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The Castle of Dr Brain Manual PC

  • PublicationMac Garden Manuals
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  • SourceThe_Castle_of_Dr_Brain_-_Manual_-_PC.pdf
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Castle of Dr. Brain eT: Ren Williams Creative Director: Bill Davis Director: Corey Cole Producer: Stuart Moulder Game Designer: Corey Cole Production Designer: Andy Hoyos Art Designer: Douglas Herring Lead Programmer: Corey Cole Composers: Mark Seibert, Ken Allen Pe Fob —G thr oe sacar gengel etaretaed ee] T come perience mecessa: | 8! ry, will Reta puto seies. | & Ask for Harry, 319/991 7377 i HELP WANTED LAB ASSISTANT THE CASTLE OF DR. BRAIN Welcome to the Castle of Dr. Brain! Dr, Brain is advertising for a lab assistant and you just may be the one for the job. Bring your copy of the job ad and your best problem-solving skills, and be ready to test your brain power. In Dr. Brain's castle, you'll need to apply a lot of different ways of thinking to solve the puzzics Dr. Brain has set up to test job applicants Some of the puzzles require planning ahead, others require the ability to recognize patterns, still others depend on using logic, and all of them take persistence. If you don't solve a puzzle the first time through, keep trying. Dr Beun, word famous nual : scientist (well, I'm nev reaily el} rv, pasta itthe boxhered by | 2§ the world satuataon), is currently imervacwang candkxiates for the postion of Laboratory Asastant, The | appticam chosen will help me save the word, create amaving new invenbons and clean up my sceret basement lab. Apply in peryon at The Castle of Dr, Brain. re <= gol Secretar . o “0 BCH, 41 On Hint Coins You will begin the game with one hint coin, and earn more as you solve 1} the puzzles. If you get stuck trying to solve a puzzle, click on the coin slot in the puzzle window to buy help, a Sete ps et eee laa iis. ill In some puzzles a hint coin will buy a solution to ree the puzzle, Ifa coin buys a solution, spending more coins (if you them) will buy more solutions, In other puzzles a hint coin will buy a hint about solving the puzzle. lia coin buys a hint, you can click on the coin slot to see the hint again without spending more hint coins. | The more hint coins you have left over at the end of the game, the higher your score will he. Use your hint coins wisely. Difficulty Level You can set the difficulty level in Dr. Brain to Novice, Standard, or Expert at any time. The harder you set the difficulty, the more points you will earn for solving the puzzles. The Puzzle Interface Each puzzle comes up onscreen in a puzzle box. Each puzzle box has three buttons: Coin Slot: Clicking on the coin slot button gets you help with the puzzle if you have a hint coin to buy that help. For more information on hint coins, see Hint Coins, above. Exit: Clicking on the Exit button closes the puzzle window. If you are unable to complete the puzzle or want to quit the game or do something else in Dr. Brain's castle, clicking on Exit will allow you to leave the puzzle and come back to it later Question Marke: Clicking on the question mark tells you about the purzle - what you need to do, how to use the controls, and what kind of help your hint coins will buy, The Dr. Brain Icon Bar At the top of the game screen is an icon bar. Each icon represents an activity you can perform in the game, The icons in Dr. Brain are: Look: tooks like an eye, Choose Look when you want a description f of something you see on the screen. Dos fooks like a hand. Choose De when you want to take an action on something on the screen. Items looks like a picture frame. If you are not using an item from your inventory, the sereen will be blank, Hf you are using an item, that item will be shown in the frame. Inventory: looks like a book hag. Choose Inventory when you want to see what items you have picked up, or to ase one of your items. For more information on Inventory, see your Sierra Game Manual, Controls: looks like a slider bar on a control anel. Choose Controls when you want to change the volume or fy level of the game, or when you want to save, restore, restart or quit your game. Go Back: looks like an arrow Cts back the way you came, Choose Go Back when you want to leave the puzzle or room you are in now and go hack to the reom you came from, looks like a question mark. When you choose Help you will be able to get information by moving the question mark cursor on the other icons in the icon bar, Dr. Brain: click br. Brain to get a description of the room you are in. For more information on how Icons work, sec your Sierra Game Manual, When you choose an icon, the cursor changes to reflect that item. Use the cursor on the screen to perform an action. For instance, use the eye cursor on an object on screen to look at that object. Use the hand cursor on an object to take an action on it, such as opening a drawer or picking something up, Qe OH Ro VO eH f Backgammon. thaseball Hasketball Hillarde Blackjack Howling: Wridge Checkers Chess Cribbage Doan —Foathall Gol Hearts Hockey Dj Horserace racks Jiguw fore HA poset ee Toons = WTO For example, when you want to say Backgammon, the code would be SOB, Soccer would be HGH , and Chess ts OW@e Background Artiste: Musle Director: Development System: Additional Material: Quality Assurance: Manual Writer: Manual Design: Manual Hlustrations: Vasken Nokhoudian, Dana Dean, Deena Krutak, Arturo Sinclair, Jerry Jessurun, Bob Gleason, Jay Allen Friedmann, Jan Bock Dennis (wis, TORN ™ uate. Andy Hoyos Jack Magne Brett Miller, specter Mark Seibert Jeff Stephensun, Robert E. Heitman, Dan Foy, Larry Scott, John Rettig, J, Mark Hood, Chris Smith, ‘Terry McHenry, Bric Hart, Chad Bye. Mark Wilden, Ken Koch, Joha Chane. Steve Coallier, Randy Moss Lael Ann Cole Shon Simmons Bridget McKenno Nathan Gams Dennis Lewis, John Schraades, Andy Hoyos SIERRA ™ Sasigsaes a hasemak o Siete OL. re, im 0 a repitiorec Wecwman 3 9 Ioeraed 1 Sista Or ire, irs 251 Sows On-Line irc. Al Aghts Reserved. Preted r the US & Sena Cn Live rc, Casegekl Calforve Bmt4 90109°000
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