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Open GL Read Me

Open GL Read Me

FilenameOpenGL_ReadMe.pdf
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Subsection Open GL
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Open GL Read Me
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 Important Information about OpenGL® for Macintosh OpenGL for Macintosh enables your computer to display three-dimensional graphics using applications designed to take advantage of OpenGL. System Requirements The following is required to install and run OpenGL for Macintosh: • A PowerPC™ based computer with a minimum of 32 megabytes of memory (RAM) • Mac OS System 8.1 or later For more information The latest version of OpenGL for Macintosh, along with software demos and additional information is available through the Internet at the following site: http://developer.apple.com/opengl Installing OpenGL To install OpenGL, double-click the "Installer" icon in the "OpenGL Install" folder and follow the on-screen instructions. Conix OpenGL Users OpenGL for Macintosh is a complete replacement for Conix OpenGL v1.5, so if Conix OpenGL v1.5 is installed on the system you may remove it. Conix OpenGL v1.5 is normally located in the "Conix OpenGL 1.5" folder in the Extensions folder within the System Folder. OpenGL for Macintosh is not a replacement for Conix OpenGL v1.3, so if Conix OpenGL v1.3 is installed on the system you should take care not to remove it unless you are sure that it is no longer needed by any applications. Conix OpenGL v1.3 is normally located in the "Conix OpenGL" folder in the Extensions folder within the System Folder. OpenGL for Macintosh does not conflict with Conix OpenGL v1.3, so both versions may be simultaneously installed on the system. However, if you have an application that uses Conix OpenGL v1.3, you may wish to contact the application vendor to upgrade to a version that uses OpenGL for Macintosh. Using OpenGL How OpenGL uses memory OpenGL is a shared library. When no applications that rely on OpenGL are open, the library does not take up memory space (RAM). Once OpenGL -based application is open, the amount of memory taken up by the shared library doesn’t increase if other OpenGL -based applications are launched. Of course, each application will take up memory according to their size and the complexity. The memory taken up OpenGL becomes available when you quit all OpenGL -based applications. While an OpenGL application is open, the OpenGL library allocates memory from "temporary memory." This memory shows up in the "About This Macintosh…" window as memory used by the application. When you quit the application, the memory becomes available. About Apple Game Sprockets Some third-party applications may need Apple Game Sprockets files installed in the Extensions folder within the System Folder. These files provide the support that many games need to interact with joysticks, networks, and monitors. If you install any games on your computer, they may install earlier versions of Apple Game Sprockets. To make sure that you are using the latest versions, remove any copies of DrawSprocketLib, NetSprocketLib, InputSprocketLib, or SoundSprocketLib that are not in the Extensions folder within the System Folder…

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