Absynth 2 English
Absynth 2 English
Game Manuals · PDF
| Filename | Absynth_2_English.pdf |
|---|---|
| Size | 0.37 MB |
| Subsection | Absynth 2 English |
| Downloads | 1 |
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ENGLISH
Welcome to Absynth 2!
The second generation of Absynth greatly extends the capabili-
ties of this already-powerful synthesizer to create a true sonic
monster. The first version of Absynth already offered a choice of
four oscillator types types, eight filter types, drawable wave-
forms, and flexible breakpoint envelopes that could control many
synthesis parameters. Version 2 adds granular and traditional
sampling (to bring the total range of oscillators types to six), six
new filter types (for a total of fourteen), many enhancements to
the envelopes, integrated library functions, several DSP improve-
ments, tempo sync, a comprehensive custom-tuning editor, a
new look, and more.
Plug-in operation with Absynth 2 has also been greatly improved.
The Absynth Engine is no longer required to play patches — now
it’s called Absynth Edit and is only required to edit a patch. Each
plug-in instance can load its own bank file, and each instance’s
current patch is stored with the host song file. You can even cre-
ate new sounds from scratch within your sequencing environment,
and once you save your song, your Absynth sounds will be per-
fectly recalled for subsequent sessions.
This manual assumes a working familiarity with the features and
functions of Absynth 1.x. If you are new to Absynth, please take
some time to read through the Absynth 1 manual first. Note that
everything you've learned about version 1 can be completely car-
ried over to version 2, and of course, all patches are compatible
as well.
Absynth 2
English – 1
Using Absynth 2 as a plug-in
Absynth Edit vs. Absynth Engine
In Absynth 1, the plug-in never made any sound — all tones
were generated by the Absynth Engine application, and the plug-
in was simply a shell that routed the audio into the sequencer.
In Absynth 2, however, the entire sound-generation engine is em-
bedded in the plug-in. That means that it’s no longer necessary
for Absynth Engine to be launched in order to play sounds. In
fact, now the relationship between the Absynth plug-in and the
“Engine” has been reversed: the “Engine” simply tells the plug-in
what to do, and the plug-in contains the entire engine. The name
of “Engine” has appropriately been changed to reflect its new role
— now it’s called “Absynth Edit.”
By clicking on any of the plugin’s six Edit Buttons (patch, wave-
form, effect, lfos, envelopes, or midi), Absynth Edit will automati-
cally launch and you can freely edit your patch with all the
capabilities of the standalone version.
File Handling
All file-handling is done from the drop-down menu in the upper
right of the plug-in window. Here you can load a bank, save the
current bank, or choose from a list of recently opened banks.
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