RACE
RACE
Game Manuals · PDF
| Filename | RACE.pdf |
|---|---|
| Size | 0.02 MB |
| Subsection | RACE |
| Downloads | 0 |
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The Great Archeological Race!
An Absolute Zero Release
Interactive Fiction by John LaBonney
Copyright (c) 1992 by John LaBonney. All Rights Reserved.
Beta Testers:
Dave Dechellis
Melissa Dempsey
Cheryl Ingram
Chuck Ingram
Phil Irwin
Michael Wlodyka
INTRODUCTION
In The Great Archeolgical Race you play the Assistant Curator of
The Evelyn Museum in Boston, Massachusetts. Donations are low,
and it's up to you to find some new exhibits. Be aware that
artifacts aren't just lying around anywhere, and when a cache is
found, there are many dangers that await those who try to claim
it!
PLAYING THE GREAT ARCHEOLOGICAL RACE
In an adventure game, you tell the game what you want to do. The
Great Archeological Race has a vocabulary of around 800 words,
and is pretty good at recognizing sentences once you've gotten
used to formatting your commands.
Whenever you see the prompt ">", the game is telling you it's
ready to accept a command. Your command should be a simple
imperative sentence. Press [RETURN] (or [ENTER]) when you're
done typing your sentence, and the game will begin processing the
command. Some simple examples might be OPEN THE BOTTLE or READ
THE BOOK. You can use articles if you wish, but they may be
omitted.
You may use capitals and lowercase in any mixture, and you can
even enter more than one command at once by separating them with
a punctuation mark.
GETTING AROUND
At any one time in the game, your at a certain location. The
game gives a description of the room when you first enter, and
you can see it again at any time by typing LOOK. In general,
objects that you see in a room are directly accessible; you don't
need to move around within a location to reach them.
-1-
To move to a different room, you type the direction you want to
go. The rooms description will give a list of obvious possible
travel directions. The game understands the commands NORTH,
SOUTH, EAST, WEST, NORTHEAST, SOUTHEAST, NORTHWEST, SOUTHWEST,
UP, and DOWN. You can abbreviate these to N, S, E, W, NE, SE,
NW, SW, U, and D. In some locations you can use IN and OUT, or
you can GET IN or OUT of something.
In general, backtracking will take you back to where you started.
If you start in the bedroom, go south to the hallway, then go
north, you'll be back in the bedroom.
When the game describes a door or doorway, you don't have to
worry about opening the door; the game will do this for you.
Only when a specific impediment is described will you have to
type a command to open the door, or whatever.
OBJECTS
There are many objects in The Great Archeological Race that you
can manipulate. You'll want to carry objects that you find with
the TAKE command. For example, TAKE THE APPLE. Some objects
can't be taken because they're too heavy, or require you to solve
a particular puzzle before they can be collected. You can only
carry so much weight and bulk at any one time, but you can carry
more bulk by puttin…
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