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Build Mini Vmac

Build Mini Vmac

Game Manuals · PDF
FilenameBuild_MiniVMac.pdf
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Build Mini Vmac
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Building Mini vMac Skip down to Platform Index How to build the Mini vMac program from the source code. First download the source code archive from the download page, a file with the name “minivmac-3.x.x.src.zip”. Extract from this zip file a disk image (named “minivmac-3.x.x.src.dsk”). Now launch Mini vMac (version 3.0.0 or later), booting from a disk image containing a system folder. (The source code disk image doesn't contain a system folder.) (See the Start page for information about getting started with Mini vMac.) Mount the source code disk image in Mini vMac. At the top level of this disk is an application named "MnvM_b34". Launch this application. A text editing window will open in which to type in the desired options. note: The "MnvM_b34" application can also be run on a real 680x0 Macintosh, or in a different Macintosh 680x0 emulator besides Mini vMac. (To access the build system files, you need to mount its disk image. See the Disk Image page.) Only the “Target” option is required. Type in a line such as: -t imch If this option is used by itself, the build system will generate the files needed to compile the standard version of Mini vMac for Macintosh OS X on Intel using Apple's Xcode 2.4.1 development environment. Options for some other targets and development environments are listed below. You may also type in other options listed on the Mini vMac Options page. Each option can be on a separate line, or can instead be separated by a spaces. (The new line, space, and tab characters are equivalent.) The Develop page has more options useful to developers and maintainers. The build system ignores text contained in brackets (between and including the symbols ‘{’ and ‘}’), so you don't need to type these comments. When you are done specifying options, choose the ‘Go’ command from the File menu (of the emulated Macintosh). Clicking on the progress indicator area at the bottom of the window is equivalent to choosing the ‘Go’ command. The build system will generate an archive containing all the files needed to compile Mini vMac with the chosen options. The build system can handle multiple sets of options at once, separated by ";". Another feature for automation is importing files, such as by using the “Import” command in the File menu. This is equivalent to copying the contents of the file, and pasting it into the build system window after removing any existing text (such as by the ‘Select All’ and ‘Clear’ commands), and then choosing the ‘Go’ command. Another way of importing files is dropping their icons onto the build system window or application icon. Multiple files can be dropped, and they will be all be processed. (Though if there is an error, that error is reported, and all remaining files are forgotten.) If the build system application was not yet running when icons are dropped on it, then the application automatically quits after processing all the files. Other ways of generating kAEOpenDocuments apple events, besides dropping files …

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