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Home Forums 68kMLA After Dark Reborn — #18
Post #18 by salgernon
Source Forum68kMLA
CategoryDevelopment
Post DateWed, 1 Oct 2008 - 07:32
Original URLhttps://68kmla.org/bb/threads/after-dark-reborn.13613/
Post
In fact, a two line code fix would have made all the after dark products work even on 9.2.2 I seem to recall (the main engine was defective).
Steve Zellers (number one experienced tech guru lead) made a boo boo I think, and oddly the company never got their engine to work as apple updated the OS.
Hey Jim,

What was the change?

Hey everyone else,

Greg Parker (now at Apple as the objc runtime guru) has written a Mac OS X wrapper for Lunatic Fringe, although I haven't tried it yet:

http://www.sealiesoftware.com/fringe/

It would be fairly trivial to get the original after dark 2.0 modules to run emulated, since they mostly relied only on quickdraw calls or direct framebuffer access. But Star Trek and Disney and the other "licensed property" module sets played a lot of tricks with memory that would be a pain to emulate. Patrick Beard and I wrote a 68k dynamic linker based on the Think C library format (so in MultiModule, you would truly be running shared code with independent a5 worlds per module!)

Anyway, I came to this thread hoping to find a copy of TMON for nostalgia's sake - but its always good to see one's software still in use!

Cheers,

--sma

(Steve Algernon, formerly Steve Zellers; changed my name when I remarried)

mp.ls