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README.First .Or DIE

README.First .Or DIE

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README.First .Or DIE
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Greetings... If you do NOTHING else, visit http://www.mindspring.com/~jrwolf/warbirds.html I am NOT kidding about this!!! Burn the above line into your very soul, updates and patches will be announced and placed there!!! In addition many questions that may otherwise seem to require tech support can be answered there,. Greetings this is the THIRD Macintosh "Production" release of Warbirds (version 1.10r0). There are still a number of problems with the user interface and some things broken that will be fixed shortly but I had to get a functioning version out the door in time for the Fortress Germany scenario. Kindly read the CHANGES.TXT file for game play related changes. More comprehensive documentation can be found in the wbhelp program included with this distribution. Bugs fixed.... Well having to use a connection tool wasn't exactly a bug but it did confuse alot of people, so that's toast and networking and serial comms are now built into the program. The "Type 11 on fly" thing should be history as well. There are a couple of other potential crash bugs lurking about though, so if you do get Type 11's fill out the bug report found on the web page above and TRY PLEASE to be comprehensive. Greetings again. This is the SECOND Macintosh "Production" release of Warbirds (v1.09r0). A number of things to do with gameplay have changed in this version. For more information read CHANGES.TXT. For in depth documentation read the wbhelp "program" included with this distribution set. AN IMPORTANT NOTE ON ART FILES FOR 1.09:Your 1.08 art files will work with the following exceptions..... If you have created a P38F and/or zero52 art file DELETE THEM. Also, the P51D art is replaced with the P51 art, if you try to fly the P51D it will look for the P51 art first then IF it does not find it then it will fall back to the old P51D art. The program will now automatically fall back to the correct art and will NOT like the copied versions. ALSO, planes can NOW include custom sounds. These sounds are imbedded in the art file for that plane. If you don't have the new art files you will NOT have the custom sounds. This basic distribution includes only the REQUIRED art for the program. If you want special art and/or sounds for the planes you must download one of the supplementary art packages...... [For Power Users ... Note also that you can create custom sounds and install them with RedEdit (or whatever) All sounds are 22KHz samples and their replacements have to sampled at the same rate and have the same resource -1- ID Number and name as their original. Do NOT, under ANY circumstances, try to alter the CODE segment (on 68K machines) or the Data Fork (on PPCs). Doing this is considered a hack, even if you are only changing a string, and may lead to unpredictable behavior on your Front End. Playing with Resource Editors in general is not supported and you do so at your own risk.] Framerate.... View switching on ma…

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