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Infini D 3.1 Manual

Infini D 3.1 Manual

Game Manuals · PDF
FilenameInfini-D_3.1_Manual.PDF
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Subsection Infini D 3.1
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Infini D 3.1 Manual
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Specular Infini-D 3.1 Addendum 1 2 Infini-D 3.1 Addendum Table of Contents INTRODUCTION ...................................................................................... 5 FIRST TIME INFINI-D USERS ....................................................................... 6 Technical Support ................................................................................................................6 NEW FEATURE OVERVIEW ......................................................................... 7 Apple QuickDraw 3D™ Support ............................................................................................7 Drag-and-Drop .....................................................................................................................7 Ray Tracing Optimizations ....................................................................................................7 QuickTime Surface Mapping Improvements ........................................................................7 QuickTime VR™ Support ......................................................................................................7 Program Modifications .........................................................................................................7 QUICKDRAW 3D SUPPORT ......................................................................... 8 Interactive Rendering ...........................................................................................................8 Interactivity versus Final-quality .........................................................................................10 Surfaces and Textures with QuickDraw 3D .........................................................................10 RAM Requirements with QuickDraw 3D .............................................................................11 QuickDraw 3D in the Workshop .........................................................................................11 The 3D Metafile (3DMF) .....................................................................................................12 QD3D Technical Support ....................................................................................................13 DRAG-AND-DROP .................................................................................. 14 QUICKTIME SURFACE MAPPING CONTROL .................................................... 14 Frames to Play ...................................................................................................................15 Lead In Frame ....................................................................................................................15 Lead Out Frame ..................................................................................................................15 When Finished ...................................................................................................................15 Start Time in Scene .....................…

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