RAVE 16 Specification
RAVE 16 Specification
Game Manuals · PDF
| Filename | RAVE_16_Specification.pdf |
|---|---|
| Size | 0.15 MB |
| Subsection | RAVE 16 Specification |
| Downloads | 0 |
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QuickDraw 3D RAVE 1.6
New Feature Specification
3/5/1999
WARNING: This document is not yet final.
QuickDraw 3D
Apple Computer
Stephen Luce (sluce@apple.com)
Robert Dierkes (dierkes.r@apple.com)
Brian Greenstone
1
RAVE 1.6
TABLE OF CONTENTS
INTRODUCTION ...........................................................................................................................................3
PAGE FLIPPING VS. BLITTING ...................................................................................................................4
NEW OPTIONAL FEATURE BITS ................................................................................................................5
NEW GESTALTS...........................................................................................................................................7
NEW TAGS....................................................................................................................................................9
NEW PIXEL TYPES.....................................................................................................................................12
TEXTURE/BITMAP PRIORITY....................................................................................................................15
MULTIPLE MONITORS, ONE RAVE ENGINE ...........................................................................................17
FOG .............................................................................................................................................................19
SINGLE PASS TEXTURE COMPOSITING ................................................................................................24
TEXTURE MIPMAP SELECTION BIAS ......................................................................................................32
TEXTURE ANIMATION ...............................................................................................................................33
BITMAP ANIMATION...................................................................................................................................36
OFFSCREEN DRAW CONTEXTS ..............................................................................................................37
TEXTURE / BITMAP DRAW CONTEXT .....................................................................................................39
MISC DRAW CONTEXT ADDITIONS.........................................................................................................42
ACCESS TO THE DRAWING BUFFER......................................................................................................47
CHANNEL & Z-BUFFER MASKS..................................................................................…
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