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RAVE 16 Specification

RAVE 16 Specification

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FilenameRAVE_16_Specification.pdf
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Subsection RAVE 16 Specification
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RAVE 16 Specification
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QuickDraw 3D RAVE 1.6 New Feature Specification 3/5/1999 WARNING: This document is not yet final. QuickDraw 3D Apple Computer Stephen Luce (sluce@apple.com) Robert Dierkes (dierkes.r@apple.com) Brian Greenstone 1 RAVE 1.6 TABLE OF CONTENTS INTRODUCTION ...........................................................................................................................................3 PAGE FLIPPING VS. BLITTING ...................................................................................................................4 NEW OPTIONAL FEATURE BITS ................................................................................................................5 NEW GESTALTS...........................................................................................................................................7 NEW TAGS....................................................................................................................................................9 NEW PIXEL TYPES.....................................................................................................................................12 TEXTURE/BITMAP PRIORITY....................................................................................................................15 MULTIPLE MONITORS, ONE RAVE ENGINE ...........................................................................................17 FOG .............................................................................................................................................................19 SINGLE PASS TEXTURE COMPOSITING ................................................................................................24 TEXTURE MIPMAP SELECTION BIAS ......................................................................................................32 TEXTURE ANIMATION ...............................................................................................................................33 BITMAP ANIMATION...................................................................................................................................36 OFFSCREEN DRAW CONTEXTS ..............................................................................................................37 TEXTURE / BITMAP DRAW CONTEXT .....................................................................................................39 MISC DRAW CONTEXT ADDITIONS.........................................................................................................42 ACCESS TO THE DRAWING BUFFER......................................................................................................47 CHANNEL & Z-BUFFER MASKS..................................................................................…

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