Radiosity Engine
Radiosity Engine
Game Manuals · PDF
| Filename | Radiosity_Engine.pdf |
|---|---|
| Size | 0.87 MB |
| Subsection | Radiosity Engine |
| Downloads | 0 |
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RADIOSITY ENGINE COMMENTS
A further discussion of features and techniques
for the Electric Image Universe Radiosity Engine.
VERSION 1.0 • © COPYRIGHT 2003
CONTENTS
GENERAL DISCUSSION 2
Form-Factors
Hierarchy
Progressive Refinement
The Different Methods
SOLUTION SETTINGS 5
Minimum Energy Level
Source and Receiver Density
Resolution and Refinement Levels
Visibility Tolerance
Energy Reflection
LIGHTS 7
Light Size
Reflectors
Size and Distance
Distant Light Sources
GEOMETRY 11
Double-Sided Geometry
SUBDIVISION 12
Special Cases
LIGHT SIZE EXPERIMENTS 15
LIGHT SHAPE EXPERIMENTS 17
RADIOSITY ENGINE COMMENTS
GENERAL DISCUSSION
Basically, a radiosity engine calculates how much energy reaches each
surface in a scene—both from light sources and from all other surfaces in
the scene. Radiosity is the rate that energy leaves a light source by emittance,
or other surfaces by reflectance. An application that calculates radiosity
values throughout a scene is called a radiosity engine, the process is called a
simulation, and the result is referred to as a solution. The radiosity can
be represented in the visual spectrum—a color, and as such, is useful for
computer graphics.
The engine determines the visibility between two surfaces, or how much of a
source surface is visible to a receiver surface. The visibility is multiplied by the
emittance or reflectance of the source surface to determine the form-factor, or
the amount of energy transferred between the two surfaces. The engine repeats
this process many times for every possible pairing of surfaces in the scene.
Most rendering methods, including Phong and ray-tracing, treat light sources
as distinctly different entities from the surfaces they illuminate. Radiosity
methods, however, treat all surfaces equally—a light source is simply a surface
emitting e…
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