Pathways Guide V1x
Pathways Guide V1x
Game Manuals · PDF
| Filename | Pathways-Guide-v1x.pdf |
|---|---|
| Size | 0.25 MB |
| Subsection | Pathways |
| Downloads | 1 |
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This guide contains complete maps and info that will assist you in solving Pathways Into
Darkness. The original survival guide by Pou Lee and modified by Micah Anderson is
included. The maps are in large part courtesy of Alan Earhart, with editing and missing
maps done by me. My only advice to anyone playing the game is save early, save
often. Time is not really a factor so rest a lot and save those clear blue potions for the final
level of rooms.
The guide was made with DOCMaker by Mark Wall.
Colin Law
claw@spacsun.rice.edu
Page 1
EDITING THE GAME
Introduction:
This file describes how to edit your game, be it giving your character 255 shots in your
Walther-P4, changing your hitpoints to be 4000 or even changing your location within the
dungeon. It is a quite simple process, although it CAN be dangerous so I recommend
you make a copy of your Saved Games file and keep it in a spare place (yea, yea,
you've heard it before... but it REALLY sucks to lose your file when you've gotten all the
way to the suffocation chamber or something.)
Watcha need:
You have to have some sort of sector editor, I've been using Norton Utilites (you can get
to it by loading up Norton and then in the Utilities menu its the item which says, Norton Disk
Editor.) You need your Pathways Into Darkness Saved Games file, and you need a
backup of this file.
Editing Items:
Open up your Saved Games file, or the copy of the same thing. Go to sector 6 (within
the file, NOT 6 absolute sectors - that would probably take you into your boot block or
something nasty), this is where all the inventory items are kept (for the FIRST game in
your list, I haven't figured out where the others are located yet, I haven't the need for it yet.
If you figure it out, let me know)
Each item in your inventory is 8 bytes long. A byte consists of a hex "number" so FF is a
byte, so is 33 and 2A, etc. You can see (at least within Norton) that there are two sets of 8
on each line. It may be a little confusing as there are four sections on each line. Each one of
those sections has 8 single digits in it, in other words four bytes. So you take the left half of
the line and there are two sections of four bytes, those left two sections consist of one
inventory item. It may take a second for this to sink in, but look at it for a little while, it'll make
sense.
The second byte is the item hex code number (the list is below as to which each hex
code corresponds to). It is benifical to change a couple copies of Mien Kampf into a clip of
ammo, or a potion or something. To do this, just change this byte to the hex number in
the list below.
The fourth byte is the condition of the item (either worn or wielded, or just held) hex
number. I believe that 00 means you are holding the item (just in your inventory), 01 and
02 either mean word/wielded or held (as in a crystal sense). I haven't botherd to figure out
what these actual…
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