Tesla Game Kit
Tesla Game Kit
| Filename | tesla-game-kit.hqx |
|---|---|
| Size | 552.0 KB (565291 bytes) |
| Year | 1994 |
| Architecture | 68K |
| Downloads | 3 |
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About
The Tesla Game Kit Copyright 1994-1995 Chris K. Thomas. All Rights Reserved. I'm at ckt@best.com.
Well, I've been going through my old archives, and I found this. It's a demo game creation source code kit I wrote as a demo for MacPlay over a year ago. It includes:
* a sprite toolkit optimized for sidescrolling arcade games, PixelBlizzard * a sound engine capable of rudimentary music and sound effects, SSE * a polygon hit testing engine to be used with the sprite toolkit, PolyMan * a sample game using the C++ application psuedo-framework I was also using for Misebirakasu at the time, MITORI Warrior * some amusing fps estimates (1500 fps! yow!) and a wildly inaccurate fps counter.
I was still learning C++ at this time, so wierdness in the framework is likely. Project file for CodeWarrior 68k (probably DR/2, before the new data-fork based file format!) included. It was written, as I recall, over a period of two weeks, and is slightly incomplete as a result.
Freeware, on the condition that you give me credit in your about box if you do use this for anything. I have no plans to update this stuff, as I'm building a C++ game framework, completely unrelated to this project.
File Info
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.
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