Manual Addendum
Manual Addendum
Game Manuals · PDF
| Filename | Manual_Addendum.pdf |
|---|---|
| Size | 0.00 MB |
| Subsection | Manual Addendum |
| Downloads | 0 |
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Fatal Encounter Episode II Manual Addendum
Introduction
Thank you for downloading Fatal Encounter Episode II! Before playing Fatal Encounter Episode II, be sure you have all
the minimal requirements met. First of all, you need a 68020 or better, though a 68040 or better is recommended. Also, you
need HyperCard version 2.3 or greater, and Fatal Encounter Episode I. Lastly, you’ll need all the music files that came
with Fatal Encounter Episode I, in the Music folder. Once you have all those requirements met, you are ready to play Fatal
Encounter Episode II!
Installation
To install Fatal Encounter Episode II, first unstuff the archive you downloaded. Then, drag the file named Fatal
Encounter Episode II to the same folder as Fatal Encounter Episode I. Once this is done, double-click Fatal Encounter Episode II
and you are ready to begin.
Operation
Everything in Episode II is the same as in Episode I, expect you’ll be faced with some harder missions—but you have some
better ships. Below we will go through descriptions of the new ship and the new missions.
Mission 1
This is the first mission you do. Opposite to what the background plot might suggest, this is a defensive mission. You are
just entering Pygœrian territory when four or so advanced Gamma-3 starfighters notice you, and consequentially, attack. You
have to protect the fleet of GAREA ships from the Pygœrians.
Mission 2—Winning Variation
Because you and your fleet jumped in towards the edge of the Pygœrian galaxy, the only starbases you can find are weak,
distant, and isolated ones. You decide you might as well take out one of them to gain some “popularity.” Go on the offensive
and destroy the outpost. All it takes are 5 shots. Watch out for the endless enemy CAP.
Mission 2—Losing Variation
Now the Pygœrians know of your fleet’s presence, so they are sending out a lot of ships to counteract your movements.
Defend the fleet once more from the marauding troops of Pygœrian Gamma-3 fighters.
Mission 3
You and your fleet decide it is time to take a large step forward. You discover that the planet PYG-7235, sector 014.6, is
the homeworld to a Pygœrian complex which maintains their complicated and intricate government system. Your job is to
destroy that building. It takes 45 hits, but then again, you have nuclear weapons on your side…
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
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Advanced Ship
This new ship is stronger, faster, and more powerful than its predescors. However, it is a bit on the expensive side, so
the GAREA navy only uses it for specialized missions that involve heavy bombing. It is armed with 2 MG/66 Multi-Targeting
Cloaked Nuclear Bombs, for pinpoint accuracy and stealth flight paths. When dropped, they automatically home in on the
computer’s primary target, cloak themselves, and use anti-grav shields to drop towards the target with enough accuracy to
zero in on a doorknob fro…
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