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3 D World Manual V3.1

3 D World Manual V3.1

Game Manuals · PDF
Filename3D_World_Manual_v3.1.pdf
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Subsection 3 D World
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3 D World Manual V3.1
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3D WORLD USER GUIDE Contents Chapter 1 — Introduction Appendix F — Plug-in Tools Chapter 2 — Tutorial Appendix G — Plug-in Geometries Chapter 3 — Menus Appendix H — Plug-in Modifiers Chapter 4 — Palettes Appendix I — Microspot Plug-in Renderer Appendix A — Import Plug-ins Appendix J — Drag and Drop Appendix B — Export Plug-ins Appendix K — Plug-in Directory Appendix C — Menu Command Plug-ins Appendix L — Command Key Table Appendix D — Plug-in Palettes Appendix M — Glossary Appendix E — Idler Plug-ins Index Copyright © 2000 by Microspot Limited. All Rights Reserved. 3DWorld is a registered trademark of Microspot Limited. All other products mentioned are trademarked by the appropriate companies. Application Designed and Written by: Roger Holmes, Robin Landsbert, Brian Stroud, & Matt Gough Manual Ref: 3DW3.1/150200HP Written by: Hazel Parratt MICROSPOT 1 Chapter 1 Introduction Basic information regarding 3D World and 3D World plug-ins, including installation instructions and technical support details. Table of Contents Introduction 1-2 Requirements 1-3 Installation 1-3 Enabling 3D World 1-4 Plug-ins 1-4 Installing Plug-ins 1-6 When 3D World is Launched 1-7 While 3D World is Running 1-7 Working Efficiently 1-8 Help 1-8 3D World Online Manual 1-8 ATI QuickDraw 3D Accelerator Hardware 1-9 Troubleshooting 1-9 Technical Support 1-11 1-1 return to main table of contents 1 ◆ Introduction Thank you for choosing 3D World, the affordable, easy to use alternative to today's complex 3D applications for the Macintosh®. Designed for novices as well as professionals, 3D World provides all the tools you need to create realistic 3D designs, animations and QuickTime® movies. In addition to a core application suitable for viewing and manipulating existing 3D files, 3D World offers a plug-in architecture that makes it easy to add tools and extend the program’s functionality. Plug-ins can be palettes, tools, menu items or idlers and can be loaded as the application is launched or ‘hot’ loaded while 3D World is running. Information about the plug- ins available is provided in this manual. Additional rendering options, su…

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