Quick Draw3 DRAVE
Quick Draw3 DRAVE
Game Manuals · PDF
| Filename | QuickDraw3DRAVE.pdf |
|---|---|
| Size | 0.80 MB |
| Subsection | Quick Draw3 DRAVE |
| Downloads | 0 |
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Figure 1-0
Listing 1-0
C H A P T E R 1 Table 1-0
1 QuickDraw 3D RAVE
Contents
About QuickDraw 3D RAVE 1-8
Drawing Engines 1-10
Draw Contexts 1-12
Using QuickDraw 3D RAVE 1-13
Specifying a Virtual Device 1-14
Finding a Drawing Engine 1-16
Creating and Configuring a Draw Context 1-17
Drawing in a Draw Context 1-19
Using A Draw Context as a Cache 1-20
Using a Texture Map Alpha Channel 1-21
Rendering With Antialiasing 1-22
Writing a Drawing Engine 1-23
Writing Public Draw Context Methods 1-24
Writing Private Draw Context Methods 1-26
Handling Gestalt Selectors 1-27
Registering a Drawing Engine 1-29
Supporting OpenGL Hardware 1-30
Transparency 1-30
Texture Mapping 1-33
QuickDraw 3D RAVE Reference 1-34
Constants 1-34
Version Values 1-35
Pixel Types 1-35
Color Lookup Table Types 1-37
Device Types 1-38
Clip Types 1-38
Tags for State Variables 1-38
Contents 1-1
Draft. Confidential. Apple Computer, Inc. 4/22/96
C H A P T E R 1
Z Sorting Function Selectors 1-47
Antialiasing Selectors 1-48
Blending Operations 1-49
Z Perspective Selectors 1-50
Texture Filter Selectors 1-51
Texture Operations 1-51
CSG IDs 1-53
Texture Wrapping Values 1-54
Source Blending Values 1-54
Destination Blending Values 1-55
Buffer Drawing Operations 1-55
Vertex Modes 1-56
Gestalt Selectors 1-57
Gestalt Optional Features Response Masks 1-59
Gestalt Fast Features Response Masks 1-61
Vendor and Engine IDs 1-62
Triangle Flags Masks 1-63
Texture Flags Masks 1-64
Bitmap Flags Masks 1-64
Draw Context Flags Masks 1-65
Drawing Engine Method Selectors 1-65
Public Draw Context Method Selectors 1-67
Notice Method Selectors 1-68
Data Structures 1-69
Memory Device Structure 1-69
Rectangle Structure 1-70
Macintosh Device and Clip Structures 1-70
Windows Device and Clip Structures 1-71
Generic Device and Clip Structures 1-71
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