Multi Player
Multi Player
Game Manuals · PDF
| Filename | Multi-Player.pdf |
|---|---|
| Size | 0.25 MB |
| Subsection | Multi Player |
| Downloads | 1 |
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Multi-Player
Multiplayer mode allows up to four players to fly together using a LAN (local area
network) or Internet connection, each using their own computer. When you fly multi-
player mode, only actual players control the aircraft – no AI controlled aircraft appear.
Multi-player mode has its own Theater of Operation, NAS Fallon. The basic procedure
goes like this: One player decides to “host” a mission. The host selects a mission from
a list of missions in the network Theater and begins flight, thus establishing a “game.”
Then, from one to three other players may “join” the game established by the host.
Players battle against each other or together in teams until the host aborts the mission
with Shift ESC, or until a host-supplied limit is reached. Each time a player is shot
down or crashes, he is revived and reappears in his starting position, rearmed and
refueled. If a joining player aborts the game, that player may not rejoin the game (at
least not in the same player position.) When your fuel or armament are spent, you
may: land, taxi onto the “F” near the base’s fuel tank, then refuel/rearm with Shift S; or
you can simply eject or crash. However, ejecting or crashing counts against you as a
“death,” whereas landing does not.
TEAMS
Each of the (potential) four players has a team designation – RED or BLUE. Red Leader is
always the host of the game. Usually, opposing team members fight against each other
and same-team players work together, but there are no restrictions on how you
choose to play. It’s great fun to host a four-player melee with each player trying to
shoot down everyone else.
NETWORK SETTINGS
Under Settings there is a Network page, used to set network options. Most of this page
concerns the host, but the button labeled “Choose Connection Type” is used by both
the host and by joining players. If the game is to be played over the Internet, all
players should choose “Internet TCP/IP Connection…” In this case, joining players
must know the host name or the TCP/IP address of the host.
Host Options
The host may optionally choose to set limits on a network game. A network game
automatically terminates when either of the two specified limits is reached. All players
can see the limits during flight: TIME is displayed at the top of the screen (right of
center) indicating the time remaining in the game; and KILLS shows the number of kills
remaining. The number indicated by KILLS is always relative to the player with the most
kills, but does not indicate which player has these kills. If a limit field is left zero by the
host, that limit is not imposed. If no limits are imposed, the game continues until the
host aborts by pressing Shift ESC.
The host also has an option called START IN THE AIR IN NETWORK MODE. This option applies to
the host and to all joining players. If not checked, all players begin on the ground and
re-appear on the ground each time they are revived.
Host Difficulty Settings
All Difficulty settings (under SETTINGS : …
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