Peripheral Empires
Peripheral Empires
Game Manuals · PDF
| Filename | Peripheral_Empires.pdf |
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| Size | 0.03 MB |
| Subsection | Peripheral Empires |
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Peripheral Empires
Introduction
A peaceful empire once governed the distant region of the galaxy known as
the Periphery. After a series of incompetent emperors, the bureaucracy
which had mediated inter-system disputes, and the emperial fleet which had
enforced the peace, fell into irreperable decline. Without the threat of
emperial intervention, new kingdoms, founded on the old emperial
technology centers, quickly proclaimed their sovereignty. Lacking a central
authority, the intricate trade network upon which the Periphery had
depended for its prosperity collapsed as each new kingdom established its
own currency and trade regulations. In the face of massive shortages, the
kingdoms began unprecedented military buildups as it became clear
prosperity could only be acheived by reestablishing a pan-Peripheral empire.
As a commander in the fleet on one such empire warring for control of the
region, it is your goal to direct the reconquest of the old empire to
reestablish order under a new Peripheral empire.
User Interface
The user interface is the means through which the player controls his ship
and empires, and is informed of current conditions in the Periphery. Key
components of the interface include: the viewscreen, sector map, computer
display, update window, and keypad.
The viewscreen displays the sector currently occupied by the player's
ship. To scan a ship on
the viewscreen, the player clicks the fire/scan toggle, so that 'scan' is
selected, then clicks the mouse on the ship to scan. To scan a planet, the
player simply clicks the mouse on that planet. Once a ship or planet has
been scanned, a readout will appear on the computer display. To fire at a
ship on the viewscreen, the player sets the fire/scan toggle to 'fire', then
positions the cursor (which now appears as a crosshair) over the ship and
clicks the mouse.
Planets can be bombarded by clicking the center button on the keypad.
The resulting effect on the planet's population can be ascertained by
scanning the planet after the attack. The player may only fire once per
turn.
The rate at which the game progresses can be controlled from the
'Speed' menu option. In addition to the four user selectable settings, an
additiobal setting, 'Turn Mode' is automatically entered when a hostile ship
enters the player's sector. This ensures that each ship is allowed the same
number of chances to fire should the player wish to take offensive action.
Should all hostile ships leave the player's sector, the previously selected
game speed will be reselected automatically.
The sector map provides an overview of the empires in the Periphery.
The sector
map has several modes which can be selected from the menu bar: Trade
Routes, Alliances, Plot Attacks, Show Empire, and Show Ally. The map
displays the position of ships in the sector regardless of the map's mode.
When 'Trades Routes' is selected, each empire's trade network will be
displayed on the map. The trade rou…
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