Beyond Zork Maps Invisi Clues
Beyond Zork Maps Invisi Clues
Game Manuals · PDF
| Filename | BeyondZork_maps_InvisiClues.pdf |
|---|---|
| Size | 7.82 MB |
| Subsection | Beyond Zork Maps Invisi Clues |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
Beyond Zork
Preface to the Story
Dark times have fallen upon the South lands of Quendor. All the enchanters have disappeared without a trace. Monsters
roam the countryside. And the taverns are filled with disturbing rumors and un-savory characters. A simple peasant like
yourself knows better than to get involved in the affairs of wizards. But everyone you meet seems intent on testing your
abilities to the utmost. You find yourself drawn into a web of fantasy and magic, solving puzzles, avoiding traps and
fighting monsters. Your strength and power grow with every encounter, until the most fabulous treasure of all - the fabled
Coconut of Quendor - lies within your grasp. If only you can survive long enough to claim it! Unlike other Infocom
stories in which your character is "set" from the start, Beyond Zork lets you create your own character with six attributes:
endurance, strength, dexterity, intelligence, compassion and luck. Each attribute affects your adventure in different ways.
For example, a very lucky character may not have the dexterity to scale walls, or a very intelligent character may be able
to outsmart a monster that even a strong character couldn't defeat. You can choose your attributes yourself, or you can
use a character already set up by the computer. You must fight monsters and solve puzzles to succeed in each of your
quests. Since your success will often depend on your attributes, mindful players will try to improve their attributes as
they venture onward. The story is presented in a new and flexible way. A map in the upper-right portion of your screen
shows the immediate area and the directions you can move. You can use the on-screen map and your mouse to move to
adjacent rooms. (If your computer has a numeric keypad, you can use it to move around as well.) Experienced Infocom
players may recognize references to other Infocom games.
About the Author
"Professor" Brian Moriarty built his first computer in the fifth grade. This early experience with electronics led him to
seek a degree in English Literature at Southeastern Massachusetts University, where he graduated in 1978. He is a
member in good standing of the Nathaniel Hawthorne Society, and accepts full responsibility for his previous Infocom
titles, Wishbringer and Trinity.
Beyond Zork Special Commands
*COLOR - If you are playing Beyond Zork on a computer with a color monitor, you can type COLOR to change the colors on your
screen. This command works only on some computers.
*DEFINE - This command allows you to change the settings of the function keys. For example, if pressing function key 2 is like typing
INVENTORY, you can change this to DROP ALL, or DROP ALL followed by RETURN (or ENTER), or anything else, by using the
DEFINE command.
*MODE - If you find the maps and other screen features of Beyond Zork undesirable, you can use the MODE command. This will make
the screen look "standard…
Showing first 3,000 characters of 56,648 total. Open the full document →