Manual
Manual
Game Manuals · PDF
| Filename | Manual_5.pdf |
|---|---|
| Size | 0.31 MB |
| Subsection | MANUAL |
| Downloads | 0 |
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Davidson’s Learning Center Series: 4th Grade
Hello! We’re the Learning Voyage
crew. Welcome to our DiscoverCraft.
We floated just fine until bunches of
Bobbily birds laid their eggs in our
engine room. The “egg-stra” weight
caused our craft to sink into the
Swamps of Slimoozia! You can help
“egg-stract” us from the swamp by
practicing your
reading and math
skills in our “eggs-
hibits.” Each time
you master a skill, you‘ll earn a token to go to
the engine room and play a game to hatch those
eggs. The Bobbily birds will then fly away, and
the DiscoverCraft will lift off again!
1
Signing In
• If you’ve never played before, click Add Name, type your name in the
sign-in box, and click OK.
• If you have signed in previously, select your name from the list of
players and click OK.
The Lobby
The three exhibit halls at the museum are Oceans, Ancient Treasures,
and Space. Click on one to enter. Your progress will be tracked.
2
The Gravity Simulator
Let the gravitational force pull you into the fun of learning about solar
systems and orbits. Your progress is not tracked here.
The Museum Map
Navigate to any exhibit or skill that you choose. See where you are,
where you have been, and the progress you have made.
Lesson Panel
Learn and practice a skill before you do the problems in an exhibit.
Open the Lesson Panel in the lobby to bring up a list of all the reading
and math skills. Click one of the skill lessons to go directly to it.
Tool Panel
Just click on the handle in the upper right corner of the screen to bring
down the Tool Panel. Here you can access the Lesson Panel, Achieve-
ment Report, Map, Calculator, Printer, Help, and Exit.
Tour Button
Click here for a guided tour of the museum.
Engine Room Hatch
Every time you master a skill, you’ll earn a token to go to the Engine
Room and play the Egg Drop game. If you clear the sand in time, you’ll
hatch those eggs and reduce the weight of our craft.
3
Exhibits and Frame
A. Skills Button – Navigate to
A B C different skills within an exhibit.
The museum has six exhibits: B. Help Button – Click the ? button
three Reading and three
to turn your cursor into a question
Mathematics, each covering
four or five skills. The frame mark. Now click on the item for
around each exhibit helps which you need help. Instructions
you find your way around. will play. For help with other tasks,
D E F G open the Tool Panel a…
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