I would limit the drawing to get the maximum speed out of it. You need to see how many microseconds per pixel you can get it to perform to. ( eg horizontal = time, vertical = amplitude )
So see if QuickDraw will run fast enough, I suggest something like patXor and LineTo as the main calls.
If not you may have to drive the screen buffer yourself.
Stick to original monochrome Quickdraw, not colour.
So see if QuickDraw will run fast enough, I suggest something like patXor and LineTo as the main calls.
If not you may have to drive the screen buffer yourself.
Stick to original monochrome Quickdraw, not colour.