Dream 3 D Manual
Dream 3 D Manual
Game Manuals · PDF
| Filename | Dream_3D_manual.pdf |
|---|---|
| Size | 0.08 MB |
| Subsection | Dream 3 D |
| Downloads | 0 |
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QuickStart
Launch the Sword Dream 3D application by double-clicking the Dream icon, or a
Dream document, such as a saved game or a game scenario).
I suggest you familiarize yourself with Sword Dream by double-clicking the “Open me”
icon. A brief tutorial will play explaining basic game mechanics.
The characters you create and develop in Lar, the Dream world, will grow in power and
knowledge as they face subsequent adventures.
Before you start adventuring you must find a few characters for your group. Five
characters are recommended for the current scenarios. Characters can be found inside
the villages: clerics in a temple, rangers in a tavern and so on. When in these special
buildings, select the last item from the rightmost menu (Ask a cleric/ranger/fighter/… to
join) to have a character join your group. Give your character a name. Click on the
icons to the left of your name to select one you like for your character, choose your
alignment and click the Join button. You are now ready to go.
Dream Basics
This chapter helps you get started with your first adventure. This chapter assumes you
have used the Open Me tutorial.
In the center of the main window, you’ll see a small group icon. This represents your
position in the map.
Moving around
Moving around in Dream is easy: simply click somewhere near the group icon and
you’ll go there. There are a few impassable locations (like deep seas or tall mountains)
where you can’t go. If you try to you’ll hear a bump, and your symbol will stay where it
was.
Wander around a bit to get acquainted with the map window. You can’t get hurt if there
are no characters in your group yet. If you try to enter a very important place, like a
dungeon, you’ll be notified that you need to find some characters before you start the
rough part of the game.
Finding some characters
Go into a village or town, and start exploring. There are a few places there where you
can find available characters.
Keep a keen eye on the menu bar: wherever you enter a special place (like an Inn)
where characters are found, you’ll see a new menu appear.
In the village, have some characters join the group. If the character is a spellcaster
(cleric or wizard) you’ll have to copy three spells into his or her spellbook. Later the
spellcaster will be able to cast any one of these spells. Be certain to select the “Cure
graze” spell for your cleric(s): it will be most useful.
Equipping the characters
Go to an inn, and buy each of them some food rations; do this before midnight, or the
characters will starve! To buy something for a character, click once on his or her icon,
in the left of the map window, in a shop.
Note: the currently selected (darkened) character will purchase items even if you have
another character's sheet open. Transferring items from one character to another is
described below.
When you are satisfied with the equipment you bought, have your characters don it:
double-click on a character’s icon to open his or her character …
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