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Multi Player

Multi Player

Game Manuals · PDF
FilenameMulti-Player.pdf
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Subsection Multi Player
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Multi-Player Multiplayer mode allows up to four players to fly together using a LAN (local area network) or Internet connection, each using their own computer. When you fly multi- player mode, only actual players control the aircraft – no AI controlled aircraft appear. Multi-player mode has its own Theater of Operation, NAS Fallon. The basic procedure goes like this: One player decides to “host” a mission. The host selects a mission from a list of missions in the network Theater and begins flight, thus establishing a “game.” Then, from one to three other players may “join” the game established by the host. Players battle against each other or together in teams until the host aborts the mission with Shift ESC, or until a host-supplied limit is reached. Each time a player is shot down or crashes, he is revived and reappears in his starting position, rearmed and refueled. If a joining player aborts the game, that player may not rejoin the game (at least not in the same player position.) When your fuel or armament are spent, you may: land, taxi onto the “F” near the base’s fuel tank, then refuel/rearm with Shift S; or you can simply eject or crash. However, ejecting or crashing counts against you as a “death,” whereas landing does not. TEAMS Each of the (potential) four players has a team designation – RED or BLUE. Red Leader is always the host of the game. Usually, opposing team members fight against each other and same-team players work together, but there are no restrictions on how you choose to play. It’s great fun to host a four-player melee with each player trying to shoot down everyone else. NETWORK SETTINGS Under Settings there is a Network page, used to set network options. Most of this page concerns the host, but the button labeled “Choose Connection Type” is used by both the host and by joining players. If the game is to be played over the Internet, all players should choose “Internet TCP/IP Connection…” In this case, joining players must know the host name or the TCP/IP address of the host. Host Options The host may optionally choose to set limits on a network game. A network game automatically terminates when either of the two specified limits is reached. All players can see the limits during flight: TIME is displayed at the top of the screen (right of center) indicating the time remaining in the game; and KILLS shows the number of kills remaining. The number indicated by KILLS is always relative to the player with the most kills, but does not indicate which player has these kills. If a limit field is left zero by the host, that limit is not imposed. If no limits are imposed, the game continues until the host aborts by pressing Shift ESC. The host also has an option called START IN THE AIR IN NETWORK MODE. This option applies to the host and to all joining players. If not checked, all players begin on the ground and re-appear on the ground each time they are revived. Host Difficulty Settings All Difficulty settings (under SETTINGS : …

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