Skip to main content
Home▸ Forums▸ 68kMLA▸ Hypercard Programing — #3
Post #3 by Anonymous Freak
Source Forum68kMLA
CategorySoftware
Post DateWed, 21 Apr 2010 - 19:35
Original URLhttps://68kmla.org/bb/threads/hypercard-programing.20017/
Post
I haven't done HyperCard programming since high school. Although back then, I made some pretty advance ones.

I had an interactive map of the school for open house (we stationed SEs throughout the school.) I even had an 'easter egg'. The school was two stories. To switch stories, you could either click the "FLOOR 1" "FLOOR 2" buttons at the top, or the stairways. The easter egg was that if, while on the top floor, you clicked on the 'balcony' that was above the library entrance, with a view to the bottom floor, it would play three slides of 'falling' down through the open area and go to the first floor map. (I dangled a QuickTake on a rope to get the pictures.)

I also made a Dungeons & Dragons character generator / Dungeon Master assistant. The dice roller was the painful part, as was making a randomizer that stored values.