Apx C Menu Plug Ins
Apx C Menu Plug Ins
Game Manuals · PDF
| Filename | Apx_C_Menu_Plug-ins.pdf |
|---|---|
| Size | 0.28 MB |
| Subsection | Apx C Menu Plug Ins |
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C
Appendix C
Menu Command Plug-ins
Menu command plug-ins are accessed via the Plug-in menu.
Table of Contents
Introduction C-2 Rain C-13
Animate Camera C-3 Save Textures C-14
Array Duplicate C-6 Size Window C-14
Convert To Mesh C-10 Surface Area C-15
Counter C-10 Timer C-16
Draw Direct C-11 To Interactive C-16
Earthquake C-11 Turbocharge C-17
Floors And Ceilings C-11 Use Conics C-17
Interactive C-13
C-1
return to main table of contents
C
◆ Introduction
Select the plug-in icon in the menu bar. A list of available menu command plug-ins displays:
Select the plug-in name from the list to use it. Hold down the Option key and select the plug-in
name to display any plug-in options that are available.
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The Þrst time a plug-in icon is selected, the top item in the menu is Last Plug-in, and this is
grayed out. After selecting a plug-in, the top item will be the name of the last plug-in selected.
This can be chosen by selecting the top item or typing Command - *.
3D Controller is a menu command and a palette. See 3D Controller on page D-8 for more
details. The following plug-ins are available as both menu command plug-ins and plug-in mod-
iÞers: Add UV, Animate Color, Animate Textures, Bomb, Color, Delete Attributes, Gravity,
Make Wireframe, Material, Random Color, Scale Object and Spin. See Appendix H Ñ Plug-in
ModiÞers on page H-1 for details.
◆ Animate Camera
The Animate Camera plug-in is used to move the camera along a speciÞed path, over a set time.
To use the Animate Camera plug-in you will require the Animation Tweener plug-in to be
loaded. The Animation Player and Pipes plug-ins will also be useful.
1. DeÞne a path for the camera to be animated along. The screen shot below shows a path
created by using the Pipes plug-in. See Pipes on page G-43 for more details.
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2. Set up the Animation Player palette according to your requirements for the movie you
wish to record. See Animation Player on page D-12 for more details.
3. Select the path object in the 3D World document and choose Animate Camera from the
Plug-in menu. The Animate Camera Options dialog displays:
4. Select one of the Camera Movement radio buttons to specify the way in which the cam-
era should move along the path. The preview below the radio buttons shows how the
camera will move.
¥ Follow Path Fly Through: Both the camera object and the camera view will move …
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