Life
| Filename | life_v1_0.cpt |
|---|---|
| Size | 44.3 KB (45394 bytes) |
| Downloads | 9 |
This entry covers a Macintosh implementation of Conway's Game of Life, a classic cellular automaton in which cells on a grid live or die based on the count of their neighbours. Several small Mac builds of Life circulated on Info-Mac during the 1990s, including a version by Daniel Selin and Johan Sorlin distributed as e-mail-ware.
The Rules of Life
The bundled documentation states the standard Conway rules used: a cell with more than three neighbours dies, a cell with exactly three neighbours becomes a new live cell, and a cell with fewer than two neighbours dies of isolation.
Origins of This Build
The original engine was written in Turbo Pascal by Daniel Selin and later translated into Symantec C by Johan Sorlin, who also added the Macintosh menu interface. Both authors are credited in the read-me as Sweden-based contributors.
How To Pay
The program is explicitly free to use. The authors describe it as e-mail-ware, asking only that anyone who enjoys it send a note to daniel.selin@swedenmail.com or spocke@algonet.se.
Place in the Archive
The Mac saw multiple small Life implementations in this era, and this entry is catalogued as a sibling of the other Conway-based Life programs preserved in the Info-Mac game archive.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is a StuffIt/Compact Pro archive — use The Unarchiver to extract it.