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CB4 Diablo Hints

CB4 Diablo Hints

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Quest: The Butcher Monster: The Butcher Hit Points: 50 Damage: 6-12 Reward: The Butcher's Cleaver (+10 to Strength, 4-24 Damage, Durability = 10) When preparing for battle with the Butcher, a character's most effective offense is a good defense. Regardless of class, characters should carry a sturdy shield and have at least a 15 or better armor class. Quest: Tristram's Water Supply Monster: No unique monster Reward: Ring of Truth (+10 to Hit Points, Absorbs 1 point damage per hit, Resist All 10%) Regardless of character class, a good tactic for this quest is moving forward and then walking back, drawing a few creatures in at a time to avoid fighting too many monsters simultaneously. Quest: Skeleton King Monster: Skeleton King Hit Points: 60 Damage: 6-16, Resistance to Fire and Lightning, Immune to Non-Fire and Lightning Magic, except for Stone Curse and Holy Bolt Reward: The Undead Crown (Armor Class = 8, Life Stealing +5%) A Sorcerer should fill his belt with maria potions and use Holy Bolt to kill the Skeleton King and his army. For Warriors or Rogues, blunt objects such as a mace, morning star, or War Hammer are most effective against the undead, as well as Holy Bolt. Quest: Gharbad the Weak Monster: Gharbad the Weak Hit Points: 120 Damage: 8-16 Reward: Random Magical Item The best tip for this quest is to be prepared for Gharbad to betray characters on their third visit. Gharbad lives up to his surname "The Weak", so characters should use their spells or weapon to put a quick end to the deceiver. Quest: Ogden's Sign Monster: Snotspill Hit Points: 220 Damage: 10-18, Resistance to Lightning Reward: Harlequin Crest, if the sign is given to Ogden (+2 to all stats, +7 to Hit Points, +7 to Mana, -3 to Armor Class, -1 to Damage Received) To access the stairs down to level five, players must destroy Snotspill and his large number of followers. Spells from a distance such as Lightning or Fire Bolt work well. For hand-to-hand combat, using a blade weapon in the doorway is effective. Quest: The Magic Rock Monster: No unique monster Reward: Empyrean Band (+2 to all stats, +20% to Light Radius, Fast hit recovery, Absorbs trap damage) This object is randomly placed on a pedestal within the catacombs on the fifth level. The monsters guarding the rock are random as well. Be sure to return the rock to Griswald for the magical ring. Quest: Arkaine's Valor Monster: No unique monster Reward: Arkaine's Valor (Splint Mail, +25 to Armor Class, +10 to Vitality, Absorbs 3 points damage per hit received, Fastest hit recovery) You have to fight your way through plenty of demons to get at the armor. A Sorcerer should use his highest level spell of either Fire or Charged Bolt. Both the Warrior and Rogue will want to close the distance between the creatures, so the demons do not have room to charge. Quest: Chamber of Bone Monster: No unique monster Reward: Guardian Spell…

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