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PGA Tour Golf II Manual

PGA Tour Golf II Manual

Game Manuals · PDF
FilenamePGA_Tour_Golf_II_Manual.pdf
Size0.56 MB
Subsection PGA Tour Golf II
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PGA Tour Golf II Manual
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PLEASE! PAY TO PLAY, OR EVERYONE LOSES Whenever you play at a private club or public links, part of the fee you pay goes toward maintaining the course. If everyone climbed over the fence to play with- out paying, it wouldn’t take long for the grounds to become unpleasant. Some clubs might be able to survive by raising their prices (to more than most of us can afford), but most courses would be driven out of business. Like a country club or public course, Electronic Arts uses the money it makes from its products to stay in business. If potential customers steal its goods and services, the developer must raise prices to compensate for the losses. Soon legitimate customers can’t afford to pay the higher prices, the company closes, and everyone loses. PGA TOUR ® Golf II was produced for your enjoyment through the combined efforts of a dedicated team at Electronic Arts. We - designer, artists, program- mers, and other committed professionals - depend on you to pay a fair price for our software so we can earn the money required to create and develop new and better entertainment products. We encourage you to play and enjoy PGA TOUR Golf II with your friends, but please don’t make illegal copies of the pro- gram for them. Electronic Arts supports the fight against the illegal copying of personal com- puter software. Thank you for helping us in our effort to control software costs by eliminating software theft. And please remember, copying computer soft- ware without permission is a violation of federal law. TABLE OF CONTENTS WELCOME!.......................................................................................................3 SYSTEM REQUIREMENTS .............................................................................3 INSTALLING.....................................................................................................4 STARTING.........................................................................................................5 GAME FUNDAMENTALS...............................................................................6 The Clubhouse — Making Selections........................................................6 BASICS FROM THE CLUB PRO.....................................................................7 The Playscreen.............................................................................................7 PREFERENCES.................................................................................................9 HITTING THE BALL......................................................................................11 The Stroke Meter and the Accuracy Point ..............................................11 Overswing..................................................................................................12 Draw and Fade Meter...............................................................................13 Selecting the Proper Club.................................…

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