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Borrowed Time Manual

Borrowed Time Manual

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FilenameBorrowed_Time_manual.pdf
Size3.55 MB
Subsection Borrowed Time
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Borrowed Time Manual
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Borrowed Time™ An Illustrated Text Adventure lnstru,dons For Commodore® 64™/ 128™ Apple® II series IBM® PC (with Color Card)/PCjr Tandy® 1000 Apple® Macintosh™ Amiga™ Atari® ST™ The hunter or the prey. Which would you rather be? Actually, you have no choice , because this time you're both. Insert disk. Suddenly it's 1934, and you 're Sam Harlow, priva t e eye . Nice guy, but somebody wants you dead. Guess who? Better yet, think. Think quick. Because you're living on Borrowed Time. Investigate your way through a web of seedy characters in a blood-thick plot. But be careful now. Somebody's watching, and doom knows every doorway. IIAC TIVISIONII II HOME COMPUTER SOFTWARE II,. LOADING INSTRUCTIONS APPLE® II SERIES, IBM® PC and PCJr. and TANDY® t 000 • Insert disk, label side up. • Turn on computer. • Follow screen instructions. COMMODORE 64 TM • If you are using a joystick, plug it into port #2. • Turn on computer and disk drive. • Insert disk, label side up. • Type: LOAD" * ", 8, I, and press RETURN. COMMODORE t 28™ • If you are using a joystick, plug it into port #2. • Turn on computer and disk drive. • Insert disk, label side up. • Type: GO 64 and press RETURN. • Type: LOAD" *", 8, I, and press RETURN. APPLE® MACINTOSH™ • Insert disk, label side up. • Turn on computer. AMIGA™ • Turn on computer. • Insert Kickstart disk. • When instructed to insert the Workbench disk, simply insert the Borrowed Time disk. ATARI® SJTM • Insert disk #I . • Turn on disk drive. Turn on computer. THE TASK AT HAND As private eye Sam Harlow, you must discover who is trying to murder you, collect the appropriate evidence and bring it to the police, while avoiding constant attempts on your life. THE ILLUSTRARD TEXT ADVENTURE EXPLAINED Overview You are the central character in a complex adventure that begins in your office. The computer shows you the world from the character's point of view. In order to save your skin and bring the perpetrator to justice, you must explore your world and its many characters. Search for clues, examine everything, question everyone and be on guard for danger. Then, put it all together and discover your predator. This will take a lot of thinking, some clever approaches, a good memory and a penchant for risk-taking. INTERACTING WITH THE COMPUTER Let the computer be your eyes, ears, voice, hands and legs. Tell it what you want to do by using the keyboard, mouse or joystick to give it commands. Commands include verbs and nouns: for instance, TALK TO MAN or TAKE WALLET. The computer also understands more complex commands, like GIVE THE FLOWERS TO THE WAITRESS. You can string commands together, too: TALK TO MAN AND SHOW GUN. However, the computer will perform the commands separately rather than simultaneously. So in this case, if talking to the man gets you "killed" , you 'll never get the ch…

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