CB4 Diablo Hints
CB4 Diablo Hints
Game Manuals · PDF
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| Subsection | CB4 Diablo Hints |
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Quest: The Butcher
Monster: The Butcher
Hit Points: 50
Damage: 6-12
Reward: The Butcher's Cleaver (+10 to Strength, 4-24 Damage, Durability = 10)
When preparing for battle with the Butcher, a character's most effective offense is a good defense.
Regardless of class, characters should carry a sturdy shield and have at least a 15 or better armor class.
Quest: Tristram's Water Supply
Monster: No unique monster
Reward: Ring of Truth (+10 to Hit Points, Absorbs 1 point damage per hit, Resist All 10%)
Regardless of character class, a good tactic for this quest is moving forward and then walking back,
drawing a few creatures in at a time to avoid fighting too many monsters simultaneously.
Quest: Skeleton King
Monster: Skeleton King
Hit Points: 60
Damage: 6-16, Resistance to Fire and Lightning, Immune to Non-Fire and Lightning Magic,
except for Stone Curse and Holy Bolt
Reward: The Undead Crown (Armor Class = 8, Life Stealing +5%)
A Sorcerer should fill his belt with maria potions and use Holy Bolt to kill the Skeleton King and his army.
For Warriors or Rogues, blunt objects such as a mace, morning star, or War Hammer are most effective
against the undead, as well as Holy Bolt.
Quest: Gharbad the Weak
Monster: Gharbad the Weak
Hit Points: 120
Damage: 8-16
Reward: Random Magical Item
The best tip for this quest is to be prepared for Gharbad to betray characters on their third visit. Gharbad
lives up to his surname "The Weak", so characters should use their spells or weapon to put a quick end to
the deceiver.
Quest: Ogden's Sign
Monster: Snotspill
Hit Points: 220
Damage: 10-18, Resistance to Lightning
Reward: Harlequin Crest, if the sign is given to Ogden (+2 to all stats, +7 to Hit Points,
+7 to Mana, -3 to Armor Class, -1 to Damage Received)
To access the stairs down to level five, players must destroy Snotspill and his large number of followers.
Spells from a distance such as Lightning or Fire Bolt work well. For hand-to-hand combat, using a blade
weapon in the doorway is effective.
Quest: The Magic Rock
Monster: No unique monster
Reward: Empyrean Band (+2 to all stats, +20% to Light Radius, Fast hit recovery, Absorbs
trap damage)
This object is randomly placed on a pedestal within the catacombs on the fifth level. The monsters
guarding the rock are random as well. Be sure to return the rock to Griswald for the magical ring.
Quest: Arkaine's Valor
Monster: No unique monster
Reward: Arkaine's Valor (Splint Mail, +25 to Armor Class, +10 to Vitality, Absorbs 3
points damage per hit received, Fastest hit recovery)
You have to fight your way through plenty of demons to get at the armor. A Sorcerer should use his
highest level spell of either Fire or Charged Bolt. Both the Warrior and Rogue will want to close the
distance between the creatures, so the demons do not have room to charge.
Quest: Chamber of Bone
Monster: No unique monster
Reward: Guardian Spell…
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