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Home Forums 68kMLA Duke Nukem 3D visual artifacts and Redneck Rampage crash — #2
Post #2 by Mike Richardson
Source Forum68kMLA
CategorySoftware
Post DateSat, 4 Jul 2009 - 03:18
Original URLhttps://68kmla.org/bb/threads/duke-nukem-3d-visual-artifacts-and-redneck-rampage-crash.17795/
Post
Both of those games use the BUILD engine which was completely software-based and used a lot of tricks to speed up drawing.

I think SheepShaver has a checkbox for graphics acceleration, try turning that off (or on if it's currently off).

mp.ls