Damage Inc Hints
Damage Inc Hints
Game Manuals · PDF
| Filename | Damage_Inc_hints.pdf |
|---|---|
| Size | 0.05 MB |
| Subsection | Damage Inc Hints |
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Playing Damage Incorporated (DI) is a great way to experience real battle situations from a close
perspective. Strategy is as essential in the game as it is i real life. But one must not forget that DI is a
game; thus the strategies used are a blend of real army tactics with game interphase features. The most
important of which is covering your back, or - as us computer geeks call it - save often...
!
Saving
Save often because when you lose, you start back from the last saved game, even if that is in a previous
mission! Always save right at the beginning of each level using a dinstinct file name. Make it a habit to
save as soon as you secure an area. Occasionally, save as a different file name in the same level, because
there are 2 rare problems/bugs that can be encountered: (1) one of your teammates can get stuck
completely somewhere or (2) some particular switches when clicked more than once can cause the level
to get stuck. In both cases you may go ahead and keep saving for a while before realizing that your
mission cannot be completed!
!
In the three lower difficulty levels, you can save just anywhere. But in "WWII" and "Vietnam", you must
place yourself inside one of the areas that appear purple on the map ("radio zones") in order to succeed
saving. In these higher levels, try to get first to the closest saving area using the map; clear it and save.
Always keep the closest purple area as your base. Launch an attack from there, kill some bad guys, then
come back to save. Progress like this from one purple area to the next until you clear them all. Leave for
the end all the remote areas.
!
Difficulty levels
When increasing the difficulty level, the following differences occur in the game:
!
· enemy projectiles travel faster and do more
· enemies can sustain more damage
· more enemies are added
· some enemies are "upgraded" into harder (a green White Paladin may become
a Blue one, for instance)
!
Medkits and ammo number and placement, however, are unaffected by the difficulty level.
!
The weapons
The bayonet is not very usefull, as it inflicts quite low damage. If you run low in ammo, or play the level
"Mandatory Suicide" (where you start off with only a knife) you'll have no choice. The key is to run up to
your targets and lunge forward with the knife while you're running. This way, the kinetic force from your
running is added to the damage inflicted on your adversary! This run-stabbing takes practice to get used
to, but can be quite handy.
!
The pistol is a nice but light weapon. Don't miss the second Beretta in White Night Engagement 3, Part II.
Two Berettas make a really good job loading the enemies with bullets in no time. They're also quite
accurate. They take rather long to reload though. They are very useful for taking out turrets from far, when
you're out of rifle ammo.
!
The M-16A rifle is the best weapon of all! Unfortunately, you can't use two of them at the same time (the
second trigger laun…
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