EIAS800
EIAS800
Game Manuals · PDF
| Filename | EIAS800.pdf |
|---|---|
| Size | 0.05 MB |
| Subsection | EIAS800 |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
Read me file for EIAS 8.0.0 July 15, 2010
There are new project tutorials and a large number of video tutorials on the
EIAS3D web site that
illustrate all of the new features in EIAS 8.0.
NOTE: The background options (map, sky, ground, etc) that were in
the World Info window have
been moved to the Camera Info window. Therefore, each rendering
camera can have its own set
of background parameters.
EIAS 8 New Features:
1. LIGHT PACK
1.1 Fast soft shadows
The soft shadow system has been completely rewritten. Fast soft shadows
can be enabled for all types
of lights. This new method utilizes GI engine to sample soft shadows and it
is several times faster than before.
The old optimization ("Optimize shadow generation") has been rewritten to
have more controls.
1.2 Area lights
Area lights are a fundamental requirement for most indoor and room
scenes. EIAS 8 includes them as a
built-in light type. Area lights can be equipped with HDRI textures (e.g. to
replace a series of small lights
with only one textured Area light). They can be also used in the role of tube
light with real soft shadows.
1.3 Luminance Light Objects
This variation of Area Lights uses real geometry (polygons) instead of an
abstract light shape. You
can create lights with any arbitrary luminance shapes. There is also a
special "hidden" option for Light
Objects that allows them to have bouncing illumination for sky light and
outdoor scenes.
1.4 Photon Mapping
Photon mapping is a popular and effective way to calculate indirect
illumination and light bouncing. Photon
maps can be stored and reused, thus allowing fly-through animations to be
rendered much more quickly.
Their illumination can also be baked, that is to say, transformed into
illumination maps.
1.5 Quadratic light drop-off
Quadratic falloff is a new kind of light drop-off. It provides a physical light-
model that corresponds more
realistically to real-world lighting. An example of this type of drop-off can be
found in a simple household
light-bulb. Its intensity is huge when you hold your hand close to it (you can
even see light transmitting
through your hand), but, as you move your hand away, this intensity drops-
off very quickly.
1.6 Light Customize Tool
This new graph tool is a flexible modifier of a light's behavior. Unlike the GI
Diffuse and Luminance
multipliers, the Customize Tool changes illumination selectively. For
example, you can increase the
illumination in dark areas only, but leave the brighter areas of the scene
unchanged.
1.7 New GI Saturation Option
This new option decreases the GI reverse illumination saturation providing
more color bleeding control.
2. TEXTURES PACK
2.1 EXR and 16-bit image input support
Animator and Camera are now both capable of reading and using both
EXR and 16 bit QuickTime files for
any use. EXR textures can be used in the role of HDRI files(with or without
alpha channel).
2.2 Rotoscope textures and Backdrop options
Backdrops
Backdrop options have been moved from the …
Showing first 3,000 characters of 9,201 total. Open the full document →