Mantra Read Me
Mantra Read Me
Read Me & Reference · PDF
| Filename | Mantra_Read_Me.pdf |
|---|---|
| Size | 0.08 MB |
| Subsection | Mantra |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
Mantra v1.02
Release Date: January 14, 1995
Thank you for using Mantra! Mantra is FreeWare, so there are no obligations, fees, or time
limits attached to this game. We are making Mantra free as a way to contribute to the Macintosh
gaming community and because it is our first game. Of course, if anyone wanted to send us
money, checks, or credit card numbers we would be the last to object. Actually, what we would
like most is feedback on Mantra: since this is our first game and we would like to know if
people like/hate it, if you would like to see more games of this sort available, how you acquired
Mantra, et cetera. The Syzygy Cult may be reached at:
E-Mail:
SyzygyCult@aol.com
US Mail:
The Syzygy Cult
114 Noyes Street
Portland, ME, USA, 04103
Mantra 1.02
Mantra 1.02 fixes a few bugs found in 1.01 and contains a few other improving twiddles, but
is not essentially different from Mantra 1.01.
Story
Saric, a servant of the Ambassador of Kish, had been aboard the ship Seraphim, en route to the
kingdom of Zarin. A great storm arose, however, blackening the sky with great billows. Rain
smashed across the decks day and night, as if it planned to torture the ship before smashing it
across whatever land was handy. Sometime near the peak of the storm, Saric ventured out on
deck, partly from curiosity, and partly from a need for fresh air. As he was leaning against the
rail, he and several other crew members were lifted from his feet by a huge wave and dashed
overboard. Struggling to the surface, Saric saw that the ship was already passing away, too far
to reach.
Sure that he was doomed, Saric was relieved when he caught sight of one of the sailors,
clinging to a piece of flotsam. He and the sailor clung to the barrel, simply drifting with the
current, as neither had either knowledge of the direction of land, nor the strength to seek it out.
As dawn broke, Saric could see a most welcome sight ahead: Land! A beach pink on the
horizon beckoned to him and the sailor. The two swam with all their might, and now, on the
beach at last, Saric has recovered his wits, but the sailor, fatigued and suffering from injuries
incurred as he was washed overboard, is dying.
Now Saric wonders where he is, whether this is the land of Zarin, and how he can possibly
find his master, the Ambassador, again.
Movement
Both the arrow keys and the keypad can be used to help you move Saric around the screen.
The Command key (the “” key, also known as the “Open Apple” key) makes Saric run
whenever it is held down with one of the movement keys. Keep in mind that running for too
long will deplete Saric’s stamina.
Weapons and Items
The Space Bar will make Saric thrust out his sword or dagger, if he has one.
The Shift Key will make Saric use the selected alternate weapon or item. These items can range
from magic spells and wands to keys and healing potions.
You can select your weapons by pressing “I” at any moment during game-play. This will bring
u…
Showing first 3,000 characters of 7,810 total. Open the full document →