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601 User Guide

601 User Guide

Game Manuals · PDF
Filename601_UserGuide.pdf
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Subsection 601
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601 User Guide
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modo 601 User Guide Copyright © 2004-2012, Luxology, LLC. All Rights Reserved. Luxology, modo and the modo logo are registered trademarks of Luxology, LLC. modo 601 User Guide modo 601 Table of Contents Getting Started Initial Setup 2 Installing modo  2 Licensing modo  9 System Requirements  11 Introduction14 What Is 3D?  14 What Is modo?  18 What’s New in modo 601  19 Working With modo 24 Beginner Tutorial  24 Rendering Tutorial  44 Table of Contents III The modo Interface modo Controls 58 UI Conventions  58 Standard Tool Controls  69 Keyboard Shortcuts  73 modo Viewports 85 What is a Viewport?  85 3D (OpenGL) Viewport  86 UV Viewport  102 List & Info Viewports  108 Utility Viewports  135 Interface Layouts 178 Exploring the 601 Default Layout  178 Legacy Layouts  192 Customizing your Layout  200 Layout Controls  204 System and Files 209 File Commands  209 Edit Commands  211 Preferences - Input  213 Project Directories  219 Import Reference  220 Import/Export  222 Bitmap Image Formats  225 The modo Toolbox Modeling primer 230 Modeling with a modo Mindset  230 Mousing Standards  234 IV modo 601 User Guide modo Tool Reference 238 Creating Geometry  238 Transforming Geometry  267 Deforming Geometry  286 Duplicating Geometry  338 Edit Geometry  376 Vertex Component Tools  394 Edge Component Tools  401 Polygon Component Tools  409 Tool Modifiers 418 Action Centers  418 Falloffs  421 Selections434 Selection Modes and Types  434 Selection Modifiers  442 Selection Sets  446 Vertex Maps 450 Working with Vertex Maps  450 Vertex Mappi…

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