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MB5 Manual

MB5 Manual

Game Manuals · PDF
FilenameMB5Manual.pdf
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Subsection MB5
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Welcome to Math Blaster® 5th Grade Math skills are disappearing! You’ve got to outsmart the archvillain Dr. Dabble and his Electrochemical Math Magnet. Collect fuses and power gems as you make your way through his treacherous and mysterious mansion, and restore math to the world. Playing the Game Sign In Click New Player and enter your name on the keyboard. You can scroll down the list of names with the arrows on the right, then click on your name to highlight it. Click OK. Choose Mystery Mode or Explore Mode. Mystery Mode: You are on a mission to dismantle Dr. Dabble’s Electro- chemical Math Magnet. Mystery Mode begins on skill level one and grows more challenging as you play. Explore Mode: You can practice certain activities at a specific level or play the activities you particularly enjoy. Select a level at sign in. Later in the game you will be able to change levels. Click OK, and the game begins. To exit the program at any time, press ALT–F4 or ESC (in Windows) or ç–Q (Macintosh). © Davidson & Associates, Inc. Math Blaster is a registered trademark of Davidson & Associates, Inc. 1 Moving Around the Mansion When you are in Dr. Dabble’s mansion, move your mouse and watch your cursor. When your cursor turns into a wide arrow, you can click and move to another room. Double-click to automatically go through a doorway or into an activity. When your cursor turns into a hand, you have access to an activity. When your cursor turns into a curved arrow, you can exit any of the activities. To exit an activity, click the upper left corner of your screen. Rave’s PDA In the bottom left corner of your screen is an icon for Rave’s PDA (Personal Digital Assistant). • The Map will help you get around Dabble’s mansion and transport you quickly to one of the three floors. A red X on the map indicates your current room. Click any other room on the map, and Rave will automatically go there. However, not all rooms are available on all levels! (For complete access to all rooms, play Explore Mode, level 3.) • The Records button in the PDA shows the number of attempts and successes for each activity. You can page down to different activities using the green arrows on the right side of the PDA. • The Score button, visible in Mystery Mode, lets you see your inventory items and check your total game points. • The Level button, visible in Explore Mode, lets you change the level of difficulty during free play. • The A to Z Glossary button is useful when you come across word problems that require formulas. The glossary also contains definitions of terms and symbols. • The Characters button shows you the residents of Bizarroville, the subjects of the word problems. • If the Sound is too soft or too loud, change it in the PDA. • Close the PDA by clicking O…

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