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Mantra Read Me

Mantra Read Me

FilenameMantra_Read_Me.pdf
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Mantra v1.02 Release Date: January 14, 1995 Thank you for using Mantra! Mantra is FreeWare, so there are no obligations, fees, or time limits attached to this game. We are making Mantra free as a way to contribute to the Macintosh gaming community and because it is our first game. Of course, if anyone wanted to send us money, checks, or credit card numbers we would be the last to object. Actually, what we would like most is feedback on Mantra: since this is our first game and we would like to know if people like/hate it, if you would like to see more games of this sort available, how you acquired Mantra, et cetera. The Syzygy Cult may be reached at: E-Mail: SyzygyCult@aol.com US Mail: The Syzygy Cult 114 Noyes Street Portland, ME, USA, 04103 Mantra 1.02 Mantra 1.02 fixes a few bugs found in 1.01 and contains a few other improving twiddles, but is not essentially different from Mantra 1.01. Story Saric, a servant of the Ambassador of Kish, had been aboard the ship Seraphim, en route to the kingdom of Zarin. A great storm arose, however, blackening the sky with great billows. Rain smashed across the decks day and night, as if it planned to torture the ship before smashing it across whatever land was handy. Sometime near the peak of the storm, Saric ventured out on deck, partly from curiosity, and partly from a need for fresh air. As he was leaning against the rail, he and several other crew members were lifted from his feet by a huge wave and dashed overboard. Struggling to the surface, Saric saw that the ship was already passing away, too far to reach. Sure that he was doomed, Saric was relieved when he caught sight of one of the sailors, clinging to a piece of flotsam. He and the sailor clung to the barrel, simply drifting with the current, as neither had either knowledge of the direction of land, nor the strength to seek it out. As dawn broke, Saric could see a most welcome sight ahead: Land! A beach pink on the horizon beckoned to him and the sailor. The two swam with all their might, and now, on the beach at last, Saric has recovered his wits, but the sailor, fatigued and suffering from injuries incurred as he was washed overboard, is dying. Now Saric wonders where he is, whether this is the land of Zarin, and how he can possibly find his master, the Ambassador, again. Movement Both the arrow keys and the keypad can be used to help you move Saric around the screen. The Command key (the “” key, also known as the “Open Apple” key) makes Saric run whenever it is held down with one of the movement keys. Keep in mind that running for too long will deplete Saric’s stamina. Weapons and Items The Space Bar will make Saric thrust out his sword or dagger, if he has one. The Shift Key will make Saric use the selected alternate weapon or item. These items can range from magic spells and wands to keys and healing potions. You can select your weapons by pressing “I” at any moment during game-play. This will bring u…

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