE MOUSE BUTTON Toggle between WALK Togele between WALK last cursor chosen. and last cursor chosen. Using a Keyboard 10 To position the on-screen cursor or move your game charac- ter using a keyboard, press a direction key on the numeric keypad. To stop your character, press the same direction key again. To execute a command, press [ENTER]. To move the on-screen cursor or game character in smaller increments for exact positioning, hold down the [SHIFT] key and use the arrow keys. For more detailed keypad instructions, see illus- tration below. Numeric Keypad Togele between WALK and last cursor chosen. Cyele through available cursors. Open Icon Bar. - [ENTER] Using a Joystick To position the on-screen cursor using a joystick, move the stick in the desired direction. To execute a command, press the FIRE button. The secondary button opens the Icon Bar. For more detailed joystick instructions, see illustration below. Open Icon Bar. FIRE BUTTON PLEASE NOTE: All playing instructions beyond this point are for mouse. Keyboard or joystick commands may also be used. Please reference the section above for keyboard and joystick equivalents to mouse commands. 14 Game Commands All of the games commands are located in an icon bar which is nor- mally hidden at the top of the screen. To access the icon bar, move the cursor to the top of the screen. You can also access the icon bar by pressing [Esc} on the keyboard. To choose an action, click on the icon that represents that action. Then click on the area on the screen where you want to perform that action. For example, to look at an object, access the icon bar and click on the LOOK icon. Then click on the LOOK cursor on the object you want to LOOK at. The following paragraphs describe each of the available actions in more detail. Note: Some Sierra games offer addi- tional actions you may perform. Consult the game-specific documen- tation for more information on these actions. The Walk Icon 1 Choose Walk when you want to move your charac- ter from place to place on-screen. | PLEASE NOTE: In keyboard mode, your character's Aestination will be assumed to be the edge of the screen in the direction of movement, and will walk off the screen if not stopped. The Walk Cursor (mouse mode only) 0-0-0 aimnonsomnrraeniisiiy When you choose Walk, the cursor will change to a WALK icon that varies from game to game. Place the z feet of the figure at the place where you want to move your character and click. Your character will move to that spot, avoiding any obstacles in its path. On the Macintosh, you can double-click to exit the Screen where your character currently is. To exit the screen, move the cursor near the edge of the game screen and double-click. When using the double-click, ‘you need only to have the cursor near the edge of the ‘Screen to exit, rather than trying to find the exact edge of the screen. 42 i The Look Icon ~~-»-»-.~ smn sii Choose Look when you want to have your charac- ter look at something on-screen. The Look Cursor orem aa When you choose Look, the cursor will change to an eye. Place the eye at the desired place on the screen and click. If there is something to be seen there, a message will be displayed. The Action Icon ~- Choose Action when you want your character to manipulate an object. The Action Cursor When you choose Action, the cursor will do to a hand. Place the hand at the desired place on-screen and click. The appropriate action will be performed. The Talk Icon~- ers ene Choose Talk when you want to initiate a conversa- tion between game characters. The Talk Cursor ~~~ When you choose Fined the cursor will fhe toa Talk Icon which varies from game to game. Position the TALK cursor on the person (or thing) you want to speak to, and click. If conversation is possible, your character will talk, or a conversation will begin. The Item Icon----~=— The Item icon shows the last inventory item you select- ed. Choose Item when you want to use this item. The Inventory [cot v--rmnum st rota Choose Inventory when you want to see and select from the items you are currently carrying. Within the Inventory screen are several options: ?, Look, Action, and OK. Choose ? and click on any menu icon to learn the function of the icon. 13 Choose Look and click on any inventory item to get a description of that item. To use that item on another item, the item must first be selected with the Arrow icon and then clicked on the second item. (Example: putting jewels into a pouch). To select an item for use, click on the Arrow icon, then click on the desired inventory item. (See Inventory Object Cursors, below.) Choose OK to leave the Inventory screen and return to the game. Inventory Object Cursors The Control Panel Icon~ 14 Each item in your inventory has a special object cursor associated with it. Each of these cursors looks like the Object it represents. OBJECT cursors can be used to perform game actions with your inventory items. To use an OBJECT cursor in the game, follow the steps below: 1. From the game, choose the Inventory icon from the icon bar, or press the [Tab] key. 2. Move the arrow cursor to the inventory item you want to use, and click. The cursor will change to look like the item you have selected. 3. Choose the OK icon. You will exit the inventory screen to the game. 4. Move the OBJECT cursor to the place on-screen where you want to use the jo item and click. When you choose the CONTROL PANEL icon, sev- eral options will be displayed: SAVE, RESTORE, RESTART, QUIT, HELP, ABOUT (Sierra icon), PLAY, TEXT (in some games), VOLUME, SPEED and DETAIL. Choose SAVE when you want to save your game. Choose RESTORE to restore a previously saved game. For more instructions on saving and restoring games, see page 16 through 17. Choose RESTART to begin the game again. Choose QUIT to stop playing. The SPEED lever adjusts the speed of your charac- ter’s on-screen movement. Place the cursor on the lever and hold down the left mouse button as you move the lever up (faster) or down (slower). The VOLUME lever adjusts the sound volume of the game music. Place the cursor on the lever and hold down the left mouse button as you move the lever up (louder) or down (softer). NOTE: On systems using only an internal speaker, VOLUME will not adjust sound level, but will toggle sound on (up) and off (down). The DETAIL lever adjusts the amount of non-essen- tial animation in the game; if your computer system is running the game too slowly, you may want to adjust the game detail to eliminate non-essential ani- mation. Place the cursor on the lever and hold down the left mouse button as you move the lever up (more detail) or down (less detail). The TEXT lever, available only in selected games, adjusts the amount of time text messages will remain on your screen. Place the cursor on the lever and hold down the left mouse button as you move the lever up (less reading time) or down (more read- ing time). The Help come eee Choose ? and click on any menu icon to learn the function of the icon. Pausing Your Game If you wish to pause the game, select the CONTROL PANEL icon from the icon bar. The game will pause until you select PLAY to resume play. Alternatively, just bringing up the icon bar will also cause the game to pause. G “SAVING YOUR GAME IMPORTANT!! If you do not wish to save to your hard drive, you must have a separate formatted diskette ready before you can save a game. Since each disk can only hold a limited number of games, we recommend that you have more than one disk format- ted, in order to assure adequate space for save game storage. To allow for errors in judgment and creative exploration, we recom- mend that you frequently save your game, and that you save at several points during game play. You will always want to save your game before encountering potentially dangerous situations. You should also save your game after you have made significant progress. You may name your saved games using standard English phrases. For example, if you are standing on a beach, you might call your game ‘standing on beach’, or simply ‘beach’. Saving to a Floppy Disk 16 1. Choose the CONTROL PANEL icon (slide lever) from the icon bar, then select SAVE. The Save Game menu will appear. 2. If you are saving to a floppy drive, you will be prompted to insert your Save Game diskette into your floppy drive (example: a:). PLEASE NOTE: The first time you attempt to save a game to a floppy disk while playing from the hard drive, you will need to change your default save game directory as follows: click on CHANGE DIRECTORY*. 3. Press [Ctrl-C] to clear the command line, and type the name of your floppy drive 4. Insert a blank formatted diskette in your floppy drive. 5. Click on OK. 6. Type the description of your saved game, and press [ENTER] to save the game. “ . 7 * The term ‘directory’ refers to directories, drawers and folders. Saving to Hard Disk NOTE: If you choose to save games to your hard disk, we sug- gest that you create one or more save game directories or folders on your hard disk. See your computer's instruction manual for creating directories. 1. Choose the CONTROL PANEL icon from the icon bar, then select SAVE. The Save Game menu will appear. 2. If you wish to save the game to a directory* other than the one you are currently playing on, select CHANGE DIRECTORY’. Press [Ctrl-C] to clear the command line, and type the drive and name of the new directory*. 3. Click on OK. 4. Type the description of your saved game, and press [ENTER] to save the game. Restoring Your Game 1. Choose the CONTROL PANEL icon from the icon bar, then select RESTORE. You will be prompted to select the game you wish to restore. 2. Highlight the desired game and select RESTORE. 3. If the game you wish to restore is in a different directory, select CHANGE DIRECTORY, then type the name of the directory* you wish to restore from. Quitting Your Game To stop playing, choose the CONTROL PANEL icon from the icon bar and select QUIT. Restarting Your Game To restart your game at any time during play, choose the CONTROL PANEL icon from the icon bar and select RESTART. arom oo * The term ‘directory’ refers to directories, drawers and folders. 17 Message Windows 418 Message windows will appear at various times during the game. When you have read the message, click to remove the window and resume play. NOTE: Some message windows are program controlled, and cannot be cleared by clicking. These windows will clear automati- cally, dependent on your text speed setting (see TEXT LEVER, page 15). “TIPS FOR ADVENTURERS | LOOK everywhere. Thoroughly explore your surroundings. Open doors and drawers. Look closely at all objects you encounter or you may miss important details. EXPLORE each area of the game very carefully, and DRAW A MAP as you progress through the game. Make a note of each area you visit, and include information about objects found there and dangerous areas nearby. If you miss an area, you may miss an important clue! GET objects you think you will need. You can see an inventory of items on hand by choosing the Inventory icon at any time. USE the items you have picked up to solve problems in the game. Different approaches to a puzzle may bring about a differ- ent outcome. BE CAREFUL, and remain alert at all times — disaster may strike in the most unlikely of places! SAVE YOUR GAME OFTEN, especially when you are about to try something new or potentially dangerous. This way, if the worst should happen, you won't have to start all over again from the beginning. Save games at different points, so you will always be able to return to a desired point in the game. In effect, this will enable you to travel backward through time and do things differently if you wish. DON’T GET DISCOURAGED. If you come to an obstacle that seems insurmountable, don’t despair. Spend some time exploring another area, and come back later. Every problem in the game has at least one solution, and some have more than one. Sometimes solving a problem one way will make it harder to solve the next, and sometimes it will make it easier. If you get stuck, you might try backtracking to an earlier point in the game, then choosing a different path. If all else fails, refer to the “HINT” section on page 30 of this manual. BRING ALONG SOME HELP. You may find it helpful (and fun) to play the game with a friend. Two (or more) heads are better than one at interpreting clues and solving problems. 19 TECHNICAL HELP (MS-DOS only) You may receive one or more of the following messages when playing your Sierra game or during installation. The fol- lowing paragraphs show the possible error messages in bold with explanations and solutions detailed afterwards. CRC ERROR: This message means you have a bad disk. It stands for Cyclic Redundancy Check, a way to check for disk errors. DATA ERROR READING DRIVE A or B: This message means you have a bad disk. See “The Sierra No Risk Guarantee” on page 32 for more information on disk replacement. GENERAL FAILURE READING DRIVE A or B: This message means you probably have a low density floppy drive and are trying to read incompatible high density disks. YOU NEED “_ ” MORE BYTES OF FREE MEMORY AVAILABLE TO RUN THIS GAME: This message means that there is not enough free memory to suc- cessfully run the program. You may need to boot your sys- tem with a Boot Disk. See BOOT DISK INSTRUCTIONS on the following pages. OUT OF HUNK: This message means you may be running RAM-resident programs such as Windows, Sidekick, a DOS shell, or other programs that remain resident in your com- puter’s memory even when you are not using them. Booting your computer with a BOOT DISK will solve this problem. See BOOT DISK INSTRUCTIONS on the following pages. PACKED FILE IS CORRUPT: This error occurs primarily when using DOS 5.0. Typing LOADFIX before run- ning either the install procedure or starting the game with the BAT file will correct this error message (i.e., LOADFIX INSTALL [ENTER] or LOADFIX SQ4.BAT[ENTER)). a SECTOR NOT FOUND READING DRIVE A: (While reading any MS-DOS game disk) This message means you have a bad disk. See “The Sierra No Risk Guarantee” on page 32 for more information on disk replacement. £20 SHARING VIOLATION “CAN’T FIND RESOURCE.CFG”: This error message means that the file RESOURCE.CFG was never created. Running the install pro- cedure again from the game sub-directory on your hard drive (i.e. C:\SIERRA\SQ4) should correct this error. MEMORY REQUIREMENTS Sierra’s programs require a large amount of memory (RAM) in order to function properly. If you are encountering difficul- ties and want to see how much memory is available through DOS, type CHKDSK [ENTER]. (DOS 5.0 users may type MEM.) An example of a typical system is: 655,360 Bytes Total Memory (640K) 597,842 Bytes Free (584K) If the “Bytes Free” line is below 583,680 (570K), please use a boot disk. (Minimum memory requirements may vary per game.) BOOT DISK INSTRUCTIONS Booting your computer system with a Boot Disk before you play your Sierra game will keep any TSR (Terminate-and- Stay-Resident) programs from being loaded into memory. Boot Disk Creator If the program you have was released after May 1992, your program contains an option to create a boot disk automatical- ly for you. To use this option, run the install procedure from either your game sub-directory or from your STARTUP/ Disk 1 program disk and select the “Make Bootable Floppy Disk” option. Follow the on-screen prompts to complete the boot disk procedure. Once your boot disk is made, follow the steps in the “Technical Tips” section of this manual. NOTE: If your program does not contain the “Make Bootable Floppy Disk” option, please follow the instructions on the next page on creating a Boot Disk. ati CREATING A BOOT DISK PLEASE NOTE: The format command must be used with care to avoid erasing all stored information on your hard disk. Please follow the instructions on the following pages exactly. Formatting From A Hard Disk 1. Insert a blank disk into Drive A:. 2. At the C: prompt, type: format a:/s [ENTER]. Note: If your A: drive is a 3.5” high density drive, using a low density disk, type: format a:/s/t:80/n:9 [ENTER] Note: If your A: drive is a 5.25” high density drive, using a low density disk, type: format a:/s/t:40/n:9 [ENTER]. 3. Follow the DOS prompts. Formatting From A Diskette Drive 1. Insert your original MS-DOS system disk in Drive A:. 2. At the A: prompt, type: format a:/s [ENTER] 8. When prompted, insert a blank disk into Drive A: and fol- low the DOS prompts. NOTE: If you are going to use a mouse with your Sierra game, please refer to the mouse driver section prior to making the Boot Disk. = FOR MS-DOS BELOW 5.0. ae Now you need to create a CONFIG.SYS file for your boot disk. CREATING A CONFIG.SYS FILE 4. Insert your formatted blank disk into Drive A:. 5. Type: a: [ENTER] 6. Type: copy con config.sys [ENTER] 7. Type: files=20 [ENTER] 8. Press the [F6] key, then press [ENTER]. You should see the message: 1 Files(s) copied. Now you need to create an AUTOEXEC BAT file for your boot disk. NOTE: If you are using DOS 4.0 or 4.04, and your hard disk partition is greater than 32 megabytes, you may get a warning message which mentions SHARE.EXE. You may ignore this mes- sage; SHARE.EXE is not required by Sierra products. CREATING AN AUTOEXEC.BAT FILE Type: a: [ENTER]. . Type: copy con autoexec.bat [ENTER]. . Type: set comspec=c:\command.com [ENTER]. . Type: prompt $p$g [ENTER] . Type: path=c:\dos [ENTER] . Press the [F6] key, then press [ENTER]. You should see the message: 1 File(s) copied. Anon SE » FOR MS-DOS 5.0 USERS. Now you need to create a CONHIG.: Sys file for your boot disk. CREATING A CONFIG.SYS FILE FOR 286 COMPUTERS WITH 1 MEG OR GREATER . Insert your formatted blank disk into Drive A:. . Type: a: [ENTER] . Type: copy con config.sys [ENTER] . Type: device=c:\dos\himem.sys [ENTER] . Type: dos=high [ENTER] . Type: files=30 [ENTER] 10. Type: buffers=30 [ENTER] 11. Type: stacks=0,0 [ENTER] 12. Type: break=on [ENTER] 18. Press the [F6] key, then press [ENTER]. You should see the message: 1 Files(s) copied. Now you need to create an AUTOEXEC.BAT file for your boot disk. Please follow the AUTOEXEC.BAT instructions on the next page (24). CONAMSR 233 CREATING A CONFIG.SYS FILE FOR 386 OR 486 COMPUTERS 4. Insert your formatted blank disk into Drive A:. 5. Type: a: [ENTER] 6. Type: copy con config.sys [ENTER] 7. Type: device=c:\dos\himem.sys [ENTER] 8. Type: device=c:\dos\emm386.exe ram [ENTER] 9. Type: files=30 [ENTER] 10. Type: buffers=30 [ENTER] 11. Type: stacks=0,0 [ENTER] 12. Type: break=on [ENTER] 18. Type: dos=high,umb [ENTER] 14. Press the [F6] key, then press [ENTER]. You should see the message: . | Files(s) copied. Now you need to create an AUTOEXEC.BAT file for your boot disk. CREATING AN AUTOEXEC.BAT FILE FOR 286, 386 OR 486 COMPUTERS 1. Type: copy con autoexec.bat [ENTER] 2. Type: prompt $p$g [ENTER] 8. Type: path=c:\dos [ENTER] 4, Press the [F6] key, then press [ENTER]. You should see the message: 1 Files(s) copied. MOUSE DRIVERS £24 If you will be using a mouse to play your Sierra game, you must copy your mouse driver onto your Boot Disk. The fol- lowing are examples of statements that are required to be added to either the CONFIG.SYS and AUTOEXEC.BAT for the automatic loading of the mouse driver. THE CONFIG.SYS FILE: (/f MOUSE.SYS was copied to the Boot Disk) If you're following the MS-DOS 5 boot disk instructions type: devicehigh=mouse.sys If you're following the Boot Disk instructions for ver- sions of DOS below 5.0 type: device=mouse.sys THE AUTOEXEC.BAT FILE TYPE: (If MOUSE.COM was copied to the Boot Disk) If you're following the MS-DOS 5 boot disk instructions type: lh mouse If you're following the Boot Disk instructions for versions of DOS below 5.0 type: mouse Refer to your mouse manual for further information on how to install your mouse driver. You may also call or fax Sierra Technical Support for assistance. US. Tel: (209) 683-8989 Fax: (209) 683-3633 U.K. Tel: (44) 734-303-171 — Fax: (44) 734-303-201 IMPORTANT!! After you have created a Boot Disk, you must REBOOT your computer with the disk. Leaving the boot disk in Drive A:, press [Cirl]-[Al]-[Del] at the same time. Your computer will now reboot, with a: as the default drive. Type c: [ENTER] to change back to your hard disk. Then type cd sierra [ENTER] to change to the Sierra directory. Follow the instructions in the manual to start the game, and have a great time! Boot Disk instructions for other DOS formats are also avail- able for downloading from the Sierra BBS (U.S. 209-683-4463 or UK. (44) 734-304-227). Here is a list of the most commonly requested instructions: DESCRIPTION BBS FILE NAME 1,.MS-DOS 5.0 WITH CD BDMS5CD.EXE 2.MS-DOS 5.0 WITH QEMM BDQEMM.EXE 3.MS-DOS 5.0 WITH STACKER — BDMSSSTK.EXE 4.DR.DOS 6.0 BDDRD6.EXE 5.DR.DOS 6.0 WITH SUPERSTOR BDDRD6SS.EXE . 6.DR.DOS 6.0 WITH CD BDDRD6CD.EXE 25 If you have created a Boot Disk and booted your system with it before playing your Sierra game, and your problem is still evident, something else may be wrong. Following are some trouble-shooting tips that Sierra’s Technical Support Department recommends. QUICK TROUBLE-SHOOTING TIPS 26 1. Boot your system with the Boot Disk you created. 2. Reinstall the game under a Boot Disk environment. 3. If you are experiencing any form of program hesitation or lockups during game play and are using a Sound Blaster or compatible sound card, the following information is a tempo- rary solution to have you up and running quickly. For Sound Blaster or compatible sound card users, run the install proce- dure from the game sub-directory and select the Ad Lib” or “PC Internal Speaker” option for music and select “No Audio/Speech Card” ‘for speech where applicable. Please Note: This temporary slution does not give you the option to hear the sampled sounds or the speech that may be avail- able in your game. For correct sound card functionality, a call to Sierra On-Line’s Technical Support or your sound card manufacturer’s Technical Support is recommended. 4. If applicable, select “Don’t Use Extra Memory” option. 5. If you continue to encounter difficulties with your pro- gram please refer to the “Technical Support” section on the following page for available options concerning contacting Sierra On-Line’s Technical Support Department. Eo) Is it okay to copy your friend’s software? No, it’s not okay to copy your friend’s software. Software is pro- tected by copyright law, which says that you can’t make copies without the permission of the copyright holder. Copyright law is written this way to protect software programmers and publishers and the investment they’ve made in their products. The creative teams that develop the software —programmers, writers, graphic artists and others—also deserve fair compensation for their work. Without the protection given by our copyright laws, they would be unable to produce the entertainment, educational and productivity software that adds so much to our daily lives. That makes sense, but what do I get out of purchasing my own software? When you purchase authorized copies of software programs, you receive additional benefits, like user guides and tutorials, quick ref- erence cards, the opportunity to purchase upgrades, and technical support from the software companies. For most software programs, you can read about user benefits in the registration brochure found in the product box. What exactly does the law say about copying software? The law says that it is illegal to make or distribute copies of copy- righted material, including software, without authorization. If you pirate software, you may face not only a civil suit, but also fines of up to $50,000 and jail terms of up to 5 years. So I'm never allowed to copy software for any reason? No, you are allowed to make one backup copy if one wasn’t includ- ed in the box with your original disk. Copyright law prohibits you from making additional copies of the software for any other reason without permission of the software company. What happens when I no longer want my software? Can I give my old programs to someone else to use? If you have a legal copy of a software program, you can sell it or give it away. But if you do, be sure you pass on the documentation and back-up disks, and remember—you may not keep a copy for yourself. Q Do these rules apply to bulletin boards and user groups? I always thought that the reason they got together was to share software. 4 Many bulletin boards and user groups offer participants shareware ‘ or public domain software, which is a perfectly acceptable practice. Some software companies also offer special demonstration versions of their products through bulletin boards and user groups. In some instances, these may be copied. In any event, it is the responsibility of the-bulletin board operator or user group to respect copyright law and to encourage participants to do the same. Q What about schools and professional organizations? The same copyright responsibilities that apply to individuals also apply to corporations, schools, and professional organizations. No ‘one is exempt from the copyright law. Q Til bet most of the people who copy software don’t even know that they're breaking the law. A Because the software industry is relatively new and because copy- 2 ing software is so easy, many people are either unaware of the laws governing software use or choose to ignore them. It is the responsi- bility of each and every software user to understand and adhere to copyright law. If you are part of an organization, see what you can do to initiate a policy statement that everyone respects. Finally, as an individual, help spread the word that responsible computer users should be “software legal.” For more information on ways to stay “software legal,” write to: Software Publishers Association 1101 Connecticut Avenue, NW Suite 901 Washington, DC 20036 @ SIERRA | @® designates a registered trademark of Sierra On-Line, Inc. i © 1993 Sierra On-Line, Inc. All Rights reserved. Printed in the U.S.A. i On-Line, Inc. Coarsegold, California 93614 ‘REAR SRT CTT TT TEE CET ATE ET 000001009
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