MB5 Manual
MB5 Manual
Game Manuals · PDF
| Filename | MB5Manual.pdf |
|---|---|
| Size | 0.73 MB |
| Subsection | MB5 |
| Downloads | 1 |
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Welcome to Math Blaster® 5th Grade
Math skills are disappearing! You’ve got to outsmart the archvillain Dr. Dabble
and his Electrochemical Math Magnet. Collect fuses and power gems as you
make your way through his treacherous and mysterious mansion, and restore
math to the world.
Playing the Game
Sign In
Click New Player and enter your name on the keyboard.
You can scroll down the list of names with the arrows on
the right, then click on your name to highlight it. Click OK.
Choose Mystery Mode or Explore Mode.
Mystery Mode: You are on a mission to dismantle Dr. Dabble’s Electro-
chemical Math Magnet. Mystery Mode begins on skill level one and
grows more challenging as you play.
Explore Mode: You can practice certain activities at a specific level or play
the activities you particularly enjoy. Select a level at sign in. Later in the
game you will be able to change levels.
Click OK, and the game begins. To exit the program at any time, press
ALT–F4 or ESC (in Windows) or ç–Q (Macintosh).
© Davidson & Associates, Inc. Math Blaster is a registered trademark of Davidson & Associates, Inc.
1
Moving Around the Mansion
When you are in Dr. Dabble’s mansion, move your mouse and watch your
cursor. When your cursor turns into a wide arrow, you can click and move to
another room. Double-click to automatically go through a doorway or into an
activity. When your cursor turns into a hand, you have access to an activity.
When your cursor turns into a curved arrow, you can exit any of the activities.
To exit an activity, click the upper left corner of your screen.
Rave’s PDA
In the bottom left corner of your screen is an icon for Rave’s PDA
(Personal Digital Assistant).
• The Map will help you get around Dabble’s mansion and transport
you quickly to one of the three floors. A red X on the map indicates
your current room. Click any other room on the map, and Rave will
automatically go there. However, not all rooms are available on all
levels! (For complete access to all rooms, play Explore Mode, level 3.)
• The Records button in the PDA shows the number of attempts and
successes for each activity. You can page
down to different activities using the green
arrows on the
right side of the PDA.
• The Score button, visible in Mystery Mode,
lets you see your inventory items and check
your total game points.
• The Level button, visible in Explore Mode,
lets you change the level of difficulty during
free play.
• The A to Z Glossary button is useful
when you come across word problems that
require formulas. The glossary also contains
definitions of terms and symbols.
• The Characters button shows you the residents of Bizarroville, the
subjects of the word problems.
• If the Sound is too soft or too loud, change it in the PDA.
• Close the PDA by clicking O…
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