Escape Velocity Resource Bible
Escape Velocity Resource Bible
Game Manuals · PDF
| Filename | Escape_Velocity_Resource_Bible.pdf |
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| Size | 0.09 MB |
| Subsection | Escape Velocity Resource Bible |
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The Escape Velocity
Resource
Bible
Last Revision:
6/27/96
WARNING: This information is not guaranteed to be 100%
accurate. Use at your own risk. Has been known to cause cancer in
laboratory animals. Caveat lector.
by Matt Burch
©1996 by Ambrosia Software, Inc.
All Rights Reserved Worldwide
ocs.com
http://www.replacementd
Escape Velocity Resource Bible Page 1
Part I - Game Constants
MaxShipsInSystem 36
MaxStellarObjects 1500
MaxSystems 1000
MaxShipClasses 64
MaxStellarClasses 64
JumpDistance 1000 pixels
MaxWeaponTypes 64
MaxOutfitItemTypes 128
MaxBeamsOnScreen 8
MaxDudeTypes 128
MaxGovts 128
MaxExplosionsOnScreen 16
MaxMissions 256
NumMissionBits 256
MaxCargoTypes 64
MaxPersonTypes 512
MaxShotsOnScreen 64
MaxAsteroids 10
MaxNebulae 4
MaxSimultaneousMissions 8
MaxDisasters 128
MaxFleets 128
Escape Velocity Resource Bible Page 2
Part II - Resource Descriptions
Note: EV's resources all start at ID number 128, but the internal storage for all data file info
is zero-based. Therefore, when a field in the EV data file is said to refer to a
government, stellar object, etc., it refers to it by its index number (starts at 0) unless
it is specifically stated that it is referring to the ID number, which starts at 128.
Note: Some of EV's fields refer to other resource IDs or index numbers, but their values are
offset by a certain amount to indicate type. For example, the mïsn resource's AvailStel
field refers to the index number of a gövt resource when its value is between 10000
and 10063. In cases like this, it is necessary to add to or subtract from the field in
order to force the value into the proper range: in this instance, you'd subtract 10000
to find the index number of the gövt.
Note: If a user wants to distribute a new scenario file to other use…
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