Bladesof Avernum HB
Bladesof Avernum HB
Game Manuals · PDF
| Filename | BladesofAvernumHB.pdf |
|---|---|
| Size | 4.00 MB |
| Subsection | Bladesof Avernum HB |
| Downloads | 0 |
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OCR / Text contents
Tabl~ of COHt~Hts
Chapter 1: 111tro~~ctiol1 ..................................... 2
Chapter 2: Where Are tl1e Spells? .................... 3
Chapter 3: Tips For Combat .............................. 4
Chapter 4: The Valle\i of D\iil1S Thil1Ss ............ 4
Chapter ;: A Small Rebdliol1 ............................ 9
Chapter 6: The Za-l<l1azi R~l1 .•••••••••••••••••••••••• 1;
Chapter 7: Diplomac\i Witl1 tl1e Dea~ .•.•••••...• 22
Chapter 8: The Al1swers .................................. 26
Chapter 9: Scel1ario Maps ............................... 28
Tec'h"h:al 5141'1'0rt:
Should you have any questions, problems or comments, contact:
Spiderweb Software, Inc.
PO Box 85659
Seattle, WA 98145-1659
Phone: (206) 789-4438
FAX: (206) 789-6016
E-Mail: spidweb@spiderwebsoftware.com
http://www.spiderwebsoftware.com
The Blades of Avemum hintbook is Copyright © 2004 by Spiderweb
Software, Inc. All rights reserved. Printed in the United States of
America. No part of this book may be used or reproduced in any manner
whatsoever without written permission except in the case of brief
quotations embodied in critical articles and reviews.
Computer games are meant to be fun.
They're meant to be relaxing diversions from
regular life. Getting stuck in a computer game
because you can't solve a puzzle is not fun. It's
frustrating, and it keeps you from getting to
enjoy all of the game you paid good money for.
Thus, this hint book. It will give detailed
walkthroughs which can navigate you through
The Valley of Dying Things, A Small Rebellion,
The.Za-Khazi Run, and Diplomacy With the
Dead. There are also maps of the more important areas, tips for the side
quests, locations of the spells and recipes, and advice on getting through
combat.
How is this hint book used? When you get stuck in a scenario, go
to the chapter about it. Each walkthrough is divided into sections, each
of which describes a specific part of the scenario. These sections begin
with several questions you might be asking about how to get through.
Read these sample questions first. If one of them makes sense, you're at
the right place.
After each walkthrough, there will be a list of side quests and
other puzzles in the scenario. If the walkthrough doesn't help you, read
those questions. Each will have a number after it. The list of answers to
the questions is in the back of the book. Go there and look for the answer
with your number.
The walkthroughs often reference maps (for example, "On the
Swamp Pit map, go to …
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