Open GL Read Me
Open GL Read Me
Read Me & Reference · PDF
| Filename | OpenGL_ReadMe.pdf |
|---|---|
| Size | 0.09 MB |
| Subsection | Open GL |
| Downloads | 0 |
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Important Information about OpenGL® for Macintosh
OpenGL for Macintosh enables your computer to display three-dimensional graphics
using applications designed to take advantage of OpenGL.
System Requirements
The following is required to install and run OpenGL for Macintosh:
• A PowerPC™ based computer with a minimum of 32 megabytes of memory (RAM)
• Mac OS System 8.1 or later
For more information
The latest version of OpenGL for Macintosh, along with software demos and additional
information is available through the Internet at the following site:
http://developer.apple.com/opengl
Installing OpenGL
To install OpenGL, double-click the "Installer" icon in the "OpenGL Install" folder and
follow the on-screen instructions.
Conix OpenGL Users
OpenGL for Macintosh is a complete replacement for Conix OpenGL v1.5, so if Conix
OpenGL v1.5 is installed on the system you may remove it. Conix OpenGL v1.5 is
normally located in the "Conix OpenGL 1.5" folder in the Extensions folder within the
System Folder.
OpenGL for Macintosh is not a replacement for Conix OpenGL v1.3, so if Conix
OpenGL v1.3 is installed on the system you should take care not to remove it unless
you are sure that it is no longer needed by any applications. Conix OpenGL v1.3 is
normally located in the "Conix OpenGL" folder in the Extensions folder within the
System Folder.
OpenGL for Macintosh does not conflict with Conix OpenGL v1.3, so both versions
may be simultaneously installed on the system. However, if you have an application
that uses Conix OpenGL v1.3, you may wish to contact the application vendor to
upgrade to a version that uses OpenGL for Macintosh.
Using OpenGL
How OpenGL uses memory
OpenGL is a shared library. When no applications that rely on OpenGL are open, the
library does not take up memory space (RAM). Once OpenGL -based application is
open, the amount of memory taken up by the shared library doesn’t increase if other
OpenGL -based applications are launched. Of course, each application will take up
memory according to their size and the complexity. The memory taken up OpenGL
becomes available when you quit all OpenGL -based applications.
While an OpenGL application is open, the OpenGL library allocates memory from
"temporary memory." This memory shows up in the "About This Macintosh…" window
as memory used by the application. When you quit the application, the memory
becomes available.
About Apple Game Sprockets
Some third-party applications may need Apple Game Sprockets files installed in the
Extensions folder within the System Folder. These files provide the support that many
games need to interact with joysticks, networks, and monitors. If you install any games
on your computer, they may install earlier versions of Apple Game Sprockets. To make
sure that you are using the latest versions, remove any copies of DrawSprocketLib,
NetSprocketLib, InputSprocketLib, or SoundSprocketLib that are not in the Extensions
folder within the System Folder…
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