Spectre World Editor
| Filename | spectre-world-editor-21.hqx |
|---|---|
| Size | 127.0 KB (130099 bytes) |
| Downloads | 10 |
Spectre World Editor 2.1, released in January 1993 by John Lindal of Caltech, lets players edit the grid layout and colors of the playfield used in Velocity Development's Spectre, the wireframe tank-combat game inspired by Battlezone. Custom Stone Henge style structures can be placed to confuse the enemy robots.
What it edits
SWE exposes the underlying Spectre arena: ground grid layout and color palette, plus placement of obstacles. Building tall standing-stone arrangements is highlighted as a way to disrupt the AI robots' pathing and aim.
Version 2.1 status
The author noted this would be the last major release of SWE. Future development was redirected to Spectre Supreme Editor, intended to handle the expanded feature set of Velocity's follow-up title Spectre Supreme.
Author
Written by John Lindal (jafl@alice.wonderland.caltech.edu) at Caltech and posted to Info-Mac on 18 January 1993.
Distribution
Distributed free as a BinHex-encoded download via the Info-Mac archive. Requires a working copy of Spectre to be useful.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.