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Quick Draw3 DRAVE

Quick Draw3 DRAVE

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Quick Draw3 DRAVE
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Figure 1-0 Listing 1-0 C H A P T E R 1 Table 1-0 1 QuickDraw 3D RAVE Contents About QuickDraw 3D RAVE 1-8 Drawing Engines 1-10 Draw Contexts 1-12 Using QuickDraw 3D RAVE 1-13 Specifying a Virtual Device 1-14 Finding a Drawing Engine 1-16 Creating and Configuring a Draw Context 1-17 Drawing in a Draw Context 1-19 Using A Draw Context as a Cache 1-20 Using a Texture Map Alpha Channel 1-21 Rendering With Antialiasing 1-22 Writing a Drawing Engine 1-23 Writing Public Draw Context Methods 1-24 Writing Private Draw Context Methods 1-26 Handling Gestalt Selectors 1-27 Registering a Drawing Engine 1-29 Supporting OpenGL Hardware 1-30 Transparency 1-30 Texture Mapping 1-33 QuickDraw 3D RAVE Reference 1-34 Constants 1-34 Version Values 1-35 Pixel Types 1-35 Color Lookup Table Types 1-37 Device Types 1-38 Clip Types 1-38 Tags for State Variables 1-38 Contents 1-1 Draft. Confidential.  Apple Computer, Inc. 4/22/96 C H A P T E R 1 Z Sorting Function Selectors 1-47 Antialiasing Selectors 1-48 Blending Operations 1-49 Z Perspective Selectors 1-50 Texture Filter Selectors 1-51 Texture Operations 1-51 CSG IDs 1-53 Texture Wrapping Values 1-54 Source Blending Values 1-54 Destination Blending Values 1-55 Buffer Drawing Operations 1-55 Vertex Modes 1-56 Gestalt Selectors 1-57 Gestalt Optional Features Response Masks 1-59 Gestalt Fast Features Response Masks 1-61 Vendor and Engine IDs 1-62 Triangle Flags Masks 1-63 Texture Flags Masks 1-64 Bitmap Flags Masks 1-64 Draw Context Flags Masks 1-65 Drawing Engine Method Selectors 1-65 Public Draw Context Method Selectors 1-67 Notice Method Selectors 1-68 Data Structures 1-69 Memory Device Structure 1-69 Rectangle Structure 1-70 Macintosh Device and Clip Structures 1-70 Windows Device and Clip Structures 1-71 Generic Device and Clip Structures 1-71 …

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