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Adventure Walkthrough V1 R5

Adventure Walkthrough V1 R5

FilenameAdventure_walkthrough_V1R5.pdf
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Adventure Walkthrough V1 R5
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Adventure! Walkthrough by ClockWyzass The Gameplay Most of the challenge of this game is nothing more than figuring out how to reach the end. There's a generous amount of hints, but most of them apply to the endgame sequence (and yet, they still don't manage to explain everything that needs to be done). Access to many locations is withheld until a specific action, often combined with a specific inventory item, is taken. Most of the prerequisite actions follow common-sense reasoning and most of the prerequisite items can be found close to where they're used, but not always. While all of the action/inventory puzzles seem to be thoughtfully made, some of the puzzle solutions are surprisingly subtle. Throughout the game, there are a fair amount of ways in which the player-character can die or the game can become unwinnable. However, most areas and actions are non-threatening and there's no combat situations. The Points Most of the awarded points come from entering a new location for the first time, and the remainder of the awarded points come from taking inventory items for the first time. However, there's one takable item that subtracts (5) points. The Environment There are a few locations where foreground and background character interactions are simulated (via location and event descriptions), but there's no real (direct) interaction between the player-character and those simulated game or story characters (mainly because this game engine doesn't handle character objects). Also, even though there're some causal mechanisms in the game simulation (where player actions cause the environment to change in small ways), there's no indicators of passing time. Every single time the game is played, it's always the same day and the same time. There are threats of a dire loss which are textually described, but I've never played the game long enough to encounter a “you've run out of time” scenario (except during the timed endgame sequence). The Tactics Aside from using this walkthrough, and doing everything it says to do, the best way to explore this game (without the walkthrough) is to examine everything. If something can't be examined in detail, a short message is displayed at the bottom of the description (interface-window) pane which includes the last word typed in the command (interface-window) pane. The wording of these messages changes randomly from a canned list. If something can be examined in detail, a longer message is displayed at the top of the description (interface- window) pane. Beyond examining everything, most written messages can be read, rubble or debris piles can be searched or moved, tall things can sometimes be climbed, buttons can always be pressed, levers can be moved, and a small number objects can be looked inside or behind or under. The Shimmering Caves Right at the very beginning of this game, there are two ways out of the Misty Cavern that aren't obvious at all, and you'll be using one of them. This game is filled…

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