To answer the questions here:
1. Cobalt: The builder code is for accessing the builder level. There were supposed to be additional rooms made but none ever were released (probably with the Myst project taking center stage at Cyan). Still, you can play around with how the actual cave structure looks, add warp rooms, and add a lock on a room (the manual suggested the Nemo room because of the private diary there). You can get there by dragging the elevator lever to the direct center. (I guess if you really wanted additional rooms and were good enough with HyperCard you could make them yourself).
2. Also to Cobalt: I was actually re-reading those stories in Spelunx last night. There are four books in the Nemo room. One tells you about the builder. There's one on the planets and another that has the history of Spelunx (the story I re-read). Bits and pieces of it come up in the user manual but you'll still want to read the book in the game itself--sort of like how you do in Myst's library. The final book is a diary that has nothing in it unless you write something--I have one entry in it right now but had many more back in the day (before I wiped all my old copies of the programs and reinstalled everything to prevent corruption). And yes, the toaster game is fun--although my skill has eroded after not playing it in a while, I only got like 4 points last night. I think my record is 27.
3. A third response to Cobalt--I've never heard of a Reader Rabbit 2 chip. Do you have a picture of it?
4. LCGuy, now it's your turn--my disks are all 800K's. I guess Broderbund switched to high density disks due to their greater availability just like most of the other software developers did. Around late 1993 the developers started doing this even though there were still plenty of 800K drives in use. Seeing a program that required a 68030 wasn't a big deal, but then one of my friends got a "disk not readable" message on a brand new master disk. I bought my buddy a copy of Number Munchers for his birthday in 1995 but he had to transfer the files to an 800K disk since he had an 800K drive SE. Thankfully I had an LC that we did this on since his dad wouldn't let him near his IIcx. My Munchers games, which I got a few years before he did (he got hooked on them playing them at my place) came on 800K disks. It was probably cheaper for Mecc to use one 1.4MB than two 800Ks, but when the box blatantly stated "Plus or higher" it should be able to run on Pluses and other 800K drive Macs out of the box, right?
1. Cobalt: The builder code is for accessing the builder level. There were supposed to be additional rooms made but none ever were released (probably with the Myst project taking center stage at Cyan). Still, you can play around with how the actual cave structure looks, add warp rooms, and add a lock on a room (the manual suggested the Nemo room because of the private diary there). You can get there by dragging the elevator lever to the direct center. (I guess if you really wanted additional rooms and were good enough with HyperCard you could make them yourself).
2. Also to Cobalt: I was actually re-reading those stories in Spelunx last night. There are four books in the Nemo room. One tells you about the builder. There's one on the planets and another that has the history of Spelunx (the story I re-read). Bits and pieces of it come up in the user manual but you'll still want to read the book in the game itself--sort of like how you do in Myst's library. The final book is a diary that has nothing in it unless you write something--I have one entry in it right now but had many more back in the day (before I wiped all my old copies of the programs and reinstalled everything to prevent corruption). And yes, the toaster game is fun--although my skill has eroded after not playing it in a while, I only got like 4 points last night. I think my record is 27.
3. A third response to Cobalt--I've never heard of a Reader Rabbit 2 chip. Do you have a picture of it?
4. LCGuy, now it's your turn--my disks are all 800K's. I guess Broderbund switched to high density disks due to their greater availability just like most of the other software developers did. Around late 1993 the developers started doing this even though there were still plenty of 800K drives in use. Seeing a program that required a 68030 wasn't a big deal, but then one of my friends got a "disk not readable" message on a brand new master disk. I bought my buddy a copy of Number Munchers for his birthday in 1995 but he had to transfer the files to an 800K disk since he had an 800K drive SE. Thankfully I had an LC that we did this on since his dad wouldn't let him near his IIcx. My Munchers games, which I got a few years before he did (he got hooked on them playing them at my place) came on 800K disks. It was probably cheaper for Mecc to use one 1.4MB than two 800Ks, but when the box blatantly stated "Plus or higher" it should be able to run on Pluses and other 800K drive Macs out of the box, right?