Sounds
| Filename | sounds.hqx |
|---|---|
| Size | 1,454.5 KB (1489383 bytes) |
| Downloads | 10 |
This package distributes a replacement Sounds resource file for Bungie's Marathon trilogy, the cornerstone first-person shooter series for Classic Mac OS. Drop-in sound packs of this kind sit alongside the original game and override its weapon, monster and ambient effects without patching the executable.
How it works
Marathon's audio engine reads from an external file simply named Sounds in the application folder. Renaming any compatible pack to that name causes the engine to load it at launch, so trading sounds is as easy as swapping a file. The format was reverse-engineered by the community and remains supported by the open-source Aleph One engine today.
Origins in the Marathon scene
From 1995 onward, Bungie's Story Page and the Marathon Central FTP collected dozens of community-built packs, ranging from movie-quote replacements to wholesale tonal overhauls such as the infamous HardCoreSounds series by The Legendary Frank. Sound modding was an early proof that Marathon's data files were genuinely user-extensible.
Compatibility
Original packs target Marathon 1, Marathon 2: Durandal or Marathon Infinity, and the three games' sound tables are not interchangeable without conversion. Aleph One ports of the trilogy load the same files transparently on modern macOS, Windows and Linux.
Preservation note
Because these files are pure data, they survive well in archives even when the host game does not. Mirrors at marathon.bungie.org and Aaron Freed's GitHub repository preserve the bulk of the surviving 1990s sound packs.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.