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Manual

Manual

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Davidson’s Learning Center Series: 4th Grade Hello! We’re the Learning Voyage crew. Welcome to our DiscoverCraft. We floated just fine until bunches of Bobbily birds laid their eggs in our engine room. The “egg-stra” weight caused our craft to sink into the Swamps of Slimoozia! You can help “egg-stract” us from the swamp by practicing your reading and math skills in our “eggs- hibits.” Each time you master a skill, you‘ll earn a token to go to the engine room and play a game to hatch those eggs. The Bobbily birds will then fly away, and the DiscoverCraft will lift off again! 1 Signing In • If you’ve never played before, click Add Name, type your name in the sign-in box, and click OK. • If you have signed in previously, select your name from the list of players and click OK. The Lobby The three exhibit halls at the museum are Oceans, Ancient Treasures, and Space. Click on one to enter. Your progress will be tracked. 2 The Gravity Simulator Let the gravitational force pull you into the fun of learning about solar systems and orbits. Your progress is not tracked here. The Museum Map Navigate to any exhibit or skill that you choose. See where you are, where you have been, and the progress you have made. Lesson Panel Learn and practice a skill before you do the problems in an exhibit. Open the Lesson Panel in the lobby to bring up a list of all the reading and math skills. Click one of the skill lessons to go directly to it. Tool Panel Just click on the handle in the upper right corner of the screen to bring down the Tool Panel. Here you can access the Lesson Panel, Achieve- ment Report, Map, Calculator, Printer, Help, and Exit. Tour Button Click here for a guided tour of the museum. Engine Room Hatch Every time you master a skill, you’ll earn a token to go to the Engine Room and play the Egg Drop game. If you clear the sand in time, you’ll hatch those eggs and reduce the weight of our craft. 3 Exhibits and Frame A. Skills Button – Navigate to A B C different skills within an exhibit. The museum has six exhibits: B. Help Button – Click the ? button three Reading and three to turn your cursor into a question Mathematics, each covering four or five skills. The frame mark. Now click on the item for around each exhibit helps which you need help. Instructions you find your way around. will play. For help with other tasks, D E F G open the Tool Panel a…

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