Loading…
Text content (OCR)
Castle of Dr. Brain
eT:
Ren Williams
Creative Director:
Bill Davis
Director:
Corey Cole
Producer:
Stuart Moulder
Game Designer:
Corey Cole
Production Designer:
Andy Hoyos
Art Designer:
Douglas Herring
Lead Programmer:
Corey Cole
Composers:
Mark Seibert, Ken Allen
Pe
Fob —G thr oe
sacar gengel etaretaed ee] T
come perience mecessa: | 8!
ry, will Reta puto seies. | &
Ask for Harry, 319/991 7377 i
HELP
WANTED
LAB ASSISTANT
THE CASTLE OF DR. BRAIN
Welcome to the Castle of Dr. Brain! Dr, Brain is advertising for a lab
assistant and you just may be the one for the job. Bring your copy of the
job ad and your best problem-solving skills, and be ready to test your
brain power.
In Dr. Brain's castle, you'll need to apply a lot of different ways of
thinking to solve the puzzics Dr. Brain has set up to test job applicants
Some of the puzzles require planning ahead, others require the ability to
recognize patterns, still others depend on using logic, and all of them
take persistence. If you don't solve a puzzle the first time through, keep
trying.
Dr Beun, word famous nual :
scientist (well, I'm nev reaily el}
rv, pasta itthe boxhered by | 2§
the world satuataon), is
currently imervacwang
candkxiates for the postion of
Laboratory Asastant, The |
appticam chosen will help me
save the word, create
amaving new invenbons and
clean up my sceret basement
lab.
Apply in peryon at
The Castle of Dr, Brain.
re <= gol Secretar
. o “0 BCH, 41
On
Hint Coins
You will begin the game with one hint coin, and earn more as you solve 1}
the puzzles. If you get stuck trying to solve a puzzle, click on the coin
slot in the puzzle window to buy help,
a Sete ps et eee
laa iis. ill
In some puzzles a hint coin will buy a solution to ree the puzzle, Ifa
coin buys a solution, spending more coins (if you them) will buy
more solutions,
In other puzzles a hint coin will buy a hint about solving the puzzle. lia
coin buys a hint, you can click on the coin slot to see the hint again
without spending more hint coins. |
The more hint coins you have left over at the end of the game, the
higher your score will he. Use your hint coins wisely.
Difficulty Level
You can set the difficulty level in Dr. Brain to Novice, Standard, or Expert
at any time. The harder you set the difficulty, the more points you will
earn for solving the puzzles.
The Puzzle Interface
Each puzzle comes up onscreen in a puzzle box. Each puzzle box has
three buttons:
Coin Slot: Clicking on the coin slot button gets you help with the
puzzle if you have a hint coin to buy that help. For more information on
hint coins, see Hint Coins, above.
Exit: Clicking on the Exit button closes the puzzle window. If you
are unable to complete the puzzle or want to quit the game or do
something else in Dr. Brain's castle, clicking on Exit will allow you to
leave the puzzle and come back to it later
Question Marke: Clicking on the question mark tells you about the
purzle - what you need to do, how to use the controls, and what kind of
help your hint coins will buy,
The Dr. Brain Icon Bar
At the top of the game screen is an icon bar. Each icon represents an
activity you can perform in the game, The icons in Dr. Brain are:
Look: tooks like an eye, Choose Look when you want a description f
of something you see on the screen.
Dos fooks like a hand. Choose De when you want to take an action on
something on the screen.
Items looks like a picture frame. If you are not using an item from your
inventory, the sereen will be blank, Hf you are using an item, that item
will be shown in the frame.
Inventory: looks like a book hag. Choose Inventory when you want to
see what items you have picked up, or to ase one of your items.
For more information on Inventory, see your Sierra Game Manual,
Controls: looks like a slider bar on a control anel. Choose Controls
when you want to change the volume or fy level of the game, or
when you want to save, restore, restart or quit your game.
Go Back: looks like an arrow Cts back the way you came,
Choose Go Back when you want to leave the puzzle or room you are in
now and go hack to the reom you came from,
looks like a question mark. When you choose Help you will be
able to get information by moving the question mark cursor on the
other icons in the icon bar,
Dr. Brain: click br. Brain to get a description of the room you are in.
For more information on how Icons work, sec your Sierra Game Manual,
When you choose an icon, the cursor changes to reflect that item. Use
the cursor on the screen to perform an action. For instance, use the eye
cursor on an object on screen to look at that object. Use the hand cursor
on an object to take an action on it, such as opening a drawer or picking
something up,
Qe OH Ro VO eH f
Backgammon. thaseball Hasketball Hillarde Blackjack
Howling: Wridge Checkers Chess Cribbage
Doan —Foathall Gol Hearts Hockey
Dj Horserace racks Jiguw fore
HA poset ee Toons = WTO
For example, when you want to say Backgammon, the code would be
SOB, Soccer would be HGH , and Chess ts OW@e
Background Artiste:
Musle Director:
Development System:
Additional Material:
Quality Assurance:
Manual Writer:
Manual Design:
Manual Hlustrations:
Vasken Nokhoudian, Dana Dean,
Deena Krutak, Arturo Sinclair,
Jerry Jessurun, Bob Gleason,
Jay Allen Friedmann, Jan Bock
Dennis (wis,
TORN ™ uate. Andy Hoyos
Jack Magne Brett Miller,
specter
Mark Seibert
Jeff Stephensun, Robert E. Heitman,
Dan Foy, Larry Scott, John Rettig,
J, Mark Hood, Chris Smith,
‘Terry McHenry, Bric Hart,
Chad Bye. Mark Wilden,
Ken Koch, Joha Chane.
Steve Coallier, Randy Moss
Lael Ann Cole
Shon Simmons
Bridget McKenno
Nathan Gams
Dennis Lewis,
John Schraades, Andy Hoyos
SIERRA
™ Sasigsaes a hasemak o Siete OL. re, im
0 a repitiorec Wecwman 3 9 Ioeraed 1 Sista Or ire, irs
251 Sows On-Line irc. Al Aghts Reserved. Preted r the US &
Sena Cn Live rc, Casegekl Calforve Bmt4
90109°000